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dc9522eae0
The previous code for attenuating audio channels was not accurate, so samples were quieter than they were supposed to be when mixed together. Robots were also being mixed without attenuation, which was incorrect.
662 lines
17 KiB
C++
662 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_AUDIO32_H
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#define SCI_AUDIO32_H
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#include "audio/audiostream.h" // for AudioStream, SeekableAudioStream (...
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#include "audio/mixer.h" // for Mixer, SoundHandle
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#include "audio/rate.h" // for Audio::st_volume_t, RateConverter
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#include "common/array.h" // for Array
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#include "common/mutex.h" // for StackLock, Mutex
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#include "common/scummsys.h" // for int16, uint8, uint32, uint16
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#include "sci/resource.h" // for ResourceId
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#include "sci/engine/vm_types.h" // for reg_t, NULL_REG
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#include "sci/video/robot_decoder.h" // for RobotAudioStream
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namespace Sci {
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class Console;
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#pragma mark AudioChannel
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/**
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* An audio channel used by the software SCI mixer.
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*/
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struct AudioChannel {
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/**
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* The ID of the resource loaded into this channel.
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*/
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ResourceId id;
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/**
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* The resource loaded into this channel.
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*/
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Resource *resource;
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/**
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* Data stream containing the raw audio for the channel.
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*/
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Common::SeekableReadStream *resourceStream;
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/**
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* The audio stream loaded into this channel. Can cast
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* to `SeekableAudioStream` for normal channels and
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* `RobotAudioStream` for robot channels.
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*/
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Audio::AudioStream *stream;
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/**
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* The converter used to transform and merge the input
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* stream into the mixer's output buffer.
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*/
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Audio::RateConverter *converter;
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/**
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* Duration of the channel, in ticks.
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*/
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uint32 duration;
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/**
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* The tick when the channel was started.
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*/
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uint32 startedAtTick;
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/**
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* The tick when the channel was paused.
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*/
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uint32 pausedAtTick;
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/**
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* Whether or not the audio in this channel should loop
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* infinitely.
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*/
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bool loop;
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/**
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* The time, in ticks, that the channel fade began.
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* If 0, the channel is not being faded.
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*/
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uint32 fadeStartTick;
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/**
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* The start volume of a fade.
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*/
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int fadeStartVolume;
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/**
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* The total length of the fade, in ticks.
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*/
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uint32 fadeDuration;
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/**
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* The end volume of a fade.
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*/
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int fadeTargetVolume;
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/**
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* Whether or not the channel should be stopped and
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* freed when the fade is complete.
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*/
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bool stopChannelOnFade;
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/**
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* Whether or not this channel contains a Robot
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* audio block.
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*/
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bool robot;
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/**
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* For digital sound effects, the related VM
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* Sound::nodePtr object for the sound.
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*/
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reg_t soundNode;
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/**
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* The playback volume, from 1 to 127 inclusive.
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*/
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int volume;
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/**
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* The amount to pan to the right, from 0 to 100.
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* 50 is centered, -1 is not panned.
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*/
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int pan;
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};
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/**
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* Special audio channel indexes used to select a channel
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* for digital audio playback.
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*/
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enum AudioChannelIndex {
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kRobotChannel = -3,
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kNoExistingChannel = -2,
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kAllChannels = -1
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};
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/**
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* Audio32 acts as a permanent audio stream into the system
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* mixer and provides digital audio services for the SCI32
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* engine, since the system mixer does not support all the
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* features of SCI.
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*/
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class Audio32 : public Audio::AudioStream, public Common::Serializable {
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public:
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Audio32(ResourceManager *resMan);
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~Audio32();
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virtual void saveLoadWithSerializer(Common::Serializer &s);
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enum {
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/**
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* The maximum channel volume.
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*/
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kMaxVolume = 127,
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kMonitorAudioFlagSci3 = 0x80
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};
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private:
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ResourceManager *_resMan;
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Audio::Mixer *_mixer;
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Audio::SoundHandle _handle;
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Common::Mutex _mutex;
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#pragma mark -
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#pragma mark AudioStream implementation
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public:
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int readBuffer(Audio::st_sample_t *buffer, const int numSamples);
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bool isStereo() const { return true; }
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int getRate() const { return _mixer->getOutputRate(); }
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bool endOfData() const { return _numActiveChannels == 0; }
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bool endOfStream() const { return false; }
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private:
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/**
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* Determines the number of channels that will be mixed together during a
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* call to readBuffer.
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*/
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int16 getNumChannelsToMix() const;
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/**
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* Determines whether or not the given audio channel will be mixed into the
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* output stream.
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*/
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bool channelShouldMix(const AudioChannel &channel) const;
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/**
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* Mixes audio from the given source stream into the
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* target buffer using the given rate converter.
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*/
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int writeAudioInternal(Audio::AudioStream *const sourceStream, Audio::RateConverter *const converter, Audio::st_sample_t *targetBuffer, const int numSamples, const Audio::st_volume_t leftVolume, const Audio::st_volume_t rightVolume, const bool loop);
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#pragma mark -
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#pragma mark Channel management
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public:
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/**
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* Gets the number of currently active channels.
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*/
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inline uint8 getNumActiveChannels() const {
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Common::StackLock lock(_mutex);
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return _numActiveChannels;
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}
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/**
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* Gets the number of currently active channels that are playing from
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* unlocked resources.
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*
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* @note In SSCI, this function would actually return the number of channels
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* whose audio data were not loaded into memory. In practice, the signal for
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* placing audio data into memory was a call to kLock, so since we do not
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* follow how SSCI works when it comes to resource management, the lock
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* state is used as an (apparently) successful proxy for this information
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* instead.
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*/
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uint8 getNumUnlockedChannels() const;
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/**
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* Finds a channel that is already configured for the
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* given audio sample.
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*
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* @param startIndex The location of the audio resource
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* information in the arguments list.
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*/
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int16 findChannelByArgs(int argc, const reg_t *argv, const int startIndex, const reg_t soundNode) const;
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/**
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* Finds a channel that is already configured for the
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* given audio sample.
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*/
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int16 findChannelById(const ResourceId resourceId, const reg_t soundNode = NULL_REG) const;
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/**
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* Sets or clears a lock on the given resource ID.
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*/
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void lockResource(const ResourceId resourceId, const bool lock);
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private:
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typedef Common::Array<ResourceId> LockList;
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typedef Common::Array<Resource *> UnlockList;
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/**
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* The audio channels.
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*/
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Common::Array<AudioChannel> _channels;
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/**
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* The number of active audio channels in the mixer.
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* Being active is not the same as playing; active
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* channels may be paused.
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*/
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uint8 _numActiveChannels;
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/**
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* Whether or not we are in the audio thread.
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*
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* This flag is used instead of passing a parameter to
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* `freeUnusedChannels` because a parameter would
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* require forwarding through the public method `stop`,
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* and there is not currently any reason for this
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* implementation detail to be exposed.
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*/
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bool _inAudioThread;
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/**
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* The list of resources from freed channels that need
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* to be unlocked from the main thread.
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*/
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UnlockList _resourcesToUnlock;
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/**
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* The list of resource IDs that have been locked by game scripts.
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*/
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LockList _lockedResourceIds;
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/**
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* Gets the audio channel at the given index.
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*/
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inline AudioChannel &getChannel(const int16 channelIndex) {
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Common::StackLock lock(_mutex);
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assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
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return _channels[channelIndex];
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}
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/**
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* Gets the audio channel at the given index.
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*/
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inline const AudioChannel &getChannel(const int16 channelIndex) const {
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Common::StackLock lock(_mutex);
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assert(channelIndex >= 0 && channelIndex < _numActiveChannels);
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return _channels[channelIndex];
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}
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/**
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* Frees all non-looping channels that have reached the
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* end of their stream.
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*/
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void freeUnusedChannels();
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/**
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* Frees resources allocated to the given channel.
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*/
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void freeChannel(const int16 channelIndex);
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/**
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* Unlocks all resources that were freed by the audio
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* thread.
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*/
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void unlockResources();
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#pragma mark -
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#pragma mark Script compatibility
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public:
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/**
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* Gets the (fake) sample rate of the hardware DAC.
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* For script compatibility only.
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*/
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inline uint16 getSampleRate() const {
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return _globalSampleRate;
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}
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/**
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* Sets the (fake) sample rate of the hardware DAC.
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* For script compatibility only.
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*/
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void setSampleRate(uint16 rate);
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/**
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* Gets the (fake) bit depth of the hardware DAC.
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* For script compatibility only.
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*/
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inline uint8 getBitDepth() const {
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return _globalBitDepth;
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}
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/**
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* Sets the (fake) sample rate of the hardware DAC.
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* For script compatibility only.
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*/
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void setBitDepth(uint8 depth);
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/**
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* Gets the (fake) number of output (speaker) channels
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* of the hardware DAC. For script compatibility only.
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*/
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inline uint8 getNumOutputChannels() const {
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return _globalNumOutputChannels;
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}
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/**
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* Sets the (fake) number of output (speaker) channels
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* of the hardware DAC. For script compatibility only.
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*/
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void setNumOutputChannels(int16 numChannels);
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/**
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* Gets the (fake) number of preloaded channels.
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* For script compatibility only.
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*/
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inline uint8 getPreload() const {
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return _preload;
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}
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/**
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* Sets the (fake) number of preloaded channels.
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* For script compatibility only.
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*/
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inline void setPreload(uint8 preload) {
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_preload = preload;
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}
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private:
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/**
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* The hardware DAC sample rate. Stored only for script
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* compatibility.
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*/
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uint16 _globalSampleRate;
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/**
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* The maximum allowed sample rate of the system mixer.
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* Stored only for script compatibility.
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*/
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uint16 _maxAllowedSampleRate;
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/**
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* The hardware DAC bit depth. Stored only for script
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* compatibility.
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*/
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uint8 _globalBitDepth;
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/**
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* The maximum allowed bit depth of the system mixer.
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* Stored only for script compatibility.
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*/
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uint8 _maxAllowedBitDepth;
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/**
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* The hardware DAC output (speaker) channel
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* configuration. Stored only for script compatibility.
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*/
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uint8 _globalNumOutputChannels;
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/**
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* The maximum allowed number of output (speaker)
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* channels of the system mixer. Stored only for script
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* compatibility.
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*/
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uint8 _maxAllowedOutputChannels;
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/**
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* The number of audio channels that should have their
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* data preloaded into memory instead of streaming from
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* disk.
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* 1 = all channels, 2 = 2nd active channel and above,
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* etc.
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* Stored only for script compatibility.
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*/
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uint8 _preload;
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#pragma mark -
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#pragma mark Robot
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public:
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bool playRobotAudio(const RobotAudioStream::RobotAudioPacket &packet);
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bool queryRobotAudio(RobotAudioStream::StreamState &outStatus) const;
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bool finishRobotAudio();
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bool stopRobotAudio();
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private:
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/**
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* Finds a channel that is configured for robot playback.
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*/
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int16 findRobotChannel() const;
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/**
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* When true, channels marked as robot audio will not be
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* played.
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*/
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bool _robotAudioPaused;
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#pragma mark -
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#pragma mark Playback
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public:
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/**
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* Starts or resumes playback of an audio channel.
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*/
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uint16 play(int16 channelIndex, const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor);
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/**
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* Resumes playback of a paused audio channel, or of
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* the entire audio player.
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*/
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bool resume(const int16 channelIndex);
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bool resume(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
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Common::StackLock lock(_mutex);
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return resume(findChannelById(resourceId, soundNode));
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}
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/**
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* Pauses an audio channel, or the entire audio player.
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*/
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bool pause(const int16 channelIndex);
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bool pause(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
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Common::StackLock lock(_mutex);
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return pause(findChannelById(resourceId, soundNode));
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}
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/**
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* Stops and unloads an audio channel, or the entire
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* audio player.
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*/
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int16 stop(const int16 channelIndex);
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int16 stop(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
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Common::StackLock lock(_mutex);
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return stop(findChannelById(resourceId, soundNode));
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}
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/**
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* Restarts playback of the given audio resource.
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*/
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uint16 restart(const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor);
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/**
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* Returns the playback position for the given channel
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* number, in ticks.
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*/
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int16 getPosition(const int16 channelIndex) const;
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int16 getPosition(const ResourceId resourceId, const reg_t soundNode = NULL_REG) {
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Common::StackLock lock(_mutex);
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return getPosition(findChannelById(resourceId, soundNode));
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}
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/**
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* Sets whether or not the given channel should loop.
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*/
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void setLoop(const int16 channelIndex, const bool loop);
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void setLoop(const ResourceId resourceId, const reg_t soundNode, const bool loop) {
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Common::StackLock lock(_mutex);
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setLoop(findChannelById(resourceId, soundNode), loop);
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}
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private:
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/**
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* The tick when audio was globally paused.
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*/
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uint32 _pausedAtTick;
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/**
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* The tick when audio was globally started.
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*/
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uint32 _startedAtTick;
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#pragma mark -
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#pragma mark Effects
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public:
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/**
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* Gets the volume for a given channel. Passing
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* `kAllChannels` will get the global volume.
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*/
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int16 getVolume(const int16 channelIndex) const;
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int16 getVolume(const ResourceId resourceId, const reg_t soundNode) const {
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Common::StackLock lock(_mutex);
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return getVolume(findChannelById(resourceId, soundNode));
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}
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/**
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* Sets the volume of an audio channel. Passing
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* `kAllChannels` will set the global volume.
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*/
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void setVolume(const int16 channelIndex, int16 volume);
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void setVolume(const ResourceId resourceId, const reg_t soundNode, const int16 volume) {
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Common::StackLock lock(_mutex);
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setVolume(findChannelById(resourceId, soundNode), volume);
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}
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/**
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* Sets the master volume for digital audio playback.
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*/
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void setMasterVolume(const int16 volume) {
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume * Audio::Mixer::kMaxChannelVolume / kMaxVolume);
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}
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/**
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* Initiate an immediate fade of the given channel.
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*/
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bool fadeChannel(const int16 channelIndex, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade);
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bool fadeChannel(const ResourceId resourceId, const reg_t soundNode, const int16 targetVolume, const int16 speed, const int16 steps, const bool stopAfterFade) {
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Common::StackLock lock(_mutex);
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return fadeChannel(findChannelById(resourceId, soundNode), targetVolume, speed, steps, stopAfterFade);
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}
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/**
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* Gets whether attenuated mixing mode is active.
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*/
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inline bool getAttenuatedMixing() const {
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return _attenuatedMixing;
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}
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/**
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* Sets the attenuated mixing mode.
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*/
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void setAttenuatedMixing(bool attenuated) {
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Common::StackLock lock(_mutex);
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_attenuatedMixing = attenuated;
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}
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private:
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/**
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* If true, audio will be mixed by reducing the target
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* buffer by half every time a new channel is mixed in.
|
|
* The final channel is not attenuated.
|
|
*/
|
|
bool _attenuatedMixing;
|
|
|
|
/**
|
|
* When true, a modified attenuation algorithm is used
|
|
* (`A/4 + B`) instead of standard linear attenuation
|
|
* (`A/2 + B/2`).
|
|
*/
|
|
bool _useModifiedAttenuation;
|
|
|
|
/**
|
|
* Processes an audio fade for the given channel.
|
|
*
|
|
* @returns true if the fade was completed and the
|
|
* channel was stopped.
|
|
*/
|
|
bool processFade(const int16 channelIndex);
|
|
|
|
#pragma mark -
|
|
#pragma mark Signal monitoring
|
|
public:
|
|
/**
|
|
* Returns whether the currently monitored audio channel
|
|
* contains any signal within the next audio frame.
|
|
*/
|
|
bool hasSignal() const;
|
|
|
|
private:
|
|
/**
|
|
* The index of the channel being monitored for signal,
|
|
* or -1 if no channel is monitored. When a channel is
|
|
* monitored, it also causes the engine to play only the
|
|
* monitored channel.
|
|
*/
|
|
int16 _monitoredChannelIndex;
|
|
|
|
/**
|
|
* The data buffer holding decompressed audio data for
|
|
* the channel that will be monitored for an audio
|
|
* signal.
|
|
*/
|
|
Audio::st_sample_t *_monitoredBuffer;
|
|
|
|
/**
|
|
* The size of the buffer, in bytes.
|
|
*/
|
|
size_t _monitoredBufferSize;
|
|
|
|
/**
|
|
* The number of valid audio samples in the signal
|
|
* monitoring buffer.
|
|
*/
|
|
int _numMonitoredSamples;
|
|
|
|
#pragma mark -
|
|
#pragma mark Kernel
|
|
public:
|
|
reg_t kernelPlay(const bool autoPlay, const int argc, const reg_t *const argv);
|
|
reg_t kernelStop(const int argc, const reg_t *const argv);
|
|
reg_t kernelPause(const int argc, const reg_t *const argv);
|
|
reg_t kernelResume(const int argc, const reg_t *const argv);
|
|
reg_t kernelPosition(const int argc, const reg_t *const argv);
|
|
reg_t kernelVolume(const int argc, const reg_t *const argv);
|
|
reg_t kernelMixing(const int argc, const reg_t *const argv);
|
|
reg_t kernelFade(const int argc, const reg_t *const argv);
|
|
void kernelLoop(const int argc, const reg_t *const argv);
|
|
|
|
#pragma mark -
|
|
#pragma mark Debugging
|
|
public:
|
|
void printAudioList(Console *con) const;
|
|
};
|
|
|
|
} // End of namespace Sci
|
|
#endif
|