.. |
agi
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Silenced some cppcheck warnings.
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2010-01-21 23:05:33 +00:00 |
agos
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AGOS: Add FIXME for a memory leak
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2010-01-22 23:59:16 +00:00 |
cine
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Convert more engines from Mixer::playRaw to Mixer::playInputStream
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2010-01-19 11:22:14 +00:00 |
cruise
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Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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2010-01-12 21:07:56 +00:00 |
draci
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Started to get rid of Audio::FLAG_LOOP
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2010-01-19 23:50:33 +00:00 |
drascula
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
gob
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Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and Add kGameTypeAdibou1.
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2010-01-22 23:44:43 +00:00 |
groovie
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
kyra
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Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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2010-01-22 19:05:02 +00:00 |
lure
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Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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2010-01-22 19:05:02 +00:00 |
m4
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Silenced some more cppcheck warnings. Some of these may seem silly, but the way
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2010-01-22 19:05:02 +00:00 |
made
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Started to get rid of Audio::FLAG_LOOP
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2010-01-19 23:50:33 +00:00 |
mohawk
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Always loop sounds declared in the VIEW resources of Myst. While Myst specifies in the metadata of its sound resources, Myst ME does not have that feature so we have to specify the looping. Looping now works in Myst ME.
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2010-01-22 04:24:04 +00:00 |
parallaction
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Silenced some cppcheck warnings.
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2010-01-21 23:05:33 +00:00 |
queen
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
saga
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Silenced some cppcheck warnings.
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2010-01-21 23:05:33 +00:00 |
sci
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SCI: dont swap coordinates on rects when both are "wrong", will fix button placement and gfx corruption when challenging jones (caused by duplicate buttons having lower right 0, 0) - function needs some more work
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2010-01-22 23:02:33 +00:00 |
scumm
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SCUMM: Get rid of some redundant enum vals in iMuse digitial
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2010-01-22 14:11:33 +00:00 |
sky
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Started to get rid of Audio::FLAG_LOOP
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2010-01-19 23:50:33 +00:00 |
sword1
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Started to get rid of Audio::FLAG_LOOP
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2010-01-19 23:50:33 +00:00 |
sword2
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Silenced some cppcheck warnings.
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2010-01-21 23:05:33 +00:00 |
teenagent
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Convert more engines from Mixer::playRaw to Mixer::playInputStream
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2010-01-19 11:22:14 +00:00 |
tinsel
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
touche
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
tucker
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Move raw audio flags from sound/mixer.h to sound/raw.h
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2010-01-19 22:30:33 +00:00 |
advancedDetector.cpp
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Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
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2010-01-03 21:07:40 +00:00 |
advancedDetector.h
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Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
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2010-01-03 21:07:40 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Fix bug in Engine::pauseEngine (this should fix #2912148 "Using virtual keyboard in menu mutes audio")
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2010-01-10 18:09:49 +00:00 |
engine.h
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Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too.
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2009-09-24 14:02:05 +00:00 |
engines.mk
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Add Mohawk engine code. Part 2/3: common code changes.
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2009-12-29 23:20:23 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |