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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef IMAGE_SCR_H
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#define IMAGE_SCR_H
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#include "image/image_decoder.h"
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/**
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* @defgroup image_scr SCR decoder
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* @ingroup image
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*
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* @brief Decoder for ZX-Spectrum SCREEN$ based on:
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* https://gist.github.com/alexanderk23/f459c76847d9412548f7
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*
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*
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* Used in engines:
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* - Freescape
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* @{
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*/
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namespace Common {
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class SeekableReadStream;
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}
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namespace Image {
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class ScrDecoder : public Image::ImageDecoder {
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public:
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ScrDecoder();
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virtual ~ScrDecoder();
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// ImageDecoder API
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void destroy();
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virtual bool loadStream(Common::SeekableReadStream &stream);
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virtual const Graphics::Surface *getSurface() const { return _surface; }
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private:
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Graphics::Surface *_surface;
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uint32 getPixelAddress(int x, int y);
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uint32 getAttributeAddress(int x, int y);
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};
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} // End of namespace Image
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#endif // IMAGE_SCR_H
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