scummvm/engines/sci/engine/state.cpp
2009-04-22 17:54:11 +00:00

172 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/engine/state.h"
namespace Sci {
EngineState::EngineState() : _dirseeker(this) {
savegame_version = 0;
widget_serial_counter = 0;
resmgr = 0;
game_version = 0;
gfx_state = 0;
old_screen = 0;
memset(&sound, 0, sizeof(sound)); // FIXME: Remove this once/if we C++ify sfx_state_t
sfx_init_flags = 0;
sound_volume = 0;
sound_mute = 0;
restarting_flags = 0;
have_mouse_flag = 0;
pic_not_valid = 0;
pic_is_new = 0;
onscreen_console = 0;
osc_backup = 0;
pic_priority_table = 0;
status_bar_foreground = 0;
status_bar_background = 0;
game_time = 0;
save_dir_copy = NULL_REG;
save_dir_edit_offset = 0;
save_dir_copy_buf = 0;
mouse_pointer_view = 0;
mouse_pointer_loop = 0;
mouse_pointer_cel = 0;
save_mouse_pointer_view = 0;
save_mouse_pointer_loop = 0;
save_mouse_pointer_cel = 0;
port_serial = 0;
port = 0;
memset(ega_colors, 0, sizeof(ega_colors));
visual = 0;
titlebar_port = 0;
wm_port = 0;
picture_port = 0;
iconbar_port = 0;
memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
pic_animate = 0;
dyn_views_list_serial = 0;
dyn_views = 0;
drop_views_list_serial = 0;
drop_views = 0;
animation_delay = 0;
animation_granularity = 0;
_menubar = 0;
priority_first = 0;
priority_last = 0;
pics_drawn_nr = 0;
pics_nr = 0;
pics = 0;
last_wait_time = 0;
version_lock_flag = 0;
version = 0;
max_version = 0;
min_version = 0;
_fileHandles.resize(5);
kernel_opt_flags = 0;
execution_stack = 0;
execution_stack_size = 0;
execution_stack_pos = 0;
execution_stack_base = 0;
execution_stack_pos_changed = 0;
r_acc = NULL_REG;
r_amp_rest = 0;
r_prev = NULL_REG;
stack_segment = 0;
stack_base = 0;
stack_top = 0;
parser_segment = 0;
parser_base = NULL_REG;
parser_event = NULL_REG;
script_000_segment = 0;
script_000 = 0;
string_frag_segment = 0;
parser_lastmatch_word = 0;
bp_list = 0;
have_bp = 0;
debug_mode = 0;
sys_strings_segment = 0;
sys_strings = 0;
parser_branches = 0;
parser_rules = 0;
parser_branches_nr = 0;
memset(parser_nodes, 0, sizeof(parser_nodes));
parser_valid = 0;
game_obj = NULL_REG;
classtable_size = 0;
classtable = 0;
seg_manager = 0;
gc_countdown = 0;
opcodes = 0;
memset(&selector_map, 0, sizeof(selector_map)); // FIXME: Remove this once/if we C++ify selector_map_t
successor = 0;
}
EngineState::~EngineState() {
}
} // End of namespace Sci