191 lines
4.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOVIE_H_
#define MOVIE_H_
#include "engines/myst3/gfx.h"
#include "engines/myst3/node.h"
#include "math/vector3d.h"
#include "video/bink_decoder.h"
namespace Myst3 {
class Myst3Engine;
class Texture;
class Subtitles;
class Movie : public Drawable {
public:
Movie(Myst3Engine *vm, uint16 id);
virtual ~Movie();
void draw() override;
void drawOverlay() override;
/** Increase or decrease the movie's pause level by one */
void pause(bool pause);
uint16 getId() { return _id; }
bool isVideoLoaded() {return _bink.isVideoLoaded(); }
void setPosU(int32 v) { _posU = v; }
void setPosV(int32 v) { _posV = v; }
void setForce2d(bool b);
void setForceOpaque(bool b) { _forceOpaque = b; }
void setStartFrame(int32 v);
void setEndFrame(int32 v);
void setVolume(int32 v) { _volume = v; }
protected:
Myst3Engine *_vm;
uint16 _id;
Subtitles *_subtitles;
Math::Vector3d _pTopLeft;
Math::Vector3d _pBottomLeft;
Math::Vector3d _pBottomRight;
Math::Vector3d _pTopRight;
bool _force2d;
bool _forceOpaque;
int32 _posU;
int32 _posV;
Video::BinkDecoder _bink;
Texture *_texture;
int32 _startFrame;
int32 _endFrame;
int32 _volume;
bool _additiveBlending;
int32 _transparency;
int32 adjustFrameForRate(int32 frame, bool dataToBink);
void loadPosition(const ResourceDescription::VideoData &videoData);
void drawNextFrameToTexture();
void draw2d();
void draw3d();
};
class ScriptedMovie : public Movie {
public:
ScriptedMovie(Myst3Engine *vm, uint16 id);
virtual ~ScriptedMovie();
void draw() override;
void drawOverlay() override;
virtual void update();
void setEndFrameVar(uint16 v) { _endFrameVar = v; }
void setNextFrameReadVar(uint16 v) { _nextFrameReadVar = v; }
void setNextFrameWriteVar(uint16 v) { _nextFrameWriteVar = v; }
void setPlayingVar(uint16 v) { _playingVar = v; }
void setPosUVar(uint16 v) { _posUVar = v; }
void setPosVVar(uint16 v) { _posVVar = v; }
void setVolumeVar(uint16 v) { _volumeVar = v; }
void setStartFrameVar(uint16 v) { _startFrameVar = v; }
void setCondition(int16 condition) { _condition = condition; }
void setConditionBit(int16 cb) { _conditionBit = cb; }
void setDisableWhenComplete(bool upd) { _disableWhenComplete = upd; }
void setLoop(bool loop) { _loop = loop; }
void setScriptDriven(bool b) { _scriptDriven = b; }
void setSoundHeading(uint16 v) { _soundHeading = v; }
void setSoundAttenuation(uint16 v) { _soundAttenuation = v; }
void setAdditiveBlending(bool b) { _additiveBlending = b; }
void setTransparency(int32 v) { _transparency = v; }
void setTransparencyVar(uint16 v) { _transparencyVar = v; }
protected:
bool _enabled;
bool _loop;
bool _disableWhenComplete;
bool _scriptDriven;
bool _isLastFrame;
int16 _condition;
uint16 _conditionBit;
uint16 _startFrameVar;
uint16 _endFrameVar;
uint16 _posUVar;
uint16 _posVVar;
uint16 _volumeVar;
uint32 _soundHeading;
uint32 _soundAttenuation;
uint16 _nextFrameReadVar;
uint16 _nextFrameWriteVar;
uint16 _playingVar;
uint16 _transparencyVar;
void updateVolume();
};
class SimpleMovie : public Movie {
public:
SimpleMovie(Myst3Engine *vm, uint16 id);
virtual ~SimpleMovie();
void update();
bool endOfVideo();
void playStartupSound();
void refreshAmbientSounds();
void setSynchronized(bool b) { _synchronized = b; }
void play();
private:
bool _synchronized;
uint _startEngineTick;
};
// Used by the projectors on J'nanin, see puzzle #14
class ProjectorMovie : public ScriptedMovie {
public:
ProjectorMovie(Myst3Engine *vm, uint16 id, Graphics::Surface *background);
virtual ~ProjectorMovie();
void update();
private:
Graphics::Surface *_background;
Graphics::Surface *_frame;
static const uint kBlurIterations = 30;
uint8 _blurTableX[kBlurIterations];
uint8 _blurTableY[kBlurIterations];
};
} // End of namespace Myst3
#endif // MOVIE_H_