scummvm/engines/kyra/gui_lok.h
2014-02-18 02:39:35 +01:00

185 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KYRA_GUI_LOK_H
#define KYRA_GUI_LOK_H
#include "kyra/gui_v1.h"
#include "kyra/screen_lok.h"
namespace Kyra {
#define GUI_V1_BUTTON(button, a, b, c, d, e, f, g, h, i, j, k) \
do { \
button.nextButton = 0; \
button.index = a; \
button.keyCode = button.keyCode2 = 0; \
button.data0Val1 = b; \
button.data1Val1 = c; \
button.data2Val1 = d; \
button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
button.flags = e; \
button.dimTableIndex = f; \
button.x = g; \
button.y = h; \
button.width = i; \
button.height = j; \
button.flags2 = k; \
button.mouseWheel = 0; \
button.arg = 0; \
} while (0)
#define GUI_V1_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
do { \
menu.x = a; \
menu.y = b; \
menu.width = c; \
menu.height = d; \
menu.bkgdColor = e; \
menu.color1 = f; \
menu.color2 = g; \
menu.menuNameString = h; \
menu.textColor = i; \
menu.titleX = j; \
menu.titleY = k; \
menu.highlightedItem = l; \
menu.numberOfItems = m; \
menu.scrollUpButtonX = n; \
menu.scrollUpButtonY = o; \
menu.scrollDownButtonX = p; \
menu.scrollDownButtonY = q; \
} while (0)
#define GUI_V1_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v) \
do { \
item.enabled = a; \
item.itemString = d; \
item.x = e; \
item.y = g; \
item.width = h; \
item.height = i; \
item.textColor = j; \
item.highlightColor = k; \
item.titleX = l; \
item.bkgdColor = n; \
item.color1 = o; \
item.color2 = p; \
item.saveSlot = q; \
item.labelString = r; \
item.labelX = s; \
item.labelY = t; \
item.keyCode = v; \
} while (0)
class KyraEngine_LoK;
class GUI_LoK : public GUI_v1 {
friend class KyraEngine_LoK;
public:
GUI_LoK(KyraEngine_LoK *vm, Screen_LoK *screen);
~GUI_LoK();
void processButton(Button *button);
int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel);
int buttonMenuCallback(Button *caller);
void createScreenThumbnail(Graphics::Surface &dst);
private:
void initStaticResource();
Button _menuButtonData[6];
Button _scrollUpButton;
Button _scrollDownButton;
Button *getButtonListData() { return _menuButtonData; }
Button *getScrollUpButton() { return &_scrollUpButton; }
Button *getScrollDownButton() { return &_scrollDownButton; }
Menu *_menu;
bool _pressFlag;
void setGUILabels();
void setupSavegames(Menu &menu, int num);
int resumeGame(Button *button);
int loadGameMenu(Button *button);
int saveGameMenu(Button *button);
int gameControlsMenu(Button *button);
int quitPlaying(Button *button);
int quitConfirmYes(Button *button);
int quitConfirmNo(Button *button);
int loadGame(Button *button);
int saveGame(Button *button);
int savegameConfirm(Button *button);
int cancelSubMenu(Button *button);
int scrollUp(Button *button);
int scrollDown(Button *button);
int controlsChangeMusic(Button *button);
int controlsChangeSounds(Button *button);
int controlsChangeWalk(Button *button);
int controlsChangeText(Button *button);
int controlsChangeVoice(Button *button);
int controlsApply(Button *button);
bool quitConfirm(const char *str);
void getInput();
void updateSavegameString();
void redrawTextfield();
void fadePalette();
void restorePalette();
void setupControls(Menu &menu);
uint8 defaultColor1() const { return 12; }
uint8 defaultColor2() const { return 248; }
const char *getMenuTitle(const Menu &menu) { return menu.menuNameString; }
const char *getMenuItemTitle(const MenuItem &menuItem) { return menuItem.itemString; }
const char *getMenuItemLabel(const MenuItem &menuItem) { return menuItem.labelString; }
KyraEngine_LoK *_vm;
Screen_LoK *_screen;
bool _menuRestoreScreen;
uint8 _toplevelMenu;
int _savegameOffset;
char _savegameName[35];
char _savegameNames[5][35];
const char *_specialSavegameString;
Button::Callback _scrollUpFunctor;
Button::Callback _scrollDownFunctor;
Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
const char *_voiceTextString;
const char *_textSpeedString;
const char *_onString;
const char *_offString;
const char *_onCDString;
};
} // End of namespace Kyra
#endif