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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_SAVEGAME_H
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#define GRIM_SAVEGAME_H
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#include "common/savefile.h"
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#include "math/mathfwd.h"
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namespace Grim {
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class Color;
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class SaveGame {
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public:
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static SaveGame *openForLoading(const Common::String &filename);
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static SaveGame *openForSaving(const Common::String &filename);
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~SaveGame();
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/**
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* Major savegame version.
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* If a savegame has a different major version than SAVEGAME_MAJOR_VERSION
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* it cannot be loaded.
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*/
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static uint SAVEGAME_MAJOR_VERSION;
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/**
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* Minor savegame version.
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* A savegame with a different minor version than SAVEGAME_MINOR_VERSION and
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* the same major version than SAVEGAME_MAJOR_VERSION is compatible with
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* the current loading code.
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*/
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static uint SAVEGAME_MINOR_VERSION;
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bool isCompatible() const;
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uint saveMajorVersion() const;
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uint saveMinorVersion() const;
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uint32 beginSection(uint32 sectionTag);
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void endSection();
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void read(void *data, int size);
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void write(const void *data, int size);
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uint64 readLEUint64();
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uint32 readLEUint32();
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uint16 readLEUint16();
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int32 readLESint32();
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bool readBool();
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byte readByte();
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void writeLEUint64(uint64 data);
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void writeLEUint32(uint32 data);
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void writeLEUint16(uint16 data);
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void writeLESint32(int32 data);
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void writeBool(bool data);
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void writeByte(byte data);
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void writeString(const Common::String &string);
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void writeVector3d(const Math::Vector3d &vec);
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void writeColor(const Grim::Color &color);
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void writeFloat(float data);
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Math::Vector3d readVector3d();
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Grim::Color readColor();
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float readFloat();
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Common::String readString();
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void checkAlloc(int size);
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protected:
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SaveGame();
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uint _majorVersion;
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uint _minorVersion;
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bool _saving;
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Common::InSaveFile *_inSaveFile;
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Common::OutSaveFile *_outSaveFile;
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uint32 _currentSection;
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uint32 _sectionSize;
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uint32 _sectionAlloc;
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uint32 _sectionPtr;
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byte *_sectionBuffer;
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static const int _allocAmmount = 1048576;
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};
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} // end of namespace Grim
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#endif
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