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437b1c0003
The audio samples' offset and corresponding file number are better described in sound.h. Also the variable timer2 was renamed quite a while ago and served only as a reference to the original source code.
34 lines
694 B
Plaintext
34 lines
694 B
Plaintext
Engine
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----------
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MouseFields
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[0;256[ - Viewport
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[256;512[ - Command Row
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[512;768[ - Inventory
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[768;769] - Inventory Arrows
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Dimensions
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Viewport: (0,0) (320, 150)
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Command Row: (0, 150) (320, 159)
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Inventory: (0, 161) (270, 200)
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Inventory Arrows: (271, 161) (279, 200)
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Exit Maps: (283, 163) (317, 197)
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Text
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-------
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AE - 216 ae - 204
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OE - 231 oe - 224
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UE - 232 ue - 201
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SZ - 341
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Ingame Bugs
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------------
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In Cabin_R3 (starting room) you can take the discman from your locker without
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opening it first.
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Improvements
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-------------
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Incidate in inventory (?) what parts of your space suit you are wearing
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