.. |
imuse_digi
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Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games
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2005-05-23 23:59:20 +00:00 |
insane
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Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2"
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2005-05-28 13:10:08 +00:00 |
smush
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Patches needed to build for SYMBIAN32 WINS/GCC added.
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2005-06-21 22:08:21 +00:00 |
.cvsignore
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actor.cpp
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Appliced cyx's fix for bug #1220168, with a few modifications. Apparently
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2005-06-15 06:58:27 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Restore --disable-he functionality. :(
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2005-05-15 19:27:46 +00:00 |
akos.h
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Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical)
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2005-05-15 10:02:13 +00:00 |
base-costume.cpp
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Tie the AKOS code into the new costume infrastructure, too
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2005-03-27 01:07:22 +00:00 |
base-costume.h
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Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical)
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2005-05-15 10:02:13 +00:00 |
bomp.cpp
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Replaced global revBitMask array with a macro
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2005-05-15 10:40:28 +00:00 |
bomp.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
boxes.cpp
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REmove now unneeded assert as MM NES may pass zero ptr to box which
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2005-05-20 11:16:30 +00:00 |
boxes.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
camera.cpp
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abs -> ABS (code unification)
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2005-05-25 09:17:35 +00:00 |
charset.cpp
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fix compilation with DISABLE_SCUMM_7_8 defined
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2005-06-18 15:44:40 +00:00 |
charset.h
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fix compilation with DISABLE_SCUMM_7_8 defined
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2005-06-18 15:44:40 +00:00 |
costume.cpp
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Some stubs for C64 MM costume code
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2005-05-31 22:09:35 +00:00 |
costume.h
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Some stubs for C64 MM costume code
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2005-05-31 22:09:35 +00:00 |
cursor.cpp
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Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
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2005-06-01 00:39:22 +00:00 |
debugger.cpp
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Added default destructors as required by the Symbian/Epoc port
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2005-06-21 22:19:02 +00:00 |
debugger.h
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Added default destructors as required by the Symbian/Epoc port
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2005-06-21 22:19:02 +00:00 |
dialogs.cpp
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Patches needed to build for SYMBIAN32 WINS/GCC added.
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2005-06-21 22:08:21 +00:00 |
dialogs.h
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Cleanup.
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2005-06-03 12:51:37 +00:00 |
gfx.cpp
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Yet another GCC 4 warning fixed
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2005-06-21 16:46:04 +00:00 |
gfx.h
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Initial support for TMSK masking in HE72+ games.
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2005-05-21 09:05:58 +00:00 |
help.cpp
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Made the help dialog scale itself. There's one place where it ought to use
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2005-05-17 06:20:50 +00:00 |
help.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
imuse_internal.h
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Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods
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2005-05-25 09:32:19 +00:00 |
imuse_player.cpp
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Whitespace
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2005-05-29 18:14:59 +00:00 |
imuse.cpp
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Fixed warning. (And made some whitespace changes.)
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2005-06-22 06:37:02 +00:00 |
imuse.h
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Cleanup. (Mostly whitespace.)
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2005-05-26 11:13:42 +00:00 |
input.cpp
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Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
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2005-05-14 23:28:22 +00:00 |
instrument.cpp
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cleanup
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2005-05-25 19:40:30 +00:00 |
instrument.h
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Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings)
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2005-06-21 16:45:18 +00:00 |
intern.h
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-Add more Backyard sports titles
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2005-06-14 03:06:56 +00:00 |
logic_he.cpp
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Patches needed to build for SYMBIAN32 WINS/GCC added.
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2005-06-21 22:08:21 +00:00 |
logic_he.h
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No need to declare a full method if all you need is a tiny local function
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2005-05-18 08:50:06 +00:00 |
midiparser_eup.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
midiparser_ro.cpp
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
module.mk
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fix compilation with DISABLE_SCUMM_7_8 defined
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2005-06-18 15:44:40 +00:00 |
music.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
nut_renderer.cpp
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fix compilation with DISABLE_SCUMM_7_8 defined
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2005-06-18 15:44:40 +00:00 |
nut_renderer.h
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fix compilation with DISABLE_SCUMM_7_8 defined
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2005-06-18 15:44:40 +00:00 |
object.cpp
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Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SCUMM game, just added this for completeness (see patch tracker item #1222246)
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2005-06-23 14:10:52 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Move wizImage functions to Wiz class.
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2005-05-23 03:33:08 +00:00 |
palette.cpp
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Whitespace
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2005-05-25 09:25:27 +00:00 |
player_mod.cpp
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
player_mod.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Patches needed to build for SYMBIAN32 WINS/GCC added.
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2005-06-21 22:08:21 +00:00 |
player_v1.cpp
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On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
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2005-01-11 13:25:02 +00:00 |
player_v1.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
player_v2.cpp
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Fix Bug #1163202 (music never stops). Some code cleanup.
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2005-03-15 13:41:15 +00:00 |
player_v2.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v2a.cpp
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Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings)
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2005-06-21 16:45:18 +00:00 |
player_v2a.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
resource_v2.cpp
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Add missing else.
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2005-05-18 08:34:52 +00:00 |
resource_v3.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v4.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v7he.cpp
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Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
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2005-05-18 15:57:16 +00:00 |
resource_v7he.h
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Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
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2005-05-18 15:57:16 +00:00 |
resource.cpp
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Fix C64 targets. Regression.
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2005-06-19 18:16:27 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
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2005-06-04 06:30:35 +00:00 |
saveload.cpp
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Fix load/save game regression in HE90+ games.
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2005-05-28 10:44:27 +00:00 |
saveload.h
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Fix bad endian bug in thumbnails code
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2005-05-26 10:07:37 +00:00 |
script_c64.cpp
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Missed a few changes.
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2005-05-21 04:49:08 +00:00 |
script_v2.cpp
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Correct subtitle colors in C64 maniac.
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2005-05-19 01:54:37 +00:00 |
script_v5.cpp
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Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADE
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2005-06-07 20:44:19 +00:00 |
script_v6.cpp
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o6_setBlastObjectWindow can be safely ignored
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2005-06-17 17:10:54 +00:00 |
script_v6he.cpp
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Rename opcode/function
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2005-06-13 07:09:12 +00:00 |
script_v7he.cpp
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Rename opcode/function
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2005-06-13 07:09:12 +00:00 |
script_v8.cpp
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Rename opcode/function
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2005-06-13 07:09:12 +00:00 |
script_v72he.cpp
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Rename opcode/function
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2005-06-13 07:09:12 +00:00 |
script_v80he.cpp
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Rename opcode/function
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2005-06-13 07:09:12 +00:00 |
script_v90he.cpp
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-Add more Backyard sports titles
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2005-06-14 03:06:56 +00:00 |
script_v100he.cpp
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-Add more Backyard sports titles
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2005-06-14 03:06:56 +00:00 |
script.cpp
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Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)
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2005-06-04 18:08:05 +00:00 |
script.h
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Add support for script cycles used by HE90+ games.
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2005-02-28 13:23:10 +00:00 |
scumm-md5.h
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-Add more Backyard sports titles
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2005-06-14 03:06:56 +00:00 |
scumm.cpp
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Fix C64 targets. Regression.
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2005-06-19 18:16:27 +00:00 |
scumm.h
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Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SCUMM game, just added this for completeness (see patch tracker item #1222246)
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2005-06-23 14:10:52 +00:00 |
sound.cpp
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The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
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2005-06-04 06:30:35 +00:00 |
sound.h
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The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
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2005-06-04 06:30:35 +00:00 |
sprite_he.cpp
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Ooops, mixed up one function name.
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2005-06-05 08:22:09 +00:00 |
sprite_he.h
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Ooops, mixed up one function name.
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2005-06-05 08:22:09 +00:00 |
string.cpp
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Handle newlines in blast text (fixes last remaining part of bug #902415)
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2005-06-17 20:23:12 +00:00 |
thumbnail.cpp
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Patches needed to build for SYMBIAN32 WINS/GCC added.
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2005-06-21 22:08:21 +00:00 |
usage_bits.cpp
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Some more cleanup
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2005-03-25 01:59:47 +00:00 |
usage_bits.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
util.cpp
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o Implement direct disk reading for C64.
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2005-05-19 14:15:34 +00:00 |
util.h
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o Implement direct disk reading for C64.
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2005-05-19 14:15:34 +00:00 |
vars.cpp
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Adjust for HE73.
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2005-05-21 14:28:21 +00:00 |
verbs.cpp
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Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
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2005-06-01 01:00:22 +00:00 |
verbs.h
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Updated copyright
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2005-01-01 16:09:25 +00:00 |
wiz_he.cpp
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-Add more Backyard sports titles
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2005-06-14 03:06:56 +00:00 |
wiz_he.h
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Remove duplicate field.
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2005-06-05 08:15:30 +00:00 |