mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
596 lines
19 KiB
C++
596 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "sci/sci.h"
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#include "sci/debug.h"
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#include "sci/event.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/gc.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/maciconbar.h"
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#include "sci/console.h"
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namespace Sci {
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reg_t kRestartGame(EngineState *s, int argc, reg_t *argv) {
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s->shrinkStackToBase();
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s->abortScriptProcessing = kAbortRestartGame; // Force vm to abort ASAP
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return NULL_REG;
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}
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/* kGameIsRestarting():
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** Returns the restarting_flag in acc
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*/
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reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv) {
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s->r_acc = make_reg(0, s->gameIsRestarting);
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if (argc) { // Only happens during replay
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if (!argv[0].toUint16()) // Set restarting flag
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s->gameIsRestarting = GAMEISRESTARTING_NONE;
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}
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uint32 neededSleep = 30;
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// WORKAROUNDS for scripts that are polling too quickly in scenes that
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// are not animating much
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switch (g_sci->getGameId()) {
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case GID_CASTLEBRAIN:
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// In Castle of Dr. Brain, memory color matching puzzle in the first
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// room (room 100), the game scripts constantly poll the state of each
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// stone when the user clicks on one. Since the scene is not animating
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// much, this results in activating and deactivating each stone very
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// quickly (together with its associated tone sound), depending on how
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// low it is in the animate list. This worked somewhat in older PCs, but
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// not in modern computers. We throttle the scene in order to allow the
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// stones to display, otherwise the game scripts reset them too soon.
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// Fixes bug #3127824.
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if (s->currentRoomNumber() == 100) {
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s->_throttleTrigger = true;
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neededSleep = 60;
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}
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break;
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case GID_ICEMAN:
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// In ICEMAN the submarine control room is not animating much, so it
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// runs way too fast. We calm it down even more, otherwise fighting
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// against other submarines is almost impossible.
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if (s->currentRoomNumber() == 27) {
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s->_throttleTrigger = true;
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neededSleep = 60;
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}
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break;
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case GID_LSL3:
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// LSL3 calculates a machinespeed variable during game startup
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// (right after the filthy questions). This one would go through w/o
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// throttling resulting in having to do 1000 pushups or something. Another
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// way of handling this would be delaying incrementing of "machineSpeed"
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// selector.
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if (s->currentRoomNumber() == 290)
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s->_throttleTrigger = true;
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break;
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case GID_SQ4:
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// In SQ4 (floppy and CD) the sequel police appear way too quickly in
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// the Skate-o-rama rooms, resulting in all sorts of timer issues, like
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// #3109139 (which occurs because a police officer instantly teleports
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// just before Roger exits and shoots him). We throttle these scenes a
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// bit more, in order to prevent timer bugs related to the sequel police.
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if (s->currentRoomNumber() == 405 || s->currentRoomNumber() == 406 ||
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s->currentRoomNumber() == 410 || s->currentRoomNumber() == 411) {
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s->_throttleTrigger = true;
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neededSleep = 60;
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}
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default:
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break;
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}
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s->speedThrottler(neededSleep);
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return s->r_acc;
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}
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reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv) {
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return SIGNAL_REG;
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}
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enum kMemoryInfoFunc {
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K_MEMORYINFO_LARGEST_HEAP_BLOCK = 0, // Largest heap block available
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K_MEMORYINFO_FREE_HEAP = 1, // Total free heap memory
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K_MEMORYINFO_LARGEST_HUNK_BLOCK = 2, // Largest available hunk memory block
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K_MEMORYINFO_FREE_HUNK = 3, // Amount of free DOS paragraphs
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K_MEMORYINFO_TOTAL_HUNK = 4 // Total amount of hunk memory (SCI01)
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};
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reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv) {
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// The free heap size returned must not be 0xffff, or some memory
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// calculations will overflow. Crazy Nick's games handle up to 32746
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// bytes (0x7fea), otherwise they throw a warning that the memory is
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// fragmented
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const uint16 size = 0x7fea;
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switch (argv[0].offset) {
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case K_MEMORYINFO_LARGEST_HEAP_BLOCK:
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// In order to prevent "Memory fragmented" dialogs from
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// popping up in some games, we must return FREE_HEAP - 2 here.
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return make_reg(0, size - 2);
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case K_MEMORYINFO_FREE_HEAP:
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case K_MEMORYINFO_LARGEST_HUNK_BLOCK:
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case K_MEMORYINFO_FREE_HUNK:
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case K_MEMORYINFO_TOTAL_HUNK:
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return make_reg(0, size);
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default:
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error("Unknown MemoryInfo operation: %04x", argv[0].offset);
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}
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return NULL_REG;
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}
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enum kMemorySegmentFunc {
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K_MEMORYSEGMENT_SAVE_DATA = 0,
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K_MEMORYSEGMENT_RESTORE_DATA = 1
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};
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reg_t kMemorySegment(EngineState *s, int argc, reg_t *argv) {
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// MemorySegment provides access to a 256-byte block of memory that remains
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// intact across restarts and restores
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switch (argv[0].toUint16()) {
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case K_MEMORYSEGMENT_SAVE_DATA: {
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if (argc < 3)
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error("Insufficient number of arguments passed to MemorySegment");
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uint16 size = argv[2].toUint16();
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if (!size)
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size = s->_segMan->strlen(argv[1]) + 1;
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if (size > EngineState::kMemorySegmentMax) {
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// This was set to cut the block to 256 bytes. This should be an
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// error, as we won't restore the full block that the game scripts
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// request, thus error out instead.
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//size = EngineState::kMemorySegmentMax;
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error("kMemorySegment: Requested to save more than 256 bytes (%d)", size);
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}
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s->_memorySegmentSize = size;
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// We assume that this won't be called on pointers
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s->_segMan->memcpy(s->_memorySegment, argv[1], size);
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break;
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}
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case K_MEMORYSEGMENT_RESTORE_DATA:
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s->_segMan->memcpy(argv[1], s->_memorySegment, s->_memorySegmentSize);
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break;
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default:
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error("Unknown MemorySegment operation %04x", argv[0].toUint16());
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}
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return argv[1];
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}
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reg_t kFlushResources(EngineState *s, int argc, reg_t *argv) {
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run_gc(s);
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debugC(kDebugLevelRoom, "Entering room number %d", argv[0].toUint16());
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return s->r_acc;
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}
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reg_t kSetDebug(EngineState *s, int argc, reg_t *argv) {
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// WORKAROUND: For some reason, GK1 calls this unconditionally when
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// watching the intro. Older (SCI0) games call it on room change if
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// a flag is set, in which case the debugger SHOULD get activated.
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// Therefore, don't break into the debugger in GK1, but do so elsewhere.
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if (g_sci->getGameId() != GID_GK1) {
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debug("Debug mode activated");
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g_sci->getDebugger()->attach();
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}
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return s->r_acc;
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}
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enum {
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KGETTIME_TICKS = 0,
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KGETTIME_TIME_12HOUR = 1,
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KGETTIME_TIME_24HOUR = 2,
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KGETTIME_DATE = 3
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};
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reg_t kGetTime(EngineState *s, int argc, reg_t *argv) {
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TimeDate loc_time;
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uint32 elapsedTime = g_engine->getTotalPlayTime();
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int retval = 0; // Avoid spurious warning
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g_system->getTimeAndDate(loc_time);
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int mode = (argc > 0) ? argv[0].toUint16() : 0;
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// Modes 2 and 3 are supported since 0.629.
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// This condition doesn't check that exactly, but close enough.
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if (getSciVersion() == SCI_VERSION_0_EARLY && mode > 1)
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error("kGetTime called in SCI0 with mode %d (expected 0 or 1)", mode);
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switch (mode) {
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case KGETTIME_TICKS :
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retval = elapsedTime * 60 / 1000;
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debugC(kDebugLevelTime, "GetTime(elapsed) returns %d", retval);
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break;
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case KGETTIME_TIME_12HOUR :
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retval = ((loc_time.tm_hour % 12) << 12) | (loc_time.tm_min << 6) | (loc_time.tm_sec);
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debugC(kDebugLevelTime, "GetTime(12h) returns %d", retval);
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break;
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case KGETTIME_TIME_24HOUR :
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retval = (loc_time.tm_hour << 11) | (loc_time.tm_min << 5) | (loc_time.tm_sec >> 1);
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debugC(kDebugLevelTime, "GetTime(24h) returns %d", retval);
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break;
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case KGETTIME_DATE :
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retval = loc_time.tm_mday | ((loc_time.tm_mon + 1) << 5) | (((loc_time.tm_year + 1900) & 0x7f) << 9);
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debugC(kDebugLevelTime, "GetTime(date) returns %d", retval);
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break;
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default:
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error("Attempt to use unknown GetTime mode %d", mode);
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break;
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}
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return make_reg(0, retval);
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}
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enum {
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K_MEMORY_ALLOCATE_CRITICAL = 1,
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K_MEMORY_ALLOCATE_NONCRITICAL = 2,
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K_MEMORY_FREE = 3,
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K_MEMORY_MEMCPY = 4,
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K_MEMORY_PEEK = 5,
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K_MEMORY_POKE = 6
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};
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reg_t kMemory(EngineState *s, int argc, reg_t *argv) {
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switch (argv[0].toUint16()) {
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case K_MEMORY_ALLOCATE_CRITICAL: {
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int byteCount = argv[1].toUint16();
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// WORKAROUND:
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// - pq3 (multilingual) room 202
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// when plotting crimes, allocates the returned bytes from kStrLen
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// on "W" and "E" and wants to put a string in there, which doesn't
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// fit of course.
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// - lsl5 (multilingual) room 280
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// allocates memory according to a previous kStrLen for the name of
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// the airport ladies (bug #3093818), which isn't enough
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// We always allocate 1 byte more, because of this
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byteCount++;
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if (!s->_segMan->allocDynmem(byteCount, "kMemory() critical", &s->r_acc)) {
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error("Critical heap allocation failed");
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}
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break;
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}
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case K_MEMORY_ALLOCATE_NONCRITICAL:
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s->_segMan->allocDynmem(argv[1].toUint16(), "kMemory() non-critical", &s->r_acc);
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break;
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case K_MEMORY_FREE :
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if (!s->_segMan->freeDynmem(argv[1])) {
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if (g_sci->getGameId() == GID_QFG1VGA) {
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// Ignore script bug in QFG1VGA, when closing any conversation dialog with esc
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} else {
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// Usually, the result of a script bug. Non-critical
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warning("Attempt to kMemory::free() non-dynmem pointer %04x:%04x", PRINT_REG(argv[1]));
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}
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}
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break;
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case K_MEMORY_MEMCPY : {
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int size = argv[3].toUint16();
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s->_segMan->memcpy(argv[1], argv[2], size);
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break;
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}
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case K_MEMORY_PEEK : {
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if (!argv[1].segment) {
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// This occurs in KQ5CD when interacting with certain objects
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warning("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1]));
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return s->r_acc;
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}
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SegmentRef ref = s->_segMan->dereference(argv[1]);
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if (!ref.isValid() || ref.maxSize < 2) {
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error("Attempt to peek invalid memory at %04x:%04x", PRINT_REG(argv[1]));
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return s->r_acc;
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}
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if (ref.isRaw)
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return make_reg(0, (int16)READ_SCIENDIAN_UINT16(ref.raw));
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else {
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if (ref.skipByte)
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error("Attempt to peek memory at odd offset %04X:%04X", PRINT_REG(argv[1]));
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return *(ref.reg);
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}
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break;
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}
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case K_MEMORY_POKE : {
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SegmentRef ref = s->_segMan->dereference(argv[1]);
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if (!ref.isValid() || ref.maxSize < 2) {
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error("Attempt to poke invalid memory at %04x:%04x", PRINT_REG(argv[1]));
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return s->r_acc;
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}
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if (ref.isRaw) {
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if (argv[2].segment) {
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error("Attempt to poke memory reference %04x:%04x to %04x:%04x", PRINT_REG(argv[2]), PRINT_REG(argv[1]));
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return s->r_acc;
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}
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WRITE_SCIENDIAN_UINT16(ref.raw, argv[2].offset); // Amiga versions are BE
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} else {
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if (ref.skipByte)
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error("Attempt to poke memory at odd offset %04X:%04X", PRINT_REG(argv[1]));
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*(ref.reg) = argv[2];
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}
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break;
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}
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}
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return s->r_acc;
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}
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#ifdef ENABLE_SCI32
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reg_t kGetConfig(EngineState *s, int argc, reg_t *argv) {
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Common::String setting = s->_segMan->getString(argv[0]);
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reg_t data = readSelector(s->_segMan, argv[1], SELECTOR(data));
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// This function is used to get the benchmarked results stored in the
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// resource.cfg configuration file in Phantasmagoria 1. Normally,
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// the configuration file contains values stored by the installer
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// regarding audio and video settings, which are then used by the
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// executable. In Phantasmagoria, two extra executable files are used
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// to perform system benchmarks:
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// - CPUID for the CPU benchmarks, sets the cpu and cpuspeed settings
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// - HDDTEC for the graphics and CD-ROM benchmarks, sets the videospeed setting
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//
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// These settings are then used by the game scripts directly to modify
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// the game speed and graphics output. The result of this call is stored
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// in global 178. The scripts check these values against the value 425.
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// Anything below that makes Phantasmagoria awfully sluggish, so we're
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// setting everything to 500, which makes the game playable.
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setting.toLowercase();
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if (setting == "videospeed") {
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s->_segMan->strcpy(data, "500");
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} else if (setting == "cpu") {
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// We always return the fastest CPU setting that CPUID can detect
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// (i.e. 586).
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s->_segMan->strcpy(data, "586");
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} else if (setting == "cpuspeed") {
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s->_segMan->strcpy(data, "500");
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} else {
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error("GetConfig: Unknown configuration setting %s", setting.c_str());
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}
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return argv[1];
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}
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reg_t kGetSierraProfileInt(EngineState *s, int argc, reg_t *argv) {
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Common::String category = s->_segMan->getString(argv[0]); // always "config"
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category.toLowercase();
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if (category != "config")
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error("GetSierraProfileInt: category isn't 'config', it's '%s'", category.c_str());
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Common::String setting = s->_segMan->getString(argv[1]);
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setting.toLowercase();
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if (setting != "videospeed")
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error("GetSierraProfileInt: setting isn't 'videospeed', it's '%s'", setting.c_str());
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// The game scripts pass 425 as the third parameter for some unknown reason,
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// as after the call they compare the result to 425 anyway...
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// We return the same fake value for videospeed as with kGetConfig
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return make_reg(0, 500);
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}
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#endif
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// kIconBar is really a subop of kMacPlatform for SCI1.1 Mac
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reg_t kIconBar(EngineState *s, int argc, reg_t *argv) {
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// Mac versions use their own tertiary platform functions
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// to handle the outside-of-the-screen icon bar.
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// QFG1 Mac calls this function to load the Mac icon bar (of which
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// the resources do exist), but the game completely ignores it and
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// uses the standard icon bar for the game. We do the same.
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if (!g_sci->hasMacIconBar())
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return NULL_REG;
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switch (argv[0].toUint16()) {
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case 0: // InitIconBar
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for (int i = 0; i < argv[1].toUint16(); i++)
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g_sci->_gfxMacIconBar->addIcon(argv[i + 2]);
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break;
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case 1: // DisposeIconBar
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warning("kIconBar(Dispose)");
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break;
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case 2: // EnableIconBar (-1 = all)
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debug(0, "kIconBar(Enable, %i)", argv[1].toSint16());
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g_sci->_gfxMacIconBar->setIconEnabled(argv[1].toSint16(), true);
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break;
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case 3: // DisableIconBar (-1 = all)
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debug(0, "kIconBar(Disable, %i)", argv[1].toSint16());
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g_sci->_gfxMacIconBar->setIconEnabled(argv[1].toSint16(), false);
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break;
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case 4: // SetIconBarIcon
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debug(0, "kIconBar(SetIcon, %d, %d)", argv[1].toUint16(), argv[2].toUint16());
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if (argv[2].toSint16() == -1)
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g_sci->_gfxMacIconBar->setInventoryIcon(argv[2].toSint16());
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break;
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default:
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error("Unknown kIconBar(%d)", argv[0].toUint16());
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}
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g_sci->_gfxMacIconBar->drawIcons();
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return NULL_REG;
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}
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// kMacPlatform is really a subop of kPlatform for SCI1.1+ Mac
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reg_t kMacPlatform(EngineState *s, int argc, reg_t *argv) {
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// Mac versions use their own secondary platform functions
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// to do various things. Why didn't they just declare a new
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// kernel function?
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switch (argv[0].toUint16()) {
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case 0:
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// Subop 0 has changed a few times
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// In SCI1, its usage is still unknown
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// In SCI1.1, it's NOP
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// In SCI32, it's used for remapping cursor ID's
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if (getSciVersion() >= SCI_VERSION_2_1) // Set Mac cursor remap
|
|
g_sci->_gfxCursor->setMacCursorRemapList(argc - 1, argv + 1);
|
|
else if (getSciVersion() != SCI_VERSION_1_1)
|
|
warning("Unknown SCI1 kMacPlatform(0) call");
|
|
break;
|
|
case 4: // Handle icon bar code
|
|
return kIconBar(s, argc - 1, argv + 1);
|
|
case 7: // Unknown, but always return -1
|
|
return SIGNAL_REG;
|
|
case 1: // Unknown, calls QuickDraw region functions (KQ5, QFG1VGA, Dr. Brain 1)
|
|
break; // removed warning, as it produces a lot of spam in the console
|
|
case 2: // Unknown, "UseNextWaitEvent" (Various)
|
|
case 3: // Unknown, "ProcessOpenDocuments" (Various)
|
|
case 5: // Unknown, plays a sound (KQ7)
|
|
case 6: // Unknown, menu-related (Unused?)
|
|
warning("Unhandled kMacPlatform(%d)", argv[0].toUint16());
|
|
break;
|
|
default:
|
|
error("Unknown kMacPlatform(%d)", argv[0].toUint16());
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
enum kSciPlatforms {
|
|
kSciPlatformDOS = 1,
|
|
kSciPlatformWindows = 2
|
|
};
|
|
|
|
enum kPlatformOps {
|
|
kPlatformUnk0 = 0,
|
|
kPlatformCDSpeed = 1,
|
|
kPlatformUnk2 = 2,
|
|
kPlatformCDCheck = 3,
|
|
kPlatformGetPlatform = 4,
|
|
kPlatformUnk5 = 5,
|
|
kPlatformIsHiRes = 6,
|
|
kPlatformIsItWindows = 7
|
|
};
|
|
|
|
reg_t kPlatform(EngineState *s, int argc, reg_t *argv) {
|
|
bool isWindows = g_sci->getPlatform() == Common::kPlatformWindows;
|
|
|
|
if (argc == 0 && getSciVersion() < SCI_VERSION_2) {
|
|
// This is called in KQ5CD with no parameters, where it seems to do some
|
|
// graphics driver check. This kernel function didn't have subfunctions
|
|
// then. If 0 is returned, the game functions normally, otherwise all
|
|
// the animations show up like a slideshow (e.g. in the intro). So we
|
|
// return 0. However, the behavior changed for kPlatform with no
|
|
// parameters in SCI32.
|
|
return NULL_REG;
|
|
}
|
|
|
|
uint16 operation = (argc == 0) ? 0 : argv[0].toUint16();
|
|
|
|
switch (operation) {
|
|
case kPlatformCDSpeed:
|
|
// TODO: Returns CD Speed?
|
|
warning("STUB: kPlatform(CDSpeed)");
|
|
break;
|
|
case kPlatformUnk2:
|
|
// Always returns 2
|
|
return make_reg(0, 2);
|
|
case kPlatformCDCheck:
|
|
// TODO: Some sort of CD check?
|
|
warning("STUB: kPlatform(CDCheck)");
|
|
break;
|
|
case kPlatformUnk0:
|
|
// For Mac versions, kPlatform(0) with other args has more functionality
|
|
if (g_sci->getPlatform() == Common::kPlatformMacintosh && argc > 1)
|
|
return kMacPlatform(s, argc - 1, argv + 1);
|
|
// Otherwise, fall through
|
|
case kPlatformGetPlatform:
|
|
return make_reg(0, (isWindows) ? kSciPlatformWindows : kSciPlatformDOS);
|
|
case kPlatformUnk5:
|
|
// This case needs to return the opposite of case 6 to get hires graphics
|
|
return make_reg(0, !isWindows);
|
|
case kPlatformIsHiRes:
|
|
return make_reg(0, isWindows);
|
|
case kPlatformIsItWindows:
|
|
return make_reg(0, isWindows);
|
|
default:
|
|
error("Unsupported kPlatform operation %d", operation);
|
|
}
|
|
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t kEmpty(EngineState *s, int argc, reg_t *argv) {
|
|
// Placeholder for empty kernel functions which are still called from the
|
|
// engine scripts (like the empty kSetSynonyms function in SCI1.1). This
|
|
// differs from dummy functions because it does nothing and never throws a
|
|
// warning when it is called.
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kStub(EngineState *s, int argc, reg_t *argv) {
|
|
Kernel *kernel = g_sci->getKernel();
|
|
int kernelCallNr = -1;
|
|
|
|
Common::List<ExecStack>::const_iterator callIterator = s->_executionStack.end();
|
|
if (callIterator != s->_executionStack.begin()) {
|
|
callIterator--;
|
|
ExecStack lastCall = *callIterator;
|
|
kernelCallNr = lastCall.debugSelector;
|
|
}
|
|
|
|
Common::String warningMsg = "Dummy function k" + kernel->getKernelName(kernelCallNr) +
|
|
Common::String::format("[%x]", kernelCallNr) +
|
|
" invoked. Params: " +
|
|
Common::String::format("%d", argc) + " (";
|
|
|
|
for (int i = 0; i < argc; i++) {
|
|
warningMsg += Common::String::format("%04x:%04x", PRINT_REG(argv[i]));
|
|
warningMsg += (i == argc - 1 ? ")" : ", ");
|
|
}
|
|
|
|
warning("%s", warningMsg.c_str());
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kStubNull(EngineState *s, int argc, reg_t *argv) {
|
|
kStub(s, argc, argv);
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t kDummy(EngineState *s, int argc, reg_t *argv) {
|
|
kStub(s, argc, argv);
|
|
error("Kernel function was called, which was considered to be unused - see log for details");
|
|
}
|
|
|
|
} // End of namespace Sci
|