mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
3af8918e1a
svn-id: r40080
172 lines
3.3 KiB
C++
172 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/engine/state.h"
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namespace Sci {
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EngineState::EngineState() : _dirseeker(this) {
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savegame_version = 0;
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widget_serial_counter = 0;
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resmgr = 0;
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game_version = 0;
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gfx_state = 0;
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old_screen = 0;
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memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t
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sfx_init_flags = 0;
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sound_volume = 0;
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sound_mute = 0;
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restarting_flags = 0;
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have_mouse_flag = 0;
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pic_not_valid = 0;
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pic_is_new = 0;
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onscreen_console = 0;
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osc_backup = 0;
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pic_priority_table = 0;
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status_bar_foreground = 0;
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status_bar_background = 0;
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game_time = 0;
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save_dir_copy = NULL_REG;
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save_dir_edit_offset = 0;
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save_dir_copy_buf = 0;
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mouse_pointer_view = 0;
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mouse_pointer_loop = 0;
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mouse_pointer_cel = 0;
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save_mouse_pointer_view = 0;
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save_mouse_pointer_loop = 0;
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save_mouse_pointer_cel = 0;
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port_serial = 0;
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port = 0;
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memset(ega_colors, 0, sizeof(ega_colors));
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visual = 0;
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titlebar_port = 0;
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wm_port = 0;
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picture_port = 0;
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iconbar_port = 0;
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memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
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pic_animate = 0;
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dyn_views_list_serial = 0;
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dyn_views = 0;
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drop_views_list_serial = 0;
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drop_views = 0;
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animation_delay = 0;
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animation_granularity = 0;
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_menubar = 0;
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priority_first = 0;
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priority_last = 0;
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pics_drawn_nr = 0;
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pics_nr = 0;
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pics = 0;
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last_wait_time = 0;
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version_lock_flag = 0;
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version = 0;
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max_version = 0;
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min_version = 0;
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_fileHandles.resize(5);
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kernel_opt_flags = 0;
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execution_stack = 0;
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execution_stack_size = 0;
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execution_stack_pos = 0;
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execution_stack_base = 0;
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execution_stack_pos_changed = 0;
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r_acc = NULL_REG;
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r_amp_rest = 0;
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r_prev = NULL_REG;
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stack_segment = 0;
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stack_base = 0;
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stack_top = 0;
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parser_segment = 0;
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parser_base = NULL_REG;
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parser_event = NULL_REG;
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script_000_segment = 0;
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script_000 = 0;
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string_frag_segment = 0;
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parser_lastmatch_word = 0;
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bp_list = 0;
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have_bp = 0;
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debug_mode = 0;
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sys_strings_segment = 0;
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sys_strings = 0;
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parser_branches = 0;
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parser_rules = 0;
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parser_branches_nr = 0;
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memset(parser_nodes, 0, sizeof(parser_nodes));
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parser_valid = 0;
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game_obj = NULL_REG;
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classtable_size = 0;
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classtable = 0;
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seg_manager = 0;
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gc_countdown = 0;
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opcodes = 0;
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memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t
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successor = 0;
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}
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EngineState::~EngineState() {
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}
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} // End of namespace Sci
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