mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
1758c5b211
svn-id: r17388
131 lines
2.7 KiB
C++
131 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* aint32 with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
#include "stdafx.h"
|
|
|
|
#include "base/gameDetector.h"
|
|
#include "base/plugins.h"
|
|
#include "backends/fs/fs.h"
|
|
|
|
#include "gob/gob.h"
|
|
|
|
#include "gob/global.h"
|
|
#include "gob/game.h"
|
|
#include "gob/sound.h"
|
|
#include "gob/init.h"
|
|
|
|
static const GameSettings gob_games[] = {
|
|
{"gob1", "Gobliiins", 0},
|
|
{0, 0, 0}
|
|
};
|
|
|
|
GameList Engine_GOB_gameList() {
|
|
GameList games;
|
|
const GameSettings *g = gob_games;
|
|
|
|
while (g->name) {
|
|
games.push_back(*g);
|
|
g++;
|
|
}
|
|
|
|
return games;
|
|
}
|
|
|
|
DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
|
|
DetectedGameList detectedGames;
|
|
|
|
return detectedGames;
|
|
}
|
|
|
|
Engine *Engine_GOB_create(GameDetector * detector, OSystem *syst) {
|
|
return new Gob::GobEngine(detector, syst);
|
|
}
|
|
|
|
REGISTER_PLUGIN(GOB, "Gob Engine")
|
|
|
|
namespace Gob {
|
|
#define MAX_TIME_DELTA 100
|
|
GobEngine *_vm = NULL;
|
|
|
|
GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) {
|
|
|
|
// Setup mixer
|
|
if (!_mixer->isReady()) {
|
|
warning("Sound initialization failed.");
|
|
}
|
|
|
|
_mixer->setVolumeForSoundType(SoundMixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
|
_mixer->setVolumeForSoundType(SoundMixer::kMusicSoundType, ConfMan.getInt("music_volume"));
|
|
|
|
_vm = this;
|
|
}
|
|
|
|
GobEngine::~GobEngine() {
|
|
}
|
|
|
|
void GobEngine::errorString(const char *buf1, char *buf2) {
|
|
strcpy(buf2, buf1);
|
|
}
|
|
|
|
int GobEngine::init(GameDetector &detector) {
|
|
debugFlag = 1;
|
|
breakSet = 0;
|
|
doRangeClamp = 1;
|
|
trySmallForBig = 0;
|
|
|
|
checkMemFlag = 0;
|
|
videoMode = 0x13;
|
|
snd_soundPort = 1;
|
|
useMouse = 1;
|
|
soundFlags = 0;
|
|
language = 5;
|
|
|
|
init_initGame(0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int GobEngine::go() {
|
|
int msec = 0;
|
|
|
|
for (;;) {
|
|
OSystem::Event event;
|
|
while (g_system->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case OSystem::EVENT_QUIT:
|
|
g_system->quit();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
debug(0, "Main loop");
|
|
_system->delayMillis(10);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void GobEngine::shutdown() {
|
|
_system->quit();
|
|
}
|
|
|
|
} // End of namespace Gob
|