mirror of
https://github.com/libretro/scummvm.git
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7cfed737d7
- Move project name and description to BuildSetup structure - Add list of tools to generate project for (similar to the list of features)
262 lines
10 KiB
C++
262 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "config.h"
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#include "codeblocks.h"
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#include <fstream>
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namespace CreateProjectTool {
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CodeBlocksProvider::CodeBlocksProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
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: ProjectProvider(global_warnings, project_warnings, version) {
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}
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void CodeBlocksProvider::createWorkspace(const BuildSetup &setup) {
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std::ofstream workspace((setup.outputDir + '/' + setup.projectName + ".workspace").c_str());
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if (!workspace)
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error("Could not open \"" + setup.outputDir + '/' + setup.projectName + ".workspace\" for writing");
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workspace << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n"
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"<CodeBlocks_workspace_file>\n";
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workspace << "\t<Workspace title=\"" << setup.projectDescription << "\">\n";
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writeReferences(setup, workspace);
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// Note we assume that the UUID map only includes UUIDs for enabled engines!
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for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
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if (i->first == setup.projectName)
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continue;
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workspace << "\t\t<Project filename=\"" << i->first << ".cbp\" />\n";
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}
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workspace << "\t</Workspace>\n"
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"</CodeBlocks_workspace_file>";
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}
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// HACK We need to pre-process library names
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// since the MSVC and mingw precompiled
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// libraries have different names :(
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std::string processLibraryName(std::string name) {
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// Remove "_static" in lib name
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size_t pos = name.find("_static");
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if (pos != std::string::npos)
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return name.replace(pos, 7, "");
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// Replace "zlib" by "libz"
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if (name == "zlib")
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return "libz";
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return name;
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}
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void CodeBlocksProvider::createProjectFile(const std::string &name, const std::string &, const BuildSetup &setup, const std::string &moduleDir,
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const StringList &includeList, const StringList &excludeList) {
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const std::string projectFile = setup.outputDir + '/' + name + getProjectExtension();
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std::ofstream project(projectFile.c_str());
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if (!project)
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error("Could not open \"" + projectFile + "\" for writing");
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project << "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\" ?>\n"
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"<CodeBlocks_project_file>\n"
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"\t<FileVersion major=\"1\" minor=\"6\" />\n"
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"\t<Project>\n"
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"\t\t<Option title=\"" << name << "\" />\n"
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"\t\t<Option pch_mode=\"2\" />\n"
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"\t\t<Option compiler=\"gcc\" />\n"
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"\t\t<Build>\n";
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if (name == setup.projectName) {
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std::string libraries;
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for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
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libraries += processLibraryName(*i) + ".a;";
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project << "\t\t\t<Target title=\"default\">\n"
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"\t\t\t\t<Option output=\"" << setup.projectName << "\\" << setup.projectName << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n"
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"\t\t\t\t<Option object_output=\"" << setup.projectName << "\" />\n"
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"\t\t\t\t<Option external_deps=\"" << libraries /* + list of engines engines\name\name.a */ << "\" />\n"
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"\t\t\t\t<Option type=\"1\" />\n"
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"\t\t\t\t<Option compiler=\"gcc\" />\n"
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"\t\t\t\t<Option parameters=\"-d 8 --debugflags=parser\" />\n"
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"\t\t\t\t<Option projectIncludeDirsRelation=\"2\" />\n";
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//////////////////////////////////////////////////////////////////////////
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// Compiler
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project << "\t\t\t\t<Compiler>\n";
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writeWarnings(name, project);
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writeDefines(setup.defines, project);
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project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\" />\n"
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"\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\\SDL\" />\n"
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"\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n"
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"\t\t\t\t\t<Add directory=\"..\\..\\common\" />\n"
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"\t\t\t\t\t<Add directory=\"..\\..\" />\n"
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"\t\t\t\t</Compiler>\n";
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//////////////////////////////////////////////////////////////////////////
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// Linker
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project << "\t\t\t\t<Linker>\n";
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for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i)
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project << "\t\t\t\t\t<Add library=\"" << processLibraryName(*i) << "\" />\n";
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for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
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if (i->first == setup.projectName)
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continue;
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project << "\t\t\t\t\t<Add library=\"" << setup.projectName << "\\engines\\" << i->first << "\\lib" << i->first << ".a\" />\n";
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}
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project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")lib\\mingw\" />\n"
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"\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")lib\" />\n"
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"\t\t\t\t</Linker>\n";
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//////////////////////////////////////////////////////////////////////////
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// Resource compiler
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project << "\t\t\t\t<ResourceCompiler>\n"
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"\t\t\t\t\t<Add directory=\"..\\..\\dists\" />\n"
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"\t\t\t\t\t<Add directory=\"..\\..\\..\\" << setup.projectName << "\" />\n"
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"\t\t\t\t</ResourceCompiler>\n"
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"\t\t\t</Target>\n"
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"\t\t</Build>\n";
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} else {
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project << "\t\t\t<Target title=\"default\">\n"
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"\t\t\t\t<Option output=\"" << setup.projectName << "\\engines\\" << name << "\\lib" << name << "\" prefix_auto=\"1\" extension_auto=\"1\" />\n"
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"\t\t\t\t<Option working_dir=\"\" />\n"
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"\t\t\t\t<Option object_output=\"" << setup.projectName << "\" />\n"
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"\t\t\t\t<Option type=\"2\" />\n"
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"\t\t\t\t<Option compiler=\"gcc\" />\n"
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"\t\t\t\t<Option createDefFile=\"1\" />\n"
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"\t\t\t\t<Compiler>\n";
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writeWarnings(name, project);
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writeDefines(setup.defines, project);
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project << "\t\t\t\t\t<Add option=\"-g\" />\n"
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"\t\t\t\t\t<Add directory=\"..\\..\\engines\" />\n"
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"\t\t\t\t\t<Add directory=\"..\\..\\..\\" << setup.projectName << "\" />\n";
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// Sword2.5 engine needs theora and vorbis includes
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if (name == "sword25")
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project << "\t\t\t\t\t<Add directory=\"$(" << LIBS_DEFINE << ")include\" />\n";
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project << "\t\t\t\t</Compiler>\n"
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"\t\t\t</Target>\n"
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"\t\t</Build>\n";
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}
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std::string modulePath;
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if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
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modulePath = moduleDir.substr(setup.srcDir.size());
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if (!modulePath.empty() && modulePath.at(0) == '/')
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modulePath.erase(0, 1);
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}
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if (modulePath.size())
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addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
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else
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addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
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project << "\t\t<Extensions>\n"
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"\t\t\t<code_completion />\n"
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"\t\t\t<debugger />\n"
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"\t\t</Extensions>\n"
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"\t</Project>\n"
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"</CodeBlocks_project_file>";
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}
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void CodeBlocksProvider::writeWarnings(const std::string &name, std::ofstream &output) const {
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// Global warnings
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for (StringList::const_iterator i = _globalWarnings.begin(); i != _globalWarnings.end(); ++i)
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output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n";
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// Check for project-specific warnings:
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std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name);
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if (warningsIterator != _projectWarnings.end())
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for (StringList::const_iterator i = warningsIterator->second.begin(); i != warningsIterator->second.end(); ++i)
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output << "\t\t\t\t\t<Add option=\"" << *i << "\" />\n";
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}
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void CodeBlocksProvider::writeDefines(const StringList &defines, std::ofstream &output) const {
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for (StringList::const_iterator i = defines.begin(); i != defines.end(); ++i)
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output << "\t\t\t\t\t<Add option=\"-D" << *i << "\" />\n";
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}
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void CodeBlocksProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
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const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
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for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
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const FileNode *node = *i;
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if (!node->children.empty()) {
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writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
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} else {
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std::string name, ext;
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splitFilename(node->name, name, ext);
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if (ext == "rc") {
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projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
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"\t\t\t<Option compilerVar=\"WINDRES\" />\n"
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"\t\t</Unit>\n";
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} else if (ext == "asm") {
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projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\">\n"
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"\t\t\t<Option compiler=\"gcc\" use=\"1\" buildCommand=\"$(" << LIBS_DEFINE << ")bin/nasm.exe -f win32 -g $file -o $object\" />"
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"\t\t</Unit>\n";
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} else {
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projectFile << "\t\t<Unit filename=\"" << convertPathToWin(filePrefix + node->name) << "\" />\n";
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}
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}
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}
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}
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void CodeBlocksProvider::writeReferences(const BuildSetup &setup, std::ofstream &output) {
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output << "\t\t<Project filename=\"" << setup.projectName << ".cbp\" active=\"1\">\n";
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for (UUIDMap::const_iterator i = _uuidMap.begin(); i != _uuidMap.end(); ++i) {
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if (i->first == " << PROJECT_NAME << ")
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continue;
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output << "\t\t\t<Depends filename=\"" << i->first << ".cbp\" />\n";
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}
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output << "\t\t</Project>\n";
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}
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const char *CodeBlocksProvider::getProjectExtension() {
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return ".cbp";
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}
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} // End of CreateProjectTool namespace
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