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
1. Added a new game option for linear interpolation when scaling overlay-mode video in ScummVM builds with USE_RGB_COLOR; 2. Implemented SCI2.1-variant of the VMD player renderer (fixes Trac#9857), which bypasses the engine's normal rendering pipeline; 3. Improved accuracy of the SCI3-variant of the VMD player by writing HunkPalettes into the VMD's CelObjMem instead of submitting palettes directly to GfxPalette32.
666 lines
16 KiB
C++
666 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_GRAPHICS_PALETTE32_H
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#define SCI_GRAPHICS_PALETTE32_H
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namespace Sci {
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#pragma mark HunkPalette
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/**
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* HunkPalette represents a raw palette resource read from disk. The data
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* structure of a HunkPalette allows palettes to be smaller than 256 colors. It
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* also allows multiple palettes to be stored in one HunkPalette, though in
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* SCI32 games there seems to only ever be one palette per HunkPalette.
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*/
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class HunkPalette {
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public:
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HunkPalette(const SciSpan<const byte> &rawPalette);
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static void write(SciSpan<byte> &out, const Palette &palette);
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static uint32 calculateHunkPaletteSize(const uint16 numIndexes = 256, const bool sharedUsed = true) {
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const int numPalettes = 1;
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return kHunkPaletteHeaderSize +
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/* slack bytes between hunk header & palette offset table */ 2 +
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/* palette offset table */ 2 * numPalettes +
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/* palette data */ (kEntryHeaderSize + numIndexes * (/* RGB */ 3 + !sharedUsed)) * numPalettes;
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}
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/**
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* Gets the version of the palette. Used to avoid resubmitting a HunkPalette
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* which has already been submitted for the next frame.
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*/
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uint32 getVersion() const { return _version; }
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/**
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* Sets the version of the palette.
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*/
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void setVersion(const uint32 version) const;
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/**
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* Converts the hunk palette to a standard Palette.
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*/
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const Palette toPalette() const;
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private:
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enum {
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/**
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* The offset into the HunkPalette header of the number of palettes in
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* the HunkPalette.
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*/
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kNumPaletteEntriesOffset = 10,
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/**
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* The size of the HunkPalette header.
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*/
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kHunkPaletteHeaderSize = 13,
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/**
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* The size of a palette entry header.
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*/
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kEntryHeaderSize = 22
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};
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enum {
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/**
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* The offset of the start color within the palette entry header.
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*/
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kEntryStartColorOffset = 10,
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/**
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* The offset of the color count within the palette entry header.
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*/
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kEntryNumColorsOffset = 14,
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/**
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* The offset of the shared used palette index flag within the palette
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* entry header.
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*/
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kEntryUsedOffset = 16,
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/**
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* The offset of the flag within the palette entry header that says
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* whether or not the corresponding palette data includes used flags for
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* each palette index individually.
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*/
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kEntrySharedUsedOffset = 17,
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/**
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* The offset of the hunk palette version within the palette entry
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* header.
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*/
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kEntryVersionOffset = 18
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};
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/**
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* The header for a palette inside the HunkPalette.
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*/
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struct EntryHeader {
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/**
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* The start color.
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*/
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uint8 startColor;
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/**
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* The number of palette colors in this entry.
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*/
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uint16 numColors;
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/**
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* The default `used` flag.
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*/
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bool used;
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/**
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* Whether or not all palette entries share the same `used` value in
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* `defaultFlag`.
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*/
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bool sharedUsed;
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/**
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* The palette version.
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*/
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uint32 version;
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};
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/**
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* The version number from the last time this palette was submitted to
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* GfxPalette32.
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*/
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mutable uint32 _version;
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/**
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* The number of palettes stored in the hunk palette. In SCI32 games this is
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* always 1.
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*/
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uint8 _numPalettes;
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/**
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* The raw palette data for this hunk palette.
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*/
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SciSpan<const byte> _data;
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/**
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* Returns a struct that describes the palette held by this HunkPalette. The
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* entry header is reconstructed on every call from the raw palette data.
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*/
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const EntryHeader getEntryHeader() const;
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/**
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* Returns a pointer to the palette data within the hunk palette.
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*/
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SciSpan<const byte> getPalPointer() const {
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return _data.subspan(kHunkPaletteHeaderSize + (2 * _numPalettes));
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}
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};
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#pragma mark -
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#pragma mark PalCycler
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enum PalCyclerDirection {
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kPalCycleBackward = 0,
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kPalCycleForward = 1
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};
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/**
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* PalCycler represents a range of palette entries that are rotated on a timer.
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*/
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struct PalCycler {
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/**
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* The color index of this palette cycler. This value is used as the unique
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* key for this PalCycler object.
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*/
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uint8 fromColor;
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/**
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* The number of palette slots which are to be cycled by this cycler.
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*/
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uint16 numColorsToCycle;
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/**
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* The current position of the first palette entry.
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*/
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uint8 currentCycle;
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/**
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* The direction of the cycler.
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*/
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PalCyclerDirection direction;
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/**
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* The last tick the cycler cycled.
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*/
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uint32 lastUpdateTick;
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/**
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* The amount of time in ticks each cycle should take to complete. In other
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* words, the higher the delay, the slower the cycle animation. If delay is
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* 0, the cycler does not automatically cycle and needs to be cycled
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* manually by calling `doCycle`.
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*/
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int16 delay;
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/**
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* The number of times this cycler has been paused.
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*/
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uint16 numTimesPaused;
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};
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#pragma mark -
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#pragma mark GfxPalette32
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class GfxPalette32 {
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public:
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GfxPalette32(ResourceManager *resMan);
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~GfxPalette32();
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void saveLoadWithSerializer(Common::Serializer &s);
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/**
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* Gets the palette that will be use for the next frame.
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*/
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inline const Palette &getNextPalette() const { return _nextPalette; };
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/**
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* Gets the palette that is used for the current frame.
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*/
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inline const Palette &getCurrentPalette() const { return _currentPalette; };
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#ifdef USE_RGB_COLOR
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/**
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* Gets the raw hardware palette in RGB format. This should be used instead
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* of `::PaletteManager::grabPalette` when the OSystem screen is >8bpp.
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*/
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inline const uint8 *getHardwarePalette() const { return _hardwarePalette; };
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#endif
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/**
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* Loads a palette into GfxPalette32 with the given resource ID.
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*/
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bool loadPalette(const GuiResourceId resourceId);
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/**
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* Finds the nearest color in the current palette matching the given RGB
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* value.
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*/
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int16 matchColor(const uint8 r, const uint8 g, const uint8 b);
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/**
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* Submits a palette to display. Entries marked as "used" in the submitted
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* palette are merged into `_sourcePalette`.
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*/
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void submit(const Palette &palette);
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void submit(const HunkPalette &palette);
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/**
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* Applies all fades, cycles, remaps, and varies for the current frame to
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* `nextPalette`.
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*/
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bool updateForFrame();
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/**
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* Copies all palette entries from `sourcePalette` to `nextPalette` and
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* applies remaps. Unlike `updateForFrame`, this call does not apply fades,
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* cycles, or varies.
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*/
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void updateFFrame();
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/**
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* Copies all entries from `nextPalette` to `currentPalette` and updates the
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* backend's raw palette.
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*/
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void updateHardware();
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private:
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ResourceManager *_resMan;
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/**
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* The palette revision version. Increments once per game loop that changes
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* the source palette.
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*/
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uint32 _version;
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/**
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* Whether or not the hardware palette needs updating.
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*/
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bool _needsUpdate;
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#ifdef USE_RGB_COLOR
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/**
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* A local copy of the hardware palette. Used when the backend is in a true
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* color mode and a change to the game's internal framebuffer occurs that
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* needs to be reconverted from 8bpp to the backend's bit depth.
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*/
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uint8 _hardwarePalette[256 * 3];
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#endif
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/**
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* The currently displayed palette.
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*/
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Palette _currentPalette;
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/**
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* The unmodified source palette loaded by kPalette. Additional palette
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* entries may be mixed into the source palette by CelObj objects, which
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* contain their own palettes.
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*/
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Palette _sourcePalette;
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/**
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* The palette to be used when the hardware is next updated.
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* On update, `_nextPalette` is transferred to `_currentPalette`.
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*/
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Palette _nextPalette;
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/**
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* Creates and returns a new Palette object with data from the given
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* resource ID.
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*/
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Palette getPaletteFromResource(const GuiResourceId paletteId) const;
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/**
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* Merges used colors in the `from` palette into the `to` palette.
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*/
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void mergePalette(Palette &to, const Palette &from);
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/**
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* Applies all varies, cycles, and fades to `_nextPalette`.
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*/
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void applyAll();
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#pragma mark -
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#pragma mark Varying
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public:
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/**
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* Blends the `target` palette into the current palette over `time` ticks.
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*
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* @param target The target palette.
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* @param percent The amount that the target palette should be blended into
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* the source palette by the end of the vary.
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* @param ticks The number of ticks that it should take for the blend to be
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* completed.
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* @param fromColor The first palette entry that should be blended.
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* @param toColor The last palette entry that should be blended.
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*/
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void setVary(const Palette &target, const int16 percent, const int32 ticks, const int16 fromColor, const int16 toColor);
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/**
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* Gets the current vary blend amount.
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*/
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inline int16 getVaryPercent() const { return ABS(_varyPercent); }
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/**
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* Changes the percentage of the current vary to `percent`, to be completed
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* over `time` ticks, if there is a currently active vary target palette.
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*/
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void setVaryPercent(const int16 percent, const int32 time);
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/**
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* Changes the amount of time, in ticks, an in-progress palette vary should
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* take to finish.
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*/
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void setVaryTime(const int32 ticks);
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/**
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* Changes the vary percent and time to perform the vary.
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*/
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void setVaryTime(const int16 percent, const int32 ticks);
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/**
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* Removes the active palette vary.
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*/
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void varyOff();
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/**
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* Pauses any active palette vary.
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*/
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void varyPause();
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/**
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* Unpauses any paused palette vary.
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*/
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void varyOn();
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/**
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* Sets the target palette for the blend.
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*/
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void setTarget(const Palette &palette);
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/**
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* Sets the start palette for the blend.
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*/
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void setStart(const Palette &palette);
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/**
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* Merges a new start palette into the existing start palette.
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*/
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void mergeStart(const Palette &palette);
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/**
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* Merges a new target palette into the existing target palette.
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*/
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void mergeTarget(const Palette &palette);
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/**
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* Applies any active palette vary to `_nextPalette`.
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*/
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void applyVary();
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void kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int32 ticks, const int16 fromColor, const int16 toColor);
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void kernelPalVaryMergeTarget(const GuiResourceId paletteId);
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void kernelPalVarySetTarget(const GuiResourceId paletteId);
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void kernelPalVarySetStart(const GuiResourceId paletteId);
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void kernelPalVaryMergeStart(const GuiResourceId paletteId);
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void kernelPalVaryPause(const bool pause);
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private:
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/**
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* An optional palette used to provide source colors for a palette vary
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* operation. If this palette is not specified, `_sourcePalette` is used
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* instead.
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*/
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Palette *_varyStartPalette;
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/**
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* An optional palette used to provide target colors for a palette vary
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* operation.
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*/
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Palette *_varyTargetPalette;
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/**
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* The minimum palette index that has been varied from the source palette.
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*/
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uint8 _varyFromColor;
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/**
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* The maximum palette index that has been varied from the source palette.
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*/
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uint8 _varyToColor;
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/**
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* The tick at the last time the palette vary was updated.
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*/
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uint32 _varyLastTick;
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/**
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* The amount of time that should elapse, in ticks, between each cycle of a
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* palette vary animation.
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*/
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int32 _varyTime;
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/**
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* The direction of change: -1, 0, or 1.
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*/
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int16 _varyDirection;
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/**
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* The amount, in percent, that the vary color is currently blended into the
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* source color.
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*/
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int16 _varyPercent;
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/**
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* The target amount that a vary color will be blended into the source
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* color.
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*/
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int16 _varyTargetPercent;
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/**
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* The number of times palette varying has been paused.
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*/
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uint16 _varyNumTimesPaused;
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#pragma mark -
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#pragma mark Cycling
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public:
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inline const bool *getCycleMap() const { return _cycleMap; }
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/**
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* Cycle palette entries between `fromColor` and `toColor`, inclusive.
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* Palette cyclers may not overlap. `fromColor` is used in other methods as
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* the key for looking up a cycler.
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*
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* @param fromColor The first color in the cycle.
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* @param toColor The last color in the cycle.
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* @param delay The number of ticks that should elapse between cycles.
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* @param direction A negative `direction` will cycle backwards instead of
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* forwards. The numeric value of this argument is ignored;
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* only its sign is used to determine direction.
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*/
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void setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay);
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/**
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* Performs a round of palette cycling.
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*
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* @param fromColor The color key for the cycler.
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* @param speed The number of entries that should be cycled this round.
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*/
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void doCycle(const uint8 fromColor, const int16 speed);
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/**
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* Unpauses the cycler starting at `fromColor`.
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*/
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void cycleOn(const uint8 fromColor);
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/**
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* Pauses the cycler starting at `fromColor`.
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*/
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void cyclePause(const uint8 fromColor);
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/**
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* Unpauses all cyclers.
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*/
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void cycleAllOn();
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/**
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* Pauses all cyclers.
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*/
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void cycleAllPause();
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/**
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* Removes the cycler starting at `fromColor`.
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*/
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void cycleOff(const uint8 fromColor);
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/**
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* Removes all cyclers.
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*/
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void cycleAllOff();
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private:
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enum {
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kNumCyclers = 10
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};
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PalCycler *_cyclers[kNumCyclers];
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/**
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* Updates the `currentCycle` of the given `cycler` by `speed` entries.
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*/
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void updateCycler(PalCycler &cycler, const int16 speed);
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/**
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* The cycle map is used to detect overlapping cyclers, and to avoid
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* remapping to palette entries that are being cycled.
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*
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* According to SCI engine code, when two cyclers overlap, a fatal error has
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* occurred and the engine will display an error and then exit.
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*
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* The color remapping system avoids attempts to remap to palette entries
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* that are cycling because they won't be the expected color once the cycler
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* updates the palette entries.
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*/
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bool _cycleMap[256];
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/**
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* Marks `numColorsToClear` colors starting at `fromColor` in the cycle
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* map as inactive.
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*/
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void clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear);
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/**
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* Marks `numColorsToClear` colors starting at `fromColor` in the cycle
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* map as active.
|
|
*/
|
|
void setCycleMap(const uint16 fromColor, const uint16 numColorsToClear);
|
|
|
|
/**
|
|
* Gets the cycler object that starts at the given `fromColor`, or NULL if
|
|
* there is no cycler for that color.
|
|
*/
|
|
PalCycler *getCycler(const uint16 fromColor);
|
|
|
|
/**
|
|
* Advances all cyclers by one step, regardless of whether or not it is time
|
|
* to perform another cycle.
|
|
*/
|
|
void applyAllCycles();
|
|
|
|
/**
|
|
* Advances, by one step, only the cyclers whose time has come to cycle.
|
|
*/
|
|
void applyCycles();
|
|
|
|
#pragma mark -
|
|
#pragma mark Fading
|
|
public:
|
|
/**
|
|
* Sets the intensity level for a range of palette entries. An intensity of
|
|
* zero indicates total darkness. Intensity may also be set above 100
|
|
* percent to increase the intensity of a palette entry.
|
|
*/
|
|
void setFade(const uint16 percent, const uint8 fromColor, const uint16 toColor);
|
|
|
|
/**
|
|
* Resets the intensity of all palette entries to 100%.
|
|
*/
|
|
void fadeOff();
|
|
|
|
/**
|
|
* Applies intensity values to the palette entries in `_nextPalette`.
|
|
*/
|
|
void applyFade();
|
|
|
|
private:
|
|
/**
|
|
* The intensity levels of each palette entry, in percent. Defaults to 100.
|
|
*/
|
|
uint16 _fadeTable[256];
|
|
|
|
#pragma mark -
|
|
#pragma mark Gamma correction
|
|
public:
|
|
enum {
|
|
/**
|
|
* The number of available gamma corrections.
|
|
*/
|
|
numGammaTables = 6
|
|
};
|
|
|
|
/**
|
|
* Sets the gamma correction level, from 0 (off) to `numGammaTables`,
|
|
* inclusive.
|
|
*/
|
|
void setGamma(const int16 level) {
|
|
_gammaLevel = CLIP<int16>(level, 0, numGammaTables) - 1;
|
|
_gammaChanged = true;
|
|
}
|
|
|
|
private:
|
|
/**
|
|
* The current gamma correction level. -1 means no correction.
|
|
*/
|
|
int8 _gammaLevel;
|
|
|
|
/**
|
|
* Whether the gamma correction has changed since the last call to update
|
|
* the hardware palette.
|
|
*/
|
|
bool _gammaChanged;
|
|
};
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif
|