scummvm/engines/toltecs/animation.h
2011-11-20 22:43:10 +01:00

70 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#ifndef TOLTECS_ANIMATION_H
#define TOLTECS_ANIMATION_H
#include "toltecs/toltecs.h"
#include "toltecs/resource.h"
namespace Toltecs {
class AnimationPlayer {
public:
AnimationPlayer(ToltecsEngine *vm);
~AnimationPlayer();
void start(uint resIndex);
void nextFrame();
int16 getStatus();
uint16 getFrameNumber() const { return _frameNumber; }
void saveState(Common::WriteStream *out);
void loadState(Common::ReadStream *in);
//protected:
public:
ToltecsEngine *_vm;
// 262144
byte *_animBuffer;
uint16 _resIndex;
uint16 _width, _height;
uint16 _frameNumber, _frameCount;
uint32 _keepFrameCounter;
uint32 _curFrameSize;
uint32 _nextFrameSize, _nextFrameOffset;
uint32 _firstNextFrameOffset, _firstCurFrameSize, _firstNextFrameSize;
void unpackFrame();
};
} // End of namespace Toltecs
#endif /* TOLTECS_ANIMATION_H */