scummvm/engines/grim/sound.h
2021-12-26 21:19:38 +01:00

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_SOUND_H
#define GRIM_SOUND_H
#include "engines/grim/savegame.h"
namespace Grim {
class EMISound;
class SoundPlayer {
public:
bool startVoice(const char *soundName, int volume = 127, int pan = 64);
bool getSoundStatus(const char *soundName);
void stopSound(const char *soundName);
int32 getPosIn16msTicks(const char *soundName);
void setVolume(const char *soundName, int volume);
void setPan(const char *soundName, int pan);
void setMusicState(int stateId);
void flushTracks();
// Save/Load:
void restoreState(SaveGame *savedState);
void saveState(SaveGame *savedState);
};
extern SoundPlayer *g_sound;
} // end of namespace Grim
#endif