scummvm/sword2/driver/animation.h
Torbjörn Andersson 8f8185f035 Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!

svn-id: r13603
2004-04-23 07:02:11 +00:00

84 lines
1.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include "graphics/animation.h"
#include "sound/mixer.h"
namespace Sword2 {
class AnimationState : public ::Graphics::BaseAnimationState {
private:
Sword2Engine *_vm;
public:
AnimationState(Sword2Engine *vm);
~AnimationState();
#ifndef BACKEND_8BIT
void drawTextObject(SpriteInfo *s, byte *src);
#endif
void clearScreen();
void updateScreen(void);
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
};
struct MovieInfo {
char name[9];
uint frames;
};
class MoviePlayer {
private:
Sword2Engine *_vm;
SoundMixer *_snd;
OSystem *_sys;
byte *_textSurface;
static struct MovieInfo _movies[];
void openTextObject(MovieTextObject *obj);
void closeTextObject(MovieTextObject *obj);
void drawTextObject(AnimationState *anim, MovieTextObject *obj);
int32 playDummy(const char *filename, MovieTextObject *text[], byte *musicOut);
public:
MoviePlayer(Sword2Engine *vm);
int32 play(const char *filename, MovieTextObject *text[], byte *musicOut);
};
} // End of namespace Sword2
#endif