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119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_RESOURCE_H
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#define GRIM_RESOURCE_H
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#include "common/archive.h"
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#include "common/file.h"
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#include "engines/grim/object.h"
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namespace Grim {
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class Bitmap;
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class CMap;
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class Costume;
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class Font;
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class KeyframeAnim;
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class Material;
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class Model;
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class LipSync;
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class TrackedObject;
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class SaveGame;
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class Block;
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class LuaFile;
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class Lab;
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typedef ObjectPtr<Material> MaterialPtr;
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typedef ObjectPtr<Bitmap> BitmapPtr;
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typedef ObjectPtr<Model> ModelPtr;
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typedef ObjectPtr<CMap> CMapPtr;
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typedef ObjectPtr<KeyframeAnim> KeyframeAnimPtr;
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typedef ObjectPtr<Font> FontPtr;
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typedef ObjectPtr<LipSync> LipSyncPtr;
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class ResourceLoader {
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public:
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ResourceLoader();
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~ResourceLoader();
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Bitmap *loadBitmap(const Common::String &fname);
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CMap *loadColormap(const Common::String &fname);
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Costume *loadCostume(const Common::String &fname, Costume *prevCost);
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Font *loadFont(const Common::String &fname);
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KeyframeAnim *loadKeyframe(const Common::String &fname);
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Material *loadMaterial(const Common::String &fname, CMap *c);
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Model *loadModel(const Common::String &fname, CMap *c, Model *parent = NULL);
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LipSync *loadLipSync(const Common::String &fname);
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Block *getFileBlock(const Common::String &filename) const;
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Block *getBlock(const char *filename);
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Common::File *openNewStreamFile(const char *filename) const;
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Common::SeekableReadStream *openNewSubStreamFile(const char *filename) const;
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LuaFile *openNewStreamLuaFile(const char *filename) const;
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void uncache(const char *fname);
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bool getFileExists(const Common::String &filename) const;
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int getFileLength(const char *filename) const;
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ModelPtr getModel(const Common::String &fname, CMap *c);
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CMapPtr getColormap(const Common::String &fname);
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KeyframeAnimPtr getKeyframe(const Common::String &fname);
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FontPtr getFont(const Common::String &fname);
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LipSyncPtr getLipSync(const Common::String &fname);
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void uncacheModel(Model *m);
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void uncacheColormap(CMap *c);
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void uncacheKeyframe(KeyframeAnim *kf);
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void uncacheFont(Font *f);
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void uncacheLipSync(LipSync *l);
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struct ResourceCache {
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char *fname;
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Block *resPtr;
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};
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private:
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const Lab *getLab(const Common::String &filename) const;
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Block *getFileFromCache(const Common::String &filename);
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ResourceLoader::ResourceCache *getEntryFromCache(const Common::String &filename);
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void putIntoCache(const Common::String &fname, Block *res);
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typedef Common::List<Lab *> LabList;
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LabList _labs;
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Common::SearchSet _files;
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Common::Array<ResourceCache> _cache;
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bool _cacheDirty;
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int32 _cacheMemorySize;
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Common::List<Model *> _models;
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Common::List<CMap *> _colormaps;
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Common::List<KeyframeAnim *> _keyframeAnims;
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Common::List<Font *> _fonts;
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Common::List<LipSync *> _lipsyncs;
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};
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extern ResourceLoader *g_resourceloader;
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} // end of namespace Grim
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#endif
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