scummvm/engines
2007-08-25 20:34:10 +00:00
..
agi An encountered zero in an Apple IIGS sample stream turns off looping for that stream. Implemented this. 2007-08-21 15:51:28 +00:00
agos 64bit AGOS fix by Mark Weaver 2007-08-20 20:18:06 +00:00
cine
cruise
drascula Fixed two more warnings 2007-08-19 11:48:19 +00:00
gob The Lost in Time demo uses Adlib. 2007-08-23 10:58:09 +00:00
kyra Fixes end scene in Kyrandia 1 Macintosh. 2007-08-25 08:19:54 +00:00
lure Completed the restart/restore dialog screen and functionality 2007-08-25 06:08:02 +00:00
parallaction Added an abstract base class for representing multiple-frames for animations. Changed user code to rely on the new interface. Cnv has been turned into an implementation of the new interface, and it is now known as a concrete class only to Disk and Font code for Nippon Safes. 2007-08-25 20:34:10 +00:00
queen
saga Fixed a regression 2007-08-25 19:59:07 +00:00
scumm fix issues with parentheses 2007-08-14 14:40:11 +00:00
sky
sword1
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp
engine.h
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk