scummvm/engines/agos/midi.cpp
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00

603 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/file.h"
#include "common/system.h"
#include "agos/agos.h"
namespace AGOS {
// MidiParser_S1D is not considered part of the standard
// MidiParser suite, but we still try to mask its details
// and just provide a factory function.
extern MidiParser *MidiParser_createS1D();
MidiPlayer::MidiPlayer() {
// Since initialize() is called every time the music changes,
// this is where we'll initialize stuff that must persist
// between songs.
_driver = 0;
_map_mt32_to_gm = false;
_passThrough = false;
_enable_sfx = true;
_current = 0;
_musicVolume = 255;
_sfxVolume = 255;
resetVolumeTable();
_paused = false;
_currentTrack = 255;
_loopTrack = 0;
_queuedTrack = 255;
_loopQueuedTrack = 0;
}
MidiPlayer::~MidiPlayer() {
_mutex.lock();
close();
_mutex.unlock();
}
int MidiPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
int ret = _driver->open();
if (ret)
return ret;
_driver->setTimerCallback(this, &onTimer);
// General MIDI System On message
// Resets all GM devices to default settings
_driver->sysEx((const byte *)"\x7E\x7F\x09\x01", 4);
g_system->delayMillis(20);
return 0;
}
void MidiPlayer::close() {
stop();
// _system->lockMutex(_mutex);
if (_driver)
_driver->close();
_driver = NULL;
clearConstructs();
// _system->unlockMutex(_mutex);
}
void MidiPlayer::send(uint32 b) {
if (!_current)
return;
if (_passThrough) {
_driver->send(b);
return;
}
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master music and master sfx volume.
byte volume = (byte)((b >> 16) & 0x7F);
_current->volume[channel] = volume;
if (_current == &_sfx)
volume = volume * _sfxVolume / 255;
else if (_current == &_music)
volume = volume * _musicVolume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xF0) == 0xC0 && _map_mt32_to_gm) {
b = (b & 0xFFFF00FF) | (MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8);
} else if ((b & 0xFFF0) == 0x007BB0) {
// Only respond to an All Notes Off if this channel
// has already been allocated.
if (!_current->channel[b & 0x0F])
return;
} else if ((b & 0xFFF0) == 0x79B0) {
// "Reset All Controllers". There seems to be some confusion
// about what this message should do to the volume controller.
// See http://www.midi.org/about-midi/rp15.shtml for more
// information.
//
// If I understand it correctly, the current standard indicates
// that the volume should be reset, but the next revision will
// exclude it. On my system, both ALSA and FluidSynth seem to
// reset it, while AdLib does not. Let's follow the majority.
_current->volume[channel] = 127;
}
if (!_current->channel[channel])
_current->channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
if (_current->channel[channel]) {
if (channel == 9) {
if (_current == &_sfx)
_current->channel[9]->volume(_current->volume[9] * _sfxVolume / 255);
else if (_current == &_music)
_current->channel[9]->volume(_current->volume[9] * _musicVolume / 255);
}
_current->channel[channel]->send(b);
if ((b & 0xFFF0) == 0x79B0) {
// We have received a "Reset All Controllers" message
// and passed it on to the MIDI driver. This may or may
// not have affected the volume controller. To ensure
// consistent behaviour, explicitly set the volume to
// what we think it should be.
if (_current == &_sfx)
_current->channel[channel]->volume(_current->volume[channel] * _sfxVolume / 255);
else if (_current == &_music)
_current->channel[channel]->volume(_current->volume[channel] * _musicVolume / 255);
}
}
}
void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
// Only thing we care about is End of Track.
if (!_current || type != 0x2F) {
return;
} else if (_current == &_sfx) {
clearConstructs(_sfx);
} else if (_loopTrack) {
_current->parser->jumpToTick(0);
} else if (_queuedTrack != 255) {
_currentTrack = 255;
byte destination = _queuedTrack;
_queuedTrack = 255;
_loopTrack = _loopQueuedTrack;
_loopQueuedTrack = false;
// Remember, we're still inside the locked mutex.
// Have to unlock it before calling jump()
// (which locks it itself), and then relock it
// upon returning.
_mutex.unlock();
startTrack(destination);
_mutex.lock();
} else {
stop();
}
}
void MidiPlayer::onTimer(void *data) {
MidiPlayer *p = (MidiPlayer *)data;
Common::StackLock lock(p->_mutex);
if (!p->_paused) {
if (p->_music.parser && p->_currentTrack != 255) {
p->_current = &p->_music;
p->_music.parser->onTimer();
}
}
if (p->_sfx.parser) {
p->_current = &p->_sfx;
p->_sfx.parser->onTimer();
}
p->_current = 0;
}
void MidiPlayer::startTrack(int track) {
if (track == _currentTrack)
return;
if (_music.num_songs > 0) {
if (track >= _music.num_songs)
return;
_mutex.lock();
if (_music.parser) {
_current = &_music;
delete _music.parser;
_current = 0;
_music.parser = 0;
}
MidiParser *parser = MidiParser::createParser_SMF();
parser->property (MidiParser::mpMalformedPitchBends, 1);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
if (!parser->loadMusic(_music.songs[track], _music.song_sizes[track])) {
printf ("Error reading track!\n");
delete parser;
parser = 0;
}
_currentTrack = (byte)track;
_music.parser = parser; // That plugs the power cord into the wall
} else if (_music.parser) {
_mutex.lock();
if (!_music.parser->setTrack(track)) {
_mutex.unlock();
return;
}
_currentTrack = (byte)track;
_current = &_music;
_music.parser->jumpToTick(0);
_current = 0;
}
_mutex.unlock();
}
void MidiPlayer::stop() {
Common::StackLock lock(_mutex);
if (_music.parser) {
_current = &_music;
_music.parser->jumpToTick(0);
}
_current = 0;
_currentTrack = 255;
}
void MidiPlayer::pause(bool b) {
if (_paused == b || !_driver)
return;
_paused = b;
Common::StackLock lock(_mutex);
for (int i = 0; i < 16; ++i) {
if (_music.channel[i])
_music.channel[i]->volume(_paused ? 0 : (_music.volume[i] * _musicVolume / 255));
if (_sfx.channel[i])
_sfx.channel[i]->volume(_paused ? 0 : (_sfx.volume[i] * _sfxVolume / 255));
}
}
void MidiPlayer::setVolume(int musicVol, int sfxVol) {
if (musicVol < 0)
musicVol = 0;
else if (musicVol > 255)
musicVol = 255;
if (sfxVol < 0)
sfxVol = 0;
else if (sfxVol > 255)
sfxVol = 255;
if (_musicVolume == musicVol && _sfxVolume == sfxVol)
return;
_musicVolume = musicVol;
_sfxVolume = sfxVol;
// Now tell all the channels this.
Common::StackLock lock(_mutex);
if (_driver && !_paused) {
for (int i = 0; i < 16; ++i) {
if (_music.channel[i])
_music.channel[i]->volume(_music.volume[i] * _musicVolume / 255);
if (_sfx.channel[i])
_sfx.channel[i]->volume(_sfx.volume[i] * _sfxVolume / 255);
}
}
}
void MidiPlayer::setDriver(MidiDriver *md) {
// Don't try to set this more than once.
if (_driver)
return;
_driver = md;
}
void MidiPlayer::mapMT32toGM(bool map) {
Common::StackLock lock(_mutex);
_map_mt32_to_gm = map;
}
void MidiPlayer::setLoop(bool loop) {
Common::StackLock lock(_mutex);
_loopTrack = loop;
}
void MidiPlayer::queueTrack(int track, bool loop) {
_mutex.lock();
if (_currentTrack == 255) {
_mutex.unlock();
setLoop(loop);
startTrack(track);
} else {
_queuedTrack = track;
_loopQueuedTrack = loop;
_mutex.unlock();
}
}
void MidiPlayer::clearConstructs() {
clearConstructs(_music);
clearConstructs(_sfx);
}
void MidiPlayer::clearConstructs(MusicInfo &info) {
int i;
if (info.num_songs > 0) {
for (i = 0; i < info.num_songs; ++i)
free(info.songs[i]);
info.num_songs = 0;
}
if (info.data) {
free(info.data);
info.data = 0;
} // end if
if (info.parser) {
delete info.parser;
info.parser = 0;
}
if (_driver) {
for (i = 0; i < 16; ++i) {
if (info.channel[i]) {
info.channel[i]->allNotesOff();
info.channel[i]->release();
}
}
}
info.clear();
}
void MidiPlayer::resetVolumeTable() {
int i;
for (i = 0; i < 16; ++i) {
_music.volume[i] = _sfx.volume[i] = 127;
if (_driver)
_driver->send(((_musicVolume >> 1) << 16) | 0x7B0 | i);
}
}
static const int simon1_gmf_size[] = {
8900, 12166, 2848, 3442, 4034, 4508, 7064, 9730, 6014, 4742, 3138,
6570, 5384, 8909, 6457, 16321, 2742, 8968, 4804, 8442, 7717,
9444, 5800, 1381, 5660, 6684, 2456, 4744, 2455, 1177, 1232,
17256, 5103, 8794, 4884, 16
};
void MidiPlayer::loadSMF(Common::File *in, int song, bool sfx) {
Common::StackLock lock(_mutex);
MusicInfo *p = sfx ? &_sfx : &_music;
clearConstructs(*p);
uint32 startpos = in->pos();
byte header[4];
in->read(header, 4);
bool isGMF = !memcmp(header, "GMF\x1", 4);
in->seek(startpos, SEEK_SET);
uint32 size = in->size() - in->pos();
if (isGMF) {
if (sfx) {
// Multiple GMF resources are stored in the SFX files,
// but each one is referenced by a pointer at the
// beginning of the file. Those pointers can be used
// to determine file size.
in->seek(0, SEEK_SET);
uint16 value = in->readUint16LE() >> 2; // Number of resources
if (song != value - 1) {
in->seek(song * 2 + 2, SEEK_SET);
value = in->readUint16LE();
size = value - startpos;
}
in->seek(startpos, SEEK_SET);
} else if (size >= 64000) {
// For GMF resources not in separate
// files, we're going to have to use
// hardcoded size tables.
size = simon1_gmf_size[song];
}
}
// When allocating space, add 4 bytes in case
// this is a GMF and we have to tack on our own
// End of Track event.
p->data = (byte *)calloc(size + 4, 1);
in->read(p->data, size);
uint32 timerRate = _driver->getBaseTempo();
if (!memcmp(p->data, "GMF\x1", 4)) {
// The GMF header
// 3 BYTES: 'GMF'
// 1 BYTE : Major version
// 1 BYTE : Minor version
// 1 BYTE : Ticks (Ranges from 2 - 8, always 2 for SFX)
// 1 BYTE : Loop control. 0 = no loop, 1 = loop
// In the original, the ticks value indicated how many
// times the music timer was called before it actually
// did something. The larger the value the slower the
// music.
//
// We, on the other hand, have a timer rate which is
// used to control by how much the music advances on
// each onTimer() call. The larger the value, the
// faster the music.
//
// It seems that 4 corresponds to our base tempo, so
// this should be the right way to calculate it.
timerRate = (4 * _driver->getBaseTempo()) / p->data[5];
// According to bug #1004919 calling setLoop() from
// within a lock causes a lockup, though I have no
// idea when this actually happens.
_loopTrack = (p->data[6] != 0);
}
MidiParser *parser = MidiParser::createParser_SMF();
parser->property(MidiParser::mpMalformedPitchBends, 1);
parser->setMidiDriver(this);
parser->setTimerRate(timerRate);
if (!parser->loadMusic(p->data, size)) {
printf("Error reading track!\n");
delete parser;
parser = 0;
}
if (!sfx) {
_currentTrack = 255;
resetVolumeTable();
}
p->parser = parser; // That plugs the power cord into the wall
}
void MidiPlayer::loadMultipleSMF(Common::File *in, bool sfx) {
// This is a special case for Simon 2 Windows.
// Instead of having multiple sequences as
// separate tracks in a Type 2 file, simon2win
// has multiple songs, each of which is a Type 1
// file. Thus, preceding the songs is a single
// byte specifying how many songs are coming.
// We need to load ALL the songs and then
// treat them as separate tracks -- for the
// purpose of jumps, anyway.
Common::StackLock lock(_mutex);
MusicInfo *p = sfx ? &_sfx : &_music;
clearConstructs(*p);
p->num_songs = in->readByte();
if (p->num_songs > 16) {
printf ("playMultipleSMF: %d is too many songs to keep track of!\n", (int)p->num_songs);
return;
}
byte i;
for (i = 0; i < p->num_songs; ++i) {
byte buf[5];
uint32 pos = in->pos();
// Make sure there's a MThd
in->read(buf, 4);
if (memcmp(buf, "MThd", 4)) {
printf("Expected MThd but found '%c%c%c%c' instead!\n", buf[0], buf[1], buf[2], buf[3]);
return;
}
in->seek(in->readUint32BE(), SEEK_CUR);
// Now skip all the MTrk blocks
while (true) {
in->read(buf, 4);
if (memcmp(buf, "MTrk", 4))
break;
in->seek(in->readUint32BE(), SEEK_CUR);
}
uint32 pos2 = in->pos() - 4;
uint32 size = pos2 - pos;
p->songs[i] = (byte *)calloc(size, 1);
in->seek(pos, SEEK_SET);
in->read(p->songs[i], size);
p->song_sizes[i] = size;
}
if (!sfx) {
_currentTrack = 255;
resetVolumeTable();
}
}
void MidiPlayer::loadXMIDI(Common::File *in, bool sfx) {
Common::StackLock lock(_mutex);
MusicInfo *p = sfx ? &_sfx : &_music;
clearConstructs(*p);
char buf[4];
uint32 pos = in->pos();
uint32 size = 4;
in->read(buf, 4);
if (!memcmp(buf, "FORM", 4)) {
int i;
for (i = 0; i < 16; ++i) {
if (!memcmp(buf, "CAT ", 4))
break;
size += 2;
memcpy(buf, &buf[2], 2);
in->read(&buf[2], 2);
}
if (memcmp(buf, "CAT ", 4)) {
error("Could not find 'CAT ' tag to determine resource size");
}
size += 4 + in->readUint32BE();
in->seek(pos, 0);
p->data = (byte *)calloc(size, 1);
in->read(p->data, size);
} else {
error("Expected 'FORM' tag but found '%c%c%c%c' instead", buf[0], buf[1], buf[2], buf[3]);
}
// In the DOS version of Simon the Sorcerer 2, the music contains lots
// of XMIDI callback controller events. As far as we know, they aren't
// actually used, so we disable the callback handler explicitly.
MidiParser *parser = MidiParser::createParser_XMIDI(NULL);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
if (!parser->loadMusic(p->data, size))
error("Error reading track");
if (!sfx) {
_currentTrack = 255;
resetVolumeTable();
}
p->parser = parser; // That plugs the power cord into the wall
}
void MidiPlayer::loadS1D(Common::File *in, bool sfx) {
Common::StackLock lock(_mutex);
MusicInfo *p = sfx ? &_sfx : &_music;
clearConstructs(*p);
uint16 size = in->readUint16LE();
if (size != in->size() - 2) {
error("Size mismatch in MUS file (%ld versus reported %d)", (long)in->size() - 2, (int)size);
}
p->data = (byte *)calloc(size, 1);
in->read(p->data, size);
MidiParser *parser = MidiParser_createS1D();
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
if (!parser->loadMusic(p->data, size))
error("Error reading track");
if (!sfx) {
_currentTrack = 255;
resetVolumeTable();
}
p->parser = parser; // That plugs the power cord into the wall
}
} // End of namespace AGOS