scummvm/engines
2010-01-22 23:59:16 +00:00
..
agi Silenced some cppcheck warnings. 2010-01-21 23:05:33 +00:00
agos AGOS: Add FIXME for a memory leak 2010-01-22 23:59:16 +00:00
cine Convert more engines from Mixer::playRaw to Mixer::playInputStream 2010-01-19 11:22:14 +00:00
cruise Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
draci Started to get rid of Audio::FLAG_LOOP 2010-01-19 23:50:33 +00:00
drascula Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
gob Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and Add kGameTypeAdibou1. 2010-01-22 23:44:43 +00:00
groovie Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
kyra Silenced some more cppcheck warnings. Some of these may seem silly, but the way 2010-01-22 19:05:02 +00:00
lure Silenced some more cppcheck warnings. Some of these may seem silly, but the way 2010-01-22 19:05:02 +00:00
m4 Silenced some more cppcheck warnings. Some of these may seem silly, but the way 2010-01-22 19:05:02 +00:00
made Started to get rid of Audio::FLAG_LOOP 2010-01-19 23:50:33 +00:00
mohawk Always loop sounds declared in the VIEW resources of Myst. While Myst specifies in the metadata of its sound resources, Myst ME does not have that feature so we have to specify the looping. Looping now works in Myst ME. 2010-01-22 04:24:04 +00:00
parallaction Silenced some cppcheck warnings. 2010-01-21 23:05:33 +00:00
queen Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
saga Silenced some cppcheck warnings. 2010-01-21 23:05:33 +00:00
sci SCI: dont swap coordinates on rects when both are "wrong", will fix button placement and gfx corruption when challenging jones (caused by duplicate buttons having lower right 0, 0) - function needs some more work 2010-01-22 23:02:33 +00:00
scumm SCUMM: Get rid of some redundant enum vals in iMuse digitial 2010-01-22 14:11:33 +00:00
sky Started to get rid of Audio::FLAG_LOOP 2010-01-19 23:50:33 +00:00
sword1 Started to get rid of Audio::FLAG_LOOP 2010-01-19 23:50:33 +00:00
sword2 Silenced some cppcheck warnings. 2010-01-21 23:05:33 +00:00
teenagent Convert more engines from Mixer::playRaw to Mixer::playInputStream 2010-01-19 11:22:14 +00:00
tinsel Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
touche Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
tucker Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
advancedDetector.cpp Introduced new ADGF flag ADGF_USEEXTRAASTITLE. 2010-01-03 21:07:40 +00:00
advancedDetector.h Introduced new ADGF flag ADGF_USEEXTRAASTITLE. 2010-01-03 21:07:40 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Fix bug in Engine::pauseEngine (this should fix #2912148 "Using virtual keyboard in menu mutes audio") 2010-01-10 18:09:49 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk Add Mohawk engine code. Part 2/3: common code changes. 2009-12-29 23:20:23 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00