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102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_SOUND_H
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#define DM_SOUND_H
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#include "dm/dm.h"
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namespace DM {
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#define k34_D13_soundCount 34 // @ D13_SOUND_COUNT
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class SoundData {
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public:
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uint32 _byteCount;
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byte *_firstSample;
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uint32 _sampleCount;
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SoundData() : _byteCount(0), _firstSample(nullptr), _sampleCount(0) {}
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}; // @ SOUND_DATA
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class Sound {
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public:
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int16 _graphicIndex;
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byte _period;
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byte _priority;
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byte _loudDistance;
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byte _softDistance;
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Sound(int16 index, byte period, byte priority, byte loudDist, byte softDist) :
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_graphicIndex(index), _period(period), _priority(priority), _loudDistance(loudDist), _softDistance(softDist) {}
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Sound() : _graphicIndex(0), _period(0), _priority(0), _loudDistance(0), _softDistance(0) {}
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}; // @ Sound
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class PendingSound {
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public:
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uint8 _leftVolume;
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uint8 _rightVolume;
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int16 _soundIndex;
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PendingSound(uint8 leftVolume, uint8 rightVolume, int16 soundIndex) :
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_leftVolume(leftVolume), _rightVolume(rightVolume), _soundIndex(soundIndex) {}
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};
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class SoundMan {
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DMEngine *_vm;
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protected:
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SoundMan(DMEngine *vm);
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public:
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virtual ~SoundMan();
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static SoundMan *getSoundMan(DMEngine *vm, const DMADGameDescription *gameVersion);
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SoundData _soundData[k34_D13_soundCount]; // @ K0024_as_SoundData
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Common::Queue<PendingSound> _pendingSounds;
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virtual void loadSounds(); // @ F0503_SOUND_LoadAll
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virtual void requestPlay(uint16 P0088_ui_SoundIndex, int16 P0089_i_MapX, int16 P0090_i_MapY, uint16 P0091_ui_Mode); // @ F0064_SOUND_RequestPlay_CPSD
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virtual void play(uint16 P0921_ui_SoundIndex, uint16 P0085_i_Period, uint8 leftVol, uint8 rightVol); // @ F0060_SOUND_Play
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void playPendingSound(); // @ F0065_SOUND_PlayPendingSound_CPSD
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bool soundGetVolume(int16 mapX, int16 mapY, uint8 *leftVolume, uint8 *rightVolume); // @ F0505_SOUND_GetVolume
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Sound _sounds[k34_D13_soundCount];
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void initConstants();
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};
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class SoundMan_Atari: public SoundMan {
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friend class SoundMan;
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SoundMan_Atari(DMEngine *vm): SoundMan(vm) {};
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public:
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void loadSounds() override {} // @ F0503_SOUND_LoadAll
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void requestPlay(uint16 P0088_ui_SoundIndex, int16 P0089_i_MapX, int16 P0090_i_MapY, uint16 P0091_ui_Mode) override {} // @ F0064_SOUND_RequestPlay_CPSD
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void play(uint16 P0921_ui_SoundIndex, uint16 P0085_i_Period, uint8 leftVol, uint8 rightVol) override {} // @ F0060_SOUND_Play
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};
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}
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#endif
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