mirror of
https://github.com/libretro/scummvm.git
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1028 lines
36 KiB
C++
1028 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "advancedDetector.h"
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#include "common/config-manager.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/array.h"
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#include "common/algorithm.h"
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#include "common/translation.h"
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#include "engines/util.h"
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#include "engines/engine.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "gui/saveload.h"
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#include "dm/dm.h"
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#include "dm/gfx.h"
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#include "dm/dungeonman.h"
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#include "dm/eventman.h"
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#include "dm/menus.h"
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#include "dm/champion.h"
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#include "dm/loadsave.h"
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#include "dm/objectman.h"
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#include "dm/inventory.h"
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#include "dm/text.h"
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#include "dm/movesens.h"
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#include "dm/group.h"
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#include "dm/timeline.h"
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#include "dm/projexpl.h"
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#include "dm/dialog.h"
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#include "dm/sounds.h"
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namespace DM {
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Direction DMEngine::turnDirRight(int16 dir) {
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Direction result = (Direction)((dir + 1) & 3);
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return result;
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}
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Direction DMEngine::returnOppositeDir(int16 dir) {
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Direction result = (Direction)((dir + 2) & 3);
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return result;
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}
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Direction DMEngine::turnDirLeft(int16 dir) {
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Direction result = (Direction)((dir + 3) & 3);
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return result;
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}
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bool DMEngine::isOrientedWestEast(int16 dir) {
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return dir & 1;
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}
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uint16 DMEngine::normalizeModulo4(int16 dir) {
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return dir & 3;
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}
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int32 DMEngine::filterTime(int32 mapTime) {
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return mapTime & 0x00FFFFFF;
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}
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int32 DMEngine::setMapAndTime(int32 &mapTime, uint32 map, uint32 time) {
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return (mapTime) = ((time) | (((long)(map)) << 24));
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}
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uint16 DMEngine::getMap(int32 mapTime) {
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return ((uint16)((mapTime) >> 24));
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}
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Thing DMEngine::thingWithNewCell(Thing thing, int16 cell) {
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return Thing(((thing.toUint16()) & 0x3FFF) | ((cell) << 14));
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}
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int16 DMEngine::getDistance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) {
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return ABS(mapx1 - mapx2) + ABS(mapy1 - mapy2);
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}
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DMEngine::DMEngine(OSystem *syst, const DMADGameDescription *desc) : Engine(syst), _console(nullptr), _gameVersion(desc) {
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// register random source
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_rnd = new Common::RandomSource("dm");
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_dungeonMan = nullptr;
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_displayMan = nullptr;
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_eventMan = nullptr;
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_menuMan = nullptr;
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_championMan = nullptr;
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_objectMan = nullptr;
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_inventoryMan = nullptr;
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_textMan = nullptr;
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_moveSens = nullptr;
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_groupMan = nullptr;
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_timeline = nullptr;
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_projexpl = nullptr;
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_displayMan = nullptr;
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_sound = nullptr;
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_engineShouldQuit = false;
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_dungeonId = 0;
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_newGameFl = 0;
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_restartGameRequest = false;
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_stopWaitingForPlayerInput = true;
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_gameTimeTicking = false;
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_restartGameAllowed = false;
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_gameId = 0;
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_pressingEye = false;
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_stopPressingEye = false;
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_pressingMouth = false;
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_stopPressingMouth = false;
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_highlightBoxInversionRequested = false;
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_projectileDisableMovementTicks = 0;
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_lastProjectileDisabledMovementDirection = 0;
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_gameWon = false;
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_newPartyMapIndex = kDMMapIndexNone;
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_setMousePointerToObjectInMainLoop = false;
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_disabledMovementTicks = 0;
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_gameTime = 0;
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_stringBuildBuffer[0] = '\0';
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_waitForInputMaxVerticalBlankCount = 0;
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_savedScreenForOpenEntranceDoors = nullptr;
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for (uint16 i = 0; i < 10; ++i)
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_entranceDoorAnimSteps[i] = nullptr;
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_interfaceCredits = nullptr;
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debug("DMEngine::DMEngine");
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_saveThumbnail = nullptr;
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_canLoadFromGMM = false;
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_loadSaveSlotAtRuntime = -1;
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}
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DMEngine::~DMEngine() {
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debug("DMEngine::~DMEngine");
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// dispose of resources
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delete _rnd;
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delete _console;
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delete _displayMan;
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delete _dungeonMan;
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delete _eventMan;
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delete _menuMan;
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delete _championMan;
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delete _objectMan;
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delete _inventoryMan;
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delete _textMan;
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delete _moveSens;
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delete _groupMan;
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delete _timeline;
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delete _projexpl;
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delete _dialog;
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delete _sound;
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delete _saveThumbnail;
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delete[] _savedScreenForOpenEntranceDoors;
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// clear debug channels
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DebugMan.clearAllDebugChannels();
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}
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bool DMEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsLoadingDuringRuntime);
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}
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Common::Error DMEngine::loadGameState(int slot) {
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if (loadgame(slot) != kDMLoadgameFailure) {
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_displayMan->fillScreen(k0_ColorBlack);
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_displayMan->startEndFadeToPalette(_displayMan->_palDungeonView[0]);
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_newGameFl = k0_modeLoadSavedGame;
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startGame();
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_restartGameRequest = false;
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_eventMan->hideMouse();
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_eventMan->discardAllInput();
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return Common::kNoError;
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}
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return Common::kNoGameDataFoundError;
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}
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bool DMEngine::canLoadGameStateCurrently() {
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return _canLoadFromGMM;
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}
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void DMEngine::delay(uint16 verticalBlank) {
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for (uint16 i = 0; i < verticalBlank * 2; ++i) {
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_eventMan->processInput();
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_displayMan->updateScreen();
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_system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz
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}
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}
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uint16 DMEngine::getScaledProduct(uint16 val, uint16 scale, uint16 vale2) {
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return ((uint32)val * vale2) >> scale;
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}
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void DMEngine::initializeGame() {
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initMemoryManager();
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_displayMan->loadGraphics();
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_displayMan->initializeGraphicData();
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_displayMan->loadFloorSet(k0_FloorSetStone);
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_displayMan->loadWallSet(k0_WallSetStone);
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_sound->loadSounds(); // @ F0506_AMIGA_AllocateData
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if (!ConfMan.hasKey("save_slot")) // skip drawing title if loading from launcher
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drawTittle();
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_textMan->initialize();
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_objectMan->loadObjectNames();
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_eventMan->initMouse();
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int16 saveSlot = -1;
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do {
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// if loading from the launcher
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if (ConfMan.hasKey("save_slot")) {
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saveSlot = ConfMan.getInt("save_slot");
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} else { // else show the entrance
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processEntrance();
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if (_engineShouldQuit)
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return;
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if (_newGameFl == k0_modeLoadSavedGame) { // if resume was clicked, bring up ScummVM load screen
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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saveSlot = dialog->runModalWithCurrentTarget();
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delete dialog;
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}
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}
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} while (loadgame(saveSlot) != kDMLoadgameSuccess);
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_displayMan->loadIntoBitmap(k11_MenuSpellAreLinesIndice, _menuMan->_bitmapSpellAreaLines); // @ F0396_MENUS_LoadSpellAreaLinesBitmap
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// There was some memory wizardy for the Amiga platform, I skipped that part
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_displayMan->allocateFlippedWallBitmaps();
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startGame();
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if (_newGameFl)
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_moveSens->getMoveResult(Thing::_party, kDMMapXNotOnASquare, 0, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY);
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_eventMan->showMouse();
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_eventMan->discardAllInput();
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}
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void DMEngine::initMemoryManager() {
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static uint16 palSwoosh[16] = {0x000, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0x000, 0xFFF, 0xAAA, 0xFFF, 0xAAA, 0x444, 0xFF0, 0xFF0}; // @ K0057_aui_Palette_Swoosh
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_displayMan->buildPaletteChangeCopperList(palSwoosh, palSwoosh);
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for (uint16 i = 0; i < 16; ++i) {
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_displayMan->_paletteTopAndBottomScreen[i] = _displayMan->_palDungeonView[0][i];
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_displayMan->_paletteMiddleScreen[i] = _displayMan->_palDungeonView[0][i];
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}
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}
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void DMEngine::startGame() {
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static Box boxScreenTop(0, 319, 0, 32); // @ G0061_s_Graphic562_Box_ScreenTop
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static Box boxScreenRight(224, 319, 33, 169); // @ G0062_s_Graphic562_Box_ScreenRight
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static Box boxScreenBottom(0, 319, 169, 199); // @ G0063_s_Graphic562_Box_ScreenBottom
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_pressingEye = false;
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_stopPressingEye = false;
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_pressingMouth = false;
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_stopPressingMouth = false;
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_highlightBoxInversionRequested = false;
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_eventMan->_highlightBoxEnabled = false;
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_championMan->_partyIsSleeping = false;
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_championMan->_actingChampionOrdinal = indexToOrdinal(kDMChampionNone);
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_menuMan->_actionAreaContainsIcons = true;
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_eventMan->_useChampionIconOrdinalAsMousePointerBitmap = indexToOrdinal(kDMChampionNone);
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_eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputInterface;
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_eventMan->_secondaryMouseInput = _eventMan->_secondaryMouseInputMovement;
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_eventMan->_primaryKeyboardInput = _eventMan->_primaryKeyboardInputInterface;
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_eventMan->_secondaryKeyboardInput = _eventMan->_secondaryKeyboardInputMovement;
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processNewPartyMap(_dungeonMan->_partyMapIndex);
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if (!_newGameFl) {
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_displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen);
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_displayMan->_useByteBoxCoordinates = false;
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delay(1);
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_displayMan->fillScreenBox(boxScreenTop, k0_ColorBlack);
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_displayMan->fillScreenBox(boxScreenRight, k0_ColorBlack);
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_displayMan->fillScreenBox(boxScreenBottom, k0_ColorBlack);
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} else {
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_displayMan->_useByteBoxCoordinates = false;
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_displayMan->fillScreenBox(boxScreenTop, k0_ColorBlack);
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_displayMan->fillScreenBox(boxScreenRight, k0_ColorBlack);
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_displayMan->fillScreenBox(boxScreenBottom, k0_ColorBlack);
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}
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_displayMan->buildPaletteChangeCopperList(_displayMan->_palDungeonView[0], _displayMan->_paletteTopAndBottomScreen);
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_menuMan->drawMovementArrows();
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_championMan->resetDataToStartGame();
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_gameTimeTicking = true;
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}
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void DMEngine::processNewPartyMap(uint16 mapIndex) {
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_groupMan->removeAllActiveGroups();
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_dungeonMan->setCurrentMapAndPartyMap(mapIndex);
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_displayMan->loadCurrentMapGraphics();
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_groupMan->addAllActiveGroups();
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_inventoryMan->setDungeonViewPalette();
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}
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Common::Error DMEngine::run() {
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initConstants();
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// scummvm/engine specific
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initGraphics(320, 200, false);
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_console = new Console(this);
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_displayMan = new DisplayMan(this);
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_dungeonMan = new DungeonMan(this);
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_eventMan = new EventManager(this);
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_menuMan = new MenuMan(this);
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_championMan = new ChampionMan(this);
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_objectMan = new ObjectMan(this);
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_inventoryMan = new InventoryMan(this);
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_textMan = new TextMan(this);
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_moveSens = new MovesensMan(this);
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_groupMan = new GroupMan(this);
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_timeline = new Timeline(this);
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_projexpl = new ProjExpl(this);
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_dialog = new DialogMan(this);
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_sound = SoundMan::getSoundMan(this, _gameVersion);
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_displayMan->setUpScreens(320, 200);
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initializeGame();
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while (true) {
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gameloop();
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if (_engineShouldQuit)
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return Common::kNoError;
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if (_loadSaveSlotAtRuntime == -1)
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endGame(_championMan->_partyDead);
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else {
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loadGameState(_loadSaveSlotAtRuntime);
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_menuMan->drawEnabledMenus();
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_displayMan->updateScreen();
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_loadSaveSlotAtRuntime = -1;
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}
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}
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return Common::kNoError;
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}
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void DMEngine::gameloop() {
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_canLoadFromGMM = true;
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_waitForInputMaxVerticalBlankCount = 15;
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while (true) {
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if (_engineShouldQuit) {
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_canLoadFromGMM = false;
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return;
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}
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// DEBUG CODE
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for (int16 i = 0; i < _championMan->_partyChampionCount; ++i) {
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Champion &champ = _championMan->_champions[i];
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if (_console->_debugGodmodeHP)
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champ._currHealth = champ._maxHealth;
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if (_console->_debugGodmodeMana)
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champ._currMana = champ._maxMana;
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if (_console->_debugGodmodeStamina)
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champ._currStamina = champ._maxStamina;
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}
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for (;;) {
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if (_newPartyMapIndex != kDMMapIndexNone) {
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processNewPartyMap(_newPartyMapIndex);
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_moveSens->getMoveResult(Thing::_party, kDMMapXNotOnASquare, 0, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY);
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_newPartyMapIndex = kDMMapIndexNone;
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_eventMan->discardAllInput();
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}
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_timeline->processTimeline();
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if (_newPartyMapIndex == kDMMapIndexNone)
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break;
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}
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if (!_inventoryMan->_inventoryChampionOrdinal && !_championMan->_partyIsSleeping) {
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Box box(0, 223, 0, 135);
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_displayMan->fillBoxBitmap(_displayMan->_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport, k136_heightViewport); // (possibly dummy code)
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_displayMan->drawDungeon(_dungeonMan->_partyDir, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY);
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if (_setMousePointerToObjectInMainLoop) {
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_setMousePointerToObjectInMainLoop = false;
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_eventMan->showMouse();
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_eventMan->setPointerToObject(_objectMan->_objectIconForMousePointer);
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_eventMan->hideMouse();
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}
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if (_eventMan->_refreshMousePointerInMainLoop) {
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_eventMan->_refreshMousePointerInMainLoop = false;
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_eventMan->_mousePointerBitmapUpdated = true;
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_eventMan->showMouse();
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_eventMan->hideMouse();
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}
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}
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_eventMan->highlightBoxDisable();
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_sound->playPendingSound();
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_championMan->applyAndDrawPendingDamageAndWounds();
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if (_championMan->_partyDead)
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break;
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_gameTime++;
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if (!(_gameTime & 511))
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_inventoryMan->decreaseTorchesLightPower();
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if (_championMan->_party._freezeLifeTicks)
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_championMan->_party._freezeLifeTicks -= 1;
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_menuMan->refreshActionAreaAndSetChampDirMaxDamageReceived();
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if (!(_gameTime & (_championMan->_partyIsSleeping ? 15 : 63)))
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_championMan->applyTimeEffects();
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if (_disabledMovementTicks)
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_disabledMovementTicks--;
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if (_projectileDisableMovementTicks)
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_projectileDisableMovementTicks--;
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_textMan->clearExpiredRows();
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_stopWaitingForPlayerInput = false;
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uint16 vblankCounter = 0;
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do {
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_eventMan->processInput();
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if (_stopPressingEye) {
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_pressingEye = false;
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_stopPressingEye = false;
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_inventoryMan->drawStopPressingEye();
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} else if (_stopPressingMouth) {
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_pressingMouth = false;
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_stopPressingMouth = false;
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_inventoryMan->drawStopPressingMouth();
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}
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_eventMan->processCommandQueue();
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if (_engineShouldQuit || _loadSaveSlotAtRuntime != -1) {
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_canLoadFromGMM = false;
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return;
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}
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_displayMan->updateScreen();
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if (!_stopWaitingForPlayerInput) {
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_eventMan->highlightBoxDisable();
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}
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if (++vblankCounter > _waitForInputMaxVerticalBlankCount)
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_stopWaitingForPlayerInput = true;
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else if (!_stopWaitingForPlayerInput)
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_system->delayMillis(10);
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} while (!_stopWaitingForPlayerInput || !_gameTimeTicking);
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}
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_canLoadFromGMM = false;
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}
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|
|
int16 DMEngine::ordinalToIndex(int16 val) {
|
|
return val - 1;
|
|
}
|
|
|
|
int16 DMEngine::indexToOrdinal(int16 val) {
|
|
return val + 1;
|
|
}
|
|
|
|
void DMEngine::processEntrance() {
|
|
_eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputEntrance;
|
|
_eventMan->_secondaryMouseInput = nullptr;
|
|
_eventMan->_primaryKeyboardInput = nullptr;
|
|
_eventMan->_secondaryKeyboardInput = nullptr;
|
|
_entranceDoorAnimSteps[0] = new byte[128 * 161 * 12];
|
|
for (uint16 idx = 1; idx < 8; idx++)
|
|
_entranceDoorAnimSteps[idx] = _entranceDoorAnimSteps[idx - 1] + 128 * 161;
|
|
|
|
_entranceDoorAnimSteps[8] = _entranceDoorAnimSteps[7] + 128 * 161;
|
|
_entranceDoorAnimSteps[9] = _entranceDoorAnimSteps[8] + 128 * 161 * 2;
|
|
|
|
_displayMan->loadIntoBitmap(k3_entranceRightDoorGraphicIndice, _entranceDoorAnimSteps[4]);
|
|
_displayMan->loadIntoBitmap(k2_entranceLeftDoorGraphicIndice, _entranceDoorAnimSteps[0]);
|
|
_interfaceCredits = _displayMan->getNativeBitmapOrGraphic(k5_creditsGraphicIndice);
|
|
_displayMan->_useByteBoxCoordinates = false;
|
|
Box displayBox(0, 100, 0, 160);
|
|
for (uint16 idx = 1; idx < 4; idx++) {
|
|
_displayMan->blitToBitmap(_entranceDoorAnimSteps[0], _entranceDoorAnimSteps[idx], displayBox, idx << 2, 0, k64_byteWidth, k64_byteWidth, kM1_ColorNoTransparency, 161, 161);
|
|
displayBox._x2 -= 4;
|
|
}
|
|
displayBox._x2 = 127;
|
|
for (uint16 idx = 5; idx < 8; idx++) {
|
|
displayBox._x1 += 4;
|
|
_displayMan->blitToBitmap(_entranceDoorAnimSteps[4], _entranceDoorAnimSteps[idx], displayBox, 0, 0, k64_byteWidth, k64_byteWidth, kM1_ColorNoTransparency, 161, 161);
|
|
}
|
|
|
|
do {
|
|
drawEntrance();
|
|
_eventMan->showMouse();
|
|
_eventMan->discardAllInput();
|
|
_newGameFl = k99_modeWaitingOnEntrance;
|
|
do {
|
|
_eventMan->processInput();
|
|
if (_engineShouldQuit)
|
|
return;
|
|
_eventMan->processCommandQueue();
|
|
_displayMan->updateScreen();
|
|
} while (_newGameFl == k99_modeWaitingOnEntrance);
|
|
} while (_newGameFl == k202_CommandEntranceDrawCredits);
|
|
|
|
//Strangerke: CHECKME: Earlier versions were using G0566_puc_Graphic534_Sound01Switch
|
|
_sound->play(k01_soundSWITCH, 112, 0x40, 0x40);
|
|
delay(20);
|
|
_eventMan->showMouse();
|
|
if (_newGameFl)
|
|
openEntranceDoors();
|
|
|
|
delete[] _entranceDoorAnimSteps[0];
|
|
for (uint16 i = 0; i < 10; ++i)
|
|
_entranceDoorAnimSteps[i] = nullptr;
|
|
}
|
|
|
|
void DMEngine::endGame(bool doNotDrawCreditsOnly) {
|
|
static Box boxEndgameRestartOuterEN(103, 217, 145, 159);
|
|
static Box boxEndgameRestartInnerEN(105, 215, 147, 157);
|
|
|
|
static Box boxEndgameRestartOuterDE(82, 238, 145, 159);
|
|
static Box boxEndgameRestartInnerDE(84, 236, 147, 157);
|
|
|
|
static Box boxEndgameRestartOuterFR(100, 220, 145, 159);
|
|
static Box boxEndgameRestartInnerFR(102, 218, 147, 157);
|
|
|
|
Box restartOuterBox;
|
|
Box restartInnerBox;
|
|
|
|
switch (getGameLanguage()) { // localized
|
|
default:
|
|
case Common::EN_ANY:
|
|
restartOuterBox = boxEndgameRestartOuterEN;
|
|
restartInnerBox = boxEndgameRestartInnerEN;
|
|
break;
|
|
case Common::DE_DEU:
|
|
restartOuterBox = boxEndgameRestartOuterDE;
|
|
restartInnerBox = boxEndgameRestartInnerDE;
|
|
break;
|
|
case Common::FR_FRA:
|
|
restartOuterBox = boxEndgameRestartOuterFR;
|
|
restartInnerBox = boxEndgameRestartInnerFR;
|
|
break;
|
|
}
|
|
|
|
static Box theEndBox(120, 199, 95, 108);
|
|
static Box championMirrorBox(11, 74, 7, 49);
|
|
static Box championPortraitBox(27, 58, 13, 41);
|
|
|
|
bool waitBeforeDrawingRestart = true;
|
|
|
|
_eventMan->setMousePointerToNormal(k0_pointerArrow);
|
|
_eventMan->showMouse();
|
|
_eventMan->_primaryMouseInput = nullptr;
|
|
_eventMan->_secondaryMouseInput = nullptr;
|
|
_eventMan->_primaryKeyboardInput = nullptr;
|
|
_eventMan->_secondaryKeyboardInput = nullptr;
|
|
if (doNotDrawCreditsOnly && !_gameWon) {
|
|
_sound->requestPlay(k06_soundSCREAM, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY, k0_soundModePlayImmediately);
|
|
delay(240);
|
|
}
|
|
|
|
if (_displayMan->_paletteSwitchingEnabled) {
|
|
uint16 oldPalTopAndBottomScreen[16];
|
|
for (uint16 i = 0; i < 16; ++i)
|
|
oldPalTopAndBottomScreen[i] = _displayMan->_paletteTopAndBottomScreen[i];
|
|
for (int i = 0; i <= 7; i++) {
|
|
delay(1);
|
|
for (int colIdx = 0; colIdx < 16; colIdx++) {
|
|
_displayMan->_paletteMiddleScreen[colIdx] = _displayMan->getDarkenedColor(_displayMan->_paletteMiddleScreen[colIdx]);
|
|
_displayMan->_paletteTopAndBottomScreen[colIdx] = _displayMan->getDarkenedColor(_displayMan->_paletteTopAndBottomScreen[colIdx]);
|
|
}
|
|
}
|
|
_displayMan->_paletteSwitchingEnabled = false;
|
|
delay(1);
|
|
for (uint16 i = 0; i < 16; ++i)
|
|
_displayMan->_paletteTopAndBottomScreen[i] = oldPalTopAndBottomScreen[i];
|
|
} else
|
|
_displayMan->startEndFadeToPalette(_displayMan->_blankBuffer);
|
|
|
|
uint16 darkBluePalette[16];
|
|
if (doNotDrawCreditsOnly) {
|
|
if (_gameWon) {
|
|
// Strangerke: Related to portraits. Game data could be missing for earlier versions of the game.
|
|
_displayMan->fillScreen(k12_ColorDarkestGray);
|
|
for (int16 championIndex = kDMChampionFirst; championIndex < _championMan->_partyChampionCount; championIndex++) {
|
|
int16 textPosY = championIndex * 48;
|
|
Champion *curChampion = &_championMan->_champions[championIndex];
|
|
_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(k208_wallOrn_43_champMirror), &championMirrorBox, k32_byteWidth, k10_ColorFlesh, 43);
|
|
_displayMan->blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, k1_ColorDarkGary, 29);
|
|
_textMan->printEndGameString(87, textPosY += 14, k9_ColorGold, curChampion->_name);
|
|
int textPosX = (6 * strlen(curChampion->_name)) + 87;
|
|
char championTitleFirstCharacter = curChampion->_title[0];
|
|
if ((championTitleFirstCharacter != ',') && (championTitleFirstCharacter != ';') && (championTitleFirstCharacter != '-'))
|
|
textPosX += 6;
|
|
|
|
_textMan->printEndGameString(textPosX, textPosY++, k9_ColorGold, curChampion->_title);
|
|
for (int16 idx = kDMSkillFighter; idx <= kDMSkillWizard; idx++) {
|
|
uint16 skillLevel = MIN<uint16>(16, _championMan->getSkillLevel(championIndex, idx | (kDMIgnoreObjectModifiers | kDMIgnoreTemporaryExperience)));
|
|
if (skillLevel == 1)
|
|
continue;
|
|
|
|
Common::String displStr = Common::String::format("%s %s", _inventoryMan->_skillLevelNames[skillLevel - 2], _championMan->_baseSkillName[idx]);
|
|
_textMan->printEndGameString(105, textPosY = textPosY + 8, k13_ColorLightestGray, displStr.c_str());
|
|
}
|
|
championMirrorBox._y1 += 48;
|
|
championMirrorBox._y2 += 48;
|
|
championPortraitBox._y1 += 48;
|
|
championPortraitBox._y1 += 48;
|
|
}
|
|
_displayMan->startEndFadeToPalette(_displayMan->_paletteTopAndBottomScreen);
|
|
_engineShouldQuit = true;
|
|
return;
|
|
}
|
|
T0444017:
|
|
_displayMan->fillScreen(k0_ColorBlack);
|
|
_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(k6_theEndIndice), &theEndBox, k40_byteWidth, kM1_ColorNoTransparency, 14);
|
|
for (uint16 i = 0; i < 16; ++i)
|
|
darkBluePalette[i] = D01_RGB_DARK_BLUE;
|
|
uint16 curPalette[16];
|
|
for (uint16 i = 0; i < 15; ++i)
|
|
curPalette[i] = darkBluePalette[i];
|
|
curPalette[15] = D09_RGB_WHITE;
|
|
_displayMan->startEndFadeToPalette(curPalette);
|
|
_displayMan->updateScreen();
|
|
if (waitBeforeDrawingRestart)
|
|
delay(300);
|
|
|
|
if (_restartGameAllowed) {
|
|
_displayMan->_useByteBoxCoordinates = false;
|
|
_displayMan->fillScreenBox(restartOuterBox, k12_ColorDarkestGray);
|
|
_displayMan->fillScreenBox(restartInnerBox, k0_ColorBlack);
|
|
|
|
switch (getGameLanguage()) { // localized
|
|
default:
|
|
case Common::EN_ANY:
|
|
_textMan->printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME");
|
|
break;
|
|
case Common::DE_DEU:
|
|
_textMan->printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "DIESES SPIEL NEU STARTEN");
|
|
break;
|
|
case Common::FR_FRA:
|
|
_textMan->printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RECOMMENCER CE JEU");
|
|
break;
|
|
}
|
|
|
|
curPalette[1] = D03_RGB_PINK;
|
|
curPalette[4] = D09_RGB_WHITE;
|
|
_eventMan->_primaryMouseInput = _eventMan->_primaryMouseInputRestartGame;
|
|
_eventMan->discardAllInput();
|
|
_eventMan->hideMouse();
|
|
_displayMan->startEndFadeToPalette(curPalette);
|
|
for (int16 verticalBlankCount = 900; --verticalBlankCount && !_restartGameRequest; delay(1))
|
|
_eventMan->processCommandQueue();
|
|
|
|
_eventMan->showMouse();
|
|
if (_restartGameRequest) {
|
|
_displayMan->startEndFadeToPalette(darkBluePalette);
|
|
_displayMan->fillScreen(k0_ColorBlack);
|
|
_displayMan->startEndFadeToPalette(_displayMan->_palDungeonView[0]);
|
|
_newGameFl = k0_modeLoadSavedGame;
|
|
if (loadgame(1) != kDMLoadgameFailure) {
|
|
startGame();
|
|
_restartGameRequest = false;
|
|
_eventMan->hideMouse();
|
|
_eventMan->discardAllInput();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
_displayMan->startEndFadeToPalette(darkBluePalette);
|
|
}
|
|
Box box(0, 319, 0, 199);
|
|
_displayMan->blitToScreen(_displayMan->getNativeBitmapOrGraphic(k5_creditsGraphicIndice), &box, k160_byteWidthScreen, kM1_ColorNoTransparency, k200_heightScreen);
|
|
|
|
_displayMan->startEndFadeToPalette(_displayMan->_palCredits);
|
|
_eventMan->waitForMouseOrKeyActivity();
|
|
if (_engineShouldQuit)
|
|
return;
|
|
|
|
if (_restartGameAllowed && doNotDrawCreditsOnly) {
|
|
waitBeforeDrawingRestart = false;
|
|
_displayMan->startEndFadeToPalette(darkBluePalette);
|
|
goto T0444017;
|
|
}
|
|
|
|
_engineShouldQuit = true;
|
|
return;
|
|
}
|
|
|
|
|
|
void DMEngine::drawEntrance() {
|
|
static Box doorsUpperHalfBox = Box(0, 231, 0, 80);
|
|
static Box doorsLowerHalfBox = Box(0, 231, 81, 160);
|
|
static Box closedDoorLeftBox = Box(0, 104, 30, 190);
|
|
static Box closedDoorRightBox = Box(105, 231, 30, 190);
|
|
/* Atari ST: { 0x000, 0x333, 0x444, 0x420, 0x654, 0x210, 0x040, 0x050, 0x432, 0x700, 0x543, 0x321, 0x222, 0x555, 0x310, 0x777 }, RGB colors are different */
|
|
static uint16 palEntrance[16] = {0x000, 0x666, 0x888, 0x840, 0xCA8, 0x0C0, 0x080, 0x0A0, 0x864, 0xF00, 0xA86, 0x642, 0x444, 0xAAA, 0x620, 0xFFF}; // @ G0020_aui_Graphic562_Palette_Entrance
|
|
|
|
byte *microDungeonCurrentMapData[32];
|
|
|
|
_dungeonMan->_partyMapIndex = kDMMapIndexEntrance;
|
|
_displayMan->_drawFloorAndCeilingRequested = true;
|
|
_dungeonMan->_currMapWidth = 5;
|
|
_dungeonMan->_currMapHeight = 5;
|
|
_dungeonMan->_currMapData = microDungeonCurrentMapData;
|
|
|
|
Map map; // uninitialized, won't be used
|
|
_dungeonMan->_currMap = ↦
|
|
Square microDungeonSquares[25];
|
|
for (uint16 i = 0; i < 25; ++i)
|
|
microDungeonSquares[i] = Square(kDMElementTypeWall, 0);
|
|
|
|
for (int16 idx = 0; idx < 5; idx++) {
|
|
microDungeonCurrentMapData[idx] = (byte*)µDungeonSquares[idx * 5];
|
|
microDungeonSquares[idx + 10] = Square(k1_CorridorElemType, 0);
|
|
}
|
|
microDungeonSquares[7] = Square(k1_CorridorElemType, 0);
|
|
_displayMan->startEndFadeToPalette(_displayMan->_blankBuffer);
|
|
|
|
// note, a global variable is used here in the original
|
|
_displayMan->loadIntoBitmap(k4_entranceGraphicIndice, _displayMan->_bitmapScreen);
|
|
_displayMan->drawDungeon(kDMDirSouth, 2, 0);
|
|
|
|
if (!_savedScreenForOpenEntranceDoors)
|
|
_savedScreenForOpenEntranceDoors = new byte[k200_heightScreen * k160_byteWidthScreen * 2];
|
|
memcpy(_savedScreenForOpenEntranceDoors, _displayMan->_bitmapScreen, 320 * 200);
|
|
|
|
_displayMan->_useByteBoxCoordinates = false, _displayMan->blitToBitmap(_displayMan->_bitmapScreen, _entranceDoorAnimSteps[8], doorsUpperHalfBox, 0, 30, k160_byteWidthScreen, k128_byteWidth, kM1_ColorNoTransparency, 200, 161);
|
|
_displayMan->_useByteBoxCoordinates = false, _displayMan->blitToBitmap(_displayMan->_bitmapScreen, _entranceDoorAnimSteps[8], doorsLowerHalfBox, 0, 111, k160_byteWidthScreen, k128_byteWidth, kM1_ColorNoTransparency, 200, 161);
|
|
|
|
_displayMan->blitToScreen(_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kM1_ColorNoTransparency, 161);
|
|
_displayMan->blitToScreen(_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kM1_ColorNoTransparency, 161);
|
|
_displayMan->startEndFadeToPalette(palEntrance);
|
|
}
|
|
|
|
void DMEngine::openEntranceDoors() {
|
|
Box rightDoorBox(109, 231, 30, 193);
|
|
byte *rightDoorBitmap = _displayMan->getNativeBitmapOrGraphic(k3_entranceRightDoorGraphicIndice);
|
|
Box leftDoorBox(0, 100, 30, 193);
|
|
uint16 leftDoorBlitFrom = 0;
|
|
byte *leftDoorBitmap = _displayMan->getNativeBitmapOrGraphic(k2_entranceLeftDoorGraphicIndice);
|
|
|
|
Box screenBox(0, 319, 0, 199);
|
|
|
|
for (uint16 animStep = 1; animStep < 32; ++animStep) {
|
|
if ((animStep % 3) == 1) {
|
|
// Strangerke: CHECKME: Earlier versions of the game were using G0565_puc_Graphic535_Sound02DoorRattle instead of k02_soundDOOR_RATTLE 2
|
|
_sound->play(k02_soundDOOR_RATTLE, 145, 0x40, 0x40);
|
|
}
|
|
|
|
_displayMan->blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kM1_ColorNoTransparency, 200);
|
|
_displayMan->blitToBitmap(leftDoorBitmap, _displayMan->_bitmapScreen, leftDoorBox, leftDoorBlitFrom, 0, 64, k160_byteWidthScreen,
|
|
kM1_ColorNoTransparency, 161, k200_heightScreen);
|
|
_displayMan->blitToBitmap(rightDoorBitmap, _displayMan->_bitmapScreen, rightDoorBox, 0, 0, 64, k160_byteWidthScreen,
|
|
kM1_ColorNoTransparency, 161, k200_heightScreen);
|
|
_eventMan->discardAllInput();
|
|
_displayMan->updateScreen();
|
|
|
|
leftDoorBox._x2 -= 4;
|
|
leftDoorBlitFrom += 4;
|
|
rightDoorBox._x1 += 4;
|
|
|
|
delay(3);
|
|
}
|
|
delete[] _savedScreenForOpenEntranceDoors;
|
|
_savedScreenForOpenEntranceDoors = nullptr;
|
|
}
|
|
|
|
void DMEngine::drawTittle() {
|
|
static Box boxTitleStrikesBackDestination(0, 319, 118, 174);
|
|
static Box boxTitleStrikesBackSource(0, 319, 0, 56);
|
|
static Box boxTitlePresents(0, 319, 90, 105);
|
|
static Box boxTitleDungeonChaos(0, 319, 0, 79);
|
|
|
|
_displayMan->_useByteBoxCoordinates = false;
|
|
|
|
byte *allocatedMem = new byte[145600 * 2];
|
|
byte *titleSteps = allocatedMem;
|
|
byte *bitmapTitle = titleSteps;
|
|
_displayMan->loadIntoBitmap(k1_titleGraphicsIndice, titleSteps);
|
|
|
|
titleSteps += 320 * 200;
|
|
uint16 blitPalette[16];
|
|
for (uint16 i = 0; i < 16; ++i)
|
|
blitPalette[i] = D01_RGB_DARK_BLUE;
|
|
|
|
_displayMan->startEndFadeToPalette(blitPalette);
|
|
_displayMan->fillScreen(k0_ColorBlack);
|
|
// uncomment this to draw 'Presents'
|
|
//_displayMan->f132_blitToBitmap(L1384_puc_Bitmap_Title, _displayMan->_g348_bitmapScreen, G0005_s_Graphic562_Box_Title_Presents, 0, 137, k160_byteWidthScreen, k160_byteWidthScreen, kM1_ColorNoTransparency, k200_heightScreen, k200_heightScreen);
|
|
blitPalette[15] = D09_RGB_WHITE;
|
|
_displayMan->startEndFadeToPalette(blitPalette);
|
|
byte *masterStrikesBack = titleSteps;
|
|
_displayMan->blitToBitmap(bitmapTitle, masterStrikesBack, boxTitleStrikesBackSource, 0, 80, k160_byteWidthScreen, k160_byteWidthScreen, kM1_ColorNoTransparency, 200, 57);
|
|
titleSteps += 320 * 57;
|
|
byte *bitmapDungeonChaos = titleSteps; /* Unreferenced on Atari ST */
|
|
_displayMan->blitToBitmap(bitmapTitle, bitmapDungeonChaos, boxTitleDungeonChaos, 0, 0, k160_byteWidthScreen, k160_byteWidthScreen, kM1_ColorNoTransparency, 200, 80);
|
|
titleSteps += 320 * 80;
|
|
bitmapTitle = bitmapDungeonChaos;
|
|
uint16 destinationHeight = 12;
|
|
int16 destinationPixelWidth = 48;
|
|
byte *shrinkedTitle[20]; /* Only the first 18 entries are actually used */
|
|
int16 blitCoordinates[20][5]; /* Only the first 18 entries are actually used */
|
|
for (int16 i = 0; i < 18; i++) {
|
|
shrinkedTitle[i] = titleSteps;
|
|
_displayMan->blitToBitmapShrinkWithPalChange(bitmapTitle, titleSteps, 320, 80, destinationPixelWidth, destinationHeight, _displayMan->_palChangesNoChanges);
|
|
blitCoordinates[i][0] = (320 - destinationPixelWidth) / 2;
|
|
blitCoordinates[i][1] = blitCoordinates[i][0] + destinationPixelWidth - 1;
|
|
blitCoordinates[i][2] = (160 - destinationHeight) / 2;
|
|
blitCoordinates[i][3] = blitCoordinates[i][2] + destinationHeight - 1;
|
|
titleSteps += (blitCoordinates[i][4] = ((destinationPixelWidth + 15) / 16) * 8) * destinationHeight * 2;
|
|
destinationHeight += 4;
|
|
destinationPixelWidth += 16;
|
|
}
|
|
blitPalette[15] = D01_RGB_DARK_BLUE;
|
|
_displayMan->startEndFadeToPalette(blitPalette);
|
|
_displayMan->fillScreen(k0_ColorBlack);
|
|
blitPalette[3] = D05_RGB_DARK_GOLD;
|
|
blitPalette[4] = D02_RGB_LIGHT_BROWN;
|
|
blitPalette[5] = D06_RGB_GOLD;
|
|
blitPalette[6] = D04_RGB_LIGHTER_BROWN;
|
|
blitPalette[8] = D08_RGB_YELLOW;
|
|
blitPalette[15] = D07_RGB_RED;
|
|
blitPalette[10] = D01_RGB_DARK_BLUE;
|
|
blitPalette[12] = D01_RGB_DARK_BLUE;
|
|
_displayMan->startEndFadeToPalette(blitPalette);
|
|
delay(1);
|
|
for (int16 i = 0; i < 18; i++) {
|
|
delay(2);
|
|
Box box(blitCoordinates[i]);
|
|
_displayMan->blitToBitmap(shrinkedTitle[i], _displayMan->_bitmapScreen, box, 0, 0, blitCoordinates[i][4], k160_byteWidthScreen, kM1_ColorNoTransparency, blitCoordinates[i][3] - blitCoordinates[i][2] + 1, k200_heightScreen);
|
|
}
|
|
delay(25);
|
|
_displayMan->blitToBitmap(masterStrikesBack, _displayMan->_bitmapScreen, boxTitleStrikesBackDestination, 0, 0, k160_byteWidthScreen, k160_byteWidthScreen, k0_ColorBlack, 57, k200_heightScreen);
|
|
blitPalette[10] = D00_RGB_BLACK;
|
|
blitPalette[12] = D07_RGB_RED;
|
|
_displayMan->startEndFadeToPalette(blitPalette);
|
|
delete[] allocatedMem;
|
|
delay(75);
|
|
}
|
|
|
|
void DMEngine::entranceDrawCredits() {
|
|
_eventMan->showMouse();
|
|
_displayMan->startEndFadeToPalette(_displayMan->_blankBuffer);
|
|
_displayMan->loadIntoBitmap(k5_creditsGraphicIndice, _displayMan->_bitmapScreen);
|
|
_displayMan->startEndFadeToPalette(_displayMan->_palCredits);
|
|
delay(50);
|
|
_eventMan->waitForMouseOrKeyActivity();
|
|
_newGameFl = k202_modeEntranceDrawCredits;
|
|
}
|
|
|
|
void DMEngine::fuseSequence() {
|
|
_gameWon = true;
|
|
if (_inventoryMan->_inventoryChampionOrdinal)
|
|
_inventoryMan->toggleInventory(kDMChampionCloseInventory);
|
|
|
|
_eventMan->highlightBoxDisable();
|
|
_championMan->_party._magicalLightAmount = 200;
|
|
_inventoryMan->setDungeonViewPalette();
|
|
_championMan->_party._fireShieldDefense = _championMan->_party._spellShieldDefense = _championMan->_party._shieldDefense = 100;
|
|
_timeline->refreshAllChampionStatusBoxes();
|
|
fuseSequenceUpdate();
|
|
int16 lordChaosMapX = _dungeonMan->_partyMapX;
|
|
int16 lordChaosMapY = _dungeonMan->_partyMapY;
|
|
lordChaosMapX += _dirIntoStepCountEast[_dungeonMan->_partyDir], lordChaosMapY += _dirIntoStepCountNorth[_dungeonMan->_partyDir];
|
|
Thing lordChaosThing = _groupMan->groupGetThing(lordChaosMapX, lordChaosMapY);
|
|
Group *lordGroup = (Group*)_dungeonMan->getThingData(lordChaosThing);
|
|
lordGroup->_health[0] = 10000;
|
|
_dungeonMan->setGroupCells(lordGroup, k255_CreatureTypeSingleCenteredCreature, _dungeonMan->_partyMapIndex);
|
|
_dungeonMan->setGroupDirections(lordGroup, returnOppositeDir(_dungeonMan->_partyDir), _dungeonMan->_partyMapIndex);
|
|
|
|
bool removeFluxcagesFromLordChaosSquare = true;
|
|
int16 fluxCageMapX = _dungeonMan->_partyMapX;
|
|
int16 fluxcageMapY = _dungeonMan->_partyMapY;
|
|
|
|
for (;;) {
|
|
Thing curThing = _dungeonMan->getSquareFirstObject(fluxCageMapX, fluxcageMapY);
|
|
while (curThing != Thing::_endOfList) {
|
|
if (curThing.getType() == kDMThingTypeExplosion) {
|
|
Explosion *curExplosion = (Explosion*)_dungeonMan->getThingData(curThing);
|
|
if (curExplosion->getType() == k50_ExplosionType_Fluxcage) {
|
|
_dungeonMan->unlinkThingFromList(curThing, Thing(0), fluxCageMapX, fluxcageMapY);
|
|
curExplosion->setNextThing(Thing::_none);
|
|
continue;
|
|
}
|
|
}
|
|
curThing = _dungeonMan->getNextThing(curThing);
|
|
}
|
|
if (removeFluxcagesFromLordChaosSquare) {
|
|
removeFluxcagesFromLordChaosSquare = false;
|
|
fluxCageMapX = lordChaosMapX;
|
|
fluxcageMapY = lordChaosMapY;
|
|
} else
|
|
break;
|
|
}
|
|
fuseSequenceUpdate();
|
|
for (int16 attackId = 55; attackId <= 255; attackId += 40) {
|
|
_projexpl->createExplosion(Thing::_explFireBall, attackId, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature);
|
|
fuseSequenceUpdate();
|
|
}
|
|
_sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, k1_soundModePlayIfPrioritized);
|
|
lordGroup->_type = k25_CreatureTypeLordOrder;
|
|
fuseSequenceUpdate();
|
|
for (int16 attackId = 55; attackId <= 255; attackId += 40) {
|
|
_projexpl->createExplosion(Thing::_explHarmNonMaterial, attackId, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature);
|
|
fuseSequenceUpdate();
|
|
}
|
|
for (int16 cycleCount = 3; cycleCount > 0; cycleCount--) {
|
|
for (int16 switchCount = 4; switchCount > 0; switchCount--) {
|
|
_sound->requestPlay(k17_soundBUZZ, lordChaosMapX, lordChaosMapY, k1_soundModePlayIfPrioritized);
|
|
lordGroup->_type = (switchCount & 0x0001) ? k25_CreatureTypeLordOrder : k23_CreatureTypeLordChaos;
|
|
for (int16 fuseSequenceUpdateCount = cycleCount - 1; fuseSequenceUpdateCount >= 0; fuseSequenceUpdateCount--)
|
|
fuseSequenceUpdate();
|
|
}
|
|
}
|
|
_projexpl->createExplosion(Thing::_explFireBall, 255, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature);
|
|
_projexpl->createExplosion(Thing::_explHarmNonMaterial, 255, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature);
|
|
fuseSequenceUpdate();
|
|
lordGroup->_type = k26_CreatureTypeGreyLord;
|
|
fuseSequenceUpdate();
|
|
_displayMan->_doNotDrawFluxcagesDuringEndgame = true;
|
|
fuseSequenceUpdate();
|
|
for (int16 curMapX = 0; curMapX < _dungeonMan->_currMapWidth; curMapX++) {
|
|
for (int curMapY = 0; curMapY < _dungeonMan->_currMapHeight; curMapY++) {
|
|
Thing curThing = _groupMan->groupGetThing(curMapX, curMapY);
|
|
if ((curThing != Thing::_endOfList) && ((curMapX != lordChaosMapX) || (curMapY != lordChaosMapY))) {
|
|
_groupMan->groupDelete(curMapX, curMapY);
|
|
}
|
|
}
|
|
}
|
|
fuseSequenceUpdate();
|
|
/* Count and get list of text things located at 0, 0 in the current map. Their text is then printed as messages in the order specified by their first letter (which is not printed) */
|
|
Thing curThing = _dungeonMan->getSquareFirstThing(0, 0);
|
|
int16 textStringThingCount = 0;
|
|
Thing textStringThings[8];
|
|
while (curThing != Thing::_endOfList) {
|
|
if (curThing.getType() == kDMstringTypeText)
|
|
textStringThings[textStringThingCount++] = curThing;
|
|
|
|
curThing = _dungeonMan->getNextThing(curThing);
|
|
}
|
|
char textFirstChar = 'A';
|
|
int16 maxCount = textStringThingCount;
|
|
while (textStringThingCount--) {
|
|
for (int16 idx = 0; idx < maxCount; idx++) {
|
|
char decodedString[200];
|
|
_dungeonMan->decodeText(decodedString, textStringThings[idx], (TextType)(kDMTextTypeMessage | k0x8000_DecodeEvenIfInvisible));
|
|
if (decodedString[1] == textFirstChar) {
|
|
_textMan->clearAllRows();
|
|
decodedString[1] = '\n'; /* New line */
|
|
_textMan->printMessage(k15_ColorWhite, &decodedString[1]);
|
|
fuseSequenceUpdate();
|
|
delay(780);
|
|
textFirstChar++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int16 attackId = 55; attackId <= 255; attackId += 40) {
|
|
_projexpl->createExplosion(Thing::_explHarmNonMaterial, attackId, lordChaosMapX, lordChaosMapY, k255_CreatureTypeSingleCenteredCreature);
|
|
fuseSequenceUpdate();
|
|
}
|
|
|
|
delay(600);
|
|
_restartGameAllowed = false;
|
|
endGame(true);
|
|
}
|
|
|
|
void DMEngine::fuseSequenceUpdate() {
|
|
_timeline->processTimeline();
|
|
_displayMan->drawDungeon(_dungeonMan->_partyDir, _dungeonMan->_partyMapX, _dungeonMan->_partyMapY);
|
|
_sound->playPendingSound();
|
|
_eventMan->discardAllInput();
|
|
_displayMan->updateScreen();
|
|
delay(2);
|
|
_gameTime++; /* BUG0_71 Some timings are too short on fast computers.
|
|
The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */
|
|
}
|
|
|
|
Common::Language DMEngine::getGameLanguage() {
|
|
return _gameVersion->_desc.language;
|
|
}
|
|
|
|
} // End of namespace DM
|