mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
345 lines
7.3 KiB
C++
345 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/ngiarchive.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/gameobj.h"
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namespace Fullpipe {
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StaticANIObject::StaticANIObject() {
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_shadowsOn = 1;
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_field_30 = 0;
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_field_34 = 1;
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_initialCounter = 0;
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_messageQueueId = 0;
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_animExFlag = 0;
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_counter = 0;
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_movementObj = 0;
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_staticsObj = 0;
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_flags = 0;
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_callback1 = 0;
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_callback2 = 0;
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_sceneId = -1;
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_someDynamicPhaseIndex = -1;
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}
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bool StaticANIObject::load(MfcArchive &file) {
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debug(5, "StaticANIObject::load()");
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GameObject::load(file);
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int count = file.readUint16LE();
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for (int i = 0; i < count; i++) {
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Statics *st = new Statics();
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st->load(file);
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_staticsList.push_back(st);
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}
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count = file.readUint16LE();
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debug(7, "Movements: %d", count);
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for (int i = 0; i < count; i++) {
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int movNum = file.readUint16LE();
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char *movname = genFileName(_id, movNum, "mov");
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Common::SeekableReadStream *f = g_fullpipe->_currArchive->createReadStreamForMember(movname);
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Movement *mov = new Movement();
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MfcArchive archive(f);
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mov->load(archive, this);
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_movements.push_back(mov);
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delete f;
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free(movname);
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}
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Common::Point pt;
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if (count) { // We have movements
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((Movement *)_movements[0])->getCurrDynamicPhaseXY(pt);
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} else {
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pt.x = pt.y = 100;
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}
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setOXY(pt.x, pt.y);
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return true;
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}
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void StaticANIObject::setOXY(int x, int y) {
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_ox = x;
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_oy = y;
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if (_movementObj)
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_movementObj->setOXY(x, y);
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}
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Statics *StaticANIObject::getStaticsById(int itemId) {
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for (uint i = 0; i < _staticsList.size(); i++)
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if (((Statics *)_staticsList[i])->_staticsId == itemId)
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return (Statics *)_staticsList[i];
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return 0;
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}
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Movement *StaticANIObject::getMovementById(int itemId) {
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for (uint i = 0; i < _movements.size(); i++)
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if (((Movement *)_movements[i])->_id == itemId)
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return (Movement *)_movements[i];
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return 0;
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}
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Statics *StaticANIObject::addStatics(Statics *ani) {
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warning("STUB: StaticANIObject::addStatics");
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return 0;
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}
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void StaticANIObject::draw() {
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warning("STUB: StaticANIObject::draw()");
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}
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void StaticANIObject::draw2() {
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warning("STUB: StaticANIObject::draw2()");
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}
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Statics::Statics() {
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_staticsId = 0;
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_picture = 0;
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}
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bool Statics::load(MfcArchive &file) {
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debug(5, "Statics::load()");
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DynamicPhase::load(file);
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_staticsId = file.readUint16LE();
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_staticsName = file.readPascalString();
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debug(7, "statics: <%s>", transCyrillic((byte *)_staticsName));
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_picture = new Picture();
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_picture->load(file);
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return true;
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}
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Movement::Movement() {
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_lastFrameSpecialFlag = 0;
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_flipFlag = 0;
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_updateFlag1 = 0;
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_staticsObj1 = 0;
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_staticsObj2 = 0;
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_mx = 0;
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_my = 0;
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_m2x = 0;
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_m2y = 0;
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_field_50 = 1;
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_field_78 = 0;
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_framePosOffsets = 0;
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_field_84 = 0;
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_currDynamicPhase = 0;
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_field_8C = 0;
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_currDynamicPhaseIndex = 0;
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_field_94 = 0;
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_currMovementObj = 0;
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_counter = 0;
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_counterMax = 83;
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}
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bool Movement::load(MfcArchive &file) {
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warning("STUB: Movement::load");
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return true;
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}
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bool Movement::load(MfcArchive &file, StaticANIObject *ani) {
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GameObject::load(file);
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int dynCount = file.readUint16LE();
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debug(7, "dynCount: %d _id: %d", dynCount, _id);
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if (dynCount != 0xffff || _id == MV_MAN_TURN_LU) {
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_framePosOffsets = (Common::Point **)calloc(dynCount + 2, sizeof(Common::Point *));
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for (int i = 0; i < dynCount + 2; i++)
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_framePosOffsets[i] = new Common::Point();
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for (int i = 0; i < dynCount; i++) {
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DynamicPhase *ph = new DynamicPhase();
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ph->load(file);
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_dynamicPhases.push_back(ph);
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_framePosOffsets[i]->x = ph->_x;
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_framePosOffsets[i]->y = ph->_y;
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}
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int staticsid = file.readUint16LE();
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_staticsObj1 = ani->getStaticsById(staticsid);
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if (!_staticsObj1 && (staticsid & 0x4000)) {
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Statics *s = ani->getStaticsById(staticsid ^ 0x4000);
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_staticsObj1 = ani->addStatics(s);
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}
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_mx = file.readUint32LE();
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_my = file.readUint32LE();
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staticsid = file.readUint16LE();
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_staticsObj2 = ani->getStaticsById(staticsid);
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if (!_staticsObj2 && (staticsid & 0x4000)) {
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Statics *s = ani->getStaticsById(staticsid ^ 0x4000);
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_staticsObj2 = ani->addStatics(s);
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}
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_m2x = file.readUint32LE();
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_m2y = file.readUint32LE();
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if (_staticsObj2) {
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_dynamicPhases.push_back(_staticsObj2);
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_framePosOffsets[_dynamicPhases.size() - 1]->x = _m2x;
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_framePosOffsets[_dynamicPhases.size() - 1]->y = _m2y;
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}
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} else {
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int movid = file.readUint16LE();
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_currMovementObj = ani->getMovementById(movid);
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_staticsObj1 = 0;
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_staticsObj2 = 0;
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initStatics(ani);
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}
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if (_staticsObj1 && _staticsObj2) {
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if ((_staticsObj1->_staticsId ^ _staticsObj2->_staticsId) & 0x4000)
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_flipFlag = 1;
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}
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if (g_fullpipe->_gameProjectVersion >= 8)
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_field_50 = file.readUint32LE();
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if (g_fullpipe->_gameProjectVersion < 12)
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_counterMax = 83;
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else
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_counterMax = file.readUint32LE();
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_counter = 0;
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updateCurrDynamicPhase();
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return true;
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}
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Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) {
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p.x = _currDynamicPhase->_x;
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p.y = _currDynamicPhase->_y;
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return &p;
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}
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void Movement::initStatics(StaticANIObject *ani) {
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warning("STUB: Movement::initStatics");
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}
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void Movement::updateCurrDynamicPhase() {
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if (_dynamicPhases.size() == 0)
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return;
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if (_dynamicPhases[_currDynamicPhaseIndex]) {
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_currDynamicPhase = (DynamicPhase *)_dynamicPhases[_currDynamicPhaseIndex];
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}
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}
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DynamicPhase::DynamicPhase() {
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_someX = 0;
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_rect = 0;
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_field_7C = 0;
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_flags = 0;
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_someY = 0;
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}
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bool DynamicPhase::load(MfcArchive &file) {
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debug(5, "DynamicPhase::load()");
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StaticPhase::load(file);
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_field_7C = file.readUint16LE();
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_rect = new Common::Rect();
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_rect->left = file.readUint32LE();
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_rect->top = file.readUint32LE();
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_rect->right = file.readUint32LE();
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_rect->bottom = file.readUint32LE();
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assert (g_fullpipe->_gameProjectVersion >= 1);
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_someX = file.readUint32LE();
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_someY = file.readUint32LE();
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assert (g_fullpipe->_gameProjectVersion >= 12);
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_flags = file.readUint32LE();
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return true;
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}
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StaticPhase::StaticPhase() {
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_field_6A = 1;
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_initialCountdown = 0;
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_countdown = 0;
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_field_68 = 0;
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_exCommand = 0;
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}
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bool StaticPhase::load(MfcArchive &file) {
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debug(5, "StaticPhase::load()");
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Picture::load(file);
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_initialCountdown = file.readUint16LE();
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_field_6A = file.readUint16LE();
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if (g_fullpipe->_gameProjectVersion >= 12) {
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_exCommand = (ExCommand *)file.readClass();
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return true;
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}
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assert (g_fullpipe->_gameProjectVersion >= 12);
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return true;
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}
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} // End of namespace Fullpipe
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