mirror of
https://github.com/libretro/scummvm.git
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191 lines
4.7 KiB
C++
191 lines
4.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOVIE_H_
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#define MOVIE_H_
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#include "engines/myst3/gfx.h"
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#include "engines/myst3/node.h"
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#include "math/vector3d.h"
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#include "video/bink_decoder.h"
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namespace Myst3 {
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class Myst3Engine;
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class Texture;
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class Subtitles;
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class Movie : public Drawable {
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public:
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Movie(Myst3Engine *vm, uint16 id);
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virtual ~Movie();
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void draw() override;
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void drawOverlay() override;
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/** Increase or decrease the movie's pause level by one */
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void pause(bool pause);
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uint16 getId() { return _id; }
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bool isVideoLoaded() {return _bink.isVideoLoaded(); }
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void setPosU(int32 v) { _posU = v; }
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void setPosV(int32 v) { _posV = v; }
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void setForce2d(bool b);
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void setForceOpaque(bool b) { _forceOpaque = b; }
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void setStartFrame(int32 v);
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void setEndFrame(int32 v);
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void setVolume(int32 v) { _volume = v; }
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protected:
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Myst3Engine *_vm;
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uint16 _id;
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Subtitles *_subtitles;
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Math::Vector3d _pTopLeft;
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Math::Vector3d _pBottomLeft;
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Math::Vector3d _pBottomRight;
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Math::Vector3d _pTopRight;
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bool _force2d;
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bool _forceOpaque;
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int32 _posU;
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int32 _posV;
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Video::BinkDecoder _bink;
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Texture *_texture;
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int32 _startFrame;
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int32 _endFrame;
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int32 _volume;
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bool _additiveBlending;
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int32 _transparency;
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int32 adjustFrameForRate(int32 frame, bool dataToBink);
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void loadPosition(const ResourceDescription::VideoData &videoData);
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void drawNextFrameToTexture();
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void draw2d();
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void draw3d();
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};
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class ScriptedMovie : public Movie {
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public:
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ScriptedMovie(Myst3Engine *vm, uint16 id);
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virtual ~ScriptedMovie();
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void draw() override;
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void drawOverlay() override;
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virtual void update();
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void setEndFrameVar(uint16 v) { _endFrameVar = v; }
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void setNextFrameReadVar(uint16 v) { _nextFrameReadVar = v; }
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void setNextFrameWriteVar(uint16 v) { _nextFrameWriteVar = v; }
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void setPlayingVar(uint16 v) { _playingVar = v; }
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void setPosUVar(uint16 v) { _posUVar = v; }
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void setPosVVar(uint16 v) { _posVVar = v; }
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void setVolumeVar(uint16 v) { _volumeVar = v; }
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void setStartFrameVar(uint16 v) { _startFrameVar = v; }
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void setCondition(int16 condition) { _condition = condition; }
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void setConditionBit(int16 cb) { _conditionBit = cb; }
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void setDisableWhenComplete(bool upd) { _disableWhenComplete = upd; }
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void setLoop(bool loop) { _loop = loop; }
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void setScriptDriven(bool b) { _scriptDriven = b; }
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void setSoundHeading(uint16 v) { _soundHeading = v; }
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void setSoundAttenuation(uint16 v) { _soundAttenuation = v; }
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void setAdditiveBlending(bool b) { _additiveBlending = b; }
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void setTransparency(int32 v) { _transparency = v; }
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void setTransparencyVar(uint16 v) { _transparencyVar = v; }
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protected:
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bool _enabled;
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bool _loop;
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bool _disableWhenComplete;
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bool _scriptDriven;
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bool _isLastFrame;
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int16 _condition;
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uint16 _conditionBit;
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uint16 _startFrameVar;
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uint16 _endFrameVar;
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uint16 _posUVar;
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uint16 _posVVar;
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uint16 _volumeVar;
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uint32 _soundHeading;
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uint32 _soundAttenuation;
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uint16 _nextFrameReadVar;
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uint16 _nextFrameWriteVar;
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uint16 _playingVar;
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uint16 _transparencyVar;
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void updateVolume();
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};
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class SimpleMovie : public Movie {
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public:
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SimpleMovie(Myst3Engine *vm, uint16 id);
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virtual ~SimpleMovie();
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void update();
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bool endOfVideo();
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void playStartupSound();
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void refreshAmbientSounds();
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void setSynchronized(bool b) { _synchronized = b; }
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void play();
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private:
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bool _synchronized;
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uint _startEngineTick;
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};
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// Used by the projectors on J'nanin, see puzzle #14
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class ProjectorMovie : public ScriptedMovie {
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public:
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ProjectorMovie(Myst3Engine *vm, uint16 id, Graphics::Surface *background);
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virtual ~ProjectorMovie();
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void update();
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private:
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Graphics::Surface *_background;
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Graphics::Surface *_frame;
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static const uint kBlurIterations = 30;
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uint8 _blurTableX[kBlurIterations];
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uint8 _blurTableY[kBlurIterations];
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};
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} // End of namespace Myst3
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#endif // MOVIE_H_
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