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9454346782
The engineId, gameId and description come from static data in the game engines. When the game engines are compiled as dynamic plugins, the QGD structure may outlive the engine plugin. Making a copy ensures the data remains available. Fixes #11292. |
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.. | ||
commandLine.cpp | ||
commandLine.h | ||
internal_plugins.h | ||
internal_revision.h.in | ||
internal_version.h | ||
internal_version.h.in | ||
main.cpp | ||
main.h | ||
module.mk | ||
plugins.cpp | ||
plugins.h | ||
version.cpp | ||
version.h |