mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
406 lines
11 KiB
C++
406 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/foreach.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lua_v1.h"
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#include "engines/grim/localize.h"
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#include "engines/grim/actor.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/inputdialog.h"
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#include "engines/grim/textobject.h"
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#include "engines/grim/lua/lauxlib.h"
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namespace Grim {
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/* Destroy a text object since we don't need it anymore
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* note that the menu creates more objects than it needs,
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* so it deletes some objects right after creating them
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*/
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void Lua_V1::KillTextObject() {
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lua_Object textObj = lua_getparam(1);
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if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
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delete gettextobject(textObj);
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}
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}
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/* Make changes to a text object based on the parameters passed
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* in the table in the LUA parameter 2.
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*/
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void Lua_V1::ChangeTextObject() {
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lua_Object textObj = lua_getparam(1);
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if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
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TextObject *textObject = gettextobject(textObj);
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int paramId = 2;
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for (;;) {
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lua_Object paramObj = lua_getparam(paramId++);
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if (!paramObj)
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break;
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// If the text object is invalid (deleted) ignore the request
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// We do the check here so that all of the params are used
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if (!textObject)
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continue;
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if (!lua_isstring(paramObj)) {
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if (!lua_istable(paramObj))
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break;
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setTextObjectParams(textObject, paramObj);
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textObject->destroy();
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} else {
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const char *line = lua_getstring(paramObj);
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textObject->setText(line, false);
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lua_getstring(paramObj);
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}
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lua_pushnumber(textObject->getBitmapWidth());
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lua_pushnumber(textObject->getBitmapHeight());
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}
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}
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}
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/* Return the "text speed", this option must be handled
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* to prevent errors in the "Options" menu even though
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* we're not currently using the value
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*/
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void Lua_V1::GetTextSpeed() {
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lua_pushnumber(g_grim->getTextSpeed());
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}
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void Lua_V1::SetTextSpeed() {
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lua_Object speedObj = lua_getparam(1);
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if (!lua_isnumber(speedObj))
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return;
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int speed = (int)lua_getnumber(speedObj);
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g_grim->setTextSpeed(speed);
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}
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void Lua_V1::MakeTextObject() {
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lua_Object textObj = lua_getparam(1);
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if (!lua_isstring(textObj)) {
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return;
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}
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TextObject *textObject = new TextObject();
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const char *line = lua_getstring(textObj);
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textObject->setDefaults(&g_grim->_blastTextDefaults);
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lua_Object tableObj = lua_getparam(2);
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if (lua_istable(tableObj))
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setTextObjectParams(textObject, tableObj);
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textObject->setText(line, false);
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lua_pushusertag(textObject->getId(), MKTAG('T', 'E', 'X', 'T'));
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if (!(g_grim->getGameFlags() & ADGF_DEMO)) {
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lua_pushnumber(textObject->getBitmapWidth());
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lua_pushnumber(textObject->getBitmapHeight());
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}
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}
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void Lua_V1::GetTextObjectDimensions() {
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lua_Object textObj = lua_getparam(1);
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if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
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TextObject *textObject = gettextobject(textObj);
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lua_pushnumber(textObject->getBitmapWidth());
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lua_pushnumber(textObject->getBitmapHeight());
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}
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}
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void Lua_V1::ExpireText() {
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// Cleanup actor references to deleted text objects
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foreach (Actor *a, Actor::getPool()) {
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a->lineCleanup();
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}
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}
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void Lua_V1::GetTextCharPosition() {
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lua_Object textObj = lua_getparam(1);
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if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
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TextObject *textObject = gettextobject(textObj);
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int pos = (int)lua_getnumber(lua_getparam(2));
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lua_pushnumber(textObject->getTextCharPosition(pos));
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}
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}
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void Lua_V1::BlastText() {
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lua_Object textObj = lua_getparam(1);
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if (!lua_isstring(textObj)) {
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return;
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}
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const char *line = lua_getstring(textObj);
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if (!line || line[0] == 0)
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return;
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TextObject *textObject = new TextObject();
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textObject->setBlastDraw();
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textObject->setDefaults(&g_grim->_blastTextDefaults);
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lua_Object tableObj = lua_getparam(2);
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if (lua_istable(tableObj))
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setTextObjectParams(textObject, tableObj);
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textObject->setText(line, false);
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textObject->draw();
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delete textObject;
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}
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void Lua_V1::SetOffscreenTextPos() {
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// called with (0,0) on dialog entry, (nil, nil) on dialog exit
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warning("Lua_V1::SetOffscreenTextPos: implement opcode");
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}
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void Lua_V1::TextFileGetLine() {
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char textBuf[1000];
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lua_Object nameObj = lua_getparam(1);
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lua_Object posObj = lua_getparam(2);
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Common::SeekableReadStream *file;
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if (lua_isnil(nameObj) || lua_isnil(posObj)) {
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lua_pushnil();
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return;
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}
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const char *filename = lua_getstring(nameObj);
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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file = saveFileMan->openForLoading(filename);
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if (!file) {
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lua_pushnil();
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return;
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}
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int pos = (int)lua_getnumber(posObj);
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file->seek(pos, SEEK_SET);
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memset(textBuf, 0, 1000);
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file->readLine(textBuf, 1000);
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delete file;
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lua_pushstring(textBuf);
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}
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void Lua_V1::TextFileGetLineCount() {
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char textBuf[1000];
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lua_Object nameObj = lua_getparam(1);
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if (lua_isnil(nameObj)) {
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lua_pushnil();
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return;
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}
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const char *filename = luaL_check_string(1);
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::SeekableReadStream *file = saveFileMan->openForLoading(filename);
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if (!file) {
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lua_pushnil();
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return;
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}
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lua_Object result = lua_createtable();
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int line = 0;
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for (;;) {
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if (file->eos())
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break;
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lua_pushobject(result);
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lua_pushnumber(line);
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int pos = file->pos();
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lua_pushnumber(pos);
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lua_settable();
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file->readLine(textBuf, 1000);
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line++;
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}
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delete file;
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lua_pushobject(result);
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lua_pushstring("count");
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lua_pushnumber(line);
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lua_settable();
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lua_pushobject(result);
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}
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// Localization function
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void Lua_V1::LocalizeString() {
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char msgId[50], buf[1000];
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lua_Object strObj = lua_getparam(1);
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if (lua_isstring(strObj)) {
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const char *str = lua_getstring(strObj);
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// If the string that we're passed isn't localized yet then
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// construct the localized string, otherwise spit back what
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// we've been given
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if (str[0] == '/') {
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Common::String msg = parseMsgText(str, msgId);
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sprintf(buf, "/%s/%s", msgId, msg.c_str());
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str = buf;
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}
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lua_pushstring(str);
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}
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}
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void Lua_V1::SetSayLineDefaults() {
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lua_Object tableObj = lua_getparam(1);
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if (tableObj && lua_istable(tableObj))
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setTextObjectParams(&g_grim->_sayLineDefaults, tableObj);
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}
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void Lua_V1::SayLine() {
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int vol = 127, buffer = 64, paramId = 1;
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float x = -1, y = -1;
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bool background = true;
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const char *msgId = nullptr;
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Common::String msg;
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lua_Object paramObj = lua_getparam(paramId++);
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if ((lua_isuserdata(paramObj) && lua_tag(paramObj) == MKTAG('A','C','T','R'))
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|| lua_isstring(paramObj) || lua_istable(paramObj)) {
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Actor *actor = nullptr;//some_Actor, maybe some current actor
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if (lua_isuserdata(paramObj) && lua_tag(paramObj) == MKTAG('A','C','T','R')) {
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actor = getactor(paramObj);
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paramObj = lua_getparam(paramId++);
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}
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if (actor) {
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while (!lua_isnil(paramObj)) {
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if (!lua_isstring(paramObj) && !lua_isnumber(paramObj) && !lua_istable(paramObj))
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break;
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if (lua_istable(paramObj))
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parseSayLineTable(paramObj, &background, &vol, &buffer, &x, &y);
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else {
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if (lua_isnumber(paramObj))
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background = false;
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else {
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msgId = lua_getstring(paramObj);
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}
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}
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paramObj = lua_getparam(paramId++);
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}
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actor->sayLine(msgId, background, x, y); //background, vol, pan, x, y
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}
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}
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}
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void Lua_V1::ShutUpActor() {
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lua_Object actorObj = lua_getparam(1);
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if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
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return;
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Actor *actor = getactor(actorObj);
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if (actor)
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actor->shutUp();
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}
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void Lua_V1::PrintLine() {
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int vol = 127, buffer = 64; /*paramId = 1, */
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float x = -1, y = -1;
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bool background = true;
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char msgId[50];
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Common::String msg;
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lua_Object param1Obj = lua_getparam(0);
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lua_Object param2Obj = lua_getparam(1);
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if ((lua_isstring(param1Obj) || lua_isnil(param1Obj)) && (lua_istable(param2Obj) || lua_isnil(param2Obj))) {
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if (lua_istable(param2Obj)) {
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setTextObjectParams(&g_grim->_printLineDefaults, param2Obj);
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parseSayLineTable(param2Obj, &background, &vol, &buffer, &x, &y);
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}
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if (lua_isstring(param1Obj)) {
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const char *tmpstr = lua_getstring(param1Obj);
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msg = parseMsgText(tmpstr, msgId);
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}
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if (!msg.empty()) {
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// actor->sayLine(msg.c_str(), msgId); //background, vol, pan, x, y
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}
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}
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}
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void Lua_V1::InputDialog() {
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lua_Object titleObj = lua_getparam(1);
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lua_Object messageObj = lua_getparam(2);
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lua_Object defaultObj = lua_getparam(3);
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if (!lua_isstring(titleObj) || !lua_isstring(messageObj)) {
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lua_pushnil();
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return;
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}
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Common::String str = lua_getstring(titleObj);
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str += ": ";
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str += lua_getstring(messageObj);
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Grim::InputDialog d(str, lua_getstring(defaultObj));
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int res = d.runModal();
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// The KeyUp event for CTRL has been eat by the gui loop, so we
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// need to reset it manually.
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g_grim->clearEventQueue();
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if (res) {
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lua_pushstring(d.getString().c_str());
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} else {
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lua_pushnil();
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}
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}
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void Lua_V1::IsMessageGoing() {
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lua_Object actorObj = lua_getparam(1);
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if (!actorObj || (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKTAG('A','C','T','R')) || lua_isnil(actorObj)) {
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if (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKTAG('A','C','T','R')) {
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Actor *actor = getactor(actorObj);
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if (actor) {
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pushbool(actor->isTalking());
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}
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} else {
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// NOTE: this part is quite delicate. If you do changes test the crying angelitos in set fo.
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pushbool(g_grim->areActorsTalking());
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}
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} else
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lua_pushnil();
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}
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void Lua_V1::GetTranslationMode() {
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lua_pushnumber(_translationMode);
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}
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void Lua_V1::SetTranslationMode() {
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int mode = 0;
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lua_Object paramObj = lua_getparam(1);
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if (!lua_isnil(paramObj) && lua_isnumber(paramObj)) {
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mode = lua_getnumber(paramObj);
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if (mode < 0)
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mode = 0;
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if (mode > 2)
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mode = 2;
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}
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_translationMode = mode;
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}
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} // end of namespace Grim
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