scummvm/engines/grim/lua_v1_text.cpp

406 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/foreach.h"
#include "common/savefile.h"
#include "common/system.h"
#include "engines/grim/grim.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/localize.h"
#include "engines/grim/actor.h"
#include "engines/grim/savegame.h"
#include "engines/grim/resource.h"
#include "engines/grim/inputdialog.h"
#include "engines/grim/textobject.h"
#include "engines/grim/lua/lauxlib.h"
namespace Grim {
/* Destroy a text object since we don't need it anymore
* note that the menu creates more objects than it needs,
* so it deletes some objects right after creating them
*/
void Lua_V1::KillTextObject() {
lua_Object textObj = lua_getparam(1);
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
delete gettextobject(textObj);
}
}
/* Make changes to a text object based on the parameters passed
* in the table in the LUA parameter 2.
*/
void Lua_V1::ChangeTextObject() {
lua_Object textObj = lua_getparam(1);
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
TextObject *textObject = gettextobject(textObj);
int paramId = 2;
for (;;) {
lua_Object paramObj = lua_getparam(paramId++);
if (!paramObj)
break;
// If the text object is invalid (deleted) ignore the request
// We do the check here so that all of the params are used
if (!textObject)
continue;
if (!lua_isstring(paramObj)) {
if (!lua_istable(paramObj))
break;
setTextObjectParams(textObject, paramObj);
textObject->destroy();
} else {
const char *line = lua_getstring(paramObj);
textObject->setText(line, false);
lua_getstring(paramObj);
}
lua_pushnumber(textObject->getBitmapWidth());
lua_pushnumber(textObject->getBitmapHeight());
}
}
}
/* Return the "text speed", this option must be handled
* to prevent errors in the "Options" menu even though
* we're not currently using the value
*/
void Lua_V1::GetTextSpeed() {
lua_pushnumber(g_grim->getTextSpeed());
}
void Lua_V1::SetTextSpeed() {
lua_Object speedObj = lua_getparam(1);
if (!lua_isnumber(speedObj))
return;
int speed = (int)lua_getnumber(speedObj);
g_grim->setTextSpeed(speed);
}
void Lua_V1::MakeTextObject() {
lua_Object textObj = lua_getparam(1);
if (!lua_isstring(textObj)) {
return;
}
TextObject *textObject = new TextObject();
const char *line = lua_getstring(textObj);
textObject->setDefaults(&g_grim->_blastTextDefaults);
lua_Object tableObj = lua_getparam(2);
if (lua_istable(tableObj))
setTextObjectParams(textObject, tableObj);
textObject->setText(line, false);
lua_pushusertag(textObject->getId(), MKTAG('T', 'E', 'X', 'T'));
if (!(g_grim->getGameFlags() & ADGF_DEMO)) {
lua_pushnumber(textObject->getBitmapWidth());
lua_pushnumber(textObject->getBitmapHeight());
}
}
void Lua_V1::GetTextObjectDimensions() {
lua_Object textObj = lua_getparam(1);
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
TextObject *textObject = gettextobject(textObj);
lua_pushnumber(textObject->getBitmapWidth());
lua_pushnumber(textObject->getBitmapHeight());
}
}
void Lua_V1::ExpireText() {
// Cleanup actor references to deleted text objects
foreach (Actor *a, Actor::getPool()) {
a->lineCleanup();
}
}
void Lua_V1::GetTextCharPosition() {
lua_Object textObj = lua_getparam(1);
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
TextObject *textObject = gettextobject(textObj);
int pos = (int)lua_getnumber(lua_getparam(2));
lua_pushnumber(textObject->getTextCharPosition(pos));
}
}
void Lua_V1::BlastText() {
lua_Object textObj = lua_getparam(1);
if (!lua_isstring(textObj)) {
return;
}
const char *line = lua_getstring(textObj);
if (!line || line[0] == 0)
return;
TextObject *textObject = new TextObject();
textObject->setBlastDraw();
textObject->setDefaults(&g_grim->_blastTextDefaults);
lua_Object tableObj = lua_getparam(2);
if (lua_istable(tableObj))
setTextObjectParams(textObject, tableObj);
textObject->setText(line, false);
textObject->draw();
delete textObject;
}
void Lua_V1::SetOffscreenTextPos() {
// called with (0,0) on dialog entry, (nil, nil) on dialog exit
warning("Lua_V1::SetOffscreenTextPos: implement opcode");
}
void Lua_V1::TextFileGetLine() {
char textBuf[1000];
lua_Object nameObj = lua_getparam(1);
lua_Object posObj = lua_getparam(2);
Common::SeekableReadStream *file;
if (lua_isnil(nameObj) || lua_isnil(posObj)) {
lua_pushnil();
return;
}
const char *filename = lua_getstring(nameObj);
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
file = saveFileMan->openForLoading(filename);
if (!file) {
lua_pushnil();
return;
}
int pos = (int)lua_getnumber(posObj);
file->seek(pos, SEEK_SET);
memset(textBuf, 0, 1000);
file->readLine(textBuf, 1000);
delete file;
lua_pushstring(textBuf);
}
void Lua_V1::TextFileGetLineCount() {
char textBuf[1000];
lua_Object nameObj = lua_getparam(1);
if (lua_isnil(nameObj)) {
lua_pushnil();
return;
}
const char *filename = luaL_check_string(1);
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::SeekableReadStream *file = saveFileMan->openForLoading(filename);
if (!file) {
lua_pushnil();
return;
}
lua_Object result = lua_createtable();
int line = 0;
for (;;) {
if (file->eos())
break;
lua_pushobject(result);
lua_pushnumber(line);
int pos = file->pos();
lua_pushnumber(pos);
lua_settable();
file->readLine(textBuf, 1000);
line++;
}
delete file;
lua_pushobject(result);
lua_pushstring("count");
lua_pushnumber(line);
lua_settable();
lua_pushobject(result);
}
// Localization function
void Lua_V1::LocalizeString() {
char msgId[50], buf[1000];
lua_Object strObj = lua_getparam(1);
if (lua_isstring(strObj)) {
const char *str = lua_getstring(strObj);
// If the string that we're passed isn't localized yet then
// construct the localized string, otherwise spit back what
// we've been given
if (str[0] == '/') {
Common::String msg = parseMsgText(str, msgId);
sprintf(buf, "/%s/%s", msgId, msg.c_str());
str = buf;
}
lua_pushstring(str);
}
}
void Lua_V1::SetSayLineDefaults() {
lua_Object tableObj = lua_getparam(1);
if (tableObj && lua_istable(tableObj))
setTextObjectParams(&g_grim->_sayLineDefaults, tableObj);
}
void Lua_V1::SayLine() {
int vol = 127, buffer = 64, paramId = 1;
float x = -1, y = -1;
bool background = true;
const char *msgId = nullptr;
Common::String msg;
lua_Object paramObj = lua_getparam(paramId++);
if ((lua_isuserdata(paramObj) && lua_tag(paramObj) == MKTAG('A','C','T','R'))
|| lua_isstring(paramObj) || lua_istable(paramObj)) {
Actor *actor = nullptr;//some_Actor, maybe some current actor
if (lua_isuserdata(paramObj) && lua_tag(paramObj) == MKTAG('A','C','T','R')) {
actor = getactor(paramObj);
paramObj = lua_getparam(paramId++);
}
if (actor) {
while (!lua_isnil(paramObj)) {
if (!lua_isstring(paramObj) && !lua_isnumber(paramObj) && !lua_istable(paramObj))
break;
if (lua_istable(paramObj))
parseSayLineTable(paramObj, &background, &vol, &buffer, &x, &y);
else {
if (lua_isnumber(paramObj))
background = false;
else {
msgId = lua_getstring(paramObj);
}
}
paramObj = lua_getparam(paramId++);
}
actor->sayLine(msgId, background, x, y); //background, vol, pan, x, y
}
}
}
void Lua_V1::ShutUpActor() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (actor)
actor->shutUp();
}
void Lua_V1::PrintLine() {
int vol = 127, buffer = 64; /*paramId = 1, */
float x = -1, y = -1;
bool background = true;
char msgId[50];
Common::String msg;
lua_Object param1Obj = lua_getparam(0);
lua_Object param2Obj = lua_getparam(1);
if ((lua_isstring(param1Obj) || lua_isnil(param1Obj)) && (lua_istable(param2Obj) || lua_isnil(param2Obj))) {
if (lua_istable(param2Obj)) {
setTextObjectParams(&g_grim->_printLineDefaults, param2Obj);
parseSayLineTable(param2Obj, &background, &vol, &buffer, &x, &y);
}
if (lua_isstring(param1Obj)) {
const char *tmpstr = lua_getstring(param1Obj);
msg = parseMsgText(tmpstr, msgId);
}
if (!msg.empty()) {
// actor->sayLine(msg.c_str(), msgId); //background, vol, pan, x, y
}
}
}
void Lua_V1::InputDialog() {
lua_Object titleObj = lua_getparam(1);
lua_Object messageObj = lua_getparam(2);
lua_Object defaultObj = lua_getparam(3);
if (!lua_isstring(titleObj) || !lua_isstring(messageObj)) {
lua_pushnil();
return;
}
Common::String str = lua_getstring(titleObj);
str += ": ";
str += lua_getstring(messageObj);
Grim::InputDialog d(str, lua_getstring(defaultObj));
int res = d.runModal();
// The KeyUp event for CTRL has been eat by the gui loop, so we
// need to reset it manually.
g_grim->clearEventQueue();
if (res) {
lua_pushstring(d.getString().c_str());
} else {
lua_pushnil();
}
}
void Lua_V1::IsMessageGoing() {
lua_Object actorObj = lua_getparam(1);
if (!actorObj || (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKTAG('A','C','T','R')) || lua_isnil(actorObj)) {
if (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKTAG('A','C','T','R')) {
Actor *actor = getactor(actorObj);
if (actor) {
pushbool(actor->isTalking());
}
} else {
// NOTE: this part is quite delicate. If you do changes test the crying angelitos in set fo.
pushbool(g_grim->areActorsTalking());
}
} else
lua_pushnil();
}
void Lua_V1::GetTranslationMode() {
lua_pushnumber(_translationMode);
}
void Lua_V1::SetTranslationMode() {
int mode = 0;
lua_Object paramObj = lua_getparam(1);
if (!lua_isnil(paramObj) && lua_isnumber(paramObj)) {
mode = lua_getnumber(paramObj);
if (mode < 0)
mode = 0;
if (mode > 2)
mode = 2;
}
_translationMode = mode;
}
} // end of namespace Grim