mirror of
https://github.com/libretro/scummvm.git
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3cddcb1660
WIP: No regressions in this part, I hope svn-id: r39297
510 lines
21 KiB
C++
510 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_ENGINE_SEG_MANAGER_H
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#define SCI_ENGINE_SEG_MANAGER_H
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#include "sci/engine/vm.h"
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namespace Sci {
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// SCRIPT_ID must be 0
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enum idFlag {
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SCRIPT_ID,
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SEG_ID
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};
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// Verify the the given condition is true, output the message if condition is false, and exit
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// Parameters:
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// cond - condition to be verified
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// msg - the message to be printed if condition fails
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// return:
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// none, terminate the program if fails
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#define VERIFY( cond, msg ) if (!(cond)) {\
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sciprintf("%s, line, %d, %s\n", __FILE__, __LINE__, msg); \
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BREAKPOINT(); \
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}
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#define GET_SEGMENT(mgr, index, rtype) ((index) > 0 && (mgr).heap_size > index) ? \
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(((mgr).heap[index] && (mgr).heap[index]->type == rtype)? (mgr).heap[index] : NULL) : NULL
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#define GET_SEGMENT_ANY(mgr, index) ((index) > 0 && (mgr).heap_size > index) ? \
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(((mgr).heap[index])? (mgr).heap[index] : NULL) : NULL
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#define GET_OBJECT_SEGMENT(mgr, index) ((index) > 0 && (mgr).heap_size > index) ? \
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(((mgr).heap[index] && ((mgr).heap[index]->type == MEM_OBJ_SCRIPT || (mgr).heap[index]->type == MEM_OBJ_CLONES))? (mgr).heap[index] \
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: NULL): NULL
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class SegInterface;
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class SegManager {
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public:
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// Initialize the segment manager
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SegManager(bool sci1_1);
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// Deallocate all memory associated with the segment manager
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~SegManager();
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// 1. Scripts
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void freeScript(MemObject* mem);
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// Allocate a script into the segment manager
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// Parameters: (int) script_nr: number of the script to load
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// (state_t *) s: The state containing resource manager handlers to load the
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// script data
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// Returns : (int) 0 on failure, 1 on success
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// (int) *seg_id: The segment ID of the newly allocated segment, on success
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MemObject *allocateScript(EngineState *s, int script_nr, int* seg_id);
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// The script must then be initialised; see section (1b.), below.
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// Forcefully deallocate a previously allocated script
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// Parameters: (int) script_nr: number of the script to deallocate
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// Returns : (int) 1 on success, 0 on failure
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int deallocateScript(int script_nr);
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// Determines whether a script has been loaded yet
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// Parameters: (int) id: number of the script or ID of the script segment to check for
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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int scriptIsLoaded(int id, idFlag flag);
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// Validate whether the specified public function is exported by the script in the specified segment
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// Parameters: (int) pubfunct: Index of the function to validate
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// (int) seg: Segment ID of the script the check is to be performed for
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// Returns : (uint16) 0 if the public function is invalid, its offset into the script's segment
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// otherwise
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uint16 validateExportFunc(int pubfunct, int seg);
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// Get the segment ID associated with a script number
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// Parameters: (int) script_nr: Number of the script to look up
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// Returns : (int) The associated segment ID, or -1 if no matching segment exists
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// This function is "pure" (i.e, it doesn't modify anything).
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int segGet(int script_nr);
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// script lock operations
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// Increments the number of lockers of the script in question by one
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// Parameters: (int) id: ID of the script or script segment to modify
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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void incrementLockers(int id, idFlag flag);
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// Decrements the number of lockers of the script in question by one
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// Parameters: (int) id: ID of the script or script segment to modify
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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void decrementLockers(int id, idFlag flag);
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// Retrieves the number of locks held on this script
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// Parameters: (int) id: ID of the script or script segment to read from
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// Returns : (int) The number of locks held on the previously identified script
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int getLockers(int id, idFlag flag);
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// Sets the number of locks held on the specified script
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// Parameters: (int) id: ID of the script or script segment to modify
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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void setLockers(int lockers, int id, idFlag flag);
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// Retrieves a pointer to the synonyms associated with the specified script
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// Parameters: (int) id: ID of the script or script segment to read from
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// Returns : (byte *) Pointer to the synonyms, in non-parsed format.
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// A dynamic failure is issued if the specified ID does not reference a proper script.
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byte *getSynonyms(int id, idFlag flag);
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// Retrieves the number of synonyms associated with the specified script
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// Parameters: (int) id: ID of the script or script segment to read from
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// Returns : (int) The number of synonyms associated with the specified script
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// A dynamic failure is issued if the specified ID does not reference a proper script.
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int getSynonymsNr(int id, idFlag flag);
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// 1b. Script Initialisation
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// The set of functions below are intended
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// to be used during script instantiation,
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// i.e. loading and linking.
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// Initializes a script's local variable block
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// Parameters: (SegmentId) seg: Segment containing the script to initialize
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// (int) nr: Number of local variables to allocate
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// All variables are initialized to zero.
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void scriptInitialiseLocalsZero(SegmentId seg, int nr);
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// Initializes a script's local variable block according to a prototype
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// Parameters: (reg_t) location: Location to initialize from
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void scriptInitialiseLocals(reg_t location);
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// Initializes an object within the segment manager
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// Parameters: (reg_t) obj_pos: Location (segment, offset) of the object
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// Returns : (Object *) A newly created Object describing the object
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// obj_pos must point to the beginning of the script/class block (as opposed
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// to what the VM considers to be the object location)
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// The corresponding Object is stored within the relevant script.
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Object *scriptObjInit(EngineState *s, reg_t obj_pos);
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// Informs the segment manager that a code block must be relocated
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// Parameters: (reg_t) location: Start of block to relocate
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void scriptAddCodeBlock(reg_t location);
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// Tells the segment manager whether exports are wide (32-bit) or not.
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// Parameters: (int) flag: 1 if exports are wide, 0 otherwise
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void setExportWidth(int flag);
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// Processes a relocation block witin a script
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// Parameters: (reg_t) obj_pos: Location (segment, offset) of the block
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// Returns : (Object *) Location of the relocation block
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// This function is idempotent, but it must only be called after all
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// objects have been instantiated, or a run-time error will occur.
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void scriptRelocate(reg_t block);
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// Deallocates all unused but allocated entries for objects
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// Parameters: (SegmentId) segid: segment of the script to prune in this way
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// These entries are created during script instantiation; deallocating them
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// frees up some additional memory.
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void scriptFreeUnusedObjects(SegmentId segid);
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// Sets the script-relative offset of the exports table
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// Parameters: (int) offset: The script-relative exports table offset
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// (int) id: ID of the script or script segment to write to
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// A dynamic failure is issued if the specified ID does not reference a proper script.
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void setExportTableOffset(int offset, int id, idFlag flag);
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// Sets the script-relative offset of the synonyms associated with the specified script
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// Parameters: (int) offset: The script-relative offset of the synonyms block
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// (int) id: ID of the script or script segment to write to
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// A dynamic failure is issued if the specified ID does not reference a proper script.
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void setSynonymsOffset(int offset, int id, idFlag flag);
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// Sets the number of synonyms associated with the specified script
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// Parameters: (int) nr: The number of synonyms, as to be stored within the script
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// (int) id: ID of the script or script segment to write to
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// A dynamic failure is issued if the specified ID does not reference a proper script.
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void setSynonymsNr(int nr, int id, idFlag flag);
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// Marks the script identified by its script number as deleted
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// Parameters: (int) script_nr: Script number to mark as deleted
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// This will not actually delete the script. If references remain present on the
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// heap or the stack, the script will stay in memory in a quasi-deleted state until
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// either unreachable (resulting in its eventual deletion) or reloaded (resulting
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// in its data being updated).
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void markScriptDeleted(int script_nr);
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// Marks the script identified by its script number as not deleted
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// Parameters: (int) script_nr: Script number to mark as not deleted
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void unmarkScriptDeleted(int script_nr);
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// Determines whether the script referenced by the indicated segment is marked as being deleted.
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// Parameters: (SegmentId) Segment ID of the script to investigate
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// Returns : (int) 1 iff seg points to a script and the segment is deleted, 0 otherwise
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// Will return 0 when applied to an invalid or non-script seg.
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int scriptIsMarkedAsDeleted(SegmentId seg);
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// 2. Clones
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// Allocate a fresh clone
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// Returns : (Clone*): Reference to the memory allocated for the clone
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// (reg_t) *addr: The offset of the freshly allocated clone
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Clone *alloc_Clone(reg_t *addr);
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// Deallocates a Clone
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// Parameters: (reg_t) addr: Offset of the Clone scheduled for termination
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void free_Clone(reg_t addr);
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// 3. Objects (static, from Scripts, and dynmic, from Clones)
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// Not all of these functions are fully operational for clones ATM
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// Retrieves a 16 bit value from within a script's heap representation
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// Parameters: (reg_t) reg: The address to read from
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// Returns : (int16) The value read from the specified location
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int16 getHeap(reg_t reg);
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// Writes a 16 bit value into a script's heap representation
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// Parameters: (reg_t) reg: The address to write to
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// (int16) value: The value to write
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//void putHeap(reg_t reg, int16 value);
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// Copies a byte string into a script's heap representation
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// Parameters: (int) dst: The script-relative offset of the destination area
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// (const void *) src: Pointer to the data source location
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// (size_t) n: Number of bytes to copy
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// (int) id: ID of the script or script segment to write to
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// (idFlag) flag: Whether to address the script by script number (SCRIPT_ID) or
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// by its segment (SEG_ID). SEG_ID is faster than SCRIPT_ID,
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// but less convenient.
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// A dynamic failure is issued if the specified ID does not reference a proper script.
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void mcpyInOut(int dst, const void *src, size_t n, int id, int flag);
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// 4. Stack
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// Allocates a data stack
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// Parameters: (int) size: Number of stack entries to reserve
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// Returns : (dstack_t *): The physical stack
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// (SegmentId) segid: Segment ID of the stack
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dstack_t *allocateStack(int size, SegmentId *segid);
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// 5. System Strings
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// Allocates a system string table
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// Returns : (dstack_t *): The physical stack
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// (SegmentId) segid: Segment ID of the stack
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// See also sys_string_acquire();
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SystemStrings *allocateSysStrings(SegmentId *segid);
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// 5. System Strings
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// Allocates a string fragments segment
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// Returns : (SegmentId): Segment ID to use for string fragments
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// See also stringfrag.h
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SegmentId allocateStringFrags();
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// 6, 7. Lists and Nodes
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// Allocate a fresh list
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// Returns : (listY_t*): Reference to the memory allocated for the list
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// (reg_t) *addr: The offset of the freshly allocated list
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List *alloc_List(reg_t *addr);
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// Deallocates a list
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// Parameters: (reg_t) addr: Offset of the list scheduled for termination
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void free_List(reg_t addr);
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// Allocate a fresh node
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// Returns : (node_t*): Reference to the memory allocated for the node
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// (reg_t) *addr: The offset of the freshly allocated node
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Node *alloc_Node(reg_t *addr);
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// Deallocates a list node
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// Parameters: (reg_t) addr: Offset of the node scheduled for termination
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void free_Node(reg_t addr);
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// 8. Hunk Memory
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// Allocate a fresh chunk of the hunk
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// Parameters: (int) size: Number of bytes to allocate for the hunk entry
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// (const char *) hunk_type: A descriptive string for the hunk entry,
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// for debugging purposes
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// Returns : (Hunk *): Reference to the memory allocated for the hunk piece
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// (reg_t) *addr: The offset of the freshly allocated hunk entry
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Hunk *alloc_hunk_entry(const char *hunk_type, int size, reg_t *addr);
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// Deallocates a hunk entry
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// Parameters: (reg_t) addr: Offset of the hunk entry to delete
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void free_hunk_entry(reg_t addr);
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// 9. Dynamic Memory
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// Allocate some dynamic memory
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// Parameters: (int) size: Number of bytes to allocate
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// (const char_ *) description: A descriptive string,
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// for debugging purposes
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// Returns : (unsigned char*): Raw pointer into the allocated dynamic memory
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// (reg_t) *addr: The offset of the freshly allocated X
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unsigned char *allocDynmem(int size, const char *description, reg_t *addr);
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// Deallocates a piece of dynamic memory
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// Parameters: (reg_t) addr: Offset of the dynmem chunk to free
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int freeDynmem(reg_t addr);
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// Gets the description of a dynmem segment
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// Parameters: (reg_t) addr: Segment to describe
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// Returns : (const char *): Pointer to the descriptive string set in
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// allocDynmem
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const char *getDescription(reg_t addr);
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// 10. Reserved segments
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// Reserves a special-purpose segment
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// Parameters: (char *) name: A string name identifying the segment (the string is cloned and retained)
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// Returns : A fresh segment ID for the segment in question
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// Reserved segments are never used by the segment manager. They can be used to tag special-purpose addresses.
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// Segment 0 is implicitly reserved for numbers.
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//SegmentId sm_allocate_reserved_segment(char *name);
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// Generic Operations on Segments and Addresses
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// Dereferences a raw memory pointer
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// Parameters: (reg_t) reg: The reference to dereference
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// Returns : (byte *) The data block referenced
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// (int) size: (optionally) the theoretical maximum size of it
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byte *dereference(reg_t reg, int *size);
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// Segment Interface
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// Retrieves the segment interface to the specified segment
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// Parameters: (SegmentId) segid: ID of the segment to look up
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// Returns : (SegInterface *): An interface to the specified segment ID, or NULL on error
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// The returned interface must be deleted after use
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SegInterface *getSegInterface(SegmentId segid);
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void heapRelocate(EngineState *s, reg_t block);
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void scriptRelocateExportsSci11(int seg);
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void scriptInitialiseObjectsSci11(EngineState *s, int seg);
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int scriptMarkedDeleted(int script_nr);
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int initialiseScript(MemObject *mem, EngineState *s, int script_nr);
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public: // TODO: make private
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IntMapper *id_seg_map; // id - script id; seg - index of heap
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MemObject **heap;
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int heap_size; // size of the heap
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int reserved_id;
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int exports_wide;
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bool isSci1_1;
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int gc_mark_bits;
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// For standard Mark&Sweep:
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// 1 or 0, depending on what unreachable/freshly allocated
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// memory is tagged as
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size_t mem_allocated; // Total amount of memory allocated
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SegmentId Clones_seg_id; // ID of the (a) clones segment
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SegmentId Lists_seg_id; // ID of the (a) list segment
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SegmentId Nodes_seg_id; // ID of the (a) node segment
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SegmentId Hunks_seg_id; // ID of the (a) hunk segment
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private:
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MemObject *allocNonscriptSegment(memObjType type, SegmentId *segid);
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LocalVariables *allocLocalsSegment(Script *scr, int count);
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MemObject *memObjAllocate(SegmentId segid, int hash_id, memObjType type);
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int deallocate(int seg, bool recursive);
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Hunk *alloc_Hunk(reg_t *);
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void free_Hunk(reg_t addr);
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inline int relocateLocal(Script *scr, SegmentId segment, int location);
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inline int relocateBlock(reg_t *block, int block_location, int block_items, SegmentId segment, int location);
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inline int relocateObject(Object *obj, SegmentId segment, int location);
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inline int findFreeId(int *id);
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static void setScriptSize(MemObject *mem, EngineState *s, int script_nr);
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Object *scriptObjInit0(EngineState *s, reg_t obj_pos);
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Object *scriptObjInit11(EngineState *s, reg_t obj_pos);
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/* Check segment validity
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** Parameters: (int) seg: The segment to validate
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** Returns : (bool) false if 'seg' is an invalid segment
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** true if 'seg' is a valid segment
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*/
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bool check(int seg);
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void dbgPrint(const char* msg, void *i); // for debug only
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// Perform garbage collection
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// Parameters: (EngineState *) s: The state to operate on
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// Effects : Unreachable objects in 's' are deallocated
|
|
//void sm_gc(EngineState *s);
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};
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|
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// 11. Segment interface, primarily for GC
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class SegInterface {
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protected:
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SegInterface(SegManager *segmgr, MemObject *mobj, SegmentId segId, memObjType typeId);
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public:
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// Deallocates the segment interface
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|
virtual ~SegInterface() {}
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|
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|
// Finds the canonic address associated with sub_reg
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// Parameters: (reg_t) sub_addr: The base address whose canonic address is to be found
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|
// For each valid address a, there exists a canonic address c(a) such that c(a) = c(c(a)).
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|
// This address "governs" a in the sense that deallocating c(a) will deallocate a.
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|
virtual reg_t findCanonicAddress(reg_t sub_addr);
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|
|
|
// Deallocates all memory associated with the specified address
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|
// Parameters: (reg_t) sub_addr: The address (within the given segment) to deallocate
|
|
virtual void freeAtAddress(reg_t sub_addr);
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|
|
|
// Iterates over and reports all addresses within the current segment
|
|
// Parameters: note : (voidptr * addr) -> (): Invoked for each address on which free_at_address()
|
|
// makes sense
|
|
// (void *) param: Parameter passed to 'note'
|
|
virtual void listAllDeallocatable(void *param, void (*note)(void *param, reg_t addr));
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|
|
|
// Iterates over all references reachable from the specified object
|
|
// Parameters: (reg_t) object: The object (within the current segment) to analyse
|
|
// (void *) param: Parameter passed to 'note'
|
|
// note : (voidptr * addr) -> (): Invoked for each outgoing reference within the object
|
|
// Note: This function may also choose to report numbers (segment 0) as adresses
|
|
virtual void listAllOutgoingReferences(EngineState *s, reg_t object, void *param, void (*note)(void *param, reg_t addr));
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|
|
|
// Get the memory object
|
|
MemObject *getMobj() { return _mobj; }
|
|
|
|
// Get the segment type
|
|
memObjType getType() { return _typeId; }
|
|
|
|
protected:
|
|
SegManager *_segmgr;
|
|
MemObject *_mobj;
|
|
SegmentId _segId;
|
|
|
|
private:
|
|
memObjType _typeId; // Segment type
|
|
};
|
|
|
|
} // End of namespace Sci
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|
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#endif // SCI_ENGINE_SEG_MANAGER
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