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73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/sys.h"
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namespace Common {
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class String;
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}
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#ifndef COMMON_DEBUG_H
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#define COMMON_DEBUG_H
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enum enDebugLevels {
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DEBUG_NONE,
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DEBUG_NORMAL,
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DEBUG_WARN,
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DEBUG_ERROR,
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DEBUG_FUNC,
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DEBUG_BITMAPS,
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DEBUG_MODEL,
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DEBUG_STUB,
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DEBUG_SMUSH,
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DEBUG_IMUSE,
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DEBUG_CHORES,
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DEBUG_ALL
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};
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extern enDebugLevels gDebugLevel;
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extern const char *debug_levels[];
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extern const char *debug_descriptions[];
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// Hacky toggles for experimental / debug code (defined/set in main.cpp)
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extern bool SHOWFPS_GLOBAL;
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void error(const char *fmt, ...);
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#ifdef DISABLE_TEXT_CONSOLE
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inline int printf(const char *s, ...) { return 0; }
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inline void warning(const char *s, ...) {}
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#else
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void warning(const char *fmt, ...);
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void debug(int level, const char *s, ...);
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void debug(const char *s, ...);
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#endif
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#endif
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