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https://github.com/libretro/scummvm.git
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ec9708694e
* Add a mask in each call of Warn(), Error() and Box() not using one * cleanup: use the same wording for 'End of namespace Hugo' in all files svn-id: r52406
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_INVENTORY_H
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#define HUGO_INVENTORY_H
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namespace Hugo {
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#define NUM_ARROWS 2 // Number of arrows (left/right)
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#define LEFT_ARROW -2 // Cursor over Left arrow in inventory icon bar
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#define RIGHT_ARROW -3 // Cursor over Right arrow in inventory icon bar
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class InventoryHandler {
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public:
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InventoryHandler(HugoEngine &vm);
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int16 processInventory(invact_t action, ...);
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void runInventory();
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private:
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HugoEngine &_vm;
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void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId);
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};
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} // End of namespace Hugo
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#endif // HUGO_INVENTORY_H
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