mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
218e132e37
svn-id: r27024
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SCUMM_RESOURCE_H
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#define SCUMM_RESOURCE_H
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namespace Scumm {
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enum {
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OF_OWNER_MASK = 0x0F,
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OF_STATE_MASK = 0xF0,
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OF_STATE_SHL = 4
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};
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class ResourceIterator {
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uint32 _size;
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uint32 _pos;
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const byte *_ptr;
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bool _smallHeader;
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public:
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ResourceIterator(const byte *searchin, bool smallHeader);
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const byte *findNext(uint32 tag);
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};
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} // End of namespace Scumm
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#endif
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