scummvm/engines/groovie/groovie.h
Jordi Vilalta Prat 0e95d8a5fa Groovie:
- Rewritten T7G's font code to subclass Graphics::Font and make it cleaner.
- Use theme fonts for the Mac version of T7G (which used ugly system fonts
  originally). With this the Mac version should be completable.
- Cleanup include interdependencies.

svn-id: r49487
2010-06-07 17:14:42 +00:00

124 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GROOVIE_H
#define GROOVIE_H
#include "groovie/debug.h"
#include "groovie/font.h"
#include "engines/engine.h"
#include "graphics/pixelformat.h"
namespace Common {
class MacResManager;
}
/**
* This is the namespace of the Groovie engine.
*
* Status of this engine: This engine supports both versions of the Groovie
* game engine. The 7th Guest uses the first revision of Groovie, and is
* now fully completable. All remaining Groovie games use V2 of the engine,
* which is under slow development.
*
* Supported games:
* - The 7th Guest (completable)
* - The 11th Hour
* - Clandestiny
* - Uncle Henry's Playhouse
* - Tender Loving Care
*/
namespace Groovie {
class GraphicsMan;
class GrvCursorMan;
class MusicPlayer;
class ResMan;
class Script;
class VideoPlayer;
enum DebugLevels {
kGroovieDebugAll = 1 << 0,
kGroovieDebugVideo = 1 << 1,
kGroovieDebugResource = 1 << 2,
kGroovieDebugScript = 1 << 3,
kGroovieDebugUnknown = 1 << 4,
kGroovieDebugHotspots = 1 << 5,
kGroovieDebugCursor = 1 << 6,
kGroovieDebugMIDI = 1 << 7,
kGroovieDebugScriptvars = 1 << 8,
kGroovieDebugCell = 1 << 9,
kGroovieDebugFast = 1 << 10
// the current limitation is 32 debug levels (1 << 31 is the last one)
};
struct GroovieGameDescription;
class GroovieEngine : public Engine {
public:
GroovieEngine(OSystem *syst, const GroovieGameDescription *gd);
~GroovieEngine();
protected:
// Engine APIs
Common::Error run();
virtual void errorString(const char *buf_input, char *buf_output, int buf_output_size);
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual void syncSoundSettings();
virtual Debugger *getDebugger() { return _debugger; }
public:
void waitForInput();
Graphics::PixelFormat _pixelFormat;
bool _mode8bit;
Script *_script;
ResMan *_resMan;
GrvCursorMan *_grvCursorMan;
VideoPlayer *_videoPlayer;
MusicPlayer *_musicPlayer;
GraphicsMan *_graphicsMan;
const Graphics::Font *_font;
Common::MacResManager *_macResFork;
private:
const GroovieGameDescription *_gameDescription;
Debugger *_debugger;
bool _waitingForInput;
T7GFont _sphinxFont;
};
} // End of namespace Groovie
#endif // GROOVIE_H