scummvm/gob/map.cpp
Eugene Sandulenko 1758c5b211 Initial checking of Gob engine
svn-id: r17388
2005-04-05 15:07:40 +00:00

737 lines
16 KiB
C++

/*
** Gobliiins 1
** Original game by CoktelVision
**
** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
**
*/
#include "gob/gob.h"
#include "gob/map.h"
#include "gob/video.h"
#include "gob/util.h"
#include "gob/dataio.h"
#include "gob/inter.h"
#include "gob/goblin.h"
#include "gob/sound.h"
#include "gob/debug.h"
namespace Gob {
char map_passMap[28][26]; // [y][x]
int16 map_itemsMap[28][26]; // [y][x]
Map_Point map_wayPoints[40];
int16 map_nearestWayPoint = 0;
int16 map_nearestDest = 0;
int16 map_curGoblinX;
int16 map_curGoblinY;
int16 map_destX;
int16 map_destY;
Map_ItemPos map_itemPoses[40];
char map_loadFromAvo;
char map_sourceFile[15];
char *map_avoDataPtr;
int16 map_getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
int16 dir;
dir = 0;
if (x0 == x1 && y0 == y1)
return 0;
if (x1 < 0 || x1 > 25 || y1 < 0 || y1 > 27)
return 0;
if (y1 > y0)
dir = 8;
else if (y1 < y0)
dir = 2;
if (x1 > x0)
dir += 4;
else if (x1 < x0)
dir += 1;
if (map_passMap[y0][x0] == 3 && (dir == 3 || dir == 6 || dir == 2)) {
if (map_passMap[y0 - 1][x0] != 0)
return 0x4800;
}
if (map_passMap[y0][x0] == 3 && (dir == 9 || dir == 12 || dir == 8)) {
if (map_passMap[y0 + 1][x0] != 0)
return 0x5000;
}
if (map_passMap[y0][x0] == 6 && (dir == 3 || dir == 6 || dir == 2)) {
if (map_passMap[y0 - 1][x0] != 0)
return 0x4800;
}
if (map_passMap[y0][x0] == 6 && (dir == 9 || dir == 12 || dir == 8)) {
if (map_passMap[y0 + 1][x0] != 0)
return 0x5000;
}
if (dir == 1) {
if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
return 0x4b00;
return 0;
}
if (dir == 4) {
if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
return 0x4d00;
return 0;
}
if (dir == 2) {
if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
return 0x4800;
if (y0 - 1 >= 0 && x0 - 1 >= 0
&& map_passMap[y0 - 1][x0 - 1] != 0)
return 0x4700;
if (y0 - 1 >= 0 && x0 + 1 < 26
&& map_passMap[y0 - 1][x0 + 1] != 0)
return 0x4900;
return 0;
}
if (dir == 8) {
if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
return 0x5000;
if (y0 + 1 < 28 && x0 - 1 >= 0
&& map_passMap[y0 + 1][x0 - 1] != 0)
return 0x4f00;
if (y0 + 1 < 28 && x0 + 1 < 26
&& map_passMap[y0 + 1][x0 + 1] != 0)
return 0x5100;
return 0;
}
if (dir == 6) {
if (y0 - 1 >= 0 && x0 + 1 < 26
&& map_passMap[y0 - 1][x0 + 1] != 0)
return 0x4900;
if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
return 0x4800;
if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
return 0x4d00;
return 0;
}
if (dir == 12) {
if (x0 + 1 < 26 && y0 + 1 < 28
&& map_passMap[y0 + 1][x0 + 1] != 0)
return 0x5100;
if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
return 0x5000;
if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
return 0x4d00;
return 0;
}
if (dir == 3) {
if (x0 - 1 >= 0 && y0 - 1 >= 0
&& map_passMap[y0 - 1][x0 - 1] != 0)
return 0x4700;
if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
return 0x4800;
if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
return 0x4b00;
return 0;
}
if (dir == 9) {
if (x0 - 1 >= 0 && y0 + 1 < 28
&& map_passMap[y0 + 1][x0 - 1] != 0)
return 0x4f00;
if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
return 0x5000;
if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
return 0x4b00;
return 0;
}
return -1;
}
void map_findNearestToGob(void) {
int16 length;
int16 i;
int16 tmp;
length = 30000;
for (i = 0; i < 40; i++) {
if (map_wayPoints[i].x < 0 ||
map_wayPoints[i].x > 25 ||
map_wayPoints[i].y < 0 || map_wayPoints[i].y > 27)
return;
tmp = ABS(map_curGoblinX - map_wayPoints[i].x) +
ABS(map_curGoblinY - map_wayPoints[i].y);
if (tmp <= length) {
map_nearestWayPoint = i;
length = tmp;
}
}
}
void map_findNearestToDest(void) {
int16 length;
int16 tmp;
int16 i;
length = 30000;
for (i = 0; i < 40; i++) {
if (map_wayPoints[i].x < 0 ||
map_wayPoints[i].x > 25 ||
map_wayPoints[i].y < 0 || map_wayPoints[i].y > 27)
return;
tmp = ABS(map_destX - map_wayPoints[i].x) +
ABS(map_destY - map_wayPoints[i].y);
if (tmp <= length) {
map_nearestDest = i;
length = tmp;
}
}
}
int16 map_checkDirectPath(int16 x0, int16 y0, int16 x1, int16 y1) {
uint16 dir;
while (1) {
dir = map_getDirection(x0, y0, x1, y1);
if (x0 == x1 && y0 == y1)
return 1;
if (dir == 0)
return 3;
switch (dir) {
case 0x4700:
x0--;
y0--;
break;
case 0x4800:
y0--;
break;
case 0x4900:
x0++;
y0--;
break;
case 0x4b00:
x0--;
break;
case 0x4d00:
x0++;
break;
case 0x4f00:
x0--;
y0++;
break;
case 0x5000:
y0++;
break;
case 0x5100:
x0++;
y0++;
break;
}
}
}
int16 map_checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) {
uint16 dir;
int16 curX;
int16 curY;
int16 nextLink;
curX = x0;
curY = y0;
dir = 0;
nextLink = 1;
while (1) {
if (x0 == curX && y0 == curY)
nextLink = 1;
if (nextLink != 0) {
if (map_checkDirectPath(x0, y0, x1, y1) == 1)
return 1;
nextLink = 0;
if (i0 > i1) {
curX = map_wayPoints[i0].x;
curY = map_wayPoints[i0].y;
i0--;
} else if (i0 < i1) {
curX = map_wayPoints[i0].x;
curY = map_wayPoints[i0].y;
i0++;
} else if (i0 == i1) {
curX = map_wayPoints[i0].x;
curY = map_wayPoints[i0].y;
}
}
if (i0 == i1 && map_wayPoints[i0].x == x0
&& map_wayPoints[i0].y == y0) {
if (map_checkDirectPath(x0, y0, x1, y1) == 1)
return 1;
return 0;
}
dir = map_getDirection(x0, y0, curX, curY);
switch (dir) {
case 0:
return 0;
case 0x4700:
x0--;
y0--;
break;
case 0x4800:
y0--;
break;
case 0x4900:
x0++;
y0--;
break;
case 0x4b00:
x0--;
break;
case 0x4d00:
x0++;
break;
case 0x4f00:
x0--;
y0++;
break;
case 0x5000:
y0++;
break;
case 0x5100:
x0++;
y0++;
break;
}
}
}
int16 map_optimizePoints(int16 xPos, int16 yPos) {
int16 i;
if (map_nearestWayPoint < map_nearestDest) {
for (i = map_nearestWayPoint; i <= map_nearestDest; i++) {
if (map_checkDirectPath(xPos, yPos,
map_wayPoints[i].x, map_wayPoints[i].y) == 1)
map_nearestWayPoint = i;
}
} else if (map_nearestWayPoint > map_nearestDest) {
for (i = map_nearestWayPoint; i >= map_nearestDest; i--) {
if (map_checkDirectPath(xPos, yPos,
map_wayPoints[i].x, map_wayPoints[i].y) == 1)
map_nearestWayPoint = i;
}
}
return map_nearestWayPoint;
}
void map_loadDataFromAvo(char *dest, int16 size) {
memcpy(dest, map_avoDataPtr, size);
map_avoDataPtr += size;
}
void map_loadItemToObject(void) {
int16 flag;
int16 count;
int16 i;
map_loadDataFromAvo((char *)&flag, 2);
flag = FROM_LE_16(flag);
if (flag == 0)
return;
map_avoDataPtr += 1456;
map_loadDataFromAvo((char *)&count, 2);
count = FROM_LE_16(count);
for (i = 0; i < count; i++) {
map_avoDataPtr += 20;
map_loadDataFromAvo((char *)(&gob_itemToObject[i]), 2);
gob_itemToObject[i] = FROM_LE_16(gob_itemToObject[i]);
map_avoDataPtr += 5;
}
}
void map_loadMapObjects(char *avjFile) {
int16 i;
char avoName[128];
int16 handle;
char item;
int16 soundCount;
int16 tmp;
char *savedPtr;
char *savedPtr2;
char *savedPtr3;
int16 state;
int16 col;
int32 flag;
Gob_State *pState;
char buf[128];
char sndNames[20][14];
char *dataBuf;
int16 x;
int16 y;
int16 count2;
int16 count3;
strcpy(avoName, map_sourceFile);
strcat(avoName, ".avo");
handle = data_openData(avoName);
if (handle >= 0) {
map_loadFromAvo = 1;
data_closeData(handle);
map_avoDataPtr = data_getSmallData(avoName);
dataBuf = map_avoDataPtr;
map_loadDataFromAvo((char *)map_passMap, 28 * 26);
for (y = 0; y < 28; y++) {
for (x = 0; x < 26; x++) {
map_loadDataFromAvo(&item, 1);
map_itemsMap[y][x] = item;
}
}
for (i = 0; i < 40; i++) {
map_loadDataFromAvo((char *)(&map_wayPoints[i].x), 2);
map_wayPoints[i].x = FROM_LE_16(map_wayPoints[i].x);
map_loadDataFromAvo((char *)(&map_wayPoints[i].y), 2);
map_wayPoints[i].y = FROM_LE_16(map_wayPoints[i].y);
}
map_loadDataFromAvo((char *)map_itemPoses, szMap_ItemPos * 20);
} else {
map_loadFromAvo = 0;
map_avoDataPtr = data_getSmallData(avjFile);
dataBuf = map_avoDataPtr;
}
map_avoDataPtr += 32;
map_avoDataPtr += 76;
map_avoDataPtr += 4;
map_avoDataPtr += 20;
for (i = 0; i < 3; i++) {
map_loadDataFromAvo((char *)&tmp, 2);
tmp = FROM_LE_16(tmp);
map_avoDataPtr += tmp * 14;
}
map_loadDataFromAvo((char *)&soundCount, 2);
soundCount = FROM_LE_16(soundCount);
savedPtr = map_avoDataPtr;
map_avoDataPtr += 14 * soundCount;
map_avoDataPtr += 4;
map_avoDataPtr += 24;
map_loadDataFromAvo((char *)&count2, 2);
count2 = FROM_LE_16(count2);
map_loadDataFromAvo((char *)&count3, 2);
count3 = FROM_LE_16(count3);
savedPtr2 = map_avoDataPtr;
map_avoDataPtr += count2 * 8;
savedPtr3 = map_avoDataPtr;
map_avoDataPtr += count3 * 8;
map_loadDataFromAvo((char *)&gob_gobsCount, 2);
gob_gobsCount = FROM_LE_16(gob_gobsCount);
for (i = 0; i < gob_gobsCount; i++) {
gob_goblins[i] = (Gob_Object *)malloc(sizeof(Gob_Object));
gob_goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
gob_goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
gob_goblins[i]->order = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
gob_goblins[i]->state = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
if (i == 3)
gob_goblins[i]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 70);
else
gob_goblins[i]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 40);
// FIXME: All is wrong further. We should unwind calls to map_loadDataFromAvo()
map_loadDataFromAvo((char *)gob_goblins[i]->stateMach, 40 * szGob_StateLine);
map_avoDataPtr += 160;
gob_goblins[i]->multObjIndex = *map_avoDataPtr;
map_avoDataPtr += 2;
gob_goblins[i]->realStateMach = gob_goblins[i]->stateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
if (gob_goblins[i]->stateMach[state][col] == 0)
continue;
gob_goblins[i]->stateMach[state][col] = (Gob_State *)malloc(sizeof(Gob_State));
map_loadDataFromAvo((char *)gob_goblins[i]->stateMach[state][col], 4);
map_avoDataPtr += 8;
map_loadDataFromAvo(((char *)gob_goblins[i]->stateMach[state][col]) + 4, 4);
map_avoDataPtr += 2;
if (READ_LE_UINT32(map_avoDataPtr) != 0) {
map_avoDataPtr += 4;
map_loadDataFromAvo((char
*)(&gob_goblins[i]->
stateMach[state][col]->
sndItem), 2);
} else {
map_avoDataPtr += 6;
gob_goblins[i]->stateMach[state][col]->
sndItem = -1;
}
map_loadDataFromAvo((char *)(&gob_goblins[i]->
stateMach[state][col]->freq), 6);
}
}
}
pState = (Gob_State *)malloc(sizeof(Gob_State));
gob_goblins[0]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 98;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
pState = (Gob_State *) malloc(sizeof(Gob_State));
gob_goblins[1]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 99;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
pState = (Gob_State *) malloc(sizeof(Gob_State));
gob_goblins[2]->stateMach[39][0] = pState;
pState->animation = 0;
pState->layer = 100;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
gob_goblins[2]->stateMach[10][0]->unk2 = 13;
gob_goblins[2]->stateMach[11][0]->unk2 = 13;
gob_goblins[2]->stateMach[28][0]->unk2 = 13;
gob_goblins[2]->stateMach[29][0]->unk2 = 13;
gob_goblins[1]->stateMach[10][0]->unk2 = 13;
gob_goblins[1]->stateMach[11][0]->unk2 = 13;
for (state = 40; state < 70; state++) {
pState = (Gob_State *)malloc(sizeof(Gob_State));
gob_goblins[3]->stateMach[state][0] = pState;
gob_goblins[3]->stateMach[state][1] = 0;
pState->animation = 9;
pState->layer = state - 40;
pState->sndItem = -1;
pState->unk2 = 0;
}
map_loadDataFromAvo((char *)&gob_objCount, 2);
for (i = 0; i < gob_objCount; i++) {
gob_objects[i] =
(Gob_Object *) malloc(sizeof(Gob_Object));
gob_objects[i]->xPos = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
gob_objects[i]->yPos = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
gob_objects[i]->order = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
gob_objects[i]->state = READ_LE_UINT16(savedPtr3);
savedPtr3 += 2;
gob_objects[i]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 40);
map_loadDataFromAvo((char *)gob_objects[i]->stateMach, 40 * szGob_StateLine);
map_avoDataPtr += 160;
gob_objects[i]->multObjIndex = *map_avoDataPtr;
map_avoDataPtr += 2;
gob_objects[i]->realStateMach = gob_objects[i]->stateMach;
for (state = 0; state < 40; state++) {
for (col = 0; col < 6; col++) {
if (gob_objects[i]->stateMach[state][col] == 0)
continue;
gob_objects[i]->stateMach[state][col] = (Gob_State *)malloc(sizeof(Gob_State));
map_loadDataFromAvo((char *)gob_objects[i]->stateMach[state][col], 4);
map_avoDataPtr += 8;
map_loadDataFromAvo(((char *)gob_objects[i]->stateMach[state][col]) + 4, 4);
map_avoDataPtr += 2;
if (READ_LE_UINT32(map_avoDataPtr) != 0) {
map_avoDataPtr += 4;
map_loadDataFromAvo((char *)(&gob_objects[i]->stateMach[state][col]->sndItem), 2);
} else {
map_avoDataPtr += 6;
gob_objects[i]->stateMach[state][col]->sndItem = -1;
}
map_loadDataFromAvo((char *)(&gob_objects[i]->stateMach[state][col]->freq), 6);
}
}
}
gob_objects[10] = (Gob_Object *)malloc(sizeof(Gob_Object));
memset(gob_objects[10], 0, sizeof(Gob_Object));
gob_objects[10]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 40);
memset(gob_objects[10]->stateMach, 0, sizeof(Gob_StateLine) * 40);
pState = (Gob_State *)malloc(sizeof(Gob_State));
gob_objects[10]->stateMach[0][0] = pState;
memset(pState, 0, sizeof(Gob_State));
pState->animation = 9;
pState->layer = 27;
pState->unk0 = 0;
pState->unk1 = 0;
pState->sndItem = -1;
pState->unk2 = 0;
gob_placeObject(gob_objects[10], 1);
gob_objects[10]->realStateMach = gob_objects[10]->stateMach;
gob_objects[10]->type = 1;
gob_objects[10]->unk14 = 1;
map_loadDataFromAvo((char *)&state, 2);
for (i = 0; i < state; i++) {
map_avoDataPtr += 30;
map_loadDataFromAvo((char *)&flag, 4);
map_avoDataPtr += 56;
if (flag != 0)
map_avoDataPtr += 30;
}
map_loadDataFromAvo((char *)&tmp, 2);
map_avoDataPtr += 48;
map_loadItemToObject();
map_avoDataPtr = savedPtr;
for (i = 0; i < soundCount; i++) {
map_loadDataFromAvo(buf, 14);
strcat(buf, ".SND");
strcpy(sndNames[i], buf);
}
free(dataBuf);
gob_soundData[14] = snd_loadSoundData("diamant1.snd");
for (i = 0; i < soundCount; i++) {
handle = data_openData(sndNames[i]);
if (handle < 0)
continue;
data_closeData(handle);
gob_soundData[i] = snd_loadSoundData(sndNames[i]);
}
}
void map_loadMapsInitGobs(void) {
int16 layer;
int16 i;
if (map_loadFromAvo == 0)
error("map_load: Loading .pas/.pos files is not supported!");
for (i = 0; i < 3; i++) {
gob_nextLayer(gob_goblins[i]);
}
for (i = 0; i < 3; i++) {
layer =
gob_goblins[i]->stateMach[gob_goblins[i]->state][0]->layer;
scen_updateAnim(layer, 0, gob_goblins[i]->animation, 0,
gob_goblins[i]->xPos, gob_goblins[i]->yPos, 0);
gob_goblins[i]->yPos = (gob_gobPositions[i].y + 1) * 6 -
(scen_toRedrawBottom - scen_animTop);
gob_goblins[i]->xPos = gob_gobPositions[i].x * 12 -
(scen_toRedrawLeft - scen_animLeft);
gob_goblins[i]->order = scen_toRedrawBottom / 24 + 3;
}
gob_currentGoblin = 0;
gob_pressedMapX = gob_gobPositions[0].x;
gob_pressedMapY = gob_gobPositions[0].y;
gob_pathExistence = 0;
gob_goblins[0]->doAnim = 0;
gob_goblins[1]->doAnim = 1;
gob_goblins[2]->doAnim = 1;
}
} // End of namespace Gob