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https://github.com/libretro/scummvm.git
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216 lines
6.2 KiB
C++
216 lines
6.2 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "common/endian.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/material.h"
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#include "engines/grim/gfx_base.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/textsplit.h"
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namespace Grim {
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Common::List<MaterialData *> *MaterialData::_materials = NULL;
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MaterialData::MaterialData(const Common::String &filename, const char *data, int len, CMap *cmap) :
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_fname(filename), _cmap(cmap), _refCount(1) {
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if (g_grim->getGameType() == GType_MONKEY4) {
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initEMI(filename, data, len);
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} else {
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initGrim(filename, data, len, cmap);
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}
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}
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void MaterialData::initGrim(const Common::String &filename, const char *data, int len, CMap *cmap) {
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if (len < 4 || memcmp(data, "MAT ", 4) != 0)
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error("invalid magic loading texture");
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_numImages = READ_LE_UINT32(data + 12);
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_textures = new Texture[_numImages];
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/* Discovered by diffing orange.mat with pink.mat and blue.mat .
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* Actual meaning unknown, so I prefer to use it as an enum-ish
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* at the moment, to detect unexpected values.
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*/
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uint32 offset = READ_LE_UINT32(data + 0x4c);
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if (offset == 0x8)
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data += 16;
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else if (offset != 0)
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error("Unknown offset: %d", offset);
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data += 60 + _numImages * 40;
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for (int i = 0; i < _numImages; ++i) {
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Texture *t = _textures + i;
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t->_width = READ_LE_UINT32(data);
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t->_height = READ_LE_UINT32(data + 4);
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t->_hasAlpha = READ_LE_UINT32(data + 8);
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t->_texture = NULL;
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t->_data = NULL;
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if (t->_width == 0 || t->_height == 0) {
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Debug::warning(Debug::Materials, "skip load texture: bad texture size (%dx%d) for texture %d of material %s",
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t->_width, t->_height, i, _fname.c_str());
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break;
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}
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t->_data = new char[t->_width * t->_height];
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memcpy(t->_data, data + 24, t->_width * t->_height);
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data += 24 + t->_width * t->_height;
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}
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}
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void MaterialData::initEMI(const Common::String &filename, const char *data, int len) {
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Common::Array<Common::String> texFileNames;
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char *readFileName = new char[64];
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if (filename.hasSuffix(".sur")) { // This expects that we want all the materials in the sur-file
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TextSplitter *ts = new TextSplitter(data, len);
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ts->setLineNumber(1); // Skip copyright-line
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ts->expectString("VERSION 1.0");
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while(!ts->checkString("END_OF_SECTION")) {
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ts->scanString("TEX:\t\t\t%s", 1, readFileName);
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Common::String mFileName(readFileName);
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texFileNames.push_back(mFileName);
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}
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for (uint i = 0; i < texFileNames.size(); i++) {
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warning("SUR-file texture: %s", texFileNames[i].c_str());
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// TODO: Add the necessary loading here.
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}
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_numImages = texFileNames.size();
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} if(!filename.hasSuffix(".tga")) {
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_numImages = 1;
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texFileNames.push_back(filename);
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} else {
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warning("Unknown material-format: %s", filename.c_str());
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}
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return; // Leave the rest till we have models to put materials on.
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int format = data[1];
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assert(format == 2); // Verify that we have uncompressed TGA (2)
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data += 12;
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_numImages = 1;
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_textures = new Texture();
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_textures->_width = READ_LE_UINT16(data);
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_textures->_height = READ_LE_UINT16(data + 2);
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_textures->_hasAlpha = false;
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int bpp = data[4];
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assert(bpp == 24); // Assure we have 24 bpp
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data += 6;
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g_driver->createMaterial(_textures, data, 0);
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}
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MaterialData::~MaterialData() {
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_materials->remove(this);
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if (_materials->empty()) {
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delete _materials;
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_materials = NULL;
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}
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for (int i = 0; i < _numImages; ++i) {
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Texture *t = _textures + i;
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if (t->_width && t->_height && t->_texture)
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g_driver->destroyMaterial(t);
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delete[] t->_data;
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}
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delete[] _textures;
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}
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MaterialData *MaterialData::getMaterialData(const Common::String &filename, const char *data, int len, CMap *cmap) {
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if (!_materials) {
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_materials = new Common::List<MaterialData *>();
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}
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for (Common::List<MaterialData *>::iterator i = _materials->begin(); i != _materials->end(); ++i) {
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MaterialData *m = *i;
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if (m->_fname == filename && m->_cmap->getFilename() == cmap->getFilename()) {
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++m->_refCount;
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return m;
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}
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}
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MaterialData *m = new MaterialData(filename, data, len, cmap);
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_materials->push_back(m);
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return m;
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}
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Material::Material(const Common::String &filename, const char *data, int len, CMap *cmap) :
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Object(), _currImage(0) {
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_data = MaterialData::getMaterialData(filename, data, len, cmap);
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}
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void Material::reload(CMap *cmap) {
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Common::String fname = _data->_fname;
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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}
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Material *m = g_resourceloader->loadMaterial(fname, cmap);
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// Steal the data from the new material and discard it.
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_data = m->_data;
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++_data->_refCount;
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delete m;
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}
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void Material::select() const {
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Texture *t = _data->_textures + _currImage;
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if (t->_width && t->_height) {
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if (!t->_texture) {
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g_driver->createMaterial(t, t->_data, _data->_cmap);
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delete[] t->_data;
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t->_data = NULL;
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}
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g_driver->selectMaterial(t);
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}
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}
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Material::~Material() {
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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}
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}
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void Material::setActiveTexture(int n) {
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_currImage = n;
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}
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int Material::getNumTextures() const {
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return _data->_numImages;
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}
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int Material::getActiveTexture() const {
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return _currImage;
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}
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const Common::String &Material::getFilename() const {
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return _data->_fname;
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}
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MaterialData *Material::getData() const {
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return _data;
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}
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} // end of namespace Grim
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