mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-10 21:03:31 +00:00
233 lines
5.9 KiB
C++
233 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MOHAWK_RIVEN_GRAPHICS_H
|
|
#define MOHAWK_RIVEN_GRAPHICS_H
|
|
|
|
#include "mohawk/graphics.h"
|
|
|
|
namespace Mohawk {
|
|
|
|
class MohawkEngine_Riven;
|
|
class FliesEffect;
|
|
|
|
enum RivenTransition {
|
|
kRivenTransitionNone = -1,
|
|
kRivenTransitionWipeLeft = 0,
|
|
kRivenTransitionWipeRight = 1,
|
|
kRivenTransitionWipeUp = 2,
|
|
kRivenTransitionWipeDown = 3,
|
|
kRivenTransitionPanLeft = 12,
|
|
kRivenTransitionPanRight = 13,
|
|
kRivenTransitionPanUp = 14,
|
|
kRivenTransitionPanDown = 15,
|
|
kRivenTransitionBlend = 16,
|
|
kRivenTransitionBlend2 = 17
|
|
};
|
|
|
|
enum RivenTransitionMode {
|
|
kRivenTransitionModeDisabled = 5000,
|
|
kRivenTransitionModeFastest = 5001,
|
|
kRivenTransitionModeNormal = 5002,
|
|
kRivenTransitionModeBest = 5003
|
|
};
|
|
|
|
class RivenGraphics : public GraphicsManager {
|
|
public:
|
|
RivenGraphics(MohawkEngine_Riven *vm);
|
|
~RivenGraphics();
|
|
|
|
// Screen updates
|
|
void beginScreenUpdate();
|
|
void applyScreenUpdate(bool force = false);
|
|
|
|
void copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom);
|
|
void updateScreen(Common::Rect updateRect = Common::Rect(0, 0, 608, 392));
|
|
void drawRect(Common::Rect rect, bool active);
|
|
void drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect);
|
|
void drawExtrasImage(uint16 id, Common::Rect dstRect);
|
|
void drawExtrasImageToScreen(uint16 id, const Common::Rect &rect);
|
|
|
|
Graphics::Surface *getEffectScreen();
|
|
Graphics::Surface *getBackScreen();
|
|
|
|
// Water Effect
|
|
void scheduleWaterEffect(uint16);
|
|
void clearWaterEffects();
|
|
void runScheduledWaterEffects();
|
|
|
|
// Flies Effect
|
|
void setFliesEffect(uint16 count, bool fireflies);
|
|
void clearFliesEffect();
|
|
void runFliesEffect();
|
|
|
|
// Transitions
|
|
void scheduleTransition(RivenTransition id, const Common::Rect &rect = Common::Rect(0, 0, 608, 392));
|
|
void runScheduledTransition();
|
|
void fadeToBlack();
|
|
void setTransitionMode(RivenTransitionMode mode);
|
|
|
|
// Credits
|
|
void beginCredits();
|
|
void updateCredits();
|
|
uint getCurCreditsImage() { return _creditsImage; }
|
|
|
|
protected:
|
|
MohawkSurface *decodeImage(uint16 id);
|
|
MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
|
|
|
|
private:
|
|
MohawkEngine_Riven *_vm;
|
|
MohawkBitmap *_bitmapDecoder;
|
|
int _screenUpdateNesting;
|
|
bool _screenUpdateRunning;
|
|
|
|
// Water Effects
|
|
struct SFXERecord {
|
|
// Record values
|
|
uint16 frameCount;
|
|
Common::Rect rect;
|
|
uint16 speed;
|
|
Common::Array<Common::SeekableReadStream *> frameScripts;
|
|
|
|
// Cur frame
|
|
uint16 curFrame;
|
|
uint32 lastFrameTime;
|
|
};
|
|
Common::Array<SFXERecord> _waterEffects;
|
|
|
|
// Flies Effect
|
|
FliesEffect *_fliesEffect;
|
|
|
|
// Transitions
|
|
RivenTransition _scheduledTransition;
|
|
Common::Rect _transitionRect;
|
|
RivenTransitionMode _transitionMode;
|
|
uint _transitionFrames;
|
|
uint _transitionDuration;
|
|
|
|
// Screen Related
|
|
Graphics::Surface *_mainScreen;
|
|
Graphics::Surface *_effectScreen;
|
|
bool _dirtyScreen;
|
|
|
|
Graphics::PixelFormat _pixelFormat;
|
|
void clearMainScreen();
|
|
|
|
// Credits
|
|
uint _creditsImage, _creditsPos;
|
|
};
|
|
|
|
/**
|
|
* The flies effect draws flies in the scene
|
|
*
|
|
* It can draw either regular flies or fireflies.
|
|
* The flies' movement is simulated in 3 dimensions.
|
|
*/
|
|
class FliesEffect {
|
|
public:
|
|
FliesEffect(MohawkEngine_Riven *vm, uint16 count, bool fireflies);
|
|
~FliesEffect();
|
|
|
|
/** Simulate the flies' movement and draw them to the screen */
|
|
void update();
|
|
|
|
private:
|
|
struct FliesEffectEntry {
|
|
bool light;
|
|
int posX;
|
|
int posY;
|
|
int posZ;
|
|
const uint16 *alphaMap;
|
|
uint width;
|
|
uint height;
|
|
int framesTillLightSwitch;
|
|
bool hasBlur;
|
|
int blurPosX;
|
|
int blurPosY;
|
|
const uint16 *blurAlphaMap;
|
|
uint blurWidth;
|
|
uint blurHeight;
|
|
float posXFloat;
|
|
float posYFloat;
|
|
float posZFloat;
|
|
float directionAngleRad;
|
|
float directionAngleRadZ;
|
|
float speed;
|
|
};
|
|
|
|
struct FliesEffectData {
|
|
bool lightable;
|
|
bool unlightIfTooBright;
|
|
bool isLarge;
|
|
bool canBlur;
|
|
float maxSpeed;
|
|
float minSpeed;
|
|
int maxAcceleration;
|
|
float blurSpeedTreshold;
|
|
float blurDistance;
|
|
uint32 color32;
|
|
int minFramesLit;
|
|
int maxLightDuration;
|
|
};
|
|
|
|
MohawkEngine_Riven *_vm;
|
|
|
|
uint _nextUpdateTime;
|
|
int _updatePeriodMs;
|
|
|
|
Common::Rect _gameRect;
|
|
Graphics::Surface *_effectSurface;
|
|
Graphics::Surface *_backSurface;
|
|
Common::Array<Common::Rect> _screenSurfaceDirtyRects;
|
|
Common::Array<Common::Rect> _effectsSurfaceDirtyRects;
|
|
|
|
const FliesEffectData *_parameters;
|
|
static const FliesEffectData _firefliesParameters;
|
|
static const FliesEffectData _fliesParameters;
|
|
|
|
Common::Array<FliesEffectEntry> _fly;
|
|
|
|
void initFlies(uint16 count);
|
|
void initFlyRandomPosition(uint index);
|
|
void initFlyAtPosition(uint index, int posX, int posY, int posZ);
|
|
|
|
void updateFlies();
|
|
void updateFlyPosition(uint index);
|
|
|
|
void draw();
|
|
void updateScreen();
|
|
|
|
void selectAlphaMap(bool horGridOffset, bool vertGridoffset, const uint16 **alphaMap, uint *width, uint *height);
|
|
void colorBlending(uint32 flyColor, byte &r, byte &g, byte &b, int alpha);
|
|
|
|
void addToScreenDirtyRects(const Common::Rect &rect);
|
|
void addToEffectsDirtyRects(const Common::Rect &rect);
|
|
void restoreEffectsSurface();
|
|
|
|
int randomBetween(int min, int max);
|
|
};
|
|
|
|
} // End of namespace Mohawk
|
|
|
|
#endif
|