scummvm/engines/kyra/vqa.cpp
Johannes Schickel 8f0703abd2 - Fixed sound channel fadeout on VQA playing
- Minor formatting fixes

svn-id: r32152
2008-05-17 15:12:20 +00:00

692 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Player for Kyrandia 3 VQA movies, based on the information found at
// http://multimedia.cx/VQA_INFO.TXT
//
// The benchl.vqa movie (or whatever it is) is not supported. It does not have
// a FINF chunk.
//
// The jung2.vqa movie does work, but only thanks to a grotesque hack.
#include "common/events.h"
#include "common/system.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "kyra/sound.h"
#include "kyra/screen.h"
#include "kyra/vqa.h"
namespace Kyra {
VQAMovie::VQAMovie(KyraEngine_v1 *vm, OSystem *system) {
_system = system;
_vm = vm;
_opened = false;
_x = _y = _drawPage = -1;
}
VQAMovie::~VQAMovie() {
close();
}
void VQAMovie::initBuffers() {
for (int i = 0; i < ARRAYSIZE(_buffers); i++) {
_buffers[i].data = 0;
_buffers[i].size = 0;
}
}
void *VQAMovie::allocBuffer(int num, uint32 size) {
assert(num >= 0 && num < ARRAYSIZE(_buffers));
assert(size > 0);
if (size > _buffers[num].size) {
/*
* We could use realloc() here, but we don't actually need the
* old contents of the buffer.
*/
delete[] _buffers[num].data;
_buffers[num].data = new uint8[size];
_buffers[num].size = size;
}
assert(_buffers[num].data);
return _buffers[num].data;
}
void VQAMovie::freeBuffers() {
for (int i = 0; i < ARRAYSIZE(_buffers); i++) {
delete[] _buffers[i].data;
_buffers[i].data = NULL;
_buffers[i].size = 0;
}
}
uint32 VQAMovie::readTag() {
// Some tags have to be on an even offset, so they are padded with a
// zero byte. Skip that.
uint32 tag = _file.readUint32BE();
if (!(tag & 0xFF000000)) {
tag = (tag << 8) | _file.readByte();
}
return tag;
}
void VQAMovie::decodeSND1(byte *inbuf, uint32 insize, byte *outbuf, uint32 outsize) {
const int8 WSTable2Bit[] = { -2, -1, 0, 1 };
const int8 WSTable4Bit[] = {
-9, -8, -6, -5, -4, -3, -2, -1,
0, 1, 2, 3, 4, 5, 6, 8
};
byte code;
int8 count;
uint16 input;
int16 curSample = 0x80;
while (outsize > 0) {
input = *inbuf++ << 2;
code = (input >> 8) & 0xff;
count = (input & 0xff) >> 2;
switch (code) {
case 2:
if (count & 0x20) {
/* NOTE: count is signed! */
count <<= 3;
curSample += (count >> 3);
*outbuf++ = curSample;
outsize--;
} else {
for (; count >= 0; count--) {
*outbuf++ = *inbuf++;
outsize--;
}
curSample = *(outbuf - 1);
}
break;
case 1:
for (; count >= 0; count--) {
code = *inbuf++;
curSample += WSTable4Bit[code & 0x0f];
curSample = CLIP<int16>(curSample, 0, 255);
*outbuf++ = curSample;
curSample += WSTable4Bit[code >> 4];
curSample = CLIP<int16>(curSample, 0, 255);
*outbuf++ = curSample;
outsize -= 2;
}
break;
case 0:
for (; count >= 0; count--) {
code = *inbuf++;
curSample += WSTable2Bit[code & 0x03];
curSample = CLIP<int16>(curSample, 0, 255);
*outbuf++ = curSample;
curSample += WSTable2Bit[(code >> 2) & 0x03];
curSample = CLIP<int16>(curSample, 0, 255);
*outbuf++ = curSample;
curSample += WSTable2Bit[(code >> 4) & 0x03];
curSample = CLIP<int16>(curSample, 0, 255);
*outbuf++ = curSample;
curSample += WSTable2Bit[(code >> 6) & 0x03];
curSample = CLIP<int16>(curSample, 0, 255);
*outbuf++ = curSample;
outsize -= 4;
}
break;
default:
for (; count >= 0; count--) {
*outbuf++ = curSample;
outsize--;
}
}
}
}
bool VQAMovie::open(const char *filename) {
debugC(9, kDebugLevelMovie, "VQAMovie::open('%s')", filename);
close();
if (!_file.open(filename))
return false;
if (_file.readUint32BE() != MKID_BE('FORM')) {
warning("VQAMovie::open: Cannot find `FORM' tag");
return false;
}
// For now, we ignore the size of the FORM chunk.
_file.readUint32BE();
if (_file.readUint32BE() != MKID_BE('WVQA')) {
warning("WQAMovie::open: Cannot find `WVQA' tag");
return false;
}
bool foundHeader = false;
bool foundFrameInfo = false;
// The information we need is stored in two chunks: VQHD and FINF. We
// need both of them before we can begin decoding the movie.
while (!foundHeader || !foundFrameInfo) {
uint32 tag = readTag();
uint32 size = _file.readUint32BE();
switch (tag) {
case MKID_BE('VQHD'): // VQA header
_header.version = _file.readUint16LE();
_header.flags = _file.readUint16LE();
_header.numFrames = _file.readUint16LE();
_header.width = _file.readUint16LE();
_header.height = _file.readUint16LE();
_header.blockW = _file.readByte();
_header.blockH = _file.readByte();
_header.frameRate = _file.readByte();
_header.cbParts = _file.readByte();
_header.colors = _file.readUint16LE();
_header.maxBlocks = _file.readUint16LE();
_header.unk1 = _file.readUint32LE();
_header.unk2 = _file.readUint16LE();
_header.freq = _file.readUint16LE();
_header.channels = _file.readByte();
_header.bits = _file.readByte();
_header.unk3 = _file.readUint32LE();
_header.unk4 = _file.readUint16LE();
_header.maxCBFZSize = _file.readUint32LE();
_header.unk5 = _file.readUint32LE();
// Kyrandia 3 uses version 1 VQA files, and is the only
// known game to do so. This version of the format has
// some implicit default values.
if (_header.version == 1) {
if (_header.freq == 0)
_header.freq = 22050;
if (_header.channels == 0)
_header.channels = 1;
if (_header.bits == 0)
_header.bits = 8;
}
setX((Screen::SCREEN_W - _header.width) / 2);
setY((Screen::SCREEN_H - _header.height) / 2);
_frameInfo = new uint32[_header.numFrames];
_frame = new byte[_header.width * _header.height];
_codeBookSize = 0xf00 * _header.blockW * _header.blockH;
_codeBook = new byte[_codeBookSize];
_partialCodeBook = new byte[_codeBookSize];
memset(_codeBook, 0, _codeBookSize);
memset(_partialCodeBook, 0, _codeBookSize);
_numVectorPointers = (_header.width / _header.blockW) * (_header.height * _header.blockH);
_vectorPointers = new uint16[_numVectorPointers];
memset(_vectorPointers, 0, _numVectorPointers * sizeof(uint16));
_partialCodeBookSize = 0;
_numPartialCodeBooks = 0;
if (_header.flags & 1) {
// This VQA movie has sound. Kyrandia 3 uses
// 8-bit sound, and so far testing indicates
// that it's all mono.
//
// This is good, because it means we won't have
// to worry about the confusing parts of the
// VQA spec, where 8- and 16-bit data have
// different signedness and stereo sample
// layout varies between different games.
assert(_header.bits == 8);
assert(_header.channels == 1);
_stream = Audio::makeAppendableAudioStream(_header.freq, Audio::Mixer::FLAG_UNSIGNED);
} else {
_stream = NULL;
}
foundHeader = true;
break;
case MKID_BE('FINF'): // Frame info
if (!foundHeader) {
warning("VQAMovie::open: Found `FINF' before `VQHD'");
return false;
}
if (size != 4 * (uint32)_header.numFrames) {
warning("VQAMovie::open: Expected size %d for `FINF' chunk, but got %u", 4 * _header.numFrames, size);
return false;
}
foundFrameInfo = true;
for (int i = 0; i < _header.numFrames; i++) {
_frameInfo[i] = 2 * _file.readUint32LE();
}
// HACK: This flag is set in jung2.vqa, and its
// purpose, if it has one, is unknown. It can't be a
// general purpose flag, because in large movies the
// frame offsets can be large enough to set this flag,
// though of course never for the first frame.
//
// At least in my copy of Kyrandia 3, _frameInfo[0] is
// 0x81000098, and the desired index is 0x4716. So the
// value should be 0x80004716, but I don't want to
// hard-code it. Instead, scan the file for the offset
// to the first VQFR chunk.
if (_frameInfo[0] & 0x01000000) {
uint32 oldPos = _file.pos();
while (1) {
uint32 scanTag = readTag();
uint32 scanSize = _file.readUint32BE();
if (_file.eof())
break;
if (scanTag == MKID_BE('VQFR')) {
_frameInfo[0] = (_file.pos() - 8) | 0x80000000;
break;
}
_file.seek(scanSize, SEEK_CUR);
}
_file.seek(oldPos);
}
break;
default:
warning("VQAMovie::open: Unknown tag `%c%c%c%c'", char((tag >> 24) & 0xFF), char((tag >> 16) & 0xFF), char((tag >> 8) & 0xFF), char(tag & 0xFF));
_file.seek(size, SEEK_CUR);
break;
}
}
initBuffers();
_opened = true;
return true;
}
void VQAMovie::close() {
debugC(9, kDebugLevelMovie, "VQAMovie::close()");
if (_opened) {
delete[] _frameInfo;
delete[] _frame;
delete[] _codeBook;
delete[] _partialCodeBook;
delete[] _vectorPointers;
if (_vm->_mixer->isSoundHandleActive(_sound))
_vm->_mixer->stopHandle(_sound);
_frameInfo = NULL;
_frame = NULL;
_codeBookSize = 0;
_codeBook = NULL;
_partialCodeBook = NULL;
_vectorPointers = NULL;
_stream = NULL;
if (_file.isOpen())
_file.close();
freeBuffers();
_opened = false;
}
}
void VQAMovie::displayFrame(uint frameNum) {
debugC(9, kDebugLevelMovie, "VQAMovie::displayFrame(%d)", frameNum);
if (frameNum >= _header.numFrames || !_opened)
return;
bool foundSound = _stream ? false : true;
bool foundFrame = false;
uint i;
_file.seek(_frameInfo[frameNum] & 0x7FFFFFFF);
while (!foundSound || !foundFrame) {
uint32 tag = readTag();
uint32 size = _file.readUint32BE();
if (_file.eof()) {
// This happens at the last frame. Apparently it has
// no sound?
break;
}
byte *inbuf, *outbuf;
uint32 insize, outsize;
uint32 end;
switch (tag) {
case MKID_BE('SND0'): // Uncompressed sound
foundSound = true;
inbuf = new byte[size];
_file.read(inbuf, size);
assert(_stream);
_stream->queueBuffer(inbuf, size);
break;
case MKID_BE('SND1'): // Compressed sound, almost like AUD
foundSound = true;
outsize = _file.readUint16LE();
insize = _file.readUint16LE();
inbuf = new byte[insize];
_file.read(inbuf, insize);
if (insize == outsize) {
assert(_stream);
_stream->queueBuffer(inbuf, insize);
} else {
outbuf = new byte[outsize];
decodeSND1(inbuf, insize, outbuf, outsize);
assert(_stream);
_stream->queueBuffer(outbuf, outsize);
delete[] inbuf;
}
break;
case MKID_BE('SND2'): // Compressed sound
foundSound = true;
warning("VQAMovie::displayFrame: `SND2' is not implemented");
_file.seek(size, SEEK_CUR);
break;
case MKID_BE('VQFR'):
foundFrame = true;
end = _file.pos() + size - 8;
while (_file.pos() < end) {
tag = readTag();
size = _file.readUint32BE();
switch (tag) {
case MKID_BE('CBF0'): // Full codebook
_file.read(_codeBook, size);
break;
case MKID_BE('CBFZ'): // Full codebook
inbuf = (byte *)allocBuffer(0, size);
_file.read(inbuf, size);
Screen::decodeFrame4(inbuf, _codeBook, _codeBookSize);
break;
case MKID_BE('CBP0'): // Partial codebook
_compressedCodeBook = false;
_file.read(_partialCodeBook + _partialCodeBookSize, size);
_partialCodeBookSize += size;
_numPartialCodeBooks++;
break;
case MKID_BE('CBPZ'): // Partial codebook
_compressedCodeBook = true;
_file.read(_partialCodeBook + _partialCodeBookSize, size);
_partialCodeBookSize += size;
_numPartialCodeBooks++;
break;
case MKID_BE('CPL0'): // Palette
assert(size <= 3 * 256);
_file.read(_vm->screen()->_currentPalette, size);
break;
case MKID_BE('CPLZ'): // Palette
inbuf = (byte *)allocBuffer(0, size);
_file.read(inbuf, size);
Screen::decodeFrame4(inbuf, _vm->screen()->_currentPalette, 768);
break;
case MKID_BE('VPT0'): // Frame data
assert(size / 2 <= _numVectorPointers);
for (i = 0; i < size / 2; i++)
_vectorPointers[i] = _file.readUint16LE();
break;
case MKID_BE('VPTZ'): // Frame data
inbuf = (byte *)allocBuffer(0, size);
outbuf = (byte *)allocBuffer(1, 2 * _numVectorPointers);
_file.read(inbuf, size);
size = Screen::decodeFrame4(inbuf, outbuf, 2 * _numVectorPointers);
assert(size / 2 <= _numVectorPointers);
for (i = 0; i < size / 2; i++)
_vectorPointers[i] = READ_LE_UINT16(outbuf + 2 * i);
break;
default:
warning("VQAMovie::displayFrame: Unknown `VQFR' sub-tag `%c%c%c%c'", char((tag >> 24) & 0xFF), char((tag >> 16) & 0xFF), char((tag >> 8) & 0xFF), char(tag & 0xFF));
_file.seek(size, SEEK_CUR);
break;
}
}
break;
default:
warning("VQAMovie::displayFrame: Unknown tag `%c%c%c%c'", char((tag >> 24) & 0xFF), char((tag >> 16) & 0xFF), char((tag >> 8) & 0xFF), char(tag & 0xFF));
_file.seek(size, SEEK_CUR);
break;
}
}
// The frame has been decoded
if (_frameInfo[frameNum] & 0x80000000) {
_vm->screen()->setScreenPalette(_vm->screen()->_currentPalette);
}
int blockPitch = _header.width / _header.blockW;
for (int by = 0; by < _header.height / _header.blockH; by++) {
for (int bx = 0; bx < blockPitch; bx++) {
byte *dst = _frame + by * _header.width * _header.blockH + bx * _header.blockW;
int val = _vectorPointers[by * blockPitch + bx];
if ((val & 0xFF00) == 0xFF00) {
// Solid color
for (i = 0; i < _header.blockH; i++) {
memset(dst, 255 - (val & 0xFF), _header.blockW);
dst += _header.width;
}
} else {
// Copy data from _vectorPointers. I'm not sure
// why we don't use the three least significant
// bits of 'val'.
byte *src = &_codeBook[(val >> 3) * _header.blockW * _header.blockH];
for (i = 0; i < _header.blockH; i++) {
memcpy(dst, src, _header.blockW);
src += _header.blockW;
dst += _header.width;
}
}
}
}
if (_numPartialCodeBooks == _header.cbParts) {
if (_compressedCodeBook) {
Screen::decodeFrame4(_partialCodeBook, _codeBook, _codeBookSize);
} else {
memcpy(_codeBook, _partialCodeBook, _partialCodeBookSize);
}
_numPartialCodeBooks = 0;
_partialCodeBookSize = 0;
}
_vm->screen()->copyBlockToPage(_drawPage, _x, _y, _header.width, _header.height, _frame);
}
void VQAMovie::play() {
uint32 startTick;
if (!_opened)
return;
startTick = _system->getMillis();
// First, handle any sound chunk that appears before the first frame.
// At least in some versions, it will contain half a second of audio,
// presumably to lessen the risk of audio underflow.
//
// In most movies, we will find a CMDS tag. The purpose of this is
// currently unknown.
//
// In cow1_0.vqa, cow1_1.vqa, jung0.vqa, and jung1.vqa we will find a
// VQFR tag. A frame before the first frame? Weird. It doesn't seem to
// be needed, though.
byte *inbuf, *outbuf;
uint32 insize, outsize;
if (_stream) {
while (_file.pos() < (_frameInfo[0] & 0x7FFFFFFF)) {
uint32 tag = readTag();
uint32 size = _file.readUint32BE();
if (_file.eof()) {
warning("VQAMovie::play: Unexpected EOF");
break;
}
switch (tag) {
case MKID_BE('SND0'): // Uncompressed sound
inbuf = new byte[size];
_file.read(inbuf, size);
_stream->queueBuffer(inbuf, size);
break;
case MKID_BE('SND1'): // Compressed sound
outsize = _file.readUint16LE();
insize = _file.readUint16LE();
inbuf = new byte[insize];
_file.read(inbuf, insize);
if (insize == outsize) {
_stream->queueBuffer(inbuf, insize);
} else {
outbuf = new byte[outsize];
decodeSND1(inbuf, insize, outbuf, outsize);
_stream->queueBuffer(outbuf, outsize);
delete[] inbuf;
}
break;
case MKID_BE('SND2'): // Compressed sound
warning("VQAMovie::play: `SND2' is not implemented");
_file.seek(size, SEEK_CUR);
break;
case MKID_BE('CMDS'): // Unused tag, always empty in kyra3
debugC(9, kDebugLevelMovie, "VQAMovie::play: skipping CMDS tag");
_file.seek(size, SEEK_CUR);
break;
default:
warning("VQAMovie::play: Unknown tag `%c%c%c%c'", char((tag >> 24) & 0xFF), char((tag >> 16) & 0xFF), char((tag >> 8) & 0xFF), char(tag & 0xFF));
_file.seek(size, SEEK_CUR);
break;
}
}
}
_vm->_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_sound, _stream);
for (uint i = 0; i < _header.numFrames; i++) {
displayFrame(i);
// TODO: Implement frame skipping?
while (1) {
uint32 elapsedTime;
if (_vm->_mixer->isSoundHandleActive(_sound))
elapsedTime = _vm->_mixer->getSoundElapsedTime(_sound);
else
elapsedTime = _system->getMillis() - startTick;
if (elapsedTime >= (i * 1000) / _header.frameRate)
break;
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.ascii == 27)
return;
break;
case Common::EVENT_QUIT:
_vm->quitGame();
return;
default:
break;
}
}
_system->delayMillis(10);
}
_vm->screen()->updateScreen();
}
// TODO: Wait for the sound to finish?
}
} // end of namespace Kyra