mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
1758c5b211
svn-id: r17388
737 lines
16 KiB
C++
737 lines
16 KiB
C++
/*
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** Gobliiins 1
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** Original game by CoktelVision
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**
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** Reverse engineered by Ivan Dubrov <WFrag@yandex.ru>
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**
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*/
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#include "gob/gob.h"
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#include "gob/map.h"
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#include "gob/video.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/inter.h"
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#include "gob/goblin.h"
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#include "gob/sound.h"
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#include "gob/debug.h"
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namespace Gob {
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char map_passMap[28][26]; // [y][x]
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int16 map_itemsMap[28][26]; // [y][x]
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Map_Point map_wayPoints[40];
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int16 map_nearestWayPoint = 0;
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int16 map_nearestDest = 0;
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int16 map_curGoblinX;
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int16 map_curGoblinY;
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int16 map_destX;
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int16 map_destY;
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Map_ItemPos map_itemPoses[40];
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char map_loadFromAvo;
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char map_sourceFile[15];
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char *map_avoDataPtr;
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int16 map_getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
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int16 dir;
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dir = 0;
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if (x0 == x1 && y0 == y1)
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return 0;
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if (x1 < 0 || x1 > 25 || y1 < 0 || y1 > 27)
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return 0;
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if (y1 > y0)
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dir = 8;
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else if (y1 < y0)
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dir = 2;
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if (x1 > x0)
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dir += 4;
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else if (x1 < x0)
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dir += 1;
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if (map_passMap[y0][x0] == 3 && (dir == 3 || dir == 6 || dir == 2)) {
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if (map_passMap[y0 - 1][x0] != 0)
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return 0x4800;
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}
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if (map_passMap[y0][x0] == 3 && (dir == 9 || dir == 12 || dir == 8)) {
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if (map_passMap[y0 + 1][x0] != 0)
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return 0x5000;
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}
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if (map_passMap[y0][x0] == 6 && (dir == 3 || dir == 6 || dir == 2)) {
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if (map_passMap[y0 - 1][x0] != 0)
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return 0x4800;
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}
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if (map_passMap[y0][x0] == 6 && (dir == 9 || dir == 12 || dir == 8)) {
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if (map_passMap[y0 + 1][x0] != 0)
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return 0x5000;
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}
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if (dir == 1) {
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if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
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return 0x4b00;
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return 0;
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}
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if (dir == 4) {
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if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
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return 0x4d00;
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return 0;
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}
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if (dir == 2) {
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if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
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return 0x4800;
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if (y0 - 1 >= 0 && x0 - 1 >= 0
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&& map_passMap[y0 - 1][x0 - 1] != 0)
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return 0x4700;
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if (y0 - 1 >= 0 && x0 + 1 < 26
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&& map_passMap[y0 - 1][x0 + 1] != 0)
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return 0x4900;
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return 0;
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}
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if (dir == 8) {
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if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
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return 0x5000;
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if (y0 + 1 < 28 && x0 - 1 >= 0
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&& map_passMap[y0 + 1][x0 - 1] != 0)
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return 0x4f00;
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if (y0 + 1 < 28 && x0 + 1 < 26
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&& map_passMap[y0 + 1][x0 + 1] != 0)
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return 0x5100;
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return 0;
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}
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if (dir == 6) {
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if (y0 - 1 >= 0 && x0 + 1 < 26
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&& map_passMap[y0 - 1][x0 + 1] != 0)
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return 0x4900;
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if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
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return 0x4800;
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if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
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return 0x4d00;
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return 0;
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}
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if (dir == 12) {
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if (x0 + 1 < 26 && y0 + 1 < 28
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&& map_passMap[y0 + 1][x0 + 1] != 0)
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return 0x5100;
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if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
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return 0x5000;
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if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
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return 0x4d00;
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return 0;
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}
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if (dir == 3) {
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if (x0 - 1 >= 0 && y0 - 1 >= 0
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&& map_passMap[y0 - 1][x0 - 1] != 0)
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return 0x4700;
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if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
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return 0x4800;
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if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
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return 0x4b00;
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return 0;
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}
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if (dir == 9) {
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if (x0 - 1 >= 0 && y0 + 1 < 28
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&& map_passMap[y0 + 1][x0 - 1] != 0)
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return 0x4f00;
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if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
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return 0x5000;
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if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
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return 0x4b00;
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return 0;
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}
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return -1;
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}
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void map_findNearestToGob(void) {
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int16 length;
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int16 i;
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int16 tmp;
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length = 30000;
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for (i = 0; i < 40; i++) {
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if (map_wayPoints[i].x < 0 ||
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map_wayPoints[i].x > 25 ||
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map_wayPoints[i].y < 0 || map_wayPoints[i].y > 27)
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return;
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tmp = ABS(map_curGoblinX - map_wayPoints[i].x) +
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ABS(map_curGoblinY - map_wayPoints[i].y);
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if (tmp <= length) {
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map_nearestWayPoint = i;
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length = tmp;
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}
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}
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}
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void map_findNearestToDest(void) {
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int16 length;
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int16 tmp;
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int16 i;
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length = 30000;
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for (i = 0; i < 40; i++) {
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if (map_wayPoints[i].x < 0 ||
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map_wayPoints[i].x > 25 ||
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map_wayPoints[i].y < 0 || map_wayPoints[i].y > 27)
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return;
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tmp = ABS(map_destX - map_wayPoints[i].x) +
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ABS(map_destY - map_wayPoints[i].y);
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if (tmp <= length) {
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map_nearestDest = i;
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length = tmp;
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}
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}
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}
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int16 map_checkDirectPath(int16 x0, int16 y0, int16 x1, int16 y1) {
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uint16 dir;
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while (1) {
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dir = map_getDirection(x0, y0, x1, y1);
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if (x0 == x1 && y0 == y1)
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return 1;
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if (dir == 0)
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return 3;
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switch (dir) {
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case 0x4700:
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x0--;
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y0--;
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break;
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case 0x4800:
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y0--;
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break;
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case 0x4900:
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x0++;
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y0--;
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break;
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case 0x4b00:
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x0--;
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break;
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case 0x4d00:
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x0++;
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break;
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case 0x4f00:
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x0--;
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y0++;
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break;
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case 0x5000:
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y0++;
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break;
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case 0x5100:
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x0++;
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y0++;
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break;
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}
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}
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}
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int16 map_checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) {
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uint16 dir;
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int16 curX;
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int16 curY;
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int16 nextLink;
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curX = x0;
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curY = y0;
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dir = 0;
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nextLink = 1;
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while (1) {
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if (x0 == curX && y0 == curY)
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nextLink = 1;
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if (nextLink != 0) {
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if (map_checkDirectPath(x0, y0, x1, y1) == 1)
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return 1;
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nextLink = 0;
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if (i0 > i1) {
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curX = map_wayPoints[i0].x;
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curY = map_wayPoints[i0].y;
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i0--;
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} else if (i0 < i1) {
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curX = map_wayPoints[i0].x;
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curY = map_wayPoints[i0].y;
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i0++;
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} else if (i0 == i1) {
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curX = map_wayPoints[i0].x;
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curY = map_wayPoints[i0].y;
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}
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}
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if (i0 == i1 && map_wayPoints[i0].x == x0
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&& map_wayPoints[i0].y == y0) {
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if (map_checkDirectPath(x0, y0, x1, y1) == 1)
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return 1;
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return 0;
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}
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dir = map_getDirection(x0, y0, curX, curY);
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switch (dir) {
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case 0:
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return 0;
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case 0x4700:
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x0--;
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y0--;
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break;
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case 0x4800:
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y0--;
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break;
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case 0x4900:
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x0++;
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y0--;
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break;
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case 0x4b00:
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x0--;
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break;
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case 0x4d00:
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x0++;
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break;
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case 0x4f00:
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x0--;
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y0++;
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break;
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case 0x5000:
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y0++;
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break;
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case 0x5100:
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x0++;
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y0++;
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break;
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}
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}
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}
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int16 map_optimizePoints(int16 xPos, int16 yPos) {
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int16 i;
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if (map_nearestWayPoint < map_nearestDest) {
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for (i = map_nearestWayPoint; i <= map_nearestDest; i++) {
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if (map_checkDirectPath(xPos, yPos,
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map_wayPoints[i].x, map_wayPoints[i].y) == 1)
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map_nearestWayPoint = i;
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}
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} else if (map_nearestWayPoint > map_nearestDest) {
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for (i = map_nearestWayPoint; i >= map_nearestDest; i--) {
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if (map_checkDirectPath(xPos, yPos,
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map_wayPoints[i].x, map_wayPoints[i].y) == 1)
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map_nearestWayPoint = i;
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}
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}
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return map_nearestWayPoint;
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}
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void map_loadDataFromAvo(char *dest, int16 size) {
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memcpy(dest, map_avoDataPtr, size);
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map_avoDataPtr += size;
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}
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void map_loadItemToObject(void) {
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int16 flag;
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int16 count;
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int16 i;
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map_loadDataFromAvo((char *)&flag, 2);
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flag = FROM_LE_16(flag);
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if (flag == 0)
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return;
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map_avoDataPtr += 1456;
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map_loadDataFromAvo((char *)&count, 2);
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count = FROM_LE_16(count);
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for (i = 0; i < count; i++) {
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map_avoDataPtr += 20;
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map_loadDataFromAvo((char *)(&gob_itemToObject[i]), 2);
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gob_itemToObject[i] = FROM_LE_16(gob_itemToObject[i]);
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map_avoDataPtr += 5;
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}
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}
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void map_loadMapObjects(char *avjFile) {
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int16 i;
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char avoName[128];
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int16 handle;
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char item;
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int16 soundCount;
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int16 tmp;
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char *savedPtr;
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char *savedPtr2;
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char *savedPtr3;
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int16 state;
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int16 col;
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int32 flag;
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Gob_State *pState;
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char buf[128];
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char sndNames[20][14];
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char *dataBuf;
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int16 x;
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int16 y;
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int16 count2;
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int16 count3;
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strcpy(avoName, map_sourceFile);
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strcat(avoName, ".avo");
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handle = data_openData(avoName);
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if (handle >= 0) {
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map_loadFromAvo = 1;
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data_closeData(handle);
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map_avoDataPtr = data_getSmallData(avoName);
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dataBuf = map_avoDataPtr;
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map_loadDataFromAvo((char *)map_passMap, 28 * 26);
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for (y = 0; y < 28; y++) {
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for (x = 0; x < 26; x++) {
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map_loadDataFromAvo(&item, 1);
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map_itemsMap[y][x] = item;
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}
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}
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for (i = 0; i < 40; i++) {
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map_loadDataFromAvo((char *)(&map_wayPoints[i].x), 2);
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map_wayPoints[i].x = FROM_LE_16(map_wayPoints[i].x);
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map_loadDataFromAvo((char *)(&map_wayPoints[i].y), 2);
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map_wayPoints[i].y = FROM_LE_16(map_wayPoints[i].y);
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}
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map_loadDataFromAvo((char *)map_itemPoses, szMap_ItemPos * 20);
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} else {
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map_loadFromAvo = 0;
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map_avoDataPtr = data_getSmallData(avjFile);
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dataBuf = map_avoDataPtr;
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}
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map_avoDataPtr += 32;
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map_avoDataPtr += 76;
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map_avoDataPtr += 4;
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map_avoDataPtr += 20;
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for (i = 0; i < 3; i++) {
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map_loadDataFromAvo((char *)&tmp, 2);
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tmp = FROM_LE_16(tmp);
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map_avoDataPtr += tmp * 14;
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}
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map_loadDataFromAvo((char *)&soundCount, 2);
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soundCount = FROM_LE_16(soundCount);
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savedPtr = map_avoDataPtr;
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map_avoDataPtr += 14 * soundCount;
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map_avoDataPtr += 4;
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map_avoDataPtr += 24;
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map_loadDataFromAvo((char *)&count2, 2);
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count2 = FROM_LE_16(count2);
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map_loadDataFromAvo((char *)&count3, 2);
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count3 = FROM_LE_16(count3);
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savedPtr2 = map_avoDataPtr;
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map_avoDataPtr += count2 * 8;
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savedPtr3 = map_avoDataPtr;
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map_avoDataPtr += count3 * 8;
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map_loadDataFromAvo((char *)&gob_gobsCount, 2);
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gob_gobsCount = FROM_LE_16(gob_gobsCount);
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for (i = 0; i < gob_gobsCount; i++) {
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gob_goblins[i] = (Gob_Object *)malloc(sizeof(Gob_Object));
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gob_goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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gob_goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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gob_goblins[i]->order = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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gob_goblins[i]->state = READ_LE_UINT16(savedPtr2);
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savedPtr2 += 2;
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if (i == 3)
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gob_goblins[i]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 70);
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else
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gob_goblins[i]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 40);
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// FIXME: All is wrong further. We should unwind calls to map_loadDataFromAvo()
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map_loadDataFromAvo((char *)gob_goblins[i]->stateMach, 40 * szGob_StateLine);
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map_avoDataPtr += 160;
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gob_goblins[i]->multObjIndex = *map_avoDataPtr;
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map_avoDataPtr += 2;
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gob_goblins[i]->realStateMach = gob_goblins[i]->stateMach;
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for (state = 0; state < 40; state++) {
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for (col = 0; col < 6; col++) {
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if (gob_goblins[i]->stateMach[state][col] == 0)
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continue;
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gob_goblins[i]->stateMach[state][col] = (Gob_State *)malloc(sizeof(Gob_State));
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map_loadDataFromAvo((char *)gob_goblins[i]->stateMach[state][col], 4);
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map_avoDataPtr += 8;
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map_loadDataFromAvo(((char *)gob_goblins[i]->stateMach[state][col]) + 4, 4);
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map_avoDataPtr += 2;
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if (READ_LE_UINT32(map_avoDataPtr) != 0) {
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map_avoDataPtr += 4;
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map_loadDataFromAvo((char
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*)(&gob_goblins[i]->
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stateMach[state][col]->
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sndItem), 2);
|
|
} else {
|
|
map_avoDataPtr += 6;
|
|
gob_goblins[i]->stateMach[state][col]->
|
|
sndItem = -1;
|
|
}
|
|
map_loadDataFromAvo((char *)(&gob_goblins[i]->
|
|
stateMach[state][col]->freq), 6);
|
|
}
|
|
}
|
|
}
|
|
|
|
pState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_goblins[0]->stateMach[39][0] = pState;
|
|
pState->animation = 0;
|
|
pState->layer = 98;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
|
|
pState = (Gob_State *) malloc(sizeof(Gob_State));
|
|
gob_goblins[1]->stateMach[39][0] = pState;
|
|
pState->animation = 0;
|
|
pState->layer = 99;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
|
|
pState = (Gob_State *) malloc(sizeof(Gob_State));
|
|
gob_goblins[2]->stateMach[39][0] = pState;
|
|
pState->animation = 0;
|
|
pState->layer = 100;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
|
|
gob_goblins[2]->stateMach[10][0]->unk2 = 13;
|
|
gob_goblins[2]->stateMach[11][0]->unk2 = 13;
|
|
gob_goblins[2]->stateMach[28][0]->unk2 = 13;
|
|
gob_goblins[2]->stateMach[29][0]->unk2 = 13;
|
|
|
|
gob_goblins[1]->stateMach[10][0]->unk2 = 13;
|
|
gob_goblins[1]->stateMach[11][0]->unk2 = 13;
|
|
|
|
for (state = 40; state < 70; state++) {
|
|
pState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_goblins[3]->stateMach[state][0] = pState;
|
|
gob_goblins[3]->stateMach[state][1] = 0;
|
|
|
|
pState->animation = 9;
|
|
pState->layer = state - 40;
|
|
pState->sndItem = -1;
|
|
pState->unk2 = 0;
|
|
}
|
|
|
|
map_loadDataFromAvo((char *)&gob_objCount, 2);
|
|
for (i = 0; i < gob_objCount; i++) {
|
|
gob_objects[i] =
|
|
(Gob_Object *) malloc(sizeof(Gob_Object));
|
|
|
|
gob_objects[i]->xPos = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->yPos = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->order = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->state = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 40);
|
|
|
|
map_loadDataFromAvo((char *)gob_objects[i]->stateMach, 40 * szGob_StateLine);
|
|
map_avoDataPtr += 160;
|
|
gob_objects[i]->multObjIndex = *map_avoDataPtr;
|
|
map_avoDataPtr += 2;
|
|
|
|
gob_objects[i]->realStateMach = gob_objects[i]->stateMach;
|
|
for (state = 0; state < 40; state++) {
|
|
for (col = 0; col < 6; col++) {
|
|
if (gob_objects[i]->stateMach[state][col] == 0)
|
|
continue;
|
|
|
|
gob_objects[i]->stateMach[state][col] = (Gob_State *)malloc(sizeof(Gob_State));
|
|
|
|
map_loadDataFromAvo((char *)gob_objects[i]->stateMach[state][col], 4);
|
|
map_avoDataPtr += 8;
|
|
map_loadDataFromAvo(((char *)gob_objects[i]->stateMach[state][col]) + 4, 4);
|
|
|
|
map_avoDataPtr += 2;
|
|
if (READ_LE_UINT32(map_avoDataPtr) != 0) {
|
|
map_avoDataPtr += 4;
|
|
map_loadDataFromAvo((char *)(&gob_objects[i]->stateMach[state][col]->sndItem), 2);
|
|
} else {
|
|
map_avoDataPtr += 6;
|
|
gob_objects[i]->stateMach[state][col]->sndItem = -1;
|
|
}
|
|
map_loadDataFromAvo((char *)(&gob_objects[i]->stateMach[state][col]->freq), 6);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
gob_objects[10] = (Gob_Object *)malloc(sizeof(Gob_Object));
|
|
memset(gob_objects[10], 0, sizeof(Gob_Object));
|
|
|
|
gob_objects[10]->stateMach = (Gob_StateLine *)malloc(sizeof(Gob_StateLine) * 40);
|
|
memset(gob_objects[10]->stateMach, 0, sizeof(Gob_StateLine) * 40);
|
|
|
|
pState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_objects[10]->stateMach[0][0] = pState;
|
|
|
|
memset(pState, 0, sizeof(Gob_State));
|
|
pState->animation = 9;
|
|
pState->layer = 27;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
pState->unk2 = 0;
|
|
|
|
gob_placeObject(gob_objects[10], 1);
|
|
|
|
gob_objects[10]->realStateMach = gob_objects[10]->stateMach;
|
|
gob_objects[10]->type = 1;
|
|
gob_objects[10]->unk14 = 1;
|
|
|
|
map_loadDataFromAvo((char *)&state, 2);
|
|
for (i = 0; i < state; i++) {
|
|
map_avoDataPtr += 30;
|
|
|
|
map_loadDataFromAvo((char *)&flag, 4);
|
|
map_avoDataPtr += 56;
|
|
|
|
if (flag != 0)
|
|
map_avoDataPtr += 30;
|
|
}
|
|
|
|
map_loadDataFromAvo((char *)&tmp, 2);
|
|
map_avoDataPtr += 48;
|
|
map_loadItemToObject();
|
|
map_avoDataPtr = savedPtr;
|
|
|
|
for (i = 0; i < soundCount; i++) {
|
|
map_loadDataFromAvo(buf, 14);
|
|
strcat(buf, ".SND");
|
|
strcpy(sndNames[i], buf);
|
|
}
|
|
|
|
free(dataBuf);
|
|
|
|
gob_soundData[14] = snd_loadSoundData("diamant1.snd");
|
|
|
|
for (i = 0; i < soundCount; i++) {
|
|
handle = data_openData(sndNames[i]);
|
|
if (handle < 0)
|
|
continue;
|
|
|
|
data_closeData(handle);
|
|
gob_soundData[i] = snd_loadSoundData(sndNames[i]);
|
|
}
|
|
}
|
|
|
|
void map_loadMapsInitGobs(void) {
|
|
int16 layer;
|
|
int16 i;
|
|
|
|
if (map_loadFromAvo == 0)
|
|
error("map_load: Loading .pas/.pos files is not supported!");
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
gob_nextLayer(gob_goblins[i]);
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
layer =
|
|
gob_goblins[i]->stateMach[gob_goblins[i]->state][0]->layer;
|
|
|
|
scen_updateAnim(layer, 0, gob_goblins[i]->animation, 0,
|
|
gob_goblins[i]->xPos, gob_goblins[i]->yPos, 0);
|
|
|
|
gob_goblins[i]->yPos = (gob_gobPositions[i].y + 1) * 6 -
|
|
(scen_toRedrawBottom - scen_animTop);
|
|
|
|
gob_goblins[i]->xPos = gob_gobPositions[i].x * 12 -
|
|
(scen_toRedrawLeft - scen_animLeft);
|
|
|
|
gob_goblins[i]->order = scen_toRedrawBottom / 24 + 3;
|
|
}
|
|
|
|
gob_currentGoblin = 0;
|
|
gob_pressedMapX = gob_gobPositions[0].x;
|
|
gob_pressedMapY = gob_gobPositions[0].y;
|
|
gob_pathExistence = 0;
|
|
|
|
gob_goblins[0]->doAnim = 0;
|
|
gob_goblins[1]->doAnim = 1;
|
|
gob_goblins[2]->doAnim = 1;
|
|
}
|
|
|
|
} // End of namespace Gob
|