scummvm/engines/scumm
2010-01-22 14:11:33 +00:00
..
he Started to get rid of Audio::FLAG_LOOP 2010-01-19 23:50:33 +00:00
imuse Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
imuse_digi SCUMM: Get rid of some redundant enum vals in iMuse digitial 2010-01-22 14:11:33 +00:00
insane Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
smush Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
actor.cpp Add patch #2857016 - MM C64: meteor landing as work around, with the explaination. 2009-11-26 00:59:57 +00:00
actor.h Add patch #2853844 - MM C64: walksounds. 2009-11-26 00:45:06 +00:00
akos.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
akos.h Fix the color of Poodles Galore's finger nails in Spy Fox 3. 2009-06-04 11:03:45 +00:00
base-costume.cpp SCUMM: Rename _bitDepth to _bytesPerPixel 2009-09-25 09:13:33 +00:00
base-costume.h Add patch from Tobias, for initial costume support in PCE version of Loom, with minor changes. 2009-10-25 14:20:47 +00:00
bomp.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
bomp.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
boxes.cpp Add patch #2856940 - MM C64: corner walkboxes fixed. 2009-10-27 12:08:19 +00:00
boxes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
camera.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
charset-fontdata.cpp Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
charset.cpp Add support for Chinese translated games. 2009-12-31 18:52:42 +00:00
charset.h Exclude Loom PCE engine specific code, from non-16bit color build. 2009-11-22 11:43:12 +00:00
costume.cpp Add patch #2853844 - MM C64: walksounds. 2009-11-26 00:45:06 +00:00
costume.h Exclude Loom PCE engine specific code, from non-16bit color build. 2009-11-22 11:43:12 +00:00
cursor.cpp Better make sure that cursorPCE[] has 16 elements, like some of the other 2009-11-22 11:00:14 +00:00
debugger.cpp Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes" 2009-12-23 21:12:15 +00:00
debugger.h Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes" 2009-12-23 21:12:15 +00:00
detection_tables.h Switch PCE version of Loom to 16bit color, since it used 9bit color. 2009-10-26 09:11:18 +00:00
detection.cpp Add support for Chinese translated games. 2009-12-31 18:52:42 +00:00
detection.h Add support for GUI options to SCUMM engine 2009-06-06 17:59:54 +00:00
dialogs.cpp Fix broken Scumm dialogs, which is a regression from r46947. (They used a dummy name, which didn't exist in the theme config and later on just calculated the size on their own...) 2010-01-05 22:18:09 +00:00
dialogs.h Fix broken Scumm dialogs, which is a regression from r46947. (They used a dummy name, which didn't exist in the theme config and later on just calculated the size on their own...) 2010-01-05 22:18:09 +00:00
file_nes.cpp COMMON: Remove various variants of the md5_file / md5_file_string funcs; turned the (disabled) MD5 test code into a working unit test 2009-11-23 22:30:22 +00:00
file_nes.h Add support for Italian MM NES 2009-08-10 19:31:08 +00:00
file.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
file.h Make ScummFile::eos() consistent with Stream::eos(). 2009-07-20 20:55:28 +00:00
gfx.cpp Exclude Loom PCE engine specific code, from non-16bit color build. 2009-11-22 11:43:12 +00:00
gfx.h Exclude Loom PCE engine specific code, from non-16bit color build. 2009-11-22 11:43:12 +00:00
gfxARM.s type fix 2009-08-21 22:56:09 +00:00
help.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
help.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
input.cpp Patch #2898445: "MM NES: Add support for original save/load dialog" 2009-12-23 21:03:28 +00:00
midiparser_eup.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
midiparser_ro.cpp Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom 2008-01-03 19:43:43 +00:00
module.mk Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
music.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
nut_renderer.cpp Changed all delete [] usages to delete[]. 2008-05-07 14:31:45 +00:00
nut_renderer.h Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
object.cpp Fix object names in PCE version of Loom. 2009-10-23 12:50:51 +00:00
object.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
palette.cpp Add patch for Tobias, for cursor palette in PCE version of Loom. 2009-11-22 08:55:36 +00:00
player_mod.cpp Move raw audio flags from sound/mixer.h to sound/raw.h 2010-01-19 22:30:33 +00:00
player_mod.h Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games. 2008-02-12 03:26:05 +00:00
player_nes.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
player_nes.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
player_pce.cpp Move raw audio streams to new header sound/raw.h 2010-01-19 00:54:06 +00:00
player_pce.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_sid.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
player_sid.h Some whitespace and formatting fixes 2009-11-26 16:09:47 +00:00
player_v1.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v1.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
player_v2.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2a.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v2cms.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
player_v3a.cpp Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v3a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
player_v4a.cpp Switch Mixer::playInputStream to use DisposeAfterUse::Flag 2010-01-08 22:09:43 +00:00
player_v4a.h Add patch #2839048 - MM C64 sound/music player, with minor changes. 2009-11-26 00:31:19 +00:00
proc3ARM.s Set svn:keywords on asm files 2009-03-20 16:35:34 +00:00
resource_v2.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v3.cpp Removed last traces of clearIOFailed. Yay :) 2009-07-29 21:39:00 +00:00
resource_v4.cpp The layout of global object data is different in the PCE version of Loom. 2009-10-08 09:33:20 +00:00
resource.cpp Add patch from Tobias, for masking support in PCE version of Loom, with minor changes. 2009-10-26 02:45:26 +00:00
resource.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
room.cpp Remove excess spaces. 2009-09-11 10:13:54 +00:00
saveload.cpp Move DisposeAfterUse::Flag from Common to global namespace, and into a new header common/types.h 2010-01-08 22:07:35 +00:00
saveload.h Update branch specific save game changes, to prevent conflicts. 2009-08-16 01:46:47 +00:00
script_v0.cpp There is no sentence script in SCUMM0. 2009-08-29 13:54:41 +00:00
script_v2.cpp Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel. 2009-05-26 01:25:44 +00:00
script_v3.cpp Add opcode difference in PCE version of Loom. 2009-10-23 07:51:08 +00:00
script_v4.cpp Correct regression in V1 DOS version of Zak McKracken. 2009-08-29 14:20:27 +00:00
script_v5.cpp Fix bug 2908376: FOA: Won't launch in Win32 2009-12-04 14:25:31 +00:00
script_v6.cpp Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though 2009-10-08 19:41:38 +00:00
script_v8.cpp SCUMM: Got rid of o6_invalid 2009-04-16 09:27:02 +00:00
script.cpp Fix objects structure and object scripts in PCE version of Loom. 2009-10-22 11:33:05 +00:00
script.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm_v0.h Add patch #2846425 - MM C64: walkbox fixed, with minor changes. 2009-10-27 11:32:33 +00:00
scumm_v2.h SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it. 2009-07-28 23:19:33 +00:00
scumm_v3.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v4.h SCUMM: Moved o5_saveLoadGame and o5_saveLoadVars to ScummEngine_v4 (the highest SCUMM version to implement these opcodes. Actually, our code was bugged in so far as we only ever invoked o5_saveLoadGame in V3 games, never in V4 games (but this properly never mattered ;) 2009-04-19 01:01:54 +00:00
scumm_v5.h SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 and v2 opcodes 2009-04-20 12:35:17 +00:00
scumm_v6.h Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
scumm_v7.h fix for bug #2820389 2009-09-23 13:22:12 +00:00
scumm_v8.h SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) 2009-04-16 09:26:37 +00:00
scumm-md5.h Add another Dutch Windows demo of Freddi Fish 4. 2010-01-20 23:23:33 +00:00
scumm.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
scumm.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
sound.cpp Fixed a small memory leak. Cppcheck again... 2010-01-20 00:01:42 +00:00
sound.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
string.cpp Add sanguine's patch for bug #2905463 - Loom PCE: missing characters in US font. 2009-12-02 03:55:06 +00:00
usage_bits.cpp Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
usage_bits.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
util.cpp Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
util.h Move tag2str() to common/ 2008-01-21 12:44:39 +00:00
vars.cpp Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company. 2010-01-12 21:07:56 +00:00
verbs.cpp Reset _distaff after drawing distaff image in PCE version of Loom. 2009-10-27 09:24:00 +00:00
verbs.h Introduced ClickArea enum, some related cleanup in runInputScript and checkExecVerbs 2007-06-29 23:08:15 +00:00