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https://github.com/libretro/scummvm.git
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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_BIGFILE_H
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#define DRAGONS_BIGFILE_H
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#include "common/array.h"
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#include "common/file.h"
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namespace Dragons {
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class DragonsEngine;
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struct FileInfo {
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Common::String filename;
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uint32 offset;
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uint32 size;
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FileInfo() {
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offset = 0;
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size = 0;
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filename = "";
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}
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};
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class BigfileArchive {
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private:
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DragonsEngine *_vm;
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Common::File *_fd;
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uint16 _totalRecords;
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Common::Array<FileInfo> _fileInfoTbl;
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public:
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BigfileArchive(DragonsEngine *vm, const char *filename);
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virtual ~BigfileArchive();
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byte *load(const char *filename, uint32 &dataSize);
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bool doesFileExist(const char *filename);
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private:
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void loadFileInfoTbl();
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uint32 getResourceId(const char *filename);
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};
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} // End of namespace dragons
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#endif //DRAGONS_BIGFILE_H
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