scummvm/engines/nancy/cursor.h
fracturehill 3aaf2a9bea NANCY: Major engine rewrite
Rewrote most of the engine using a much more object-oriented approach and using more of ScummVM's common classes. This design deviates quite a lot from the original engine's, but should be more maintainable and extensible in the future.
2021-03-24 17:20:46 +01:00

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2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_CURSOR_H
#define NANCY_CURSOR_H
#include "graphics/cursorman.h"
#include "graphics/managed_surface.h"
namespace Nancy {
class NancyEngine;
class CursorManager {
public:
enum CursorType { kNormal = 0, kHotspot = 1, kMove = 2, kNormalArrow, kHotspotArrow, kExitArrow };
CursorManager(NancyEngine *engine) :
_engine(engine),
_isInitialized(false),
_curItemID(-1),
_curCursorType(kNormal) {}
void init();
void setCursor(CursorType type, int16 itemID);
void setCursorType(CursorType type);
void setCursorItemID(int16 itemID);
void showCursor(bool shouldShow);
private:
struct Cursor {
Common::Rect bounds;
Common::Point hotspot;
};
NancyEngine *_engine;
// CURS data
Common::Array<Cursor> _cursors;
Common::Rect _primaryVideoInactiveZone;
Common::Point _primaryVideoInitialPos;
Graphics::ManagedSurface _invCursorsSurface;
CursorType _curCursorType;
int16 _curItemID;
bool _isInitialized;
};
} // End of namespace Nancy
#endif // NANCY_CURSOR_H