mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
614 lines
18 KiB
C++
614 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/savefile.h"
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#include "toltecs/toltecs.h"
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#include "toltecs/menu.h"
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#include "toltecs/palette.h"
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#include "toltecs/render.h"
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#include "toltecs/resource.h"
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namespace Toltecs {
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MenuSystem::MenuSystem(ToltecsEngine *vm) : _vm(vm) {
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}
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MenuSystem::~MenuSystem() {
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}
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int MenuSystem::run() {
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//debug("MenuSystem::run()");
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_background = new Graphics::Surface();
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_background->create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
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// Save original background
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Graphics::Surface backgroundOrig;
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backgroundOrig.create(640, 400, Graphics::PixelFormat::createFormatCLUT8());
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memcpy(backgroundOrig.getBasePtr(0,0), _vm->_screen->_frontScreen, 640 * 400);
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_currMenuID = kMenuIdNone;
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_newMenuID = kMenuIdMain;
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_currItemID = kItemIdNone;
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_editingDescription = false;
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_cfgText = true;
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_cfgVoices = true;
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_cfgMasterVolume = 10;
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_cfgVoicesVolume = 10;
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_cfgMusicVolume = 10;
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_cfgSoundFXVolume = 10;
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_cfgBackgroundVolume = 10;
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_running = true;
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_top = 30 - _vm->_guiHeight / 2;
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_needRedraw = false;
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// TODO: buildColorTransTable2
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_vm->_palette->buildColorTransTable(0, 16, 7);
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_vm->_screen->_renderQueue->clear();
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// Draw the menu background and frame
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_vm->_screen->blastSprite(0x140 + _vm->_cameraX, 0x175 + _vm->_cameraY, 0, 1, 0x4000);
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shadeRect(60, 39, 520, 246, 30, 94);
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memcpy(_background->pixels, _vm->_screen->_frontScreen, 640 * 400);
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while (_running) {
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update();
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_vm->_system->updateScreen();
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}
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// Restore original background
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memcpy(_vm->_screen->_frontScreen, backgroundOrig.getBasePtr(0,0), 640 * 400);
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_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
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_vm->_system->updateScreen();
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// Cleanup
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backgroundOrig.free();
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_background->free();
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delete _background;
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return 0;
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}
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void MenuSystem::update() {
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if (_currMenuID != _newMenuID) {
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_currMenuID = _newMenuID;
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//debug("_currMenuID = %d", _currMenuID);
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initMenu(_currMenuID);
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}
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handleEvents();
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if (_needRedraw) {
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//_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen + 39 * 640 + 60, 640, 60, 39, 520, 247);
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_vm->_system->copyRectToScreen(_vm->_screen->_frontScreen, 640, 0, 0, 640, 400);
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//debug("redraw");
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_needRedraw = false;
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}
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_vm->_system->delayMillis(5);
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}
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void MenuSystem::handleEvents() {
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Common::Event event;
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Common::EventManager *eventMan = _vm->_system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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handleKeyDown(event.kbd);
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break;
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case Common::EVENT_QUIT:
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_running = false;
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break;
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case Common::EVENT_MOUSEMOVE:
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handleMouseMove(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONDOWN:
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handleMouseClick(event.mouse.x, event.mouse.y);
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break;
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default:
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break;
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}
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}
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}
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void MenuSystem::addClickTextItem(ItemID id, int x, int y, int w, uint fontNum, const char *caption, byte defaultColor, byte activeColor) {
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Item item;
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item.id = id;
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item.defaultColor = defaultColor;
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item.activeColor = activeColor;
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item.x = x;
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item.y = y;
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item.w = w;
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item.fontNum = fontNum;
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setItemCaption(&item, caption);
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_items.push_back(item);
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}
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void MenuSystem::drawItem(ItemID itemID, bool active) {
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Item *item = getItem(itemID);
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if (item) {
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byte color = active ? item->activeColor : item->defaultColor;
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drawString(item->rect.left, item->y, 0, item->fontNum, color, item->caption.c_str());
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}
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}
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void MenuSystem::handleMouseMove(int x, int y) {
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if (!_editingDescription) {
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ItemID newItemID = findItemAt(x, y);
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if (_currItemID != newItemID) {
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leaveItem(_currItemID);
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_currItemID = newItemID;
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enterItem(newItemID);
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}
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}
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}
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void MenuSystem::handleMouseClick(int x, int y) {
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if (!_editingDescription) {
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ItemID id = findItemAt(x, y);
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clickItem(id);
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}
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}
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void MenuSystem::handleKeyDown(const Common::KeyState& kbd) {
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if (_editingDescription) {
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if (kbd.keycode >= Common::KEYCODE_SPACE && kbd.keycode <= Common::KEYCODE_z) {
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_editingDescriptionItem->caption += kbd.ascii;
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restoreRect(_editingDescriptionItem->rect.left, _editingDescriptionItem->rect.top,
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_editingDescriptionItem->rect.width() + 1, _editingDescriptionItem->rect.height() - 2);
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setItemCaption(_editingDescriptionItem, _editingDescriptionItem->caption.c_str());
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drawItem(_editingDescriptionID, true);
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} else if (kbd.keycode == Common::KEYCODE_BACKSPACE) {
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_editingDescriptionItem->caption.deleteLastChar();
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restoreRect(_editingDescriptionItem->rect.left, _editingDescriptionItem->rect.top,
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_editingDescriptionItem->rect.width() + 1, _editingDescriptionItem->rect.height() - 2);
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setItemCaption(_editingDescriptionItem, _editingDescriptionItem->caption.c_str());
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drawItem(_editingDescriptionID, true);
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} else if (kbd.keycode == Common::KEYCODE_RETURN) {
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SavegameItem *savegameItem = getSavegameItemByID(_editingDescriptionID);
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_editingDescription = false;
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_vm->requestSavegame(savegameItem->_slotNum, _editingDescriptionItem->caption);
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_running = false;
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} else if (kbd.keycode == Common::KEYCODE_ESCAPE) {
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_editingDescription = false;
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}
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}
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}
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ItemID MenuSystem::findItemAt(int x, int y) {
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for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) {
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if ((*iter).rect.contains(x, y))
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return (*iter).id;
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}
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return kItemIdNone;
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}
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MenuSystem::Item *MenuSystem::getItem(ItemID id) {
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for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) {
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if ((*iter).id == id)
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return &(*iter);
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}
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return NULL;
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}
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void MenuSystem::setItemCaption(Item *item, const char *caption) {
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Font font(_vm->_res->load(_vm->_screen->getFontResIndex(item->fontNum))->data);
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int width = font.getTextWidth((const byte*)caption);
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int height = font.getHeight();
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item->rect = Common::Rect(item->x, item->y - height, item->x + width, item->y);
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if (item->w) {
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item->rect.translate(item->w - width / 2, 0);
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}
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item->caption = caption;
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}
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void MenuSystem::initMenu(MenuID menuID) {
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int newSlotNum;
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_items.clear();
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memcpy(_vm->_screen->_frontScreen, _background->pixels, 640 * 400);
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switch (menuID) {
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case kMenuIdMain:
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drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrWhatCanIDoForYou));
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addClickTextItem(kItemIdLoad, 0, 115, 320, 0, _vm->getSysString(kStrLoad), 229, 255);
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addClickTextItem(kItemIdSave, 0, 135, 320, 0, _vm->getSysString(kStrSave), 229, 255);
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addClickTextItem(kItemIdToggleText, 0, 165, 320, 0, _vm->getSysString(kStrTextOn), 229, 255);
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addClickTextItem(kItemIdToggleVoices, 0, 185, 320, 0, _vm->getSysString(kStrVoicesOn), 229, 255);
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addClickTextItem(kItemIdVolumesMenu, 0, 215, 320, 0, _vm->getSysString(kStrVolume), 229, 255);
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addClickTextItem(kItemIdPlay, 0, 245, 320, 0, _vm->getSysString(kStrPlay), 229, 255);
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addClickTextItem(kItemIdQuit, 0, 275, 320, 0, _vm->getSysString(kStrQuit), 229, 255);
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break;
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case kMenuIdLoad:
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drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrLoadGame));
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addClickTextItem(kItemIdSavegameUp, 0, 155, 545, 1, "^", 255, 253);
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addClickTextItem(kItemIdSavegameDown, 0, 195, 545, 1, "\\", 255, 253);
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addClickTextItem(kItemIdCancel, 0, 275, 320, 0, _vm->getSysString(kStrCancel), 255, 253);
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for (int i = 1; i <= 7; i++) {
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Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
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addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 115 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
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}
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loadSavegamesList();
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setSavegameCaptions();
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break;
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case kMenuIdSave:
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drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrSaveGame));
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addClickTextItem(kItemIdSavegameUp, 0, 155, 545, 1, "^", 255, 253);
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addClickTextItem(kItemIdSavegameDown, 0, 195, 545, 1, "\\", 255, 253);
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addClickTextItem(kItemIdCancel, 0, 275, 320, 0, _vm->getSysString(kStrCancel), 255, 253);
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for (int i = 1; i <= 7; i++) {
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Common::String saveDesc = Common::String::format("SAVEGAME %d", i);
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addClickTextItem((ItemID)(kItemIdSavegame1 + i - 1), 0, 115 + 20 * (i - 1), 300, 0, saveDesc.c_str(), 231, 234);
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}
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newSlotNum = loadSavegamesList() + 1;
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_savegames.push_back(SavegameItem(newSlotNum, Common::String::format("GAME %03d", _savegames.size() + 1)));
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setSavegameCaptions();
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break;
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case kMenuIdVolumes:
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drawString(0, 74, 320, 1, 229, _vm->getSysString(kStrAdjustVolume));
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drawString(0, 130, 200, 0, 246, _vm->getSysString(kStrMaster));
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drawString(0, 155, 200, 0, 244, _vm->getSysString(kStrVoices));
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drawString(0, 180, 200, 0, 244, _vm->getSysString(kStrMusic));
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drawString(0, 205, 200, 0, 244, _vm->getSysString(kStrSoundFx));
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drawString(0, 230, 200, 0, 244, _vm->getSysString(kStrBackground));
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addClickTextItem(kItemIdDone, 0, 275, 200, 0, _vm->getSysString(kStrDone), 229, 253);
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addClickTextItem(kItemIdCancel, 0, 275, 440, 0, _vm->getSysString(kStrCancel), 229, 253);
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addClickTextItem(kItemIdMasterDown, 0, 130 + 25 * 0, 348, 1, "[", 229, 253);
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addClickTextItem(kItemIdVoicesDown, 0, 130 + 25 * 1, 348, 1, "[", 229, 253);
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addClickTextItem(kItemIdMusicDown, 0, 130 + 25 * 2, 348, 1, "[", 229, 253);
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addClickTextItem(kItemIdSoundFXDown, 0, 130 + 25 * 3, 348, 1, "[", 229, 253);
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addClickTextItem(kItemIdBackgroundDown, 0, 130 + 25 * 4, 348, 1, "[", 229, 253);
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addClickTextItem(kItemIdMasterUp, 0, 130 + 25 * 0, 372, 1, "]", 229, 253);
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addClickTextItem(kItemIdVoicesUp, 0, 130 + 25 * 1, 372, 1, "]", 229, 253);
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addClickTextItem(kItemIdMusicUp, 0, 130 + 25 * 2, 372, 1, "]", 229, 253);
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addClickTextItem(kItemIdSoundFXUp, 0, 130 + 25 * 3, 372, 1, "]", 229, 253);
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addClickTextItem(kItemIdBackgroundUp, 0, 130 + 25 * 4, 372, 1, "]", 229, 253);
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drawVolumeBar(kItemIdMaster);
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drawVolumeBar(kItemIdVoices);
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drawVolumeBar(kItemIdMusic);
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drawVolumeBar(kItemIdSoundFX);
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drawVolumeBar(kItemIdBackground);
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break;
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default:
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break;
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}
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for (Common::Array<Item>::iterator iter = _items.begin(); iter != _items.end(); iter++) {
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drawItem((*iter).id, false);
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}
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}
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void MenuSystem::enterItem(ItemID id) {
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drawItem(id, true);
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}
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void MenuSystem::leaveItem(ItemID id) {
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drawItem(id, false);
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}
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void MenuSystem::clickItem(ItemID id) {
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//Item *item = getItem(id);
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switch (id) {
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// Main menu
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case kItemIdSave:
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_newMenuID = kMenuIdSave;
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break;
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case kItemIdLoad:
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_newMenuID = kMenuIdLoad;
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break;
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case kItemIdToggleText:
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setCfgText(!_cfgText, true);
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if (!_cfgVoices && !_cfgText)
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setCfgVoices(true, false);
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break;
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case kItemIdToggleVoices:
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setCfgVoices(!_cfgVoices, true);
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if (!_cfgVoices && !_cfgText)
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setCfgText(true, false);
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break;
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case kItemIdVolumesMenu:
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//debug("kItemIdVolumesMenu");
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_newMenuID = kMenuIdVolumes;
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break;
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case kItemIdPlay:
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//debug("kItemIdPlay");
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_running = false;
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break;
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case kItemIdQuit:
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_running = false;
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_vm->quitGame();
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break;
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// Volumes menu
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case kItemIdMasterUp:
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changeVolumeBar(kItemIdMaster, +1);
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break;
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case kItemIdVoicesUp:
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changeVolumeBar(kItemIdVoices, +1);
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break;
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case kItemIdMusicUp:
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changeVolumeBar(kItemIdMusic, +1);
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break;
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case kItemIdSoundFXUp:
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changeVolumeBar(kItemIdSoundFX, +1);
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break;
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case kItemIdBackgroundUp:
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changeVolumeBar(kItemIdBackground, +1);
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break;
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case kItemIdMasterDown:
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changeVolumeBar(kItemIdMaster, -1);
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break;
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case kItemIdVoicesDown:
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changeVolumeBar(kItemIdVoices, -1);
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break;
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case kItemIdMusicDown:
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changeVolumeBar(kItemIdMusic, -1);
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break;
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case kItemIdSoundFXDown:
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changeVolumeBar(kItemIdSoundFX, -1);
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break;
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case kItemIdBackgroundDown:
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changeVolumeBar(kItemIdBackground, -1);
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break;
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case kItemIdCancel:
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_newMenuID = kMenuIdMain;
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break;
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// Save/Load menu
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case kItemIdSavegame1:
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case kItemIdSavegame2:
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case kItemIdSavegame3:
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case kItemIdSavegame4:
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case kItemIdSavegame5:
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case kItemIdSavegame6:
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case kItemIdSavegame7:
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clickSavegameItem(id);
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break;
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case kItemIdDone:
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_newMenuID = kMenuIdMain;
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break;
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case kItemIdSavegameUp:
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scrollSavegames(-6);
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break;
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case kItemIdSavegameDown:
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scrollSavegames(+6);
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break;
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default:
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break;
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}
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}
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void MenuSystem::restoreRect(int x, int y, int w, int h) {
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byte *src = (byte *)_background->getBasePtr(x, y);
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byte *dst = _vm->_screen->_frontScreen + x + y * 640;
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while (h--) {
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memcpy(dst, src, w);
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src += 640;
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dst += 640;
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}
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}
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void MenuSystem::shadeRect(int x, int y, int w, int h, byte color1, byte color2) {
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byte *src = (byte *)_background->getBasePtr(x, y);
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for (int xc = 0; xc < w; xc++) {
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src[xc] = color2;
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src[xc + h * 640] = color1;
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}
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src += 640;
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w -= 1;
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h -= 1;
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while (h--) {
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src[0] = color2;
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src[w] = color1;
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src += 640;
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}
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}
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void MenuSystem::drawString(int16 x, int16 y, int w, uint fontNum, byte color, const char *text) {
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fontNum = _vm->_screen->getFontResIndex(fontNum);
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Font font(_vm->_res->load(fontNum)->data);
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if (w) {
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x = x + w - font.getTextWidth((const byte*)text) / 2;
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}
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_vm->_screen->drawString(x, y - font.getHeight(), color, fontNum, (const byte*)text, -1, NULL, true);
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_needRedraw = true;
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}
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int MenuSystem::loadSavegamesList() {
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int maxSlotNum = -1;
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_savegameListTopIndex = 0;
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_savegames.clear();
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Toltecs::ToltecsEngine::SaveHeader header;
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Common::String pattern = _vm->getTargetName();
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum > maxSlotNum)
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maxSlotNum = slotNum;
|
|
|
|
if (slotNum >= 0 && slotNum <= 999) {
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
|
|
if (in) {
|
|
if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
|
|
_savegames.push_back(SavegameItem(slotNum, header.description));
|
|
//debug("%s -> %s", file->c_str(), header.description.c_str());
|
|
}
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
return maxSlotNum;
|
|
}
|
|
|
|
MenuSystem::SavegameItem *MenuSystem::getSavegameItemByID(ItemID id) {
|
|
if (id >= kItemIdSavegame1 && id <= kItemIdSavegame7)
|
|
return &_savegames[_savegameListTopIndex + id - kItemIdSavegame1];
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void MenuSystem::setSavegameCaptions() {
|
|
uint index = _savegameListTopIndex;
|
|
for (int i = 1; i <= 7; i++)
|
|
setItemCaption(getItem((ItemID)(kItemIdSavegame1 + i - 1)), index < _savegames.size() ? _savegames[index++]._description.c_str() : "");
|
|
}
|
|
|
|
void MenuSystem::scrollSavegames(int delta) {
|
|
int newPos = CLIP<int>(_savegameListTopIndex + delta, 0, _savegames.size() - 1);
|
|
_savegameListTopIndex = newPos;
|
|
restoreRect(80, 92, 440, 140);
|
|
setSavegameCaptions();
|
|
for (int i = 1; i <= 7; i++)
|
|
drawItem((ItemID)(kItemIdSavegame1 + i - 1), false);
|
|
}
|
|
|
|
void MenuSystem::clickSavegameItem(ItemID id) {
|
|
if (_currMenuID == kMenuIdLoad) {
|
|
SavegameItem *savegameItem = getSavegameItemByID(id);
|
|
//debug("slotNum = [%d]; description = [%s]", savegameItem->_slotNum, savegameItem->_description.c_str());
|
|
//_vm->loadgame(savegameItem->_filename.c_str());
|
|
_vm->requestLoadgame(savegameItem->_slotNum);
|
|
_running = false;
|
|
} else {
|
|
_editingDescription = true;
|
|
_editingDescriptionItem = getItem(id);
|
|
_editingDescriptionID = id;
|
|
_editingDescriptionItem->activeColor = 249;
|
|
_editingDescriptionItem->defaultColor = 249;
|
|
drawItem(_editingDescriptionID, true);
|
|
}
|
|
}
|
|
|
|
void MenuSystem::setCfgText(bool value, bool active) {
|
|
if (_cfgText != value) {
|
|
Item *item = getItem(kItemIdToggleText);
|
|
_cfgText = value;
|
|
restoreRect(item->rect.left, item->rect.top, item->rect.width() + 1, item->rect.height() - 2);
|
|
setItemCaption(item, _vm->getSysString(_cfgText ? kStrTextOn : kStrTextOff));
|
|
drawItem(kItemIdToggleText, true);
|
|
}
|
|
}
|
|
|
|
void MenuSystem::setCfgVoices(bool value, bool active) {
|
|
if (_cfgVoices != value) {
|
|
Item *item = getItem(kItemIdToggleVoices);
|
|
_cfgVoices = value;
|
|
restoreRect(item->rect.left, item->rect.top, item->rect.width() + 1, item->rect.height() - 2);
|
|
setItemCaption(item, _vm->getSysString(_cfgVoices ? kStrVoicesOn : kStrVoicesOff));
|
|
drawItem(kItemIdToggleVoices, true);
|
|
}
|
|
}
|
|
|
|
void MenuSystem::drawVolumeBar(ItemID itemID) {
|
|
int w = 440, y, volume;
|
|
char text[21];
|
|
|
|
switch (itemID) {
|
|
case kItemIdMaster:
|
|
y = 130 + 25 * 0;
|
|
volume = _cfgMasterVolume;
|
|
break;
|
|
case kItemIdVoices:
|
|
y = 130 + 25 * 1;
|
|
volume = _cfgVoicesVolume;
|
|
break;
|
|
case kItemIdMusic:
|
|
y = 130 + 25 * 2;
|
|
volume = _cfgMusicVolume;
|
|
break;
|
|
case kItemIdSoundFX:
|
|
y = 130 + 25 * 3;
|
|
volume = _cfgSoundFXVolume;
|
|
break;
|
|
case kItemIdBackground:
|
|
y = 130 + 25 * 4;
|
|
volume = _cfgBackgroundVolume;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
Font font(_vm->_res->load(_vm->_screen->getFontResIndex(1))->data);
|
|
restoreRect(390, y - font.getHeight(), 100, 25);
|
|
|
|
for (int i = 0; i < volume; i++)
|
|
text[i] = '|';
|
|
text[volume] = 0;
|
|
|
|
drawString(0, y, w, 0, 246, text);
|
|
|
|
}
|
|
|
|
void MenuSystem::changeVolumeBar(ItemID itemID, int delta) {
|
|
|
|
int *volume, newVolume;
|
|
|
|
switch (itemID) {
|
|
case kItemIdMaster:
|
|
volume = &_cfgMasterVolume;
|
|
break;
|
|
case kItemIdVoices:
|
|
volume = &_cfgVoicesVolume;
|
|
break;
|
|
case kItemIdMusic:
|
|
volume = &_cfgMusicVolume;
|
|
break;
|
|
case kItemIdSoundFX:
|
|
volume = &_cfgSoundFXVolume;
|
|
break;
|
|
case kItemIdBackground:
|
|
volume = &_cfgBackgroundVolume;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
newVolume = CLIP(*volume + delta, 0, 20);
|
|
|
|
if (newVolume != *volume) {
|
|
*volume = newVolume;
|
|
drawVolumeBar(itemID);
|
|
}
|
|
|
|
}
|
|
|
|
} // End of namespace Toltecs
|