scummvm/scumm
2005-06-23 14:10:52 +00:00
..
imuse_digi Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games 2005-05-23 23:59:20 +00:00
insane Possible fix for #1210373 FT: "wrong INSANE parameters for EN_VULTF2" 2005-05-28 13:10:08 +00:00
smush Patches needed to build for SYMBIAN32 WINS/GCC added. 2005-06-21 22:08:21 +00:00
.cvsignore
actor.cpp Appliced cyx's fix for bug #1220168, with a few modifications. Apparently 2005-06-15 06:58:27 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
akos.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
bomp.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp REmove now unneeded assert as MM NES may pass zero ptr to box which 2005-05-20 11:16:30 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp abs -> ABS (code unification) 2005-05-25 09:17:35 +00:00
charset.cpp fix compilation with DISABLE_SCUMM_7_8 defined 2005-06-18 15:44:40 +00:00
charset.h fix compilation with DISABLE_SCUMM_7_8 defined 2005-06-18 15:44:40 +00:00
costume.cpp Some stubs for C64 MM costume code 2005-05-31 22:09:35 +00:00
costume.h Some stubs for C64 MM costume code 2005-05-31 22:09:35 +00:00
cursor.cpp Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" 2005-06-01 00:39:22 +00:00
debugger.cpp Added default destructors as required by the Symbian/Epoc port 2005-06-21 22:19:02 +00:00
debugger.h Added default destructors as required by the Symbian/Epoc port 2005-06-21 22:19:02 +00:00
dialogs.cpp Patches needed to build for SYMBIAN32 WINS/GCC added. 2005-06-21 22:08:21 +00:00
dialogs.h Cleanup. 2005-06-03 12:51:37 +00:00
gfx.cpp Yet another GCC 4 warning fixed 2005-06-21 16:46:04 +00:00
gfx.h Initial support for TMSK masking in HE72+ games. 2005-05-21 09:05:58 +00:00
help.cpp Made the help dialog scale itself. There's one place where it ought to use 2005-05-17 06:20:50 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods 2005-05-25 09:32:19 +00:00
imuse_player.cpp Whitespace 2005-05-29 18:14:59 +00:00
imuse.cpp Fixed warning. (And made some whitespace changes.) 2005-06-22 06:37:02 +00:00
imuse.h Cleanup. (Mostly whitespace.) 2005-05-26 11:13:42 +00:00
input.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
instrument.cpp cleanup 2005-05-25 19:40:30 +00:00
instrument.h Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings) 2005-06-21 16:45:18 +00:00
intern.h -Add more Backyard sports titles 2005-06-14 03:06:56 +00:00
logic_he.cpp Patches needed to build for SYMBIAN32 WINS/GCC added. 2005-06-21 22:08:21 +00:00
logic_he.h No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk fix compilation with DISABLE_SCUMM_7_8 defined 2005-06-18 15:44:40 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp fix compilation with DISABLE_SCUMM_7_8 defined 2005-06-18 15:44:40 +00:00
nut_renderer.h fix compilation with DISABLE_SCUMM_7_8 defined 2005-06-18 15:44:40 +00:00
object.cpp Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SCUMM game, just added this for completeness (see patch tracker item #1222246) 2005-06-23 14:10:52 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
palette.cpp Whitespace 2005-05-25 09:25:27 +00:00
player_mod.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_mod.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Patches needed to build for SYMBIAN32 WINS/GCC added. 2005-06-21 22:08:21 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v2a.cpp Patch #1224631 (fix gcc4 virtual functions non-virtual destructor warnings) 2005-06-21 16:45:18 +00:00
player_v2a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
resource_v2.cpp Add missing else. 2005-05-18 08:34:52 +00:00
resource_v3.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v4.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource_v7he.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource.cpp Fix C64 targets. Regression. 2005-06-19 18:16:27 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp The sound queue needs to be processed, before sfx queue in HE games, since speech is queued. 2005-06-04 06:30:35 +00:00
saveload.cpp Fix load/save game regression in HE90+ games. 2005-05-28 10:44:27 +00:00
saveload.h Fix bad endian bug in thumbnails code 2005-05-26 10:07:37 +00:00
script_c64.cpp Missed a few changes. 2005-05-21 04:49:08 +00:00
script_v2.cpp Correct subtitle colors in C64 maniac. 2005-05-19 01:54:37 +00:00
script_v5.cpp Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADE 2005-06-07 20:44:19 +00:00
script_v6.cpp o6_setBlastObjectWindow can be safely ignored 2005-06-17 17:10:54 +00:00
script_v6he.cpp Rename opcode/function 2005-06-13 07:09:12 +00:00
script_v7he.cpp Rename opcode/function 2005-06-13 07:09:12 +00:00
script_v8.cpp Rename opcode/function 2005-06-13 07:09:12 +00:00
script_v72he.cpp Rename opcode/function 2005-06-13 07:09:12 +00:00
script_v80he.cpp Rename opcode/function 2005-06-13 07:09:12 +00:00
script_v90he.cpp -Add more Backyard sports titles 2005-06-14 03:06:56 +00:00
script_v100he.cpp -Add more Backyard sports titles 2005-06-14 03:06:56 +00:00
script.cpp Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC) 2005-06-04 18:08:05 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h -Add more Backyard sports titles 2005-06-14 03:06:56 +00:00
scumm.cpp Fix C64 targets. Regression. 2005-06-19 18:16:27 +00:00
scumm.h Fix foCheckAlreadyLoaded case in findObjectInRoom; this is not used in any SCUMM game, just added this for completeness (see patch tracker item #1222246) 2005-06-23 14:10:52 +00:00
sound.cpp The sound queue needs to be processed, before sfx queue in HE games, since speech is queued. 2005-06-04 06:30:35 +00:00
sound.h The sound queue needs to be processed, before sfx queue in HE games, since speech is queued. 2005-06-04 06:30:35 +00:00
sprite_he.cpp Ooops, mixed up one function name. 2005-06-05 08:22:09 +00:00
sprite_he.h Ooops, mixed up one function name. 2005-06-05 08:22:09 +00:00
string.cpp Handle newlines in blast text (fixes last remaining part of bug #902415) 2005-06-17 20:23:12 +00:00
thumbnail.cpp Patches needed to build for SYMBIAN32 WINS/GCC added. 2005-06-21 22:08:21 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
util.h o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
vars.cpp Adjust for HE73. 2005-05-21 14:28:21 +00:00
verbs.cpp Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked. 2005-06-01 01:00:22 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp -Add more Backyard sports titles 2005-06-14 03:06:56 +00:00
wiz_he.h Remove duplicate field. 2005-06-05 08:15:30 +00:00