mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
#ifndef DRAGONS_MINIGAME3_H
|
|
#define DRAGONS_MINIGAME3_H
|
|
|
|
namespace Dragons {
|
|
|
|
class DragonsEngine;
|
|
|
|
class Minigame3 {
|
|
private:
|
|
DragonsEngine *_vm;
|
|
public:
|
|
Minigame3(DragonsEngine *vm);
|
|
|
|
void run();
|
|
private:
|
|
void updateBackgroundLayerOffset(uint32 layerNumber, int16 xOffset, int16 yOffset);
|
|
void fun_80017f70_paletteRelated(uint16 unk);
|
|
void fun_80017ef0();
|
|
|
|
};
|
|
|
|
} // End of namespace Dragons
|
|
|
|
#endif //DRAGONS_MINIGAME3_H
|