mirror of
https://github.com/libretro/scummvm.git
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164 lines
3.9 KiB
C++
164 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_SERVERS1_H
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#define LASTEXPRESS_SERVERS1_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Servers1 : public Entity {
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public:
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Servers1(LastExpressEngine *engine);
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~Servers1() {}
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/**
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* Updates parameter 2 using time value
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*
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* @param savepoint The savepoint
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* - Time to add
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*/
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DECLARE_FUNCTION_NOSETUP(updateFromTime)
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/**
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* Draws the entity
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(draw, const char *sequence)
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/**
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* Updates the position
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*
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* @param sequence1 The sequence to draw
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* @param car The car
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* @param position The position
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*/
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DECLARE_FUNCTION_3(updatePosition, const char *sequence, CarIndex car, Position position)
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/**
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* Process callback action when the entity direction is not kDirectionRight
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*/
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DECLARE_FUNCTION(callbackActionOnDirection)
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/**
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* Call a savepoint (or draw sequence in default case)
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*
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* @param sequence1 The sequence to draw in the default case
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* @param entity The entity
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* @param action The action
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* @param sequence2 The sequence name for the savepoint
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*/
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DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2)
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/**
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* Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_FUNCTION_1(playSound, const char *filename)
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DECLARE_FUNCTION(function7)
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/**
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* Setup Chapter 1
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*/
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DECLARE_FUNCTION(chapter1)
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DECLARE_FUNCTION(function9)
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DECLARE_FUNCTION(function10)
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DECLARE_FUNCTION(function11)
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DECLARE_FUNCTION(function12)
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DECLARE_FUNCTION(function13)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(chapter1Handler)
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DECLARE_FUNCTION(function15)
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DECLARE_FUNCTION(function16)
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/**
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* Setup Chapter 2
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*/
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DECLARE_FUNCTION(chapter2)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(chapter2Handler)
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DECLARE_FUNCTION(function19)
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DECLARE_FUNCTION(function20)
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DECLARE_FUNCTION(function21)
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/**
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* Setup Chapter 3
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*/
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DECLARE_FUNCTION(chapter3)
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/**
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* Handle Chapter 3 events
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*/
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DECLARE_FUNCTION(chapter3Handler)
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DECLARE_FUNCTION(function24)
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/**
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* Setup Chapter 4
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*/
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DECLARE_FUNCTION(chapter4)
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/**
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* Handle Chapter 4 events
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*/
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DECLARE_FUNCTION(chapter4Handler)
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DECLARE_FUNCTION(function27)
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DECLARE_FUNCTION(function28)
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DECLARE_FUNCTION(function29)
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/**
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* Setup Chapter 5
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*/
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DECLARE_FUNCTION(chapter5)
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/**
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* Handle Chapter 5 events
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*/
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DECLARE_FUNCTION(chapter5Handler)
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DECLARE_NULL_FUNCTION()
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private:
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void serveTable(const SavePoint &savepoint, const char *seq1, EntityIndex entity, const char *seq2, const char *seq3, const char *seq4, uint *parameter, Position position = 0, bool updatePosition = true, uint *parameter2 = NULL);
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void serveSalon(const SavePoint &savepoint, const char *seq1, const char *snd1, EntityIndex entity, const char *snd2, const char *seq2, ActionIndex action, const char *seq3, uint *parameter);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SERVERS1_H
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