.. |
anim.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
anim.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
bg_list.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
bg_list.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
bg.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
bg.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
cine.cpp
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CINE: Initialize some unitialized variables
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2014-03-16 14:51:55 +01:00 |
cine.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
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2014-05-27 02:04:08 +02:00 |
console.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
detection_tables.h
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CINE: Add English DOS demo of Operation Stealth.
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2015-05-17 15:42:20 +10:00 |
detection.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
gfx.cpp
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CINE: Add a safeguard to avoid incrementing a null pointer
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2014-05-25 17:38:28 +02:00 |
gfx.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
main_loop.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
main_loop.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
module.mk
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CINE: Added basic debugging console to engine
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2010-11-07 15:02:41 +00:00 |
msg.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
msg.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
object.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
object.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
pal.cpp
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CINE: Add a safeguard to avoid a divide by zero in Palette::save()
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2014-05-25 18:11:14 +02:00 |
pal.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
part.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
part.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
prc.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
prc.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
rel.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
rel.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
saveload.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
saveload.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
script_fw.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
script_os.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
script.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
sound.cpp
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CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
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2014-03-16 14:24:45 +01:00 |
sound.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
texte.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
texte.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
unpack.cpp
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
unpack.h
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CINE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:33 +01:00 |
various.cpp
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CINE: Add a safeguard, split makeCommandLine() per game type
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2014-03-22 11:42:06 +01:00 |
various.h
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CINE: Add a safeguard, split makeCommandLine() per game type
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2014-03-22 11:42:06 +01:00 |
xref.txt
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Changed foo(void) to foo() in almost all non-backend source files
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2009-11-02 21:54:57 +00:00 |