.. |
animation_he.cpp
|
SCUMM: Rename _bitDepth to _bytesPerPixel
|
2009-09-25 09:13:33 +00:00 |
animation_he.h
|
Fix endian issue in copyFrameToBuffer().
|
2009-08-22 09:39:55 +00:00 |
cup_player_he.cpp
|
Move raw audio flags from sound/mixer.h to sound/raw.h
|
2010-01-19 22:30:33 +00:00 |
cup_player_he.h
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
floodfill_he.cpp
|
Fix building with specific games disabled in MSVC.
|
2009-08-12 00:53:35 +00:00 |
floodfill_he.h
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
intern_he.h
|
Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,42619,42623-42626,42632-42642,42645,42654-42656,42658-42664,42668,42671-42677,42679,42681,42685,42690,42693,42695-42697,42699,42701,42704-42729,42736-42740,42742-42744,42746-42748,42751-42753,42755,42757,42759,42761,42765-42768,42771,42773,42776,42780,42782-42783,42785,42787,42790-42793,42795,42798-42799,42801,42807,42809,42812-42826,42842-42845,42847,42849,42851,42856-42859,42861,42863,42866,42868,42870,42880-42881,42886-42887,42889-42890,42892,42894-42895,42898,42900,42904,42907,42910-42912,42918,42920,42922-42924,42926,42929,42932,42934-42935,42937-42941,42943,42946-42947,42950-42953,42955,42958-42959,42964-42965,42973-42974,42995-42996,42999,43001,43003,43005,43007-43008,43010-43011,43013,43020,43023,43025,43027,43029,43033,43035,43037,43039,43041-43043,43048,43056 via svnmerge from
|
2009-08-05 02:26:51 +00:00 |
logic_he.cpp
|
Fix building with specific games disabled in MSVC.
|
2009-08-12 00:53:35 +00:00 |
logic_he.h
|
Changed foo(void) to foo() in almost all non-backend source files
|
2009-11-02 21:54:57 +00:00 |
palette_he.cpp
|
Removed unnecessary semi-colons.
|
2009-09-13 10:32:55 +00:00 |
resource_he.cpp
|
Move Mac Binary resource loader to common class. Plug tons of memory leaks along the way.
|
2010-01-11 20:41:07 +00:00 |
resource_he.h
|
Move Mac Binary resource loader to common class. Plug tons of memory leaks along the way.
|
2010-01-11 20:41:07 +00:00 |
script_v60he.cpp
|
SCUMM: Better fix for convertFilePath (use snprintf instead of sprintf, avoid intermediate buffer)
|
2009-09-01 13:01:59 +00:00 |
script_v70he.cpp
|
Remove excess spaces.
|
2009-09-11 10:13:54 +00:00 |
script_v71he.cpp
|
Fix building with specific games disabled in MSVC.
|
2009-08-12 00:53:35 +00:00 |
script_v72he.cpp
|
Remove excess spaces.
|
2009-09-11 10:13:54 +00:00 |
script_v80he.cpp
|
Merged revisions 43245-43249,43251-43252,43257,43260,43262-43264,43266,43268-43270,43272-43280,43282-43285,43287,43289-43290,43292,43294,43299,43301,43303-43304,43307,43314,43318,43320-43326,43329,43332 via svnmerge from
|
2009-08-13 00:32:15 +00:00 |
script_v90he.cpp
|
SCUMM: Get rid of 'static int sortArrayOffset' by tweaking ScummEngine_v90he::sortArray
|
2009-10-21 09:59:18 +00:00 |
script_v100he.cpp
|
Remove excess spaces.
|
2009-09-11 10:13:54 +00:00 |
sound_he.cpp
|
Started to get rid of Audio::FLAG_LOOP
|
2010-01-19 23:50:33 +00:00 |
sound_he.h
|
Update sound code in HE80+ games, for sound rate differences.
|
2009-06-05 00:57:58 +00:00 |
sprite_he.cpp
|
Fix building with specific games disabled in MSVC.
|
2009-08-12 00:53:35 +00:00 |
sprite_he.h
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
wiz_he.cpp
|
SCUMM: Rename _bitDepth to _bytesPerPixel
|
2009-09-25 09:13:33 +00:00 |
wiz_he.h
|
Fix endian regression, when clearing the buffer of non-cursor images.
|
2009-08-22 13:32:56 +00:00 |