scummvm/engines/grim/resource.h

119 lines
3.7 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_RESOURCE_H
#define GRIM_RESOURCE_H
#include "common/archive.h"
#include "common/file.h"
#include "engines/grim/object.h"
namespace Grim {
class Bitmap;
class CMap;
class Costume;
class Font;
class KeyframeAnim;
class Material;
class Model;
class LipSync;
class TrackedObject;
class SaveGame;
class Block;
class LuaFile;
class Lab;
typedef ObjectPtr<Material> MaterialPtr;
typedef ObjectPtr<Bitmap> BitmapPtr;
typedef ObjectPtr<Model> ModelPtr;
typedef ObjectPtr<CMap> CMapPtr;
typedef ObjectPtr<KeyframeAnim> KeyframeAnimPtr;
typedef ObjectPtr<Font> FontPtr;
typedef ObjectPtr<LipSync> LipSyncPtr;
class ResourceLoader {
public:
ResourceLoader();
~ResourceLoader();
Bitmap *loadBitmap(const Common::String &fname);
CMap *loadColormap(const Common::String &fname);
Costume *loadCostume(const Common::String &fname, Costume *prevCost);
Font *loadFont(const Common::String &fname);
KeyframeAnim *loadKeyframe(const Common::String &fname);
Material *loadMaterial(const Common::String &fname, CMap *c);
Model *loadModel(const Common::String &fname, CMap *c, Model *parent = NULL);
LipSync *loadLipSync(const Common::String &fname);
Block *getFileBlock(const Common::String &filename) const;
Block *getBlock(const char *filename);
Common::File *openNewStreamFile(const char *filename) const;
Common::SeekableReadStream *openNewSubStreamFile(const char *filename) const;
LuaFile *openNewStreamLuaFile(const char *filename) const;
void uncache(const char *fname);
bool getFileExists(const Common::String &filename) const;
int getFileLength(const char *filename) const;
ModelPtr getModel(const Common::String &fname, CMap *c);
CMapPtr getColormap(const Common::String &fname);
KeyframeAnimPtr getKeyframe(const Common::String &fname);
FontPtr getFont(const Common::String &fname);
LipSyncPtr getLipSync(const Common::String &fname);
void uncacheModel(Model *m);
void uncacheColormap(CMap *c);
void uncacheKeyframe(KeyframeAnim *kf);
void uncacheFont(Font *f);
void uncacheLipSync(LipSync *l);
struct ResourceCache {
char *fname;
Block *resPtr;
};
private:
const Lab *getLab(const Common::String &filename) const;
Block *getFileFromCache(const Common::String &filename);
ResourceLoader::ResourceCache *getEntryFromCache(const Common::String &filename);
void putIntoCache(const Common::String &fname, Block *res);
typedef Common::List<Lab *> LabList;
LabList _labs;
Common::SearchSet _files;
Common::Array<ResourceCache> _cache;
bool _cacheDirty;
int32 _cacheMemorySize;
Common::List<Model *> _models;
Common::List<CMap *> _colormaps;
Common::List<KeyframeAnim *> _keyframeAnims;
Common::List<Font *> _fonts;
Common::List<LipSync *> _lipsyncs;
};
extern ResourceLoader *g_resourceloader;
} // end of namespace Grim
#endif