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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef TEENAGENT_RESOURCES_H__
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#define TEENAGENT_RESOURCES_H__
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#include "pack.h"
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#include "segment.h"
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#include "font.h"
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#include "graphics/surface.h"
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namespace TeenAgent {
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class GameDescription;
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class Resources {
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protected:
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Resources();
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public:
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static Resources * instance();
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void loadArchives(const GameDescription * gd);
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void deinit();
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void loadOff(Graphics::Surface &surface, byte *palette, int id);
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Common::SeekableReadStream * loadLan(uint32 id) const;
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Common::SeekableReadStream * loadLan000(uint32 id) const;
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//void loadOn(Graphics::Surface &surface, int id, uint16 &dst, uint16 * flags);
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//void loadOns(Graphics::Surface &surface, int id, uint16 &dst);
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Pack varia, off, on, ons, lan000, lan500, mmm, sam_mmm, sam_sam;
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Segment cseg, dseg, eseg;
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Font font7;
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};
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}
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#endif
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