scummvm/base
Bastien Bouclet 9454346782 ENGINES: Copy the data referenced by QualifiedGameDescriptor
The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.

Fixes #11292.
2020-01-01 08:19:48 +01:00
..
commandLine.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
commandLine.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
internal_plugins.h WIN32: Fix embedding disabled engine files 2019-03-02 10:01:37 +02:00
internal_revision.h.in CREATE_PROJECT: Update revision number support (fixes bug #3280881) 2011-04-24 16:59:46 -04:00
internal_version.h RELEASE: This is 2.2.0git 2019-09-23 00:12:30 +02:00
internal_version.h.in WIN32: Retrieve the version information for the resource script from base/internal_version.h 2018-11-16 09:14:37 +00:00
main.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
main.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
module.mk
plugins.cpp PLUGINS: Fix crash when no plugins are available 2019-12-02 11:04:57 +02:00
plugins.h ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
version.cpp BASE: Add feature string for liba52 support. 2019-01-13 09:02:45 +01:00
version.h JANITORIAL: Fix whitespace 2018-04-15 16:31:31 +02:00