scummvm/engines/kyra/sound/sound_pc98_v2.cpp
athrxx 9d52746334 KYRA: sound files/classes reorganization step #3
Untangle FM-Towns and PC-98 sound classes and move them to separate files.
2019-04-15 21:51:47 +02:00

270 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/sound/sound_intern.h"
#include "kyra/resource/resource.h"
#include "audio/softsynth/fmtowns_pc98/towns_pc98_driver.h"
#include "common/config-manager.h"
#include "backends/audiocd/audiocd.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
namespace Kyra {
SoundTownsPC98_v2::SoundTownsPC98_v2(KyraEngine_v1 *vm, Audio::Mixer *mixer) :
Sound(vm, mixer), _currentSFX(0), _musicTrackData(0), _sfxTrackData(0), _lastTrack(-1), _driver(0), _useFmSfx(false), _currentResourceSet(0) {
memset(&_resInfo, 0, sizeof(_resInfo));
}
SoundTownsPC98_v2::~SoundTownsPC98_v2() {
delete[] _musicTrackData;
delete[] _sfxTrackData;
delete _driver;
for (int i = 0; i < 3; i++)
initAudioResourceInfo(i, 0);
}
bool SoundTownsPC98_v2::init() {
_driver = new TownsPC98_AudioDriver(_mixer, _vm->gameFlags().platform == Common::kPlatformPC98 ?
TownsPC98_AudioDriver::kType86 : TownsPC98_AudioDriver::kTypeTowns);
if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
if (_resInfo[_currentResourceSet])
if (_resInfo[_currentResourceSet]->cdaTableSize)
_vm->checkCD();
// Initialize CD for audio
bool hasRealCD = g_system->getAudioCDManager()->open();
// FIXME: While checking for 'track1.XXX(X)' looks like
// a good idea, we should definitely not be doing this
// here. Basically our filenaming scheme could change
// or we could add support for other audio formats. Also
// this misses the possibility that we play the tracks
// right off CD. So we should find another way to
// check if we have access to CD audio.
Resource *r = _vm->resource();
if (_musicEnabled &&
(hasRealCD || r->exists("track1.mp3") || r->exists("track1.ogg") || r->exists("track1.flac") || r->exists("track1.fla")
|| r->exists("track01.mp3") || r->exists("track01.ogg") || r->exists("track01.flac") || r->exists("track01.fla")))
_musicEnabled = 2;
else
_musicEnabled = 1;
_useFmSfx = false;
} else {
_useFmSfx = true;
}
bool reslt = _driver->init();
updateVolumeSettings();
return reslt;
}
void SoundTownsPC98_v2::initAudioResourceInfo(int set, void *info) {
if (set >= kMusicIntro && set <= kMusicFinale) {
delete _resInfo[set];
_resInfo[set] = info ? new SoundResourceInfo_TownsPC98V2(*(SoundResourceInfo_TownsPC98V2*)info) : 0;
}
}
void SoundTownsPC98_v2::selectAudioResourceSet(int set) {
if (set >= kMusicIntro && set <= kMusicFinale) {
if (_resInfo[set])
_currentResourceSet = set;
}
}
bool SoundTownsPC98_v2::hasSoundFile(uint file) const {
if (file < res()->fileListSize)
return (res()->fileList[file] != 0);
return false;
}
void SoundTownsPC98_v2::loadSoundFile(Common::String file) {
delete[] _sfxTrackData;
_sfxTrackData = _vm->resource()->fileData(file.c_str(), 0);
}
void SoundTownsPC98_v2::process() {
g_system->getAudioCDManager()->update();
}
void SoundTownsPC98_v2::playTrack(uint8 track) {
if (track == _lastTrack && _musicEnabled)
return;
int trackNum = -1;
if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
for (uint i = 0; i < res()->cdaTableSize; i++) {
if (track == (uint8)READ_LE_UINT16(&res()->cdaTable[i * 2])) {
trackNum = (int)READ_LE_UINT16(&res()->cdaTable[i * 2 + 1]) - 1;
break;
}
}
}
beginFadeOut();
Common::String musicFile = res()->pattern ? Common::String::format(res()->pattern, track) : (res()->fileList ? res()->fileList[track] : 0);
if (musicFile.empty())
return;
delete[] _musicTrackData;
_musicTrackData = _vm->resource()->fileData(musicFile.c_str(), 0);
_driver->loadMusicData(_musicTrackData, true);
if (_musicEnabled == 2 && trackNum != -1) {
g_system->getAudioCDManager()->play(trackNum+1, _driver->looping() ? -1 : 1, 0, 0);
g_system->getAudioCDManager()->update();
} else if (_musicEnabled) {
_driver->cont();
}
_lastTrack = track;
}
void SoundTownsPC98_v2::haltTrack() {
_lastTrack = -1;
g_system->getAudioCDManager()->stop();
g_system->getAudioCDManager()->update();
_driver->reset();
}
void SoundTownsPC98_v2::beginFadeOut() {
if (!_driver->musicPlaying())
return;
for (int i = 0; i < 20; i++) {
_driver->fadeStep();
_vm->delay(32);
}
haltTrack();
}
int32 SoundTownsPC98_v2::voicePlay(const char *file, Audio::SoundHandle *handle, uint8 volume, uint8 priority, bool) {
static const uint16 rates[] = { 0x10E1, 0x0CA9, 0x0870, 0x0654, 0x0438, 0x032A, 0x021C, 0x0194 };
static const char patternHOF[] = "%s.PCM";
static const char patternLOL[] = "%s.VOC";
int h = 0;
if (_currentSFX) {
while (h < kNumChannelHandles && _mixer->isSoundHandleActive(_soundChannels[h].handle))
h++;
if (h >= kNumChannelHandles) {
h = 0;
while (h < kNumChannelHandles && _soundChannels[h].priority > priority)
++h;
if (h < kNumChannelHandles)
voiceStop(&_soundChannels[h].handle);
}
if (h >= kNumChannelHandles)
return 0;
}
Common::String fileName = Common::String::format( _vm->game() == GI_LOL ? patternLOL : patternHOF, file);
uint8 *data = _vm->resource()->fileData(fileName.c_str(), 0);
uint8 *src = data;
if (!src)
return 0;
uint16 sfxRate = rates[READ_LE_UINT16(src)];
src += 2;
bool compressed = (READ_LE_UINT16(src) & 1) ? true : false;
src += 2;
uint32 outsize = READ_LE_UINT32(src);
uint8 *sfx = (uint8 *)malloc(outsize);
uint8 *dst = sfx;
src += 4;
if (compressed) {
for (uint32 i = outsize; i;) {
uint8 cnt = *src++;
if (cnt & 0x80) {
cnt &= 0x7F;
memset(dst, *src++, cnt);
} else {
memcpy(dst, src, cnt);
src += cnt;
}
dst += cnt;
i -= cnt;
}
} else {
memcpy(dst, src, outsize);
}
for (uint32 i = 0; i < outsize; i++) {
uint8 cmd = sfx[i];
if (cmd & 0x80) {
cmd = ~cmd;
} else {
cmd |= 0x80;
if (cmd == 0xFF)
cmd--;
}
if (cmd < 0x80)
cmd = 0x80 - cmd;
sfx[i] = cmd;
}
_currentSFX = Audio::makeRawStream(sfx, outsize, sfxRate * 10, Audio::FLAG_UNSIGNED | Audio::FLAG_LITTLE_ENDIAN);
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundChannels[h].handle, _currentSFX, -1, volume);
_soundChannels[h].priority = priority;
if (handle)
*handle = _soundChannels[h].handle;
delete[] data;
return 1;
}
void SoundTownsPC98_v2::playSoundEffect(uint8 track, uint8) {
if (!_useFmSfx || !_sfxTrackData)
return;
_driver->loadSoundEffectData(_sfxTrackData, track);
}
void SoundTownsPC98_v2::updateVolumeSettings() {
if (!_driver)
return;
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
_driver->setMusicVolume((mute ? 0 : ConfMan.getInt("music_volume")));
_driver->setSoundEffectVolume((mute ? 0 : ConfMan.getInt("sfx_volume")));
}
} // End of namespace Kyra