mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 23:43:34 +00:00
![Michael Ball](/assets/img/avatar_default.png)
When launching a game, switch the graphics mode if necessary (and by extension the pixel formats used for Graphics::Surfaces and Sprites) to the one that most closely matches the pixel format used in-game. Additional Fixes: - Fix to prevent cursor position from changing when exiting a menu. - Fix to prevent updating of Magnification viewport position when virtual keyboard is open. - Cosmetic code fixes for improper whitespace and missing curly brackets. - Remove RGB8 as a mode option because: 1) It was already commented out in the master 3DS backend. 2) There are currently no games that explicitly require it. Notes: - As these graphics modes are automatically implemented on a per-game basis, they are meant for backend use only and are purposefully not accessible through the Options menu. - RGBA8 (aka RGBA8888) remains the default pixel format, being used for the launcher menu, CLUT8, and for games which do not specify a particular format.
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRAPHICS_SPRITE_3DS_H
|
|
#define GRAPHICS_SPRITE_3DS_H
|
|
|
|
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
|
|
|
|
#include "graphics/surface.h"
|
|
#include <3ds.h>
|
|
#include <citro3d.h>
|
|
|
|
namespace _3DS {
|
|
|
|
typedef struct {
|
|
float position[3];
|
|
float texcoord[2];
|
|
} vertex;
|
|
|
|
struct GfxMode3DS;
|
|
|
|
class Sprite : public Graphics::Surface {
|
|
public:
|
|
Sprite();
|
|
~Sprite();
|
|
void create(uint16 width, uint16 height, const GfxMode3DS *mode);
|
|
void free();
|
|
void convertToInPlace(const Graphics::PixelFormat &dstFormat, const byte *palette = 0);
|
|
void transfer();
|
|
void render();
|
|
void clear(uint32 color = 0);
|
|
void markDirty(){ dirtyPixels = true; }
|
|
|
|
void setPosition(int x, int y);
|
|
void setOffset(uint16 x, uint16 y);
|
|
void setScale(float x, float y);
|
|
float getScaleX() const { return scaleX; }
|
|
float getScaleY() const { return scaleY; }
|
|
int getPosX() const { return posX; }
|
|
int getPosY() const { return posY; }
|
|
C3D_Mtx* getMatrix();
|
|
|
|
uint16 actualWidth;
|
|
uint16 actualHeight;
|
|
|
|
private:
|
|
uint32 textureTransferFlags;
|
|
bool dirtyPixels;
|
|
bool dirtyMatrix;
|
|
C3D_Mtx modelview;
|
|
C3D_Tex texture;
|
|
vertex* vertices;
|
|
int posX;
|
|
int posY;
|
|
uint16 offsetX;
|
|
uint16 offsetY;
|
|
float scaleX;
|
|
float scaleY;
|
|
};
|
|
|
|
} // namespace _3DS
|
|
|
|
#endif
|