scummvm/engines/dragons/credits.cpp
2021-12-26 18:48:43 +01:00

119 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "dragons/credits.h"
#include "common/system.h"
#include "dragons/bigfile.h"
#include "dragons/dragons.h"
#include "dragons/screen.h"
#include "dragons/font.h"
namespace Dragons {
void creditsUpdateFunction() {
getEngine()->_credits->update();
}
Credits::Credits(DragonsEngine *vm, FontManager *fontManager, BigfileArchive *bigfileArchive) : _vm(vm),
_fontManager(fontManager), _bigfileArchive(bigfileArchive), _surface(nullptr), _curPtr(nullptr) {
_running = false;
_updateCounter = 0;
_yOffset = 0;
_linesRemaining = 0x1a;
_creditsData = nullptr;
_dataLength = 0;
_curPosition = 0;
}
void Credits::start() {
_surface = new Graphics::Surface();
_surface->create(320, 208, Graphics::PixelFormat::createFormatCLUT8());
_updateCounter = 0x78;
_curPosition = 0;
_creditsData = _bigfileArchive->load("credits.txt", _dataLength);
_curPtr = (char *)_creditsData;
assert(_creditsData);
_vm->setVsyncUpdateFunction(creditsUpdateFunction);
_running = true;
}
bool Credits::isRunning() {
return _running;
}
void Credits::draw() {
if (_running) {
_vm->_screen->copyRectToSurface8bppWrappedY(*_surface, _vm->_screen->getPalette(2), _yOffset);
}
}
void Credits::cleanup() {
_vm->setVsyncUpdateFunction(nullptr);
_surface->free();
delete _surface;
}
void Credits::update() {
uint16 line[41];
if (_updateCounter == 0) {
_updateCounter = 2;
_yOffset = (_yOffset + 1) % 208;
if (_yOffset % 8 == 0) {
if (_curPosition < _dataLength) {
uint32 length = strlen(_curPtr);
debug(3, "Credit line: %s", _curPtr);
convertToWideChar(line, (byte *)_curPtr, 40);
_curPtr += length + 1;
_curPosition += length + 1;
} else {
if (_linesRemaining) {
_linesRemaining--;
}
convertToWideChar(line, (const byte *)" ", 40);
}
_fontManager->_fonts[0]->renderToSurface(_surface, 0, (_yOffset + 200) % 208, line, 40);
}
} else {
_updateCounter--;
}
if (_linesRemaining == 0) {
_running = false;
cleanup();
}
}
void Credits::convertToWideChar(uint16 *destBuf, const byte *text, uint16 maxLength) {
bool finished = false;
for (int i = 0; i < maxLength; i++) {
if (text[i] == 0) {
finished = true;
}
destBuf[i] = !finished ? text[i] : ' ';
}
}
} // End of namespace Dragons