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actors.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
animation.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
configure.engine
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BUILD: Split configure.engines down to a single file per engine.
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2013-11-24 00:45:38 +00:00 |
console.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
console.h
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
converse.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
detection.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
drascula.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
drascula.h
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
graphics.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
interface.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
module.mk
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Drascula: Added debug console. Implemented a (buggy) room comand.
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2010-06-15 10:18:34 +00:00 |
objects.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
palette.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
POTFILES
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I18N: Move specification of engine specific files to enginedir/POTFILES.
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2013-08-12 17:54:31 +02:00 |
resource.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
rooms.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
saveload.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
sound.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
talk.cpp
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DRASCULA: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |