scummvm/engines/sci/graphics/text32.h
2016-03-10 20:07:36 -06:00

480 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_TEXT32_H
#define SCI_GRAPHICS_TEXT32_H
#include "sci/graphics/celobj32.h"
#include "sci/graphics/frameout.h"
namespace Sci {
enum TextAlign {
kTextAlignLeft = 0,
kTextAlignCenter = 1,
kTextAlignRight = 2
};
enum BitmapFlags {
kBitmapRemap = 2
};
#define BITMAP_PROPERTY(size, property, offset)\
inline uint##size get##property() const {\
return READ_SCI11ENDIAN_UINT##size(_bitmap + (offset));\
}\
inline void set##property(uint##size value) {\
WRITE_SCI11ENDIAN_UINT##size(_bitmap + (offset), (value));\
}
/**
* A convenience class for creating and modifying in-memory
* bitmaps.
*/
class BitmapResource {
byte *_bitmap;
reg_t _object;
/**
* Gets the size of the bitmap header for the current
* engine version.
*/
static inline uint16 getBitmapHeaderSize() {
// TODO: These values are accurate for each engine, but there may be no reason
// to not simply just always use size 40, since SCI2.1mid does not seem to
// actually store any data above byte 40, and SCI2 did not allow bitmaps with
// scaling resolutions other than the default (320x200). Perhaps SCI3 used
// the extra bytes, or there is some reason why they tried to align the header
// size with other headers like pic headers?
// uint32 bitmapHeaderSize;
// if (getSciVersion() >= SCI_VERSION_2_1_MIDDLE) {
// bitmapHeaderSize = 46;
// } else if (getSciVersion() == SCI_VERSION_2_1_EARLY) {
// bitmapHeaderSize = 40;
// } else {
// bitmapHeaderSize = 36;
// }
// return bitmapHeaderSize;
return 46;
}
/**
* Gets the byte size of a bitmap with the given width
* and height.
*/
static inline uint32 getBitmapSize(const uint16 width, const uint16 height) {
return width * height + getBitmapHeaderSize();
}
public:
/**
* Create a bitmap resource for an existing bitmap.
* Ownership of the bitmap is retained by the caller.
*/
inline BitmapResource(reg_t bitmap) :
_bitmap(g_sci->getEngineState()->_segMan->getHunkPointer(bitmap)),
_object(bitmap) {
if (_bitmap == nullptr || getUncompressedDataOffset() != getBitmapHeaderSize()) {
error("Invalid Text bitmap %04x:%04x", PRINT_REG(bitmap));
}
}
/**
* Allocates and initialises a new bitmap in the given
* segment manager.
*/
inline BitmapResource(SegManager *segMan, const int16 width, const int16 height, const uint8 skipColor, const int16 displaceX, const int16 displaceY, const int16 scaledWidth, const int16 scaledHeight, const uint32 hunkPaletteOffset, const bool remap) {
_object = segMan->allocateHunkEntry("Bitmap()", getBitmapSize(width, height));
_bitmap = segMan->getHunkPointer(_object);
const uint16 bitmapHeaderSize = getBitmapHeaderSize();
setWidth(width);
setHeight(height);
setDisplace(Common::Point(displaceX, displaceY));
setSkipColor(skipColor);
_bitmap[9] = 0;
WRITE_SCI11ENDIAN_UINT16(_bitmap + 10, 0);
setRemap(remap);
setDataSize(width * height);
WRITE_SCI11ENDIAN_UINT32(_bitmap + 16, 0);
setHunkPaletteOffset(hunkPaletteOffset);
setDataOffset(bitmapHeaderSize);
setUncompressedDataOffset(bitmapHeaderSize);
setControlOffset(0);
setScaledWidth(scaledWidth);
setScaledHeight(scaledHeight);
}
reg_t getObject() const {
return _object;
}
BITMAP_PROPERTY(16, Width, 0);
BITMAP_PROPERTY(16, Height, 2);
inline Common::Point getDisplace() const {
return Common::Point(
(int16)READ_SCI11ENDIAN_UINT16(_bitmap + 4),
(int16)READ_SCI11ENDIAN_UINT16(_bitmap + 6)
);
}
inline void setDisplace(const Common::Point &displace) {
WRITE_SCI11ENDIAN_UINT16(_bitmap + 4, (uint16)displace.x);
WRITE_SCI11ENDIAN_UINT16(_bitmap + 6, (uint16)displace.y);
}
inline uint8 getSkipColor() const {
return _bitmap[8];
}
inline void setSkipColor(const uint8 skipColor) {
_bitmap[8] = skipColor;
}
inline bool getRemap() const {
return READ_SCI11ENDIAN_UINT16(_bitmap + 10) & kBitmapRemap;
}
inline void setRemap(const bool remap) {
uint16 flags = READ_SCI11ENDIAN_UINT16(_bitmap + 10);
if (remap) {
flags |= kBitmapRemap;
} else {
flags &= ~kBitmapRemap;
}
WRITE_SCI11ENDIAN_UINT16(_bitmap + 10, flags);
}
BITMAP_PROPERTY(32, DataSize, 12);
inline uint32 getHunkPaletteOffset() const {
return READ_SCI11ENDIAN_UINT32(_bitmap + 20);
}
void setHunkPaletteOffset(uint32 hunkPaletteOffset) {
if (hunkPaletteOffset) {
hunkPaletteOffset += getBitmapHeaderSize();
}
WRITE_SCI11ENDIAN_UINT32(_bitmap + 20, hunkPaletteOffset);
}
BITMAP_PROPERTY(32, DataOffset, 24);
// NOTE: This property is used as a "magic number" for
// validating that a block of memory is a valid bitmap,
// and so is always set to the size of the header.
BITMAP_PROPERTY(32, UncompressedDataOffset, 28);
// NOTE: This property always seems to be zero
BITMAP_PROPERTY(32, ControlOffset, 32);
inline uint16 getScaledWidth() const {
if (getDataOffset() >= 40) {
return READ_SCI11ENDIAN_UINT16(_bitmap + 36);
}
// SCI2 bitmaps did not have scaling ability
return 320;
}
inline void setScaledWidth(uint16 scaledWidth) {
if (getDataOffset() >= 40) {
WRITE_SCI11ENDIAN_UINT16(_bitmap + 36, scaledWidth);
}
}
inline uint16 getScaledHeight() const {
if (getDataOffset() >= 40) {
return READ_SCI11ENDIAN_UINT16(_bitmap + 38);
}
// SCI2 bitmaps did not have scaling ability
return 200;
}
inline void setScaledHeight(uint16 scaledHeight) {
if (getDataOffset() >= 40) {
WRITE_SCI11ENDIAN_UINT16(_bitmap + 38, scaledHeight);
}
}
inline byte *getPixels() {
return _bitmap + getUncompressedDataOffset();
}
};
class GfxFont;
/**
* This class handles text calculation and rendering for
* SCI32 games. The text calculation system in SCI32 is
* nearly the same as SCI16, which means this class behaves
* similarly. Notably, GfxText32 maintains drawing
* parameters across multiple calls.
*/
class GfxText32 {
private:
SegManager *_segMan;
GfxCache *_cache;
/**
* The resource ID of the default font used by the game.
*
* @todo Check all SCI32 games to learn what their
* default font is.
*/
static int16 _defaultFontId;
/**
* The width and height of the currently active text
* bitmap, in text-system coordinates.
*
* @note These are unsigned in the actual engine.
*/
int16 _width, _height;
/**
* The color used to draw text.
*/
uint8 _foreColor;
/**
* The background color of the text box.
*/
uint8 _backColor;
/**
* The transparent color of the text box. Used when
* compositing the bitmap onto the screen.
*/
uint8 _skipColor;
/**
* The rect where the text is drawn within the bitmap.
* This rect is clipped to the dimensions of the bitmap.
*/
Common::Rect _textRect;
/**
* The text being drawn to the currently active text
* bitmap.
*/
Common::String _text;
/**
* The font being used to draw the text.
*/
GuiResourceId _fontId;
/**
* The color of the text box border.
*/
int16 _borderColor;
/**
* TODO: Document
*/
bool _dimmed;
/**
* The text alignment for the drawn text.
*/
TextAlign _alignment;
int16 _field_20;
/**
* TODO: Document
*/
int16 _field_22;
int _field_2C, _field_30, _field_34, _field_38;
int16 _field_3C;
/**
* The position of the text draw cursor.
*/
Common::Point _drawPosition;
void drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling);
void drawChar(const char charIndex);
void drawText(const uint index, uint length);
/**
* Gets the length of the longest run of text available
* within the currently loaded text, starting from the
* given `charIndex` and running for up to `maxWidth`
* pixels. Returns the number of characters that can be
* written, and mutates the value pointed to by
* `charIndex` to point to the index of the next
* character to render.
*/
uint getLongest(uint *charIndex, const int16 maxWidth);
/**
* Gets the pixel width of a substring of the currently
* loaded text, without scaling.
*/
int16 getTextWidth(const uint index, uint length) const;
inline Common::Rect scaleRect(const Common::Rect &rect) {
Common::Rect scaledRect(rect);
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
Ratio scaleX(_scaledWidth, scriptWidth);
Ratio scaleY(_scaledHeight, scriptHeight);
mulinc(scaledRect, scaleX, scaleY);
return scaledRect;
}
public:
GfxText32(SegManager *segMan, GfxCache *fonts);
/**
* The memory handle of the currently active bitmap.
*/
reg_t _bitmap;
/**
* The size of the x-dimension of the coordinate system
* used by the text renderer.
*/
int16 _scaledWidth;
/**
* The size of the y-dimension of the coordinate system
* used by the text renderer.
*/
int16 _scaledHeight;
/**
* The currently active font resource used to write text
* into the bitmap.
*
* @note SCI engine builds the font table directly
* inside of FontMgr; we use GfxFont instead.
*/
GfxFont *_font;
/**
* Creates a plain font bitmap with a flat color
* background.
*/
reg_t createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, TextAlign alignment, const int16 borderColor, bool dimmed, const bool doScaling);
/**
* Creates a font bitmap with a view background.
*/
reg_t createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed);
/**
* Creates a font bitmap with a title.
*/
reg_t createTitledBitmap(const int16 width, const int16 height, const Common::Rect &textRect, const Common::String &text, const int16 foreColor, const int16 backColor, const int16 skipColor, const GuiResourceId fontId, const TextAlign alignment, const int16 borderColor, Common::String &title, const int16 titleForeColor, const int16 titleBackColor, const GuiResourceId titleFontId, const bool doScaling);
inline int scaleUpWidth(int value) const {
const int scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
return (value * scriptWidth + _scaledWidth - 1) / _scaledWidth;
}
inline int scaleUpHeight(int value) const {
const int scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
return (value * scriptHeight + _scaledHeight - 1) / _scaledHeight;
}
/**
* Draws the text to the bitmap.
*/
void drawTextBox();
/**
* Draws the given text to the bitmap.
*
* @note The original engine holds a reference to a
* shared string which lets the text be updated from
* outside of the font manager. Instead, we give this
* extra signature to send the text to draw.
*
* TODO: Use shared string instead?
*/
void drawTextBox(const Common::String &text);
/**
* Erases the given rect by filling with the background
* color.
*/
void erase(const Common::Rect &rect, const bool doScaling);
void invertRect(const reg_t bitmap, const int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling);
/**
* Sets the font to be used for rendering and
* calculation of text dimensions.
*/
void setFont(const GuiResourceId fontId);
/**
* Gets the width of a character.
*/
uint16 getCharWidth(const char charIndex, const bool doScaling) const;
/**
* Retrieves the width and height of a block of text.
*/
Common::Rect getTextSize(const Common::String &text, const int16 maxWidth, bool doScaling);
/**
* Gets the pixel width of a substring of the currently
* loaded text, with scaling.
*/
int16 getTextWidth(const Common::String &text, const uint index, const uint length);
/**
* Retrieves the width of a line of text.
*/
int16 getStringWidth(const Common::String &text);
/**
* Gets the number of characters of `text`, starting
* from `index`, that can be safely rendered into
* `textRect`.
*/
int16 getTextCount(const Common::String &text, const uint index, const Common::Rect &textRect, const bool doScaling);
/**
* Gets the number of characters of `text`, starting
* from `index`, that can be safely rendered into
* `textRect` using the given font.
*/
int16 getTextCount(const Common::String &text, const uint index, const GuiResourceId fontId, const Common::Rect &textRect, const bool doScaling);
};
} // End of namespace Sci
#endif