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https://github.com/libretro/scummvm.git
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8f8185f035
resource manager. All new code! All new bugs! svn-id: r13603
84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include "graphics/animation.h"
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#include "sound/mixer.h"
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namespace Sword2 {
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class AnimationState : public ::Graphics::BaseAnimationState {
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private:
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Sword2Engine *_vm;
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public:
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AnimationState(Sword2Engine *vm);
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~AnimationState();
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#ifndef BACKEND_8BIT
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void drawTextObject(SpriteInfo *s, byte *src);
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#endif
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void clearScreen();
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void updateScreen(void);
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private:
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void drawYUV(int width, int height, byte *const *dat);
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#ifdef BACKEND_8BIT
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void setPalette(byte *pal);
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#endif
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};
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struct MovieInfo {
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char name[9];
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uint frames;
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};
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class MoviePlayer {
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private:
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Sword2Engine *_vm;
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SoundMixer *_snd;
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OSystem *_sys;
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byte *_textSurface;
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static struct MovieInfo _movies[];
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void openTextObject(MovieTextObject *obj);
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void closeTextObject(MovieTextObject *obj);
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void drawTextObject(AnimationState *anim, MovieTextObject *obj);
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int32 playDummy(const char *filename, MovieTextObject *text[], byte *musicOut);
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public:
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MoviePlayer(Sword2Engine *vm);
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int32 play(const char *filename, MovieTextObject *text[], byte *musicOut);
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};
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} // End of namespace Sword2
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#endif
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