scummvm/engines/dragons/bigfile.h
2021-12-26 18:48:43 +01:00

64 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DRAGONS_BIGFILE_H
#define DRAGONS_BIGFILE_H
#include "common/array.h"
#include "common/file.h"
namespace Dragons {
class DragonsEngine;
struct FileInfo {
Common::String filename;
uint32 offset;
uint32 size;
FileInfo() {
offset = 0;
size = 0;
filename = "";
}
};
class BigfileArchive {
private:
DragonsEngine *_vm;
Common::File *_fd;
uint16 _totalRecords;
Common::Array<FileInfo> _fileInfoTbl;
public:
BigfileArchive(DragonsEngine *vm, const char *filename);
virtual ~BigfileArchive();
byte *load(const char *filename, uint32 &dataSize);
bool doesFileExist(const char *filename);
private:
void loadFileInfoTbl();
uint32 getResourceId(const char *filename);
};
} // End of namespace dragons
#endif //DRAGONS_BIGFILE_H