scummvm/engines/fullpipe/statics.cpp

345 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/ngiarchive.h"
#include "fullpipe/statics.h"
#include "fullpipe/gameobj.h"
namespace Fullpipe {
StaticANIObject::StaticANIObject() {
_shadowsOn = 1;
_field_30 = 0;
_field_34 = 1;
_initialCounter = 0;
_messageQueueId = 0;
_animExFlag = 0;
_counter = 0;
_movementObj = 0;
_staticsObj = 0;
_flags = 0;
_callback1 = 0;
_callback2 = 0;
_sceneId = -1;
_someDynamicPhaseIndex = -1;
}
bool StaticANIObject::load(MfcArchive &file) {
debug(5, "StaticANIObject::load()");
GameObject::load(file);
int count = file.readUint16LE();
for (int i = 0; i < count; i++) {
Statics *st = new Statics();
st->load(file);
_staticsList.push_back(st);
}
count = file.readUint16LE();
debug(7, "Movements: %d", count);
for (int i = 0; i < count; i++) {
int movNum = file.readUint16LE();
char *movname = genFileName(_id, movNum, "mov");
Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname);
Movement *mov = new Movement();
MfcArchive archive(f);
mov->load(archive, this);
_movements.push_back(mov);
delete f;
free(movname);
}
Common::Point pt;
if (count) { // We have movements
((Movement *)_movements[0])->getCurrDynamicPhaseXY(pt);
} else {
pt.x = pt.y = 100;
}
setOXY(pt.x, pt.y);
return true;
}
void StaticANIObject::setOXY(int x, int y) {
_ox = x;
_oy = y;
if (_movementObj)
_movementObj->setOXY(x, y);
}
Statics *StaticANIObject::getStaticsById(int itemId) {
for (uint i = 0; i < _staticsList.size(); i++)
if (((Statics *)_staticsList[i])->_staticsId == itemId)
return (Statics *)_staticsList[i];
return 0;
}
Movement *StaticANIObject::getMovementById(int itemId) {
for (uint i = 0; i < _movements.size(); i++)
if (((Movement *)_movements[i])->_id == itemId)
return (Movement *)_movements[i];
return 0;
}
Statics *StaticANIObject::addStatics(Statics *ani) {
warning("STUB: StaticANIObject::addStatics");
return 0;
}
void StaticANIObject::draw() {
warning("STUB: StaticANIObject::draw()");
}
void StaticANIObject::draw2() {
warning("STUB: StaticANIObject::draw2()");
}
Statics::Statics() {
_staticsId = 0;
_picture = 0;
}
bool Statics::load(MfcArchive &file) {
debug(5, "Statics::load()");
DynamicPhase::load(file);
_staticsId = file.readUint16LE();
_staticsName = file.readPascalString();
debug(7, "statics: <%s>", transCyrillic((byte *)_staticsName));
_picture = new Picture();
_picture->load(file);
return true;
}
Movement::Movement() {
_lastFrameSpecialFlag = 0;
_flipFlag = 0;
_updateFlag1 = 0;
_staticsObj1 = 0;
_staticsObj2 = 0;
_mx = 0;
_my = 0;
_m2x = 0;
_m2y = 0;
_field_50 = 1;
_field_78 = 0;
_framePosOffsets = 0;
_field_84 = 0;
_currDynamicPhase = 0;
_field_8C = 0;
_currDynamicPhaseIndex = 0;
_field_94 = 0;
_currMovementObj = 0;
_counter = 0;
_counterMax = 83;
}
bool Movement::load(MfcArchive &file) {
warning("STUB: Movement::load");
return true;
}
bool Movement::load(MfcArchive &file, StaticANIObject *ani) {
GameObject::load(file);
int dynCount = file.readUint16LE();
debug(7, "dynCount: %d _id: %d", dynCount, _id);
if (dynCount != 0xffff || _id == MV_MAN_TURN_LU) {
_framePosOffsets = (Common::Point **)calloc(dynCount + 2, sizeof(Common::Point *));
for (int i = 0; i < dynCount + 2; i++)
_framePosOffsets[i] = new Common::Point();
for (int i = 0; i < dynCount; i++) {
DynamicPhase *ph = new DynamicPhase();
ph->load(file);
_dynamicPhases.push_back(ph);
_framePosOffsets[i]->x = ph->_x;
_framePosOffsets[i]->y = ph->_y;
}
int staticsid = file.readUint16LE();
_staticsObj1 = ani->getStaticsById(staticsid);
if (!_staticsObj1 && (staticsid & 0x4000)) {
Statics *s = ani->getStaticsById(staticsid ^ 0x4000);
_staticsObj1 = ani->addStatics(s);
}
_mx = file.readUint32LE();
_my = file.readUint32LE();
staticsid = file.readUint16LE();
_staticsObj2 = ani->getStaticsById(staticsid);
if (!_staticsObj2 && (staticsid & 0x4000)) {
Statics *s = ani->getStaticsById(staticsid ^ 0x4000);
_staticsObj2 = ani->addStatics(s);
}
_m2x = file.readUint32LE();
_m2y = file.readUint32LE();
if (_staticsObj2) {
_dynamicPhases.push_back(_staticsObj2);
_framePosOffsets[_dynamicPhases.size() - 1]->x = _m2x;
_framePosOffsets[_dynamicPhases.size() - 1]->y = _m2y;
}
} else {
int movid = file.readUint16LE();
_currMovementObj = ani->getMovementById(movid);
_staticsObj1 = 0;
_staticsObj2 = 0;
initStatics(ani);
}
if (_staticsObj1 && _staticsObj2) {
if ((_staticsObj1->_staticsId ^ _staticsObj2->_staticsId) & 0x4000)
_flipFlag = 1;
}
if (g_fullpipe->_gameProjectVersion >= 8)
_field_50 = file.readUint32LE();
if (g_fullpipe->_gameProjectVersion < 12)
_counterMax = 83;
else
_counterMax = file.readUint32LE();
_counter = 0;
updateCurrDynamicPhase();
return true;
}
Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) {
p.x = _currDynamicPhase->_x;
p.y = _currDynamicPhase->_y;
return &p;
}
void Movement::initStatics(StaticANIObject *ani) {
warning("STUB: Movement::initStatics");
}
void Movement::updateCurrDynamicPhase() {
if (_dynamicPhases.size() == 0)
return;
if (_dynamicPhases[_currDynamicPhaseIndex]) {
_currDynamicPhase = (DynamicPhase *)_dynamicPhases[_currDynamicPhaseIndex];
}
}
DynamicPhase::DynamicPhase() {
_someX = 0;
_rect = 0;
_field_7C = 0;
_flags = 0;
_someY = 0;
}
bool DynamicPhase::load(MfcArchive &file) {
debug(5, "DynamicPhase::load()");
StaticPhase::load(file);
_field_7C = file.readUint16LE();
_rect = new Common::Rect();
_rect->left = file.readUint32LE();
_rect->top = file.readUint32LE();
_rect->right = file.readUint32LE();
_rect->bottom = file.readUint32LE();
assert (g_fullpipe->_gameProjectVersion >= 1);
_someX = file.readUint32LE();
_someY = file.readUint32LE();
assert (g_fullpipe->_gameProjectVersion >= 12);
_flags = file.readUint32LE();
return true;
}
StaticPhase::StaticPhase() {
_field_6A = 1;
_initialCountdown = 0;
_countdown = 0;
_field_68 = 0;
_exCommand = 0;
}
bool StaticPhase::load(MfcArchive &file) {
debug(5, "StaticPhase::load()");
Picture::load(file);
_initialCountdown = file.readUint16LE();
_field_6A = file.readUint16LE();
if (g_fullpipe->_gameProjectVersion >= 12) {
_exCommand = (ExCommand *)file.readClass();
return true;
}
assert (g_fullpipe->_gameProjectVersion >= 12);
return true;
}
} // End of namespace Fullpipe