mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef LURE_ROOM_H
|
|
#define LURE_ROOM_H
|
|
|
|
|
|
#include "common/scummsys.h"
|
|
#include "lure/disk.h"
|
|
#include "lure/res.h"
|
|
#include "lure/memory.h"
|
|
#include "lure/surface.h"
|
|
#include "lure/screen.h"
|
|
#include "lure/hotspots.h"
|
|
|
|
namespace Lure {
|
|
|
|
#define RECT_SIZE 32
|
|
#define NUM_HORIZ_RECTS 10
|
|
#define NUM_VERT_RECTS 6
|
|
#define FULL_HORIZ_RECTS 18
|
|
#define FULL_VERT_RECTS 14
|
|
#define NUM_EDGE_RECTS 4
|
|
#define GRID_SIZE (FULL_VERT_RECTS * FULL_HORIZ_RECTS)
|
|
|
|
class RoomLayer: public Surface {
|
|
private:
|
|
byte _cells[FULL_VERT_RECTS][FULL_HORIZ_RECTS];
|
|
uint16 _paletteId;
|
|
public:
|
|
RoomLayer(uint16 screenId, bool backgroundLayer);
|
|
bool isOccupied(byte cellX, byte cellY) {
|
|
return _cells[cellY][cellX] < 0xfe;
|
|
}
|
|
uint8 getCell(byte cellX, byte cellY) {
|
|
return _cells[cellY][cellX];
|
|
}
|
|
void setCell(byte cellX, byte cellY, byte value) {
|
|
_cells[cellY][cellX] = value;
|
|
}
|
|
uint16 paletteId() { return _paletteId; }
|
|
};
|
|
|
|
enum CursorState {CS_NONE, CS_ACTION, CS_SEQUENCE, CS_TALKING, CS_BUMPED};
|
|
|
|
class Room {
|
|
private:
|
|
RoomData *_roomData;
|
|
Screen &_screen;
|
|
uint16 _roomNumber;
|
|
uint16 _descId;
|
|
uint16 _hotspotId;
|
|
uint16 _hotspotNameId;
|
|
uint16 _destRoomNumber;
|
|
bool _isExit;
|
|
char _hotspotName[MAX_HOTSPOT_NAME_SIZE + MAX_ACTION_NAME_SIZE];
|
|
char _statusLine[MAX_DESC_SIZE];
|
|
HotspotData *_hotspot;
|
|
bool _showInfo;
|
|
uint8 _numLayers;
|
|
RoomLayer *_layers[MAX_NUM_LAYERS];
|
|
TalkDialog *_talkDialog;
|
|
int16 _talkDialogX, _talkDialogY;
|
|
CursorState _cursorState;
|
|
|
|
void checkRoomHotspots();
|
|
CursorType checkRoomExits();
|
|
void loadRoomHotspots();
|
|
void addAnimation(Hotspot &h);
|
|
void addLayers(Hotspot &h);
|
|
void addCell(int16 xp, int16 yp, int layerNum);
|
|
void blockMerge();
|
|
void layersPostProcess();
|
|
public:
|
|
RoomPathsDecompressedData tempLayer;
|
|
Room();
|
|
~Room();
|
|
static Room &getReference();
|
|
|
|
void update();
|
|
void nextFrame();
|
|
void checkCursor();
|
|
uint16 roomNumber() { return _roomNumber; }
|
|
void setRoomNumber(uint16 newRoomNumber, bool showOverlay = false);
|
|
void leaveRoom();
|
|
uint8 numLayers() { return _numLayers; }
|
|
uint16 hotspotId() { return _hotspotId; }
|
|
uint16 destRoomNumber() { return _destRoomNumber; }
|
|
uint16 isExit() { return _isExit; }
|
|
uint32 hotspotActions() { return _hotspot->actions & 0x10ffffff; }
|
|
uint8 hotspotFlags() { return (_hotspot->actions >> 24) & 0xfe; }
|
|
HotspotData &hotspot() { return *_hotspot; }
|
|
uint16 descId() { return _descId; }
|
|
bool showInfo() { return _showInfo; }
|
|
CursorState cursorState() { return _cursorState; }
|
|
void setShowInfo(bool value) { _showInfo = value; }
|
|
void setTalkDialog(uint16 srcCharacterId, uint16 destCharacterId, uint16 usedId, uint16 stringId);
|
|
TalkDialog *talkDialog() { return _talkDialog; }
|
|
void setCursorState(CursorState state) { _cursorState = state; }
|
|
bool isDialogActive() { return _talkDialog != NULL; }
|
|
bool isDialogShowing() {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *talkCharacter = res.getActiveHotspot(res.getTalkingCharacter());
|
|
return isDialogActive() && (talkCharacter != NULL) && (talkCharacter->roomNumber() == _roomNumber);
|
|
}
|
|
bool checkInTalkDialog();
|
|
char *statusLine() { return _statusLine; }
|
|
void saveToStream(Common::WriteStream *stream);
|
|
void loadFromStream(Common::ReadStream *stream);
|
|
void reset();
|
|
};
|
|
|
|
} // End of namespace Lure
|
|
|
|
#endif
|