mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
f9ad14dc2d
Thanks to Sylvain for testing.
181 lines
4.5 KiB
C++
181 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOON_AUDIO_H
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#define TOON_AUDIO_H
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "toon/toon.h"
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namespace Toon {
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// used for music/voice/everything
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class AudioManager;
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class AudioStreamInstance : public Audio::AudioStream {
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public:
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AudioStreamInstance(AudioManager *man, Audio::Mixer *mixer, Common::SeekableReadStream *stream, bool looping = false, bool deleteFileStreamAtEnd = false);
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~AudioStreamInstance();
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void play(bool fade = false, Audio::Mixer::SoundType soundType = Audio::Mixer::kMusicSoundType);
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void stop(bool fade = false);
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bool isPlaying() {
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return !_stopped;
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}
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bool isLooping() {
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return _looping;
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}
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bool isFading() {
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return _fadingIn || _fadingOut;
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}
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int32 getPlayedSampleCount() {
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return _playedSamples;
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}
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void setVolume(int32 volume);
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protected:
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const {
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return false;
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}
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int getRate() const {
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return 22100;
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}
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bool endOfData() const {
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return _stopped;
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}
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void handleFade(int32 numSamples);
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void stopNow();
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bool readPacket();
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void decodeADPCM(uint8 *comp, int16 *dest, int32 packetSize);
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Common::SeekableReadStream *_file;
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bool _fadingIn;
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bool _fadingOut;
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int32 _fadeTime;
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uint8 *_compBuffer;
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int16 *_buffer;
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int32 _bufferSize;
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int32 _bufferMaxSize;
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int32 _bufferOffset;
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int32 _compBufferSize;
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Audio::SoundHandle _handle;
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Audio::Mixer::SoundType _soundType;
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Audio::Mixer *_mixer;
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int32 _lastSample;
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int32 _lastStepIndex;
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bool _stopped;
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AudioManager *_man;
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int32 _totalSize;
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int32 _currentReadSize;
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bool _looping;
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int32 _volume;
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int32 _musicAttenuation;
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bool _deleteFileStream;
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int32 _playedSamples;
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};
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class AudioStreamPackage {
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public:
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AudioStreamPackage(ToonEngine *vm);
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~AudioStreamPackage();
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bool loadAudioPackage(const Common::String &indexFile, const Common::String &streamFile);
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void getInfo(int32 id, int32 *offset, int32 *size);
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Common::SeekableReadStream *getStream(int32 id, bool ownMemory = false);
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protected:
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Common::SeekableReadStream *_file;
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uint32 *_indexBuffer;
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ToonEngine *_vm;
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};
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struct AudioAmbientSFX {
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int32 _id;
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int32 _volume;
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int32 _lastTimer;
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int32 _delay;
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int32 _mode;
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int32 _channel;
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bool _enabled;
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};
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class AudioManager {
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public:
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void removeInstance(AudioStreamInstance *inst); // called by destructor
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AudioManager(ToonEngine *vm, Audio::Mixer *mixer);
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~AudioManager();
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bool voiceStillPlaying();
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void playMusic(const Common::String &dir, const Common::String &music);
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void playVoice(int32 id, bool genericVoice);
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int32 playSFX(int32 id, int volume, bool genericSFX);
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void stopCurrentVoice();
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void stopAllSfxs();
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void setMusicVolume(int32 volume);
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void stopMusic();
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void muteVoice(bool mute);
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void muteMusic(bool mute);
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void muteSfx(bool mute);
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bool isVoiceMuted() { return _voiceMuted; }
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bool isMusicMuted() { return _musicMuted; }
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bool isSfxMuted() { return _sfxMuted; }
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void startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume);
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void killAmbientSFX(int32 id);
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void killAllAmbientSFX();
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void updateAmbientSFX();
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void setAmbientSFXVolume(int32 id, int volume);
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void closeAudioPack(int32 id);
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bool loadAudioPack(int32 id, const Common::String &indexFile, const Common::String &packFile);
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AudioStreamInstance *_channels[16]; // 0-1 : music
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// 2 : voice
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// 3-16 : SFX
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AudioStreamPackage *_audioPacks[4]; // 0 : generic streams
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// 1 : local streams
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// 2 : generic SFX
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// 3 : local SFX
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uint32 _currentMusicChannel;
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Common::String _currentMusicName;
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ToonEngine *_vm;
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Audio::Mixer *_mixer;
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protected:
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bool _voiceMuted;
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bool _musicMuted;
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bool _sfxMuted;
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AudioAmbientSFX _ambientSFXs[4];
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};
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} // End of namespace Toon
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#endif
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