mirror of
https://github.com/libretro/scummvm.git
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1259 lines
35 KiB
C++
1259 lines
35 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/general.h"
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#include "cge/sound.h"
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#include "cge/snail.h"
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#include "cge/vga13h.h"
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#include "cge/text.h"
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#include "cge/cge_main.h"
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#include "cge/events.h"
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#include "cge/walk.h"
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namespace CGE {
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const char *CommandHandler::_commandText[] = {
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"LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE",
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"SAY", "INF", "TIME", "CAVE", "KILL",
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"RSEQ", "SEQ", "SEND", "SWAP", "KEEP",
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"GIVE", "IF", "GAME", "SETX0", "SETY0",
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"SLAVE", "SETXY", "RELX", "RELY", "RELZ",
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"SETX", "SETY", "SETZ", "TRANS", "PORT",
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"NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT",
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"RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT",
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"FLASH", "LIGHT", "SETHB", "SETVB", "WALK",
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"REACH", "COVER", "UNCOVER", "CLEAR", "TALK",
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"MOUSE", "SOUND", "COUNT", NULL
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};
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CommandHandler::CommandHandler(CGEEngine *vm, bool turbo)
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: _turbo(turbo), _busy(false), _textDelay(false),
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_timerExpiry(0), _talkEnable(true),
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_head(0), _tail(0), _commandList((Command *)malloc(sizeof(Command) * 256)), _vm(vm) {
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}
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CommandHandler::~CommandHandler() {
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free(_commandList);
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}
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/**
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* Add a Command on the head of _commandList
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* @param com Command
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* @param ref Reference
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* @param val Value
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* @param ptr Sprite pointer
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*/
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void CommandHandler::addCommand(CommandType com, int ref, int val, void *ptr) {
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Command *headCmd = &_commandList[_head++];
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headCmd->_commandType = com;
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headCmd->_ref = ref;
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headCmd->_val = val;
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headCmd->_spritePtr = ptr;
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headCmd->_cbType = kNullCB;
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if (headCmd->_commandType == kCmdClear) {
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_tail = _head;
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_vm->killText();
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_timerExpiry = 0;
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}
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}
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/**
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* Add a Callback on the head of _commandList
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* @param com Command
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* @param ref Reference
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* @param val Value
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* @param CallbackType Callback type
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*/
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void CommandHandler::addCallback(CommandType com, int ref, int val, CallbackType cbType) {
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Command *headCmd = &_commandList[_head++];
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headCmd->_commandType = com;
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headCmd->_ref = ref;
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headCmd->_val = val;
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headCmd->_spritePtr = NULL;
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headCmd->_cbType = cbType;
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if (headCmd->_commandType == kCmdClear) {
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_tail = _head;
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_vm->killText();
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_timerExpiry = 0;
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}
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}
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/**
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* Add a Command on the tail of _commandList
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* @param com Command
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* @param ref Reference
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* @param val Value
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* @param ptr Sprite pointer
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*/
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void CommandHandler::insertCommand(CommandType com, int ref, int val, void *ptr) {
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Command *tailCmd;
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if (_busy) {
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_commandList[(_tail - 1) & 0xFF] = _commandList[_tail];
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tailCmd = &_commandList[_tail];
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} else
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tailCmd = &_commandList[(_tail - 1) & 0xFF];
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_tail--;
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tailCmd->_commandType = com;
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tailCmd->_ref = ref;
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tailCmd->_val = val;
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tailCmd->_spritePtr = ptr;
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tailCmd->_cbType = kNullCB;
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if (tailCmd->_commandType == kCmdClear) {
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_tail = _head;
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_vm->killText();
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_timerExpiry = 0;
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}
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}
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void CommandHandler::runCommand() {
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if (_busy)
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return;
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_busy = true;
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uint8 tmpHead = _head;
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while (_tail != tmpHead) {
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Command *tailCmd = &_commandList[_tail];
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if (!_turbo) { // only for the slower one
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if (_timerExpiry) {
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// Delay in progress
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if (_timerExpiry > g_system->getMillis())
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// Delay not yet ended
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break;
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// Delay is finished
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_timerExpiry = 0;
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} else {
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if (_textDelay) {
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_vm->killText();
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_textDelay = false;
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}
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}
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if (_vm->_talk && tailCmd->_commandType != kCmdPause)
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break;
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}
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Sprite *spr = ((tailCmd->_ref >= 0) ? _vm->locate(tailCmd->_ref) : ((Sprite *) tailCmd->_spritePtr));
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switch (tailCmd->_commandType) {
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case kCmdLabel:
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break;
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case kCmdPause:
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_timerExpiry = g_system->getMillis() + tailCmd->_val * kCommandFrameDelay;
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if (_vm->_talk)
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_textDelay = true;
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break;
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case kCmdWait:
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if (spr) {
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if (spr->seqTest(tailCmd->_val) &&
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(tailCmd->_val >= 0 || spr != _vm->_hero || _vm->_hero->_tracePtr < 0)) {
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_timerExpiry = g_system->getMillis() + spr->_time * kCommandFrameDelay;
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} else {
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_busy = false;
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return;
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}
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}
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break;
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case kCmdLevel:
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_vm->snLevel(spr, tailCmd->_val);
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break;
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case kCmdHide:
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_vm->snHide(spr, tailCmd->_val);
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break;
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case kCmdSay:
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if (spr && _talkEnable) {
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if (spr == _vm->_hero && spr->seqTest(-1))
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spr->step(kSeqHTalk);
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_vm->_text->say(_vm->_text->getText(tailCmd->_val), spr);
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_vm->_sys->_funDel = kHeroFun0;
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}
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break;
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case kCmdInf:
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if (_talkEnable) {
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_vm->inf(_vm->_text->getText(tailCmd->_val), true);
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_vm->_sys->_funDel = kHeroFun0;
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}
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break;
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case kCmdTime:
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if (spr && _talkEnable) {
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if (spr == _vm->_hero && spr->seqTest(-1))
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spr->step(kSeqHTalk);
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_vm->_text->sayTime(spr);
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}
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break;
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case kCmdCave:
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_vm->switchScene(tailCmd->_val);
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break;
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case kCmdKill:
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_vm->snKill(spr);
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break;
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case kCmdSeq:
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_vm->snSeq(spr, tailCmd->_val);
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break;
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case kCmdRSeq:
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_vm->snRSeq(spr, tailCmd->_val);
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break;
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case kCmdSend:
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_vm->snSend(spr, tailCmd->_val);
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break;
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case kCmdSwap:
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_vm->snSwap(spr, tailCmd->_val);
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break;
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case kCmdCover:
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_vm->snCover(spr, tailCmd->_val);
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break;
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case kCmdUncover:
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_vm->snUncover(spr, (tailCmd->_val >= 0) ? _vm->locate(tailCmd->_val) : ((Sprite *) tailCmd->_spritePtr));
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break;
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case kCmdKeep:
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_vm->snKeep(spr, tailCmd->_val);
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break;
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case kCmdGive:
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_vm->snGive(spr, tailCmd->_val);
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break;
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case kCmdGame:
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_vm->snGame(spr, tailCmd->_val);
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break;
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case kCmdSetX0:
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_vm->snSetX0(tailCmd->_ref, tailCmd->_val);
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break;
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case kCmdSetY0:
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_vm->snSetY0(tailCmd->_ref, tailCmd->_val);
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break;
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case kCmdSetXY:
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_vm->snSetXY(spr, tailCmd->_val);
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break;
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case kCmdRelX:
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_vm->snRelX(spr, tailCmd->_val);
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break;
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case kCmdRelY:
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_vm->snRelY(spr, tailCmd->_val);
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break;
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case kCmdRelZ:
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_vm->snRelZ(spr, tailCmd->_val);
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break;
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case kCmdSetX:
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_vm->snSetX(spr, tailCmd->_val);
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break;
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case kCmdSetY:
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_vm->snSetY(spr, tailCmd->_val);
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break;
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case kCmdSetZ:
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_vm->snSetZ(spr, tailCmd->_val);
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break;
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case kCmdSlave:
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_vm->snSlave(spr, tailCmd->_val);
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break;
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case kCmdTrans:
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_vm->snTrans(spr, tailCmd->_val);
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break;
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case kCmdPort:
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_vm->snPort(spr, tailCmd->_val);
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break;
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case kCmdNext:
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case kCmdIf:
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case kCmdTalk:
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break;
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case kCmdMouse:
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_vm->snMouse(tailCmd->_val != 0);
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break;
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case kCmdNNext:
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_vm->snNNext(spr, tailCmd->_val);
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break;
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case kCmdTNext:
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_vm->snTNext(spr, tailCmd->_val);
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break;
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case kCmdRNNext:
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_vm->snRNNext(spr, tailCmd->_val);
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break;
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case kCmdRTNext:
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_vm->snRTNext(spr, tailCmd->_val);
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break;
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case kCmdRMNear:
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_vm->snRmNear(spr);
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break;
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case kCmdRmTake:
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_vm->snRmTake(spr);
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break;
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case kCmdFlag:
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_vm->snFlag(tailCmd->_ref & 3, tailCmd->_val != 0);
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break;
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case kCmdSetRef:
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_vm->snSetRef(spr, tailCmd->_val);
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break;
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case kCmdBackPt:
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_vm->snBackPt(spr, tailCmd->_val);
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break;
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case kCmdFlash:
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_vm->snFlash(tailCmd->_val != 0);
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break;
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case kCmdLight:
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_vm->snLight(tailCmd->_val != 0);
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break;
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case kCmdSetHBarrier:
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_vm->snHBarrier(tailCmd->_ref, tailCmd->_val);
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break;
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case kCmdSetVBarrier:
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_vm->snVBarrier(tailCmd->_ref, tailCmd->_val);
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break;
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case kCmdWalk:
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_vm->snWalk(spr, tailCmd->_ref, tailCmd->_val);
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break;
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case kCmdReach:
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_vm->snReach(spr, tailCmd->_val);
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break;
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case kCmdSound:
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_vm->snSound(spr, tailCmd->_val);
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break;
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case kCmdCount:
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_vm->_sound->setRepeat(tailCmd->_val);
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break;
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case kCmdExec:
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switch (tailCmd->_cbType) {
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case kQGame:
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_vm->qGame();
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break;
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case kMiniStep:
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_vm->miniStep(tailCmd->_val);
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break;
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case kXScene:
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_vm->xScene();
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break;
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case kSoundSetVolume:
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_vm->sndSetVolume();
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break;
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default:
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error("Unknown Callback Type in SNEXEC");
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}
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break;
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case kCmdStep:
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spr->step();
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break;
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case kCmdZTrim:
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_vm->snZTrim(spr);
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break;
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case kCmdGhost:
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_vm->snGhost((Bitmap *) tailCmd->_spritePtr);
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break;
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default:
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warning("Unhandled snc->_com in SNMouse(bool)");
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break;
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}
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_tail++;
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if (!_turbo)
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break;
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}
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_busy = false;
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}
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bool CommandHandler::idle() {
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return (_head == _tail);
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}
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void CommandHandler::reset() {
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_tail = _head;
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}
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/**
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* Handles mini-Games logic
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* @param com Command
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* @param num mini game number
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*/
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void CGEEngine::snGame(Sprite *spr, int num) {
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debugC(1, kCGEDebugEngine, "CGEEngine::snGame(spr, %d)", num);
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switch (num) {
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case 1: {
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static Sprite *dup[3] = { NULL, NULL, NULL };
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int buref = 0;
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int Stage = 0;
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for (dup[0] = _vga->_showQ->first(); dup[0]; dup[0] = dup[0]->_next) {
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buref = dup[0]->_ref;
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if (buref / 1000 == 16 && buref % 100 == 6) {
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Stage = (buref / 100) % 10;
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break;
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}
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}
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if (dup[1] == NULL) {
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dup[1] = _vga->_showQ->locate(16003); // pan
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dup[2] = _vga->_showQ->locate(16004); // pani
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}
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if (_game) { // continue game
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int i = newRandom(3), hand = (dup[0]->_shpCnt == 6);
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Stage++;
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if (hand && Stage > kDressed)
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++hand;
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if (i >= 0 && (dup[i] == spr && newRandom(3) == 0)) {
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_commandHandler->addCommand(kCmdSeq, -1, 3, dup[0]); // Yes
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_commandHandler->addCommand(kCmdSeq, -1, 3, dup[1]); // Yes
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_commandHandler->addCommand(kCmdSeq, -1, 3, dup[2]); // Yes
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_commandHandler->addCommand(kCmdTNext, -1, 0, dup[0]); // Reset Take
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_commandHandler->addCommand(kCmdTNext, -1, 0, dup[1]); // Reset Take
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_commandHandler->addCommand(kCmdTNext, -1, 0, dup[2]); // Reset Take
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_commandHandler->addCommand(kCmdNNext, -1, 0, dup[0]); // Reset Near
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_commandHandler->addCommand(kCmdPause, -1, 72, NULL); // Pause the game for 72/80 second
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_commandHandler->addCommand(kCmdSay, 1, 16009, NULL); // Say "I win.."
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_commandHandler->addCommand(kCmdSay, buref, 16010, NULL); // Say "Go Sit..."
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_commandHandler->addCommand(kCmdSay, 1, 16011, NULL); // Say "I prefer not"
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if (hand) {
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_commandHandler->addCommand(kCmdSend, 16060 + hand, 16, NULL); // Give hand
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_commandHandler->addCommand(kCmdSeq, buref, 4, NULL); // Take off
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_commandHandler->addCommand(kCmdSeq, 16060 + hand, 1, NULL); // start one of the Bartender animations
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_commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // Play tear sound
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_commandHandler->addCommand(kCmdWait, 16060 + hand, 3, NULL); // Take up
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_commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // Open hand
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_commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL); // Start Belongings animation
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_commandHandler->addCommand(kCmdSend, 16060 + hand, -1, NULL); // Hide hand
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_commandHandler->addCommand(kCmdWait, 16060 + hand, -1, NULL); // Stop moving hand
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} else {
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_commandHandler->addCommand(kCmdSeq, buref, 4, NULL); // Take off
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_commandHandler->addCommand(kCmdSound, 16060 + hand, 16002, NULL); // Play tear sound
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_commandHandler->addCommand(kCmdWait, buref, -1, NULL); // Will take off
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_commandHandler->addCommand(kCmdSwap, buref, buref + 100, NULL); // Open hand
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_commandHandler->addCommand(kCmdSeq, 16016, Stage, NULL); // Start Belongings animation
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}
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_commandHandler->addCommand(kCmdPause, -1, 72, NULL); // Pause the game for 72/80 second
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_commandHandler->addCommand(kCmdSeq, -1, 0, dup[1]); // Get away (Him)
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_commandHandler->addCommand(kCmdSetXY, -1, 203 + kScrWidth * 49, dup[1]);
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_commandHandler->addCommand(kCmdSetZ, -1, 7, dup[1]);
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_commandHandler->addCommand(kCmdSeq, -1, 0, dup[2]); // Get Away (Her)
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_commandHandler->addCommand(kCmdSetXY, -1, 182 + kScrWidth * 62, dup[2]);
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_commandHandler->addCommand(kCmdSetZ, -1, 9, dup[2]);
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_game = false;
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return;
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} else {
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_commandHandler->addCommand(kCmdSeq, -1, 2, dup[0]); // reset animation sequence
|
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_commandHandler->addCommand(kCmdSeq, -1, 2, dup[1]); // reset animation sequence
|
||
_commandHandler->addCommand(kCmdSeq, -1, 2, dup[2]); // reset animation sequence
|
||
_commandHandler->addCommand(kCmdPause, -1, 72, NULL); // Pause the game for 72/80 second
|
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}
|
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}
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_commandHandler->addCommand(kCmdWalk, 198, 134, NULL); // Go to place
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||
_commandHandler->addCommand(kCmdWait, 1, -1, NULL); // Stop moving
|
||
_commandHandler->addCommand(kCmdCover, 1, 16101, NULL); // Man to beat
|
||
_commandHandler->addCommand(kCmdSeq, 16101, 1, NULL); // Start Chief animation (16dupnia)
|
||
_commandHandler->addCommand(kCmdWait, 16101, 5, NULL); // wait
|
||
_commandHandler->addCommand(kCmdPause, 16101, 24, NULL); // Pause the game for 24/80 second
|
||
_commandHandler->addCommand(kCmdSeq, 16040, 1, NULL); // Start Slap animation (16plask)
|
||
_commandHandler->addCommand(kCmdSound, 16101, 16001, NULL); // Play "Slap" sound
|
||
_commandHandler->addCommand(kCmdPause, 16101, 24, NULL); // Pause the game for 24/80 second
|
||
_commandHandler->addCommand(kCmdSeq, 16040, 0, NULL); // Reset animation sequence
|
||
_commandHandler->addCommand(kCmdWait, 16101, -1, NULL); // stay
|
||
_commandHandler->addCommand(kCmdUncover, 1, 16101, NULL); // SDS
|
||
if (!_game) {
|
||
_commandHandler->addCommand(kCmdSay, buref, 16008, NULL); // say "Guess!"
|
||
_game = true;
|
||
}
|
||
}
|
||
break;
|
||
case 2:
|
||
if (_sprTv == NULL) {
|
||
_sprTv = _vga->_showQ->locate(20700);
|
||
_sprK1 = _vga->_showQ->locate(20701);
|
||
_sprK2 = _vga->_showQ->locate(20702);
|
||
_sprK3 = _vga->_showQ->locate(20703);
|
||
}
|
||
|
||
if (!_game) { // init
|
||
_commandHandler->addCommand(kCmdGame, 20002, 2, NULL);
|
||
_game = true;
|
||
break;
|
||
}
|
||
|
||
// cont
|
||
_sprK1->step(newRandom(6));
|
||
_sprK2->step(newRandom(6));
|
||
_sprK3->step(newRandom(6));
|
||
|
||
if (spr->_ref == 1 && _keyboard->_keyAlt) {
|
||
_sprK1->step(5);
|
||
_sprK2->step(5);
|
||
_sprK3->step(5);
|
||
}
|
||
|
||
_commandHandler->addCommand(kCmdSetZ, 20700, 0, NULL);
|
||
bool hit = (_sprK1->_seqPtr + _sprK2->_seqPtr + _sprK3->_seqPtr == 15);
|
||
if (hit) {
|
||
if (spr->_ref == 1) {
|
||
_commandHandler->addCommand(kCmdSay, 1, 20003, NULL); // hurray!
|
||
_commandHandler->addCommand(kCmdSeq, 20011, 2, NULL); // Camera away
|
||
_commandHandler->addCommand(kCmdSend, 20701, -1, NULL); // move dice1 to scene -1
|
||
_commandHandler->addCommand(kCmdSend, 20702, -1, NULL); // move dice2 to scene -1
|
||
_commandHandler->addCommand(kCmdSend, 20703, -1, NULL); // move dice3 to scene -1
|
||
_commandHandler->addCommand(kCmdSend, 20700, -1, NULL); // move TV to scene -1
|
||
_commandHandler->addCommand(kCmdKeep, 20007, 0, NULL); // to pocket
|
||
_commandHandler->addCommand(kCmdSend, 20006, 20, NULL); // Move Coin to scene 20
|
||
_commandHandler->addCommand(kCmdSound, 20006, 20002, NULL); // Play Coin sound
|
||
_commandHandler->addCommand(kCmdSay, 20002, 20004, NULL); // Say "Luck guy..."
|
||
_commandHandler->addCommand(kCmdSend, 20010, 20, NULL); // Move Paper to scene 20
|
||
_commandHandler->addCommand(kCmdSound, 20010, 20003, NULL); // Play "ksh" sound! (fx20003.wav)
|
||
_commandHandler->addCommand(kCmdSay, 20001, 20005, NULL); // Say "Congratulations"
|
||
_game = false;
|
||
return;
|
||
} else
|
||
_sprK3->step(newRandom(5));
|
||
}
|
||
|
||
if (_gameCase2Cpt < 100) {
|
||
switch (_gameCase2Cpt) {
|
||
case 15:
|
||
// Give hint about ALTered dice
|
||
_commandHandler->addCommand(kCmdSay, 20003, 20021, NULL);
|
||
break;
|
||
case 30:
|
||
case 45:
|
||
case 60:
|
||
case 75:
|
||
// Tell to use ALT key
|
||
_commandHandler->addCommand(kCmdSay, 20003, 20022, NULL);
|
||
break;
|
||
}
|
||
_gameCase2Cpt++;
|
||
}
|
||
|
||
switch (spr->_ref) {
|
||
case 1:
|
||
_commandHandler->addCommand(kCmdSay, 20001, 20011, NULL); // Say "It'a my turn"
|
||
_commandHandler->addCommand(kCmdSeq, 20001, 1, NULL); // Throw dice<63>
|
||
_commandHandler->addCommand(kCmdWait, 20001, 1, NULL); // wait
|
||
_commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice
|
||
_commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice
|
||
_commandHandler->addCommand(kCmdWait, 20001, 16, NULL); // wait
|
||
_commandHandler->addCommand(kCmdSeq, 20007, 1, NULL); // Start dice animation (20kosci)
|
||
_commandHandler->addCommand(kCmdHide, 20007, 0, NULL); // unhide
|
||
_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL); // Play Dice sound
|
||
_commandHandler->addCommand(kCmdWait, 20007, -1, NULL); // the end
|
||
_commandHandler->addCommand(kCmdGame, 20001, 2, NULL); // again!
|
||
break;
|
||
|
||
case 20001:
|
||
_commandHandler->addCommand(kCmdSay, 20002, 20012, NULL); // Say "Now it's mine"
|
||
_commandHandler->addCommand(kCmdSeq, 20002, 1, NULL); // Throw dice<63>
|
||
_commandHandler->addCommand(kCmdWait, 20002, 3, NULL); // wait
|
||
_commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // hide dice
|
||
_commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // hide dice
|
||
_commandHandler->addCommand(kCmdWait, 20002, 10, NULL); // wait
|
||
_commandHandler->addCommand(kCmdSeq, 20007, 2, NULL); // Start dice animation (20kosci)
|
||
_commandHandler->addCommand(kCmdHide, 20007, 0, NULL); // unhide
|
||
_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL); // Play Dice sound
|
||
_commandHandler->addCommand(kCmdWait, 20007, -1, NULL); // the end
|
||
_commandHandler->addCommand(kCmdGame, 20002, 2, NULL); // again!
|
||
break;
|
||
|
||
case 20002:
|
||
_commandHandler->addCommand(kCmdSay, 20002, 20010, NULL); // "Roll the bones!"
|
||
_commandHandler->addCommand(kCmdWalk, 20005, -1, NULL); // Walk to table
|
||
_commandHandler->addCommand(kCmdWait, 1, -1, NULL); // Wait
|
||
_commandHandler->addCommand(kCmdCover, 1, 20101, NULL); // grasol ??
|
||
_commandHandler->addCommand(kCmdSeq, 20101, 1, NULL); // Start Chief animation (20solgra)<29>
|
||
_commandHandler->addCommand(kCmdWait, 20101, 5, NULL); // Wait
|
||
_commandHandler->addCommand(kCmdSetZ, 20700, 2, NULL); // Hide dice
|
||
_commandHandler->addCommand(kCmdHide, 20007, 1, NULL); // Hide dice
|
||
_commandHandler->addCommand(kCmdWait, 20101, 15, NULL); // wait
|
||
_commandHandler->addCommand(kCmdSeq, 20007, 1, NULL); // Start dice animation (20kosci)
|
||
_commandHandler->addCommand(kCmdHide, 20007, 0, NULL); // Unhide
|
||
_commandHandler->addCommand(kCmdSound, 20007, 20001, NULL); // Play Dice sound
|
||
_commandHandler->addCommand(kCmdWait, 20101, -1, NULL); // the end
|
||
_commandHandler->addCommand(kCmdUncover, 1, 20101, NULL); // SDS ??
|
||
_commandHandler->addCommand(kCmdGame, 1, 2, NULL); // again!
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::expandSprite(Sprite *spr) {
|
||
debugC(5, kCGEDebugEngine, "CGEEngine::expandSprite(spr)");
|
||
|
||
if (spr)
|
||
_vga->_showQ->insert(_vga->_spareQ->remove(spr));
|
||
}
|
||
|
||
void CGEEngine::contractSprite(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::contractSprite(spr)");
|
||
|
||
if (spr)
|
||
_vga->_spareQ->append(_vga->_showQ->remove(spr));
|
||
}
|
||
|
||
/**
|
||
* Check if an item is in the inventory, and returns its position
|
||
* @param spr Sprite pointer
|
||
* @return -1 if not found, else index.
|
||
*/
|
||
int CGEEngine::findPocket(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::findPocket(spr)");
|
||
|
||
for (int i = 0; i < kPocketNX; i++)
|
||
if (_pocket[i] == spr)
|
||
return i;
|
||
return -1;
|
||
}
|
||
|
||
/**
|
||
* Check if an item is in the inventory, and returns its position
|
||
* @param Inventory slot number Sprite pointer
|
||
*/
|
||
void CGEEngine::selectPocket(int n) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::selectPocket(%d)", n);
|
||
|
||
if (n < 0 || (_pocLight->_seqPtr && _pocPtr == n)) {
|
||
// If no slot specified, or another slot already selected
|
||
// stop the blinking animation
|
||
_pocLight->step(0);
|
||
n = findPocket(NULL);
|
||
if (n >= 0)
|
||
_pocPtr = n;
|
||
} else {
|
||
// If slot specified, check if the slot if used.
|
||
// Is so, start the blinking animation
|
||
if (_pocket[n] != NULL) {
|
||
_pocPtr = n;
|
||
_pocLight->step(1);
|
||
}
|
||
}
|
||
_pocLight->gotoxy(kPocketX + _pocPtr * kPocketDX + kPocketSX, kPocketY + kPocketSY);
|
||
}
|
||
|
||
/**
|
||
* Logic used when all the inventory slots are full and the user tries to pick
|
||
* another object.
|
||
* @param Inventory slot number Sprite pointer
|
||
*/
|
||
void CGEEngine::pocFul() {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::pocFul()");
|
||
|
||
_hero->park();
|
||
_commandHandler->addCommand(kCmdWait, -1, -1, _hero);
|
||
_commandHandler->addCommand(kCmdSeq, -1, kSeqPocketFull, _hero);
|
||
_commandHandler->addCommand(kCmdSound, -1, 2, _hero); // Play the 'hum-hum" sound (fx00002)
|
||
_commandHandler->addCommand(kCmdWait, -1, -1, _hero);
|
||
_commandHandler->addCommand(kCmdSay, 1, kPocketFull, _hero);
|
||
}
|
||
|
||
void CGEEngine::hide1(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::hide1(spr)");
|
||
|
||
_commandHandlerTurbo->addCommand(kCmdGhost, -1, 0, spr->ghost());
|
||
}
|
||
|
||
void CGEEngine::snGhost(Bitmap *bmp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snGhost(bmp)");
|
||
|
||
bmp->hide(bmp->_map & 0xFFFF, bmp->_map >> 16);
|
||
bmp->_m = NULL;
|
||
bmp->_map = 0;
|
||
delete bmp;
|
||
}
|
||
|
||
void CGEEngine::feedSnail(Sprite *spr, SnList snq) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::feedSnail(spr, snq)");
|
||
|
||
if (!spr || !spr->active())
|
||
return;
|
||
|
||
uint8 ptr = (snq == kTake) ? spr->_takePtr : spr->_nearPtr;
|
||
|
||
if (ptr == kNoPtr)
|
||
return;
|
||
|
||
CommandHandler::Command *comtab = spr->snList(snq);
|
||
CommandHandler::Command *c = comtab + ptr;
|
||
|
||
if (findPocket(NULL) < 0) { // no empty pockets?
|
||
CommandHandler::Command *p;
|
||
for (p = c; p->_commandType != kCmdNext; p++) { // find KEEP command
|
||
if (p->_commandType == kCmdKeep) {
|
||
pocFul();
|
||
return;
|
||
}
|
||
if (p->_spritePtr)
|
||
break;
|
||
}
|
||
}
|
||
while (true) {
|
||
if (c->_commandType == kCmdTalk) {
|
||
if ((_commandHandler->_talkEnable = (c->_val != 0)) == false)
|
||
killText();
|
||
}
|
||
if (c->_commandType == kCmdNext) {
|
||
Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
|
||
if (s) {
|
||
uint8 *idx = (snq == kTake) ? &s->_takePtr : &s->_nearPtr;
|
||
if (*idx != kNoPtr) {
|
||
int v;
|
||
switch (c->_val) {
|
||
case -1 :
|
||
v = c - comtab + 1;
|
||
break;
|
||
case -2 :
|
||
v = c - comtab;
|
||
break;
|
||
case -3 :
|
||
v = -1;
|
||
break;
|
||
default :
|
||
v = c->_val;
|
||
break;
|
||
}
|
||
if (v >= 0)
|
||
*idx = v;
|
||
}
|
||
}
|
||
if (s == spr)
|
||
break;
|
||
}
|
||
if (c->_commandType == kCmdIf) {
|
||
Sprite *s = (c->_ref < 0) ? spr : locate(c->_ref);
|
||
if (s) { // sprite extsts
|
||
if (! s->seqTest(-1))
|
||
c = comtab + c->_val; // not parked
|
||
else
|
||
++c;
|
||
} else
|
||
++c;
|
||
} else {
|
||
_commandHandler->addCommand(c->_commandType, c->_ref, c->_val, spr);
|
||
if (c->_spritePtr)
|
||
break;
|
||
else
|
||
c++;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snNNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snNNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_nearPtr != kNoPtr)
|
||
spr->_nearPtr = p;
|
||
}
|
||
|
||
void CGEEngine::snTNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snTNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_takePtr != kNoPtr)
|
||
spr->_takePtr = p;
|
||
}
|
||
|
||
void CGEEngine::snRNNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRNNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_nearPtr != kNoPtr)
|
||
spr->_nearPtr += p;
|
||
}
|
||
|
||
|
||
void CGEEngine::snRTNext(Sprite *spr, int p) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRTNext(spr, %d)", p);
|
||
|
||
if (spr)
|
||
if (spr->_takePtr != kNoPtr)
|
||
spr->_takePtr += p;
|
||
}
|
||
|
||
void CGEEngine::snZTrim(Sprite *spr) {
|
||
debugC(4, kCGEDebugEngine, "CGEEngine::snZTrim(spr)");
|
||
|
||
if (!spr || !spr->active())
|
||
return;
|
||
|
||
Sprite *s = (spr->_flags._shad) ? spr->_prev : NULL;
|
||
_vga->_showQ->insert(_vga->_showQ->remove(spr));
|
||
if (s) {
|
||
s->_z = spr->_z;
|
||
_vga->_showQ->insert(_vga->_showQ->remove(s), spr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snHide(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snHide(spr, %d)", val);
|
||
|
||
if (spr) {
|
||
spr->_flags._hide = (val >= 0) ? (val != 0) : (!spr->_flags._hide);
|
||
if (spr->_flags._shad)
|
||
spr->_prev->_flags._hide = spr->_flags._hide;
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snRmNear(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRmNear(spr)");
|
||
|
||
if (spr)
|
||
spr->_nearPtr = kNoPtr;
|
||
}
|
||
|
||
void CGEEngine::snRmTake(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRmTake(spr)");
|
||
|
||
if (spr)
|
||
spr->_takePtr = kNoPtr;
|
||
}
|
||
|
||
void CGEEngine::snSeq(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSeq(spr, %d)", val);
|
||
|
||
if (spr) {
|
||
if (spr == _hero && val == 0)
|
||
_hero->park();
|
||
else
|
||
spr->step(val);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snRSeq(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRSeq(spr, %d)", val);
|
||
|
||
if (spr)
|
||
snSeq(spr, spr->_seqPtr + val);
|
||
}
|
||
|
||
void CGEEngine::snSend(Sprite *spr, int val) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSend(spr, %d)", val);
|
||
|
||
if (!spr)
|
||
return;
|
||
|
||
int was = spr->_scene;
|
||
bool was1 = (was == 0 || was == _now);
|
||
bool val1 = (val == 0 || val == _now);
|
||
spr->_scene = val;
|
||
if (val1 != was1) {
|
||
if (was1) {
|
||
if (spr->_flags._kept) {
|
||
int n = findPocket(spr);
|
||
if (n >= 0)
|
||
_pocket[n] = NULL;
|
||
}
|
||
hide1(spr);
|
||
contractSprite(spr);
|
||
spr->_flags._slav = false;
|
||
} else {
|
||
if (spr->_ref % 1000 == 0)
|
||
_bitmapPalette = _vga->_sysPal;
|
||
if (spr->_flags._back)
|
||
spr->backShow(true);
|
||
else
|
||
expandSprite(spr);
|
||
_bitmapPalette = NULL;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSwap(Sprite *spr, int xref) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSwap(spr, %d)", xref);
|
||
|
||
Sprite *xspr = locate(xref);
|
||
if (!spr || !xspr)
|
||
return;
|
||
|
||
int was = spr->_scene;
|
||
int xwas = xspr->_scene;
|
||
bool was1 = (was == 0 || was == _now);
|
||
bool xwas1 = (xwas == 0 || xwas == _now);
|
||
|
||
SWAP(spr->_scene, xspr->_scene);
|
||
SWAP(spr->_x, xspr->_x);
|
||
SWAP(spr->_y, xspr->_y);
|
||
SWAP(spr->_z, xspr->_z);
|
||
if (spr->_flags._kept) {
|
||
int n = findPocket(spr);
|
||
if (n >= 0)
|
||
_pocket[n] = xspr;
|
||
xspr->_flags._kept = true;
|
||
xspr->_flags._port = false;
|
||
}
|
||
if (xwas1 != was1) {
|
||
if (was1) {
|
||
hide1(spr);
|
||
contractSprite(spr);
|
||
} else
|
||
expandSprite(spr);
|
||
if (xwas1) {
|
||
hide1(xspr);
|
||
contractSprite(xspr);
|
||
} else
|
||
expandSprite(xspr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snCover(Sprite *spr, int xref) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snCover(spr, %d)", xref);
|
||
|
||
Sprite *xspr = locate(xref);
|
||
if (!spr || !xspr)
|
||
return;
|
||
|
||
spr->_flags._hide = true;
|
||
xspr->_z = spr->_z;
|
||
xspr->_scene = spr->_scene;
|
||
xspr->gotoxy(spr->_x, spr->_y);
|
||
expandSprite(xspr);
|
||
if ((xspr->_flags._shad = spr->_flags._shad) == 1) {
|
||
_vga->_showQ->insert(_vga->_showQ->remove(spr->_prev), xspr);
|
||
spr->_flags._shad = false;
|
||
}
|
||
feedSnail(xspr, kNear);
|
||
}
|
||
|
||
void CGEEngine::snUncover(Sprite *spr, Sprite *xspr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snUncover(spr, xspr)");
|
||
|
||
if (!spr || !xspr)
|
||
return;
|
||
|
||
spr->_flags._hide = false;
|
||
spr->_scene = xspr->_scene;
|
||
spr->gotoxy(xspr->_x, xspr->_y);
|
||
if ((spr->_flags._shad = xspr->_flags._shad) == 1) {
|
||
_vga->_showQ->insert(_vga->_showQ->remove(xspr->_prev), spr);
|
||
xspr->_flags._shad = false;
|
||
}
|
||
spr->_z = xspr->_z;
|
||
snSend(xspr, -1);
|
||
if (spr->_time == 0)
|
||
spr->_time++;
|
||
}
|
||
|
||
void CGEEngine::snSetX0(int scene, int x0) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetX0(%d, %d)", scene, x0);
|
||
|
||
_heroXY[scene - 1].x = x0;
|
||
}
|
||
|
||
void CGEEngine::snSetY0(int scene, int y0) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetY0(%d, %d)", scene, y0);
|
||
|
||
_heroXY[scene - 1].y = y0;
|
||
}
|
||
|
||
void CGEEngine::snSetXY(Sprite *spr, uint16 xy) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetXY(spr, %d)", xy);
|
||
|
||
if (spr)
|
||
spr->gotoxy(xy % kScrWidth, xy / kScrWidth);
|
||
}
|
||
|
||
void CGEEngine::snRelX(Sprite *spr, int x) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRelX(spr, %d)", x);
|
||
|
||
if (spr && _hero)
|
||
spr->gotoxy(_hero->_x + x, spr->_y);
|
||
}
|
||
|
||
void CGEEngine::snRelY(Sprite *spr, int y) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRelY(spr, %d)", y);
|
||
|
||
if (spr && _hero)
|
||
spr->gotoxy(spr->_x, _hero->_y + y);
|
||
}
|
||
|
||
void CGEEngine::snRelZ(Sprite *spr, int z) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snRelZ(spr, %d)", z);
|
||
|
||
if (spr && _hero) {
|
||
spr->_z = _hero->_z + z;
|
||
snZTrim(spr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSetX(Sprite *spr, int x) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetX(spr, %d)", x);
|
||
|
||
if (spr)
|
||
spr->gotoxy(x, spr->_y);
|
||
}
|
||
|
||
void CGEEngine::snSetY(Sprite *spr, int y) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetY(spr, %d)", y);
|
||
|
||
if (spr)
|
||
spr->gotoxy(spr->_x, y);
|
||
}
|
||
|
||
void CGEEngine::snSetZ(Sprite *spr, int z) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetZ(spr, %d)", z);
|
||
|
||
if (spr) {
|
||
spr->_z = z;
|
||
snZTrim(spr);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snSlave(Sprite *spr, int ref) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSlave(spr, %d)", ref);
|
||
|
||
Sprite *slv = locate(ref);
|
||
if (spr && slv) {
|
||
if (spr->active()) {
|
||
snSend(slv, spr->_scene);
|
||
slv->_flags._slav = true;
|
||
slv->_z = spr->_z;
|
||
_vga->_showQ->insert(_vga->_showQ->remove(slv), spr->_next);
|
||
}
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snTrans(Sprite *spr, int trans) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snTrans(spr, %d)", trans);
|
||
|
||
if (spr)
|
||
spr->_flags._tran = (trans < 0) ? !spr->_flags._tran : (trans != 0);
|
||
}
|
||
|
||
void CGEEngine::snPort(Sprite *spr, int port) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snPort(spr, %d)", port);
|
||
|
||
if (spr)
|
||
spr->_flags._port = (port < 0) ? !spr->_flags._port : (port != 0);
|
||
}
|
||
|
||
void CGEEngine::snKill(Sprite *spr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snKill(spr)");
|
||
|
||
if (!spr)
|
||
return;
|
||
|
||
if (spr->_flags._kept) {
|
||
int n = findPocket(spr);
|
||
if (n >= 0)
|
||
_pocket[n] = NULL;
|
||
}
|
||
Sprite *nx = spr->_next;
|
||
hide1(spr);
|
||
_vga->_showQ->remove(spr);
|
||
_eventManager->clearEvent(spr);
|
||
if (spr->_flags._kill) {
|
||
delete spr;
|
||
} else {
|
||
spr->_scene = -1;
|
||
_vga->_spareQ->append(spr);
|
||
}
|
||
if (nx) {
|
||
if (nx->_flags._slav)
|
||
snKill(nx);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Play a FX sound
|
||
* @param spr Sprite pointer
|
||
* @param wav FX index
|
||
*/
|
||
void CGEEngine::snSound(Sprite *spr, int wav) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSound(spr, %d)", wav);
|
||
|
||
if (wav == -1)
|
||
_sound->stop();
|
||
else
|
||
_sound->play((*_fx)[wav], (spr) ? ((spr->_x + spr->_w / 2) / (kScrWidth / 16)) : 8);
|
||
|
||
_sound->setRepeat(1);
|
||
}
|
||
|
||
void CGEEngine::snKeep(Sprite *spr, int stp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snKeep(spr, %d)", stp);
|
||
|
||
selectPocket(-1);
|
||
if (spr && ! spr->_flags._kept && _pocket[_pocPtr] == NULL) {
|
||
int16 oldRepeat = _sound->getRepeat();
|
||
_sound->setRepeat(1);
|
||
snSound(spr, 3);
|
||
_sound->setRepeat(oldRepeat);
|
||
_pocket[_pocPtr] = spr;
|
||
spr->_scene = 0;
|
||
spr->_flags._kept = true;
|
||
spr->gotoxy(kPocketX + kPocketDX * _pocPtr + kPocketDX / 2 - spr->_w / 2,
|
||
kPocketY + kPocketDY / 2 - spr->_h / 2);
|
||
if (stp >= 0)
|
||
spr->step(stp);
|
||
}
|
||
selectPocket(-1);
|
||
}
|
||
|
||
/**
|
||
* Remove an object from the inventory and (if specified) trigger an animation
|
||
* @param spr Inventory item
|
||
* @param stp Animation
|
||
*/
|
||
void CGEEngine::snGive(Sprite *spr, int stp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snGive(spr, %d)", stp);
|
||
|
||
if (spr) {
|
||
int p = findPocket(spr);
|
||
if (p >= 0) {
|
||
_pocket[p] = NULL;
|
||
spr->_scene = _now;
|
||
spr->_flags._kept = false;
|
||
if (stp >= 0)
|
||
spr->step(stp);
|
||
}
|
||
}
|
||
selectPocket(-1);
|
||
}
|
||
|
||
void CGEEngine::snBackPt(Sprite *spr, int stp) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snBackPt(spr, %d)", stp);
|
||
|
||
if (spr) {
|
||
if (stp >= 0)
|
||
spr->step(stp);
|
||
spr->backShow(true);
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snLevel(Sprite *spr, int lev) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snLevel(spr, %d)", lev);
|
||
|
||
assert((lev >= 0) && (lev < 5));
|
||
|
||
for (int i = 0; i < 5; i++) {
|
||
spr = _vga->_spareQ->locate(100 + i);
|
||
if (spr) {
|
||
if (i <= lev) {
|
||
spr->backShow(true);
|
||
spr->_scene = 0;
|
||
spr->_flags._hide = false;
|
||
} else {
|
||
spr->_flags._hide = true;
|
||
spr->_scene = -1;
|
||
}
|
||
} else {
|
||
warning("SPR not found! ref: %d", 100 + i);
|
||
}
|
||
}
|
||
|
||
_lev = lev;
|
||
_maxScene = _maxSceneArr[_lev];
|
||
}
|
||
|
||
/**
|
||
* Set a flag to a value
|
||
* @param indx Flag index
|
||
* @param val Flag value
|
||
*/
|
||
void CGEEngine::snFlag(int indx, bool val) {
|
||
_flag[indx] = val;
|
||
}
|
||
|
||
void CGEEngine::snSetRef(Sprite *spr, int nr) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snSetRef(spr, %d)", nr);
|
||
|
||
if (spr)
|
||
spr->_ref = nr;
|
||
}
|
||
|
||
void CGEEngine::snFlash(bool on) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snFlash(%s)", on ? "true" : "false");
|
||
|
||
if (on) {
|
||
Dac *pal = (Dac *)malloc(sizeof(Dac) * kPalCount);
|
||
if (pal) {
|
||
memcpy(pal, _vga->_sysPal, kPalSize);
|
||
for (int i = 0; i < kPalCount; i++) {
|
||
register int c;
|
||
c = pal[i]._r << 1;
|
||
pal[i]._r = (c < 64) ? c : 63;
|
||
c = pal[i]._g << 1;
|
||
pal[i]._g = (c < 64) ? c : 63;
|
||
c = pal[i]._b << 1;
|
||
pal[i]._b = (c < 64) ? c : 63;
|
||
}
|
||
_vga->setColors(pal, 64);
|
||
}
|
||
} else
|
||
_vga->setColors(_vga->_sysPal, 64);
|
||
_dark = false;
|
||
}
|
||
|
||
void CGEEngine::snLight(bool in) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snLight(%s)", in ? "true" : "false");
|
||
|
||
if (in)
|
||
_vga->sunrise(_vga->_sysPal);
|
||
else
|
||
_vga->sunset();
|
||
_dark = !in;
|
||
}
|
||
|
||
/**
|
||
* Set an horizontal boundary
|
||
* @param scene Scene number
|
||
* @param barX Horizontal boundary value
|
||
*/
|
||
void CGEEngine::snHBarrier(const int scene, const int barX) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snHBarrier(%d, %d)", scene, barX);
|
||
|
||
_barriers[(scene > 0) ? scene : _now]._horz = barX;
|
||
}
|
||
|
||
/**
|
||
* Set a vertical boundary
|
||
* @param scene Scene number
|
||
* @param barY Vertical boundary value
|
||
*/
|
||
void CGEEngine::snVBarrier(const int scene, const int barY) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snVBarrier(%d, %d)", scene, barY);
|
||
|
||
_barriers[(scene > 0) ? scene : _now]._vert = barY;
|
||
}
|
||
|
||
void CGEEngine::snWalk(Sprite *spr, int x, int y) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snWalk(spr, %d, %d)", x, y);
|
||
|
||
if (_hero) {
|
||
if (spr && y < 0)
|
||
_hero->findWay(spr);
|
||
else
|
||
_hero->findWay(XZ(x, y));
|
||
}
|
||
}
|
||
|
||
void CGEEngine::snReach(Sprite *spr, int mode) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snReach(spr, %d)", mode);
|
||
|
||
if (_hero)
|
||
_hero->reach(spr, mode);
|
||
}
|
||
|
||
void CGEEngine::snMouse(bool on) {
|
||
debugC(1, kCGEDebugEngine, "CGEEngine::snMouse(%s)", on ? "true" : "false");
|
||
|
||
if (on)
|
||
_mouse->on();
|
||
else
|
||
_mouse->off();
|
||
}
|
||
|
||
} // End of namespace CGE
|